It is the sole single card that carries a whole archtype and a combo card, it shuts itself down if you draw deathrattles beforehand so it's only good when drawn fast.
Nerfing a card that is great only under specific conditions is pointless.
I think many of the cards listed here are probable targets.
But I am surprised just a few users listed Galakrond. To summon 2 (4 with quest) 8/8 rush + 5 armor + 5/2 weapon for 7 mana is extremely OP. (yeah, i know that since u need to invoke, it will have a much better effect than an average 7 mana cost card, but the invoke cards are good and Shaman's Galakrond is waaay better than the others). I will be really surprised if they don't nerf Galakrond, and nerf just the invoke cards.
So I think Galakrond will be nerfed, maybe invoking 1/1 rush minions and 2 6/6 at his final form. But there are so many ways to nerf it.
The other cards I think will be nerfed:
Faceless Corruptor He is def. going to be nerfed. Going to 6 or 7 mana. Another interesting way would be 5/1 or 5/2 stat (so he wont survive). But my bet is a nerf to 7 mana.
Dragon's Pack 5 mana -> 6 mana or +2/+2 and not +3/+3.
i really hope that besides shaman, blizz will nerf the always problematic cards like Northshire Cleric, Spirit, Edwin, Alextraza Dragonqueen, Apothecary (maybe Warbringer over it ?) and Faceless
Faceless Corruptor is the obvious one here. I'd be fine with it being just 6 mana.
Shudderwock will need to be nerfed at some point. The effect is far too powerful to be left in the game forever.
I don't think Galakrond himself will be touched, as that would ruin the symmetry with the others, which Blizzard seems to highly value. More likely Corrupt Elementalist will go to 6 mana, as well as Dragon's Pack. I think this would make a bigger difference than people think. Shaman Quest will probably get hit as well. Fleshshaper is weird because nerfing the stats doesn't make it much worse, and increasing the mana cost just makes it a better Mutate Target. 9-mana nerf might work.
Something in Pirate Warrior needs to change. I have no idea what though.
The quest isn´t that good... shaman just had pre expansion busted OP cards and with the release of the expansion shaman got even more busted OP cards and by far the most OP galakrond effect...
as someone who never played shaman and hates this class by nature i´d like to see shaman becoming the worst class in standard.
actually the 8 slot is much more desirable then the 9 slot , since cards like mutate transform into a minion that cost one more, it would actually be a nerf in my opinion.
add shudderwock to hall of fame. faceless corruptor become 3/3. dragon's pack become 7 mana and the quest become 8 minions and i think shaman will became manageable.
add shudderwock to hall of fame. faceless corruptor become 3/3. dragon's pack become 7 mana and the quest become 8 minions and i think shaman will became manageable.
Outside of dragons pack none those other cards are the problem. While I agree corruptor needs a nerf, it isn't the problem of shaman. Galakrond invoke is the problem. Every invoke card becomes a removal and the galakrond itself is by far the strongest of them all. Compare that with some win-more cards like shudderwock and it's a big problem.
I believe all you have to do, is remove rush from the Galakrond summons (including the 8-8's). That will force shamans to start including removal again to protect their boards instead of relying entirely on the rush BS. No other changes are really needed. They can have the big summons and powerful spells like Dragon Pack, those arent the problem. There are plenty removal to deal with large minions. Its the rush that causes problems.
Not every deck runs some massive removal, some of us also have to compete for the board. For a deck that trades and competes, dragon pack is a tad over powered. It's a bit much that they can dictate and generate insane presence, but also have one of the most insane defensive spells going. Coupled with Stormsurge or Vargoth, it can end the game straight up.
Faceless Corrupter is powerful for EVERYONE, so I'm okay with it staying the same.
I don't agree that the quest should be nerfed. There are other, better version of Galakrond Shaman that do not use the quest.
I think two of the three options should be chosen: Reduce the Corrupt Elementalist to 4 mana and have it Invoke ONCE; increase the cost of Invocation of Frost to 2 or have it only hit enemy MINIONS (freezing any enemy and summoning a 2/1 with rush for just 1 mana is incredibly good); change the Galakrond hero power to summon a 1/1 with rush.
Faceless Corrupter is powerful for EVERYONE, so I'm okay with it staying the same.
Except it's not. Some classes (like shaman and rogue) generate tokens more easily, to take full advantage of Faceless Corruptor. Also, many spell heavy decks, control decks, combo decks etc. don't want this, even if it is OP.
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Necrium Apothecary doesn't need a nerf at all.
It is the sole single card that carries a whole archtype and a combo card, it shuts itself down if you draw deathrattles beforehand so it's only good when drawn fast.
Nerfing a card that is great only under specific conditions is pointless.
I think many of the cards listed here are probable targets.
But I am surprised just a few users listed Galakrond. To summon 2 (4 with quest) 8/8 rush + 5 armor + 5/2 weapon for 7 mana is extremely OP. (yeah, i know that since u need to invoke, it will have a much better effect than an average 7 mana cost card, but the invoke cards are good and Shaman's Galakrond is waaay better than the others). I will be really surprised if they don't nerf Galakrond, and nerf just the invoke cards.
So I think Galakrond will be nerfed, maybe invoking 1/1 rush minions and 2 6/6 at his final form. But there are so many ways to nerf it.
The other cards I think will be nerfed:
Faceless Corruptor He is def. going to be nerfed. Going to 6 or 7 mana. Another interesting way would be 5/1 or 5/2 stat (so he wont survive). But my bet is a nerf to 7 mana.
Dragon's Pack 5 mana -> 6 mana or +2/+2 and not +3/+3.
Necrium Apothecary 4 mana -> 5 mana.
I don't expect them to nerf the quest or mogu, but they are possible targets.
Faceless Corrupter - Changed from 5 mana to 7
Corrupt The Waters - Battlecries required to complete changed from 6 to 8
Mogu Fleshshaper - Reduces its cost by 1 only with friendly minions
Corrupt Elementalist - Changed from 5 mana to 6
Dragon's Pack - Now overloads for 2
Ancharrr (Yes I think pirate warrior should get a little nerf too) - Durability changed from 3 to 2
I think they simply change rush to charge
i really hope that besides shaman, blizz will nerf the always problematic cards like Northshire Cleric, Spirit, Edwin, Alextraza Dragonqueen, Apothecary (maybe Warbringer over it ?) and Faceless
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My predictions, as usual, are the cheapest cards will be targeted. Rares and commons.
Faceless Corruptor is the obvious one here. I'd be fine with it being just 6 mana.
Shudderwock will need to be nerfed at some point. The effect is far too powerful to be left in the game forever.
I don't think Galakrond himself will be touched, as that would ruin the symmetry with the others, which Blizzard seems to highly value. More likely Corrupt Elementalist will go to 6 mana, as well as Dragon's Pack. I think this would make a bigger difference than people think. Shaman Quest will probably get hit as well. Fleshshaper is weird because nerfing the stats doesn't make it much worse, and increasing the mana cost just makes it a better Mutate Target. 9-mana nerf might work.
Something in Pirate Warrior needs to change. I have no idea what though.
The quest isn´t that good... shaman just had pre expansion busted OP cards and with the release of the expansion shaman got even more busted OP cards and by far the most OP galakrond effect...
as someone who never played shaman and hates this class by nature i´d like to see shaman becoming the worst class in standard.
I agree with all of these except Dragon Pack. I doubt they're gonna nerf any DoD cards this soon.
actually the 8 slot is much more desirable then the 9 slot , since cards like mutate transform into a minion that cost one more, it would actually be a nerf in my opinion.
No more rush on invoke. Wolves only +2/+2 and maybe a mana increase on double invoker to 6.
add shudderwock to hall of fame. faceless corruptor become 3/3. dragon's pack become 7 mana and the quest become 8 minions and i think shaman will became manageable.
Outside of dragons pack none those other cards are the problem. While I agree corruptor needs a nerf, it isn't the problem of shaman. Galakrond invoke is the problem. Every invoke card becomes a removal and the galakrond itself is by far the strongest of them all. Compare that with some win-more cards like shudderwock and it's a big problem.
Mutate won't be touched.
Corrupt Elementalist will be nerfed to 6 mana (wouldn't be surprised if it was bumped to 7!)
Shaman's Galakrond Elementals will no longer have Rush; stats will remain the same.
Dragon Pack will give +2/+2.
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I have a sneaking suspicion that whatever they do, it won't be enough.
I'm not saying this in a "people will never be happy" kind of way, but in a "Blizzard won't nerf things hard enough" kind of way.
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Not every deck runs some massive removal, some of us also have to compete for the board. For a deck that trades and competes, dragon pack is a tad over powered. It's a bit much that they can dictate and generate insane presence, but also have one of the most insane defensive spells going. Coupled with Stormsurge or Vargoth, it can end the game straight up.
Seeing how fast they were willing to announce nerfs for shaman makes me think theyll hit them hard. Guessing something like this:
Also Rogue's deathrattle combo is really degenerate, wouldnt be surprised if they tried to outright kill the card:
And just to nerf the strongest aggro decks out there, they'll probly hit this dude in some way:
Stat changing would be ideal, but for Mogu, Dragon's pack and faceless they're probably just gonna bump up the mana cost, as they so often do.
Why u hav to be mad? is only card gaem.
Faceless Corrupter is powerful for EVERYONE, so I'm okay with it staying the same.
I don't agree that the quest should be nerfed. There are other, better version of Galakrond Shaman that do not use the quest.
I think two of the three options should be chosen: Reduce the Corrupt Elementalist to 4 mana and have it Invoke ONCE; increase the cost of Invocation of Frost to 2 or have it only hit enemy MINIONS (freezing any enemy and summoning a 2/1 with rush for just 1 mana is incredibly good); change the Galakrond hero power to summon a 1/1 with rush.
Except it's not. Some classes (like shaman and rogue) generate tokens more easily, to take full advantage of Faceless Corruptor. Also, many spell heavy decks, control decks, combo decks etc. don't want this, even if it is OP.