I'm intrested to know what other players who have been playing galakrond shaman think about this deck. Just share your opinion, tips, strategies, deck building idea or what have you.
do you think quest version is better than non-quest veriosn or is the other way around?
Honestly I think the deck is no where close to overpowered.
And what are you, in the .1% of people who feel this way, playing to beat it consistently while also not losing to everything else? 50% playrate and 64% winrate aren't just bogus stats, it's actually what's happening.
Its beatable but it pretty annoying that you have to put so many CC cards in your deck just to beat it. When people say 'just play this deck and farm it' thats fine and all, but I don't want to play hearthstone with the knowledge that I have to play 1 of 2/3 decks and all other decks are just going to lose 90% of the time to 1 class. It has just too many power/swing turns.
This whole expansion is built on swing turns though and as satisfying as it is when it happens for you, ultimately it's taking the skill out of the game. When you're 20 turns into a game, played past double battlecry quest turns, full power galakrond and Nithogg and an insane shudderwock gets played that you just can't answer it's pretty disheartening.
This meta is still new, and its introduced alot of good stuff, Gala Shaman is just an easy build, its powerful because we dont understand enough of the new cards yet.
if anything id say to nerf in shaman, would be that invoke twice card, just make it like 6 instead of five. still good, but slows the deck down.
It was the first deck I played this expansion. I noticed how brokenly op it was, and decided to delete the deck. Sure, I climbed like crazy, but it's too smorcy for my taste. And now about 90% of my opponents are playing some variant of it. I've decided to stop playing until there's more variety in the meta. Hopefully the nerfs will do it next week, as the meta is one of the best I have seen, if ignoring broken shaman cards.
Been playing HS since it launched and this is the biggest mistake i’ve seen. Shaman have dominated the last few months - and People’s been quitting standard due to the absurd amount of questshaman. Now this. I’m not having fun vs that insane deck. Everyone knew, that it would be a problem, when they printed Shudderwock, cuz you can’t give a class, with such a card so powerful battlecries - it would create a problem - and now we’ve seen That problem 2 expansions in a row.
They should hotfix it immidiatly - I don’t mean in 2 weeks, I mean, now.
Rollback Post to RevisionRollBack
My brother and I both got legend - and he climbed to 316 with it. Check out our guide!
Honestly I think the deck is no where close to overpowered.
And what are you, in the .1% of people who feel this way, playing to beat it consistently while also not losing to everything else? 50% playrate and 64% winrate aren't just bogus stats, it's actually what's happening.
Except they are bogus stats. The winrate of the deck was 69% on D1, so it's already gone down by 5% in 2 days, and we don't have today's stats yet.
And HSreplay has it at about 27% playrate, so you're wrong on both counts.
i have all the cards that go in the deck, i wouldnt mind some free dust, got screwed in the pack opening, FTP and got 40 packs with gold. 1 legendary , the shitty shaman one that summons eggs
i have all the cards that go in the deck, i wouldnt mind some free dust, got screwed in the pack opening, FTP and got 40 packs with gold. 1 legendary , the shitty shaman one that summons eggs
Look on the bright side, you're guaranteed a second legendary in the next 10 or less packs (depending on whether you got the first on pack 10 or earlier)
Also Nithogg is run in basically all shaman decks rn so it's not bad.
But possible nerf targets include the Quest, Corrupted Elementalist, the Galakrond power itself, Faceless Corrupter is a possibility, maybe Dragon's Pack? I don't feel like that one's as strong personally but it's possible.
This meta is still new, and its introduced alot of good stuff, Gala Shaman is just an easy build, its powerful because we dont understand enough of the new cards yet.
if anything id say to nerf in shaman, would be that invoke twice card, just make it like 6 instead of five. still good, but slows the deck down.
It funny when people say "don't understand the new cards yet" like they are some hieroglyphics being decoded. Players with even somewhat limited experience could have called this, and the only thing that would settle in the meta without intervention is shaman at the top, plain and simple.
5 mana 10/12 taunt. 2/1 rush minions that address the bigggest issue of invoke cards usually being a tempo loss. Two (some cases 4) 8/8 rushers accompanied by an arcanite reaper TWICE per game. A "0" mana rush minion that often gets a trade off and then evolves into an 8 drop often by turn 4-5 doesn't require speculation. It's just corridor creeper with rush, of course it's going to be strong. Mutate just breaks it though.
It's not like the majority looked at these cards and went "hmm, I wonder if two 5/6 taunt minions for 5 will be strong enough or not. We will have to wait and see." This was absolutely going to be busted, how could those stats for that cost not be? It's like the new faceless card. There's no need to "see where the meta lands." It's just plan overtuned and is very obvious at face value alone.
I understand that hearthpwn jumps the gun a lot when expansions come out, but this is a different story. The writing was drawn on the wall in a big ass permanent marker and everyone knew it. Those saying "it's not that good" or "my homebrew beats it every time" are lying or are playing the innkeeper.
Honestly I think the deck is no where close to overpowered.
And what are you, in the .1% of people who feel this way, playing to beat it consistently while also not losing to everything else? 50% playrate and 64% winrate aren't just bogus stats, it's actually what's happening.
Except they are bogus stats. The winrate of the deck was 69% on D1, so it's already gone down by 5% in 2 days, and we don't have today's stats yet.
And HSreplay has it at about 27% playrate, so you're wrong on both counts.
Source it for me because I have different numbers. And I know damn well even without stats you're playing against it as much as everyone else.
Me and two friends played a great deal yesterday, around at least 40-50 games each and it was 65-70% shaman for each of us at the end. You literally don't even need to find statistics, just go que ladder 10 times.
Hello everyone,
I'm intrested to know what other players who have been playing galakrond shaman think about this deck. Just share your opinion, tips, strategies, deck building idea or what have you.
do you think quest version is better than non-quest veriosn or is the other way around?
what are the cards you are running?
I think I can’t wait for the nerfs!
Honestly I think the deck is no where close to overpowered.
And what are you, in the .1% of people who feel this way, playing to beat it consistently while also not losing to everything else? 50% playrate and 64% winrate aren't just bogus stats, it's actually what's happening.
Its beatable but it pretty annoying that you have to put so many CC cards in your deck just to beat it. When people say 'just play this deck and farm it' thats fine and all, but I don't want to play hearthstone with the knowledge that I have to play 1 of 2/3 decks and all other decks are just going to lose 90% of the time to 1 class. It has just too many power/swing turns.
This whole expansion is built on swing turns though and as satisfying as it is when it happens for you, ultimately it's taking the skill out of the game. When you're 20 turns into a game, played past double battlecry quest turns, full power galakrond and Nithogg and an insane shudderwock gets played that you just can't answer it's pretty disheartening.
Well, im having fun kicking there ass with my warlock today :)
Way to many of them tho, 3 times i had 4 shamans in a row :(
altho i win 60%ish its kinda boring to face the same story time after time!
took the deck, reached legend with 15-2 score, got bored and started to play battlegrounds since
waiting for nerfs, that shit is overBROKEN
I think its just over played not over powered
This meta is still new, and its introduced alot of good stuff, Gala Shaman is just an easy build, its powerful because we dont understand enough of the new cards yet.
if anything id say to nerf in shaman, would be that invoke twice card, just make it like 6 instead of five. still good, but slows the deck down.
It was the first deck I played this expansion. I noticed how brokenly op it was, and decided to delete the deck. Sure, I climbed like crazy, but it's too smorcy for my taste. And now about 90% of my opponents are playing some variant of it. I've decided to stop playing until there's more variety in the meta. Hopefully the nerfs will do it next week, as the meta is one of the best I have seen, if ignoring broken shaman cards.
¯\_(ツ)_/¯
Been playing HS since it launched and this is the biggest mistake i’ve seen. Shaman have dominated the last few months - and People’s been quitting standard due to the absurd amount of questshaman. Now this. I’m not having fun vs that insane deck. Everyone knew, that it would be a problem, when they printed Shudderwock, cuz you can’t give a class, with such a card so powerful battlecries - it would create a problem - and now we’ve seen That problem 2 expansions in a row.
They should hotfix it immidiatly - I don’t mean in 2 weeks, I mean, now.
My brother and I both got legend - and he climbed to 316 with it. Check out our guide!
Actually the designteam have postet on reddit. They’ve Got balance changes next week.
My brother and I both got legend - and he climbed to 316 with it. Check out our guide!
Except they are bogus stats. The winrate of the deck was 69% on D1, so it's already gone down by 5% in 2 days, and we don't have today's stats yet.
And HSreplay has it at about 27% playrate, so you're wrong on both counts.
did they say what they are changing ?
i have all the cards that go in the deck, i wouldnt mind some free dust, got screwed in the pack opening, FTP and got 40 packs with gold. 1 legendary , the shitty shaman one that summons eggs
Look on the bright side, you're guaranteed a second legendary in the next 10 or less packs (depending on whether you got the first on pack 10 or earlier)
Also Nithogg is run in basically all shaman decks rn so it's not bad.
But possible nerf targets include the Quest, Corrupted Elementalist, the Galakrond power itself, Faceless Corrupter is a possibility, maybe Dragon's Pack? I don't feel like that one's as strong personally but it's possible.
It funny when people say "don't understand the new cards yet" like they are some hieroglyphics being decoded. Players with even somewhat limited experience could have called this, and the only thing that would settle in the meta without intervention is shaman at the top, plain and simple.
5 mana 10/12 taunt. 2/1 rush minions that address the bigggest issue of invoke cards usually being a tempo loss. Two (some cases 4) 8/8 rushers accompanied by an arcanite reaper TWICE per game. A "0" mana rush minion that often gets a trade off and then evolves into an 8 drop often by turn 4-5 doesn't require speculation. It's just corridor creeper with rush, of course it's going to be strong. Mutate just breaks it though.
It's not like the majority looked at these cards and went "hmm, I wonder if two 5/6 taunt minions for 5 will be strong enough or not. We will have to wait and see." This was absolutely going to be busted, how could those stats for that cost not be? It's like the new faceless card. There's no need to "see where the meta lands." It's just plan overtuned and is very obvious at face value alone.
I understand that hearthpwn jumps the gun a lot when expansions come out, but this is a different story. The writing was drawn on the wall in a big ass permanent marker and everyone knew it. Those saying "it's not that good" or "my homebrew beats it every time" are lying or are playing the innkeeper.
Source it for me because I have different numbers. And I know damn well even without stats you're playing against it as much as everyone else.
Me and two friends played a great deal yesterday, around at least 40-50 games each and it was 65-70% shaman for each of us at the end. You literally don't even need to find statistics, just go que ladder 10 times.
I kinda think if they changed Invoke to not being a battlecry effect then it might even things out enough w/o killing the deck.
The best version of deck doesn't run quest so this wouldn't really help that much.
they would only really have to change it on the Invoke twice card.
maybe make it a death rattle instead, or bring back inspire.
Inspire: Invoke Gala twice. would be more fair i think