Faceless corruptor is pretty fucking annoying...its far worse than bonemare ever was. I worry about pirate warrior and the lack of answer cards we have that cheaply clear small minions - with shaman nerfed, I don't want them to be repalced with endless pirate warriors.
Mogu need to lose rush instead the mana increase and Corrupt Elementalist is so cheap for the massive powerful effect they should add overload 3 instead 1 mana increase.
If that's true that would be so underwhelming. Dragon's Pack needs a nerf as well and bumping the cost of the Fleshshaper to 8 mana won't change a thing. How about nerfing mutate too? Also, Faceless Corruptor to 6 mana is not high enough, even at 8 mana this would still see play because it's such a good removal tool for aggro. Corrupt Elementalist should invoke once only as well, then it would match the slowness of the invoke cards from other classes.
i dont think shudder will get nerfed. its rotating in april. mogu, the invoke cards or galakrond hero power. normaly invoke cards make u lose tempo but not the shaman ones. then theres faceless corruptor for all decks
If that's true that would be so underwhelming. Dragon's Pack needs a nerf as well and bumping the cost of the Fleshshaper to 8 mana won't change a thing. How about nerfing mutate too? Also, Faceless Corruptor to 6 mana is not high enough, even at 8 mana this would still see play because it's such a good removal tool for aggro. Corrupt Elementalist should invoke once only as well, then it would match the slowness of the invoke cards from other classes.
Pretty sure a 5 mana 3/3 that Invokes once is strictly inferior to a 5 mana 4/5 taunt that invokes once.
One of the problem with all these discussions is that people put zero thought into what they are saying. Or maybe they just aren't too high on the intelligence spectrum.
If that's true that would be so underwhelming. Dragon's Pack needs a nerf as well and bumping the cost of the Fleshshaper to 8 mana won't change a thing. How about nerfing mutate too? Also, Faceless Corruptor to 6 mana is not high enough, even at 8 mana this would still see play because it's such a good removal tool for aggro. Corrupt Elementalist should invoke once only as well, then it would match the slowness of the invoke cards from other classes.
Pretty sure a 5 mana 3/3 that Invokes once is strictly inferior to a 5 mana 4/5 taunt that invokes once.
One of the problem with all these discussions is that people put zero thought into what they are saying. Or maybe they just aren't too high on the intelligence spectrum.
I disagree, because invoking triggers the hero power and for Shamans that's summoning a 2/1 with Rush. Invoking with other classes doesn't immediately affect the board. Also, it would delay the buff to dragon's pack. Right now, it can almost always be played really early in the game fully upgraded. So yes, I have put some thought into what I said :)
Thank god. I wonder how this went through testing though? I mean, it can happen, but this is obviously something they must have testes a lot, since they showcases and enabled the deck.
Honestly, I am just glad and hope we will have that glorious experimentation phase without dealing with countless 8/8s all the time.
You can never play test as much as a million consumers. You also have to realize they work 2-3 expansions ahead. This expansion was like coming together when this year started.
Most of the time I agree with this, but to tell me that not one single playtester didn't realize that "you know, shudderwok and galakrond together might be a little strong" is something you could never convince me of. Another arcanite reaper and two more 8/8s along with every other battlecry. Like you could literally never convince me that no one thought about that being overpowered.
I think by far the biggest contender is Corrupt the Waters, it's just way too easy to complete and the reward is far too potent.
Galakrond, the Tempest both his invoke power and his battlecry is levels above all the other Galakrond cards.
And finally, I don't think Mogu Fleshshaper is the root of the problem, it's Mutate. Remember how Tinkmaster Overspark's ability was targeted? Yeah, Mogu is the same. Make Mutate a random minion changer (every minion, not just friendly!) and call it a day.
all of those make sense. sad about alex but hey power turn can be very highroll. my opponent played it got the 3/4 and the the 3/2 i played her next turn got ysera and the 4/8 dragon priest. nerfing to 1 mana seems legit. u cant still do a great turn 10 with her.
Anchar nerf makes sense to stop pirate warrior to be insane after the shaman nerfs. faceless corruptor is a given too
all of those make sense. sad about alex but hey power turn can be very highroll. my opponent played it got the 3/4 and the the 3/2 i played her next turn got ysera and the 4/8 dragon priest. nerfing to 1 mana seems legit. u cant still do a great turn 10 with her.
Anchar nerf makes sense to stop pirate warrior to be insane after the shaman nerfs. faceless corruptor is a given too
All? Did you not notice Phase Stalker was on the list. In what !@#$ing world does that card need a nerf.
all of those make sense. sad about alex but hey power turn can be very highroll. my opponent played it got the 3/4 and the the 3/2 i played her next turn got ysera and the 4/8 dragon priest. nerfing to 1 mana seems legit. u cant still do a great turn 10 with her.
I am unsure about increasing the mana cost on fleshshaper. the 9 mana evolve pool looks scary. 18 minions including ysera, king crush and more rush minions. I think there has be another way.
Problem is that quest effect is infinite. In cards game, there should never be anything like infinite value cards. I would love HS to be 30 vs 30 cards. No DKs, no OTKs, no fckn neverending hero powers, Elysianas, Jades... thats just a bullshit mechanics. So yeah, nerf incoming is great but it will be the same after a while.
Yeah, remove combo decks... That would make the game fun, with nothing to check control decks.
Game is supposed to have a balance between aggro, midrange and control. I don't have a problem with combo decks, but their absence doesnt create a control meta.
Faceless corruptor is pretty fucking annoying...its far worse than bonemare ever was. I worry about pirate warrior and the lack of answer cards we have that cheaply clear small minions - with shaman nerfed, I don't want them to be repalced with endless pirate warriors.
They post pick rate on reddit
Heard rumors that:
Mogu Fleshshaper gonna change 7-> 8 mana,
Corrupt Elementalist 5 -> 6 mana,
Faceless Corruptor 5 -> 6 mana,
Ancharrr 2/3 -> 2/2
Phase Stalker 2 -> 3mana
Dragonqueen Alexstrasza 's new dragons cost 0 -> 1
Oh? Where'd you hear those? I hadn't seen it yet. Some of them seem...surprising.
Not enough.
Mogu need to lose rush instead the mana increase and Corrupt Elementalist is so cheap for the massive powerful effect they should add overload 3 instead 1 mana increase.
If that's true that would be so underwhelming. Dragon's Pack needs a nerf as well and bumping the cost of the Fleshshaper to 8 mana won't change a thing. How about nerfing mutate too? Also, Faceless Corruptor to 6 mana is not high enough, even at 8 mana this would still see play because it's such a good removal tool for aggro. Corrupt Elementalist should invoke once only as well, then it would match the slowness of the invoke cards from other classes.
thank god... for each 3 games I play, 1 Million are shamans ... nerf it to the infinite and beyond please
i dont think shudder will get nerfed. its rotating in april. mogu, the invoke cards or galakrond hero power. normaly invoke cards make u lose tempo but not the shaman ones. then theres faceless corruptor for all decks
Pretty sure a 5 mana 3/3 that Invokes once is strictly inferior to a 5 mana 4/5 taunt that invokes once.
One of the problem with all these discussions is that people put zero thought into what they are saying. Or maybe they just aren't too high on the intelligence spectrum.
I disagree, because invoking triggers the hero power and for Shamans that's summoning a 2/1 with Rush. Invoking with other classes doesn't immediately affect the board. Also, it would delay the buff to dragon's pack. Right now, it can almost always be played really early in the game fully upgraded. So yes, I have put some thought into what I said :)
Most of the time I agree with this, but to tell me that not one single playtester didn't realize that "you know, shudderwok and galakrond together might be a little strong" is something you could never convince me of. Another arcanite reaper and two more 8/8s along with every other battlecry. Like you could literally never convince me that no one thought about that being overpowered.
I can see what's happening after nerfs.
Pirate Warrior Tier 1
I think by far the biggest contender is Corrupt the Waters, it's just way too easy to complete and the reward is far too potent.
Galakrond, the Tempest both his invoke power and his battlecry is levels above all the other Galakrond cards.
And finally, I don't think Mogu Fleshshaper is the root of the problem, it's Mutate. Remember how Tinkmaster Overspark's ability was targeted? Yeah, Mogu is the same. Make Mutate a random minion changer (every minion, not just friendly!) and call it a day.
all of those make sense. sad about alex but hey power turn can be very highroll. my opponent played it got the 3/4 and the the 3/2 i played her next turn got ysera and the 4/8 dragon priest. nerfing to 1 mana seems legit. u cant still do a great turn 10 with her.
Anchar nerf makes sense to stop pirate warrior to be insane after the shaman nerfs. faceless corruptor is a given too
Hex to 5 mana
Greetings, traveler.
Let's make Hunter great.
All? Did you not notice Phase Stalker was on the list. In what !@#$ing world does that card need a nerf.
But you can if you've played Frizz Kindleroost!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I am unsure about increasing the mana cost on fleshshaper. the 9 mana evolve pool looks scary. 18 minions including ysera, king crush and more rush minions. I think there has be another way.
Occasionally gives helpful advice.
Game is supposed to have a balance between aggro, midrange and control. I don't have a problem with combo decks, but their absence doesnt create a control meta.
This is literally the exact changes from Regis's video XD