Unfortunately I haven’t been able to experiment too much yet with my decks but I’d love to hear input as to what feels good/fun because casual mode is a thing too. I’m gonna post some input but I wanna hear other experiences too. This isn’t a nerf shaman thread though, so go there if you’ve gotta vent.
-Reno dragon mage feels really strong. Playing Frizz Kindleroost on curve is amazing. Dropping Dragonqueen Alexstrasza on 7 is gg against a lot of decks. I dunno about everyone else but every time I play her I get a legendary dragon which makes it even more busted. Dragoncaster is also really backbreaking if you can get Power of Creation down on turn 6 with a 4/4.
-Quest shaman looks really weak with Galakrond. The early game can get nuts but the late game is lackluster. I don’t see that package sticking around. I’m predicting quest shaman will give up on the dream 4 8/8s and go with something more consistent like an overload package. That aside this deck archetype seems annoyingly common on the ladder. Some people have no imagination I suppose.
-I have faced zero druids on ladder. No treants or quest or dragon so I have nothing to go off of here.
-there’s still a few Boom control warriors on ladder either out of stubbornness or trying to pick off new aggro decks. It’s still an annoying deck but I don’t see an actual win condition there.
-Pirate warrior looks bonkers but very high roll like murloc Paladin. It’ll probably stick around but I don’t see it being T1, maybe T2.
-I haven’t seen any zoo locks which is amazing but amazes me all the same. Usually the aggro nuts flock to that at the start of the season because of how good it is against clunky decks.
-Smorc Dragon hunter is gonna be T1, I’m calling it now. This deck has a lot of weapons and we all know for hunters face is the only place. I keep a Kobold Stickyfinger in my deck for this reason alone.
-haven’t seen many rogues beyond meme deathrattle shenanigans.
-Galakrond priest has some surprisingly good tempo potential beyond just the value based late game that could make it strong.
Galakrond Shaman just wins. Strong early game curve with insane pressure and great boardclear via access to the best waveclear cards in the game + infinite 2/1s with rush. + Strong turn 4 power spike through Mogu Mutate into 12/12.
And then Heart of Vir'naal gives good card draw via Novice engi. Along with Kronx gives very consistent drawing of win conditions.
And then finally Shudderwock gives a second burst on the win condition.
Not really any point in playing anything else. It has stronger early, mid and late game than any other deck. People want to seem quirky by saying they play with a great counter. But truth is that they just kinda beat a few rank 15 losers who play the deck inefficiently. And they feel like they did so much better than reality because the crappy rank 15 shaman had their legend cardback from season 1.
I had fun with Galakrond Reno Rogue for the first few hours. But Rogues don't have the early pressure/clear to deal with Mogu and Invokes, and don't have the lategame clear to deal with 8 8/8s with Rush.
Galakrond Shaman just wins. Strong early game curve with insane pressure and great boardclear via access to the best waveclear cards in the game + infinite 2/1s with rush. + Strong turn 4 power spike through Mogu Mutate into 12/12.
And then Heart of Vir'naal gives good card draw via Novice engi. Along with Kronx gives very consistent drawing of win conditions.
And then finally Shudderwock gives a second burst on the win condition.
Not really any point in playing anything else. It has stronger early, mid and late game than any other deck. People want to seem quirky by saying they play with a great counter. But truth is that they just kinda beat a few rank 15 losers who play the deck inefficiently. And they feel like they did so much better than reality because the crappy rank 15 shaman had their legend cardback from season 1.
I had fun with Galakrond Reno Rogue for the first few hours. But Rogues don't have the early pressure/clear to deal with Mogu and Invokes, and don't have the lategame clear to deal with 8 8/8s with Rush.
Translation:::
“if shaman hits everything exactly the way it’s supposed to it’s unbeatable”
Guess it’s a good thing games don’t always play out optimally. That’s the weakness of this deck, if you don’t hit everything optimally you just flounder. That’s why regular quest shaman is better in my opinion. It’s incredibly flexible. Galakrond shaman in the quest deck is either linear or bust. Now midrange Galakrond shaman is probably much much better with the insane board control capabilities with the threats and I think that’s where Galakrond will ultimately end up.
They'll fix the obviously broken Shaman stuff (it's already almost 50 percent shamans on ladder, try rationalizing that apologists), so it'll most likely take a month given their usual pace at nerfing. Then the next most powerful thing in line with move foreward, which will define the meta until the new 35 cards.
tl;dr Just play Shaman, the majority of ladder is cause it wins. Or you can play something to counter Shaman, also equally good.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Galakrond Shaman just wins. Strong early game curve with insane pressure and great boardclear via access to the best waveclear cards in the game + infinite 2/1s with rush. + Strong turn 4 power spike through Mogu Mutate into 12/12.
And then Heart of Vir'naal gives good card draw via Novice engi. Along with Kronx gives very consistent drawing of win conditions.
And then finally Shudderwock gives a second burst on the win condition.
Not really any point in playing anything else. It has stronger early, mid and late game than any other deck. People want to seem quirky by saying they play with a great counter. But truth is that they just kinda beat a few rank 15 losers who play the deck inefficiently. And they feel like they did so much better than reality because the crappy rank 15 shaman had their legend cardback from season 1.
I had fun with Galakrond Reno Rogue for the first few hours. But Rogues don't have the early pressure/clear to deal with Mogu and Invokes, and don't have the lategame clear to deal with 8 8/8s with Rush.
Translation:::
“if shaman hits everything exactly the way it’s supposed to it’s unbeatable”
Guess it’s a good thing games don’t always play out optimally. That’s the weakness of this deck, if you don’t hit everything optimally you just flounder. That’s why regular quest shaman is better in my opinion. It’s incredibly flexible. Galakrond shaman in the quest deck is either linear or bust. Now midrange Galakrond shaman is probably much much better with the insane board control capabilities with the threats and I think that’s where Galakrond will ultimately end up.
What exactly needs to go exactly as they want??
Early invokes and Mogu always guarantee an early game secured.
By turn 9 you've a 70% chance of either drawing Galakrond or Kronx. So that's 4 8/8s.
After that. The only real luck involved is drawing out Shudderwock. And that's only if the 4 8/8s with rush didn't win the game on turn 9.
This deck has basically everything. Card draw, board clear, sustain, early and late game pressure, and large midgame powerspikes.
The only potential powerdip is Mutating a Mogu being slightly subpar.
But we'll have a back and forth between an extremely high play rate of Shamans on ladder with deniers on the forums saying it's balanced until April when Mogu gets Hall of Famed early, and the mana costs of a few shaman spells get increased.
The exact same balance dance that happened with Saronite Chaingang, Warsong Commander, the charge mechanic, Conjurer's Calling,Unleash the hounds, and many money. The exact same dance that has happened with every other nerf in the game.
We always sit on these broken decks for a few months at a time with a bunch of deniers who shut the fuck up when the nerfs eventually hit.
Galakrond Shaman just wins. Strong early game curve with insane pressure and great boardclear via access to the best waveclear cards in the game + infinite 2/1s with rush. + Strong turn 4 power spike through Mogu Mutate into 12/12.
And then Heart of Vir'naal gives good card draw via Novice engi. Along with Kronx gives very consistent drawing of win conditions.
And then finally Shudderwock gives a second burst on the win condition.
Not really any point in playing anything else. It has stronger early, mid and late game than any other deck. People want to seem quirky by saying they play with a great counter. But truth is that they just kinda beat a few rank 15 losers who play the deck inefficiently. And they feel like they did so much better than reality because the crappy rank 15 shaman had their legend cardback from season 1.
I had fun with Galakrond Reno Rogue for the first few hours. But Rogues don't have the early pressure/clear to deal with Mogu and Invokes, and don't have the lategame clear to deal with 8 8/8s with Rush.
Translation:::
“if shaman hits everything exactly the way it’s supposed to it’s unbeatable”
Guess it’s a good thing games don’t always play out optimally. That’s the weakness of this deck, if you don’t hit everything optimally you just flounder. That’s why regular quest shaman is better in my opinion. It’s incredibly flexible. Galakrond shaman in the quest deck is either linear or bust. Now midrange Galakrond shaman is probably much much better with the insane board control capabilities with the threats and I think that’s where Galakrond will ultimately end up.
What exactly needs to go exactly as they want??
Early invokes and Mogu always guarantee an early game secured.
By turn 9 you've a 70% chance of either drawing Galakrond or Kronx. So that's 4 8/8s.
After that. The only real luck involved is drawing out Shudderwock. And that's only if the 4 8/8s with rush didn't win the game on turn 9.
This deck has basically everything. Card draw, board clear, sustain, early and late game pressure, and large midgame powerspikes.
The only potential powerdip is Mutating a Mogu being slightly subpar.
But we'll have a back and forth between an extremely high play rate of Shamans on ladder with deniers on the forums saying it's balanced until April when Mogu gets Hall of Famed early, and the mana costs of a few shaman spells get increased.
The exact same balance dance that happened with Saronite Chaingang, Warsong Commander, the charge mechanic, Conjurer's Calling,Unleash the hounds, and many money. The exact same dance that has happened with every other nerf in the game.
We always sit on these broken decks for a few months at a time with a bunch of deniers who shut the fuck up when the nerfs eventually hit.
If you force them to play shudder before Galakrond they have 1 round of 8/8s and then trash. If you force them to use the 8/8s defensively they only get one more round of 2 8/8s and then trash. I’m not saying shaman isn’t good. It certainly has some busted matchups, like any early board centric deck is just gonna get face rolled. But not every game plays out into invokes and broken evolved mogu into broken turn 10 Galakrond into broken shudderwok. What I’m saying is the deck is better without the Galakrond package and Galakrond would be much better in his own deck.
On a serious note nerfs take time because nerfs always have unintended consequences (remember how the first rogue nerf led to druidstone for like 2 expansions?). Now go complain in the shaman nerf plz threads. I want to hear about other decks people are playing, hijack someone else’s thread.
EDIT the forum broke the quotes somehow but whatever
Galakrond Shaman just wins. Strong early game curve with insane pressure and great boardclear via access to the best waveclear cards in the game + infinite 2/1s with rush. + Strong turn 4 power spike through Mogu Mutate into 12/12.
And then Heart of Vir'naal gives good card draw via Novice engi. Along with Kronx gives very consistent drawing of win conditions.
And then finally Shudderwock gives a second burst on the win condition.
Not really any point in playing anything else. It has stronger early, mid and late game than any other deck. People want to seem quirky by saying they play with a great counter. But truth is that they just kinda beat a few rank 15 losers who play the deck inefficiently. And they feel like they did so much better than reality because the crappy rank 15 shaman had their legend cardback from season 1.
I had fun with Galakrond Reno Rogue for the first few hours. But Rogues don't have the early pressure/clear to deal with Mogu and Invokes, and don't have the lategame clear to deal with 8 8/8s with Rush.
Translation:::
“if shaman hits everything exactly the way it’s supposed to it’s unbeatable”
Guess it’s a good thing games don’t always play out optimally. That’s the weakness of this deck, if you don’t hit everything optimally you just flounder. That’s why regular quest shaman is better in my opinion. It’s incredibly flexible. Galakrond shaman in the quest deck is either linear or bust. Now midrange Galakrond shaman is probably much much better with the insane board control capabilities with the threats and I think that’s where Galakrond will ultimately end up.
What exactly needs to go exactly as they want??
Early invokes and Mogu always guarantee an early game secured.
By turn 9 you've a 70% chance of either drawing Galakrond or Kronx. So that's 4 8/8s.
After that. The only real luck involved is drawing out Shudderwock. And that's only if the 4 8/8s with rush didn't win the game on turn 9.
This deck has basically everything. Card draw, board clear, sustain, early and late game pressure, and large midgame powerspikes.
The only potential powerdip is Mutating a Mogu being slightly subpar.
But we'll have a back and forth between an extremely high play rate of Shamans on ladder with deniers on the forums saying it's balanced until April when Mogu gets Hall of Famed early, and the mana costs of a few shaman spells get increased.
The exact same balance dance that happened with Saronite Chaingang, Warsong Commander, the charge mechanic, Conjurer's Calling,Unleash the hounds, and many money. The exact same dance that has happened with every other nerf in the game.
We always sit on these broken decks for a few months at a time with a bunch of deniers who shut the fuck up when the nerfs eventually hit.
If you force them to play shudder before Galakrond they have 1 round of 8/8s and then trash. If you force them to use the 8/8s defensively they only get one more round of 2 8/8s and then trash. I’m not saying shaman isn’t good. It certainly has some busted matchups, like any early board centric deck is just gonna get face rolled. But not every game plays out into invokes and broken evolved mogu into broken turn 10 Galakrond into broken shudderwok. What I’m saying is the deck is better without the Galakrond package and Galakrond would be much better in his own deck.
On a serious note nerfs take time because nerfs always have unintended consequences (remember how the first rogue nerf led to druidstone for like 2 expansions?). Now go complain in the shaman nerf plz threads. I want to hear about other decks people are playing, hijack someone else’s thread.
EDIT the forum broke the quotes somehow but whatever
As I said. If you play against a shit shaman netdecking at rank 15, you'll win based on their crappy mistakes.
You asked what decks were good. There's one good deck.
And no, changes don't take a long time. They're artificially lengthened for long periods of time so that the game can be in a stable state, regardless of how dominant certain decks are, which helps card sales.
Galakrond Shaman just wins. Strong early game curve with insane pressure and great boardclear via access to the best waveclear cards in the game + infinite 2/1s with rush. + Strong turn 4 power spike through Mogu Mutate into 12/12.
And then Heart of Vir'naal gives good card draw via Novice engi. Along with Kronx gives very consistent drawing of win conditions.
And then finally Shudderwock gives a second burst on the win condition.
Not really any point in playing anything else. It has stronger early, mid and late game than any other deck. People want to seem quirky by saying they play with a great counter. But truth is that they just kinda beat a few rank 15 losers who play the deck inefficiently. And they feel like they did so much better than reality because the crappy rank 15 shaman had their legend cardback from season 1.
I had fun with Galakrond Reno Rogue for the first few hours. But Rogues don't have the early pressure/clear to deal with Mogu and Invokes, and don't have the lategame clear to deal with 8 8/8s with Rush.
Translation:::
“if shaman hits everything exactly the way it’s supposed to it’s unbeatable”
Guess it’s a good thing games don’t always play out optimally. That’s the weakness of this deck, if you don’t hit everything optimally you just flounder. That’s why regular quest shaman is better in my opinion. It’s incredibly flexible. Galakrond shaman in the quest deck is either linear or bust. Now midrange Galakrond shaman is probably much much better with the insane board control capabilities with the threats and I think that’s where Galakrond will ultimately end up.
Started reading this thread and needed some serious Translation. I don't speak 'SALT' well so thanks a lot! Well translated :)
I wish I could have joined in on the launch, but still waiting on internet in my new appartment
From what I have heard Quest Galakron Shaman should be really strong and Pirate warrior - it is still too early to see if these 2 makes it through the expansion. I just hope Pirate warrior is not going to be as toxic as back in MSoG, but I will have to get my own feel of the expansion.
Some Galakrond shaman recipes on hsreplay have a positive winrate against all matchups. That's preeeetty nuts.
Premium HS replay or front page HS replay. I don’t trust any of those stats because they’re across all ranks and at lower ranks people just auto concede against classes they don’t like
Everyone thinks that quest gala shaman is unbeatable. Gala priest HARD COUNTERS that deck. Hysteria, plague and fully invoked Galakronds easily get rid of those two waves of 8/8
Everyone thinks that quest gala shaman is unbeatable. Gala priest HARD COUNTERS that deck. Hysteria, plague and fully invoked Galakronds easily get rid of those two waves of 8/8
I feel like any control deck will just face roll quest Galakrond shaman. Quest shaman was good because of the insane amount of value generated. All that goes away with Galakrond and his garbage hero power by comparison. Suddenly your deck full of tiny battlecry minions is useless.
Everyone thinks that quest gala shaman is unbeatable. Gala priest HARD COUNTERS that deck. Hysteria, plague and fully invoked Galakronds easily get rid of those two waves of 8/8
I feel like any control deck will just face roll quest Galakrond shaman. Quest shaman was good because of the insane amount of value generated. All that goes away with Galakrond and his garbage hero power by comparison. Suddenly your deck full of tiny battlecry minions is useless.
What you feel is not what happens in game. Best shaman decks have positive win rate against all matchups.
I'm doing same in matchups with shaman as i do with resurect priest - concede, as it is not the game i have interest to play with/against.
Some Galakrond shaman recipes on hsreplay have a positive winrate against all matchups. That's preeeetty nuts.
Premium HS replay or front page HS replay. I don’t trust any of those stats because they’re across all ranks and at lower ranks people just auto concede against classes they don’t like
You can sort by Legend-only. It was allways best indicator.
Some Galakrond shaman recipes on hsreplay have a positive winrate against all matchups. That's preeeetty nuts.
Premium HS replay or front page HS replay. I don’t trust any of those stats because they’re across all ranks and at lower ranks people just auto concede against classes they don’t like
You can sort by Legend-only. It was allways best indicator.
Last I checked that was a premium only option, hence why I asked -.-
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Unfortunately I haven’t been able to experiment too much yet with my decks but I’d love to hear input as to what feels good/fun because casual mode is a thing too. I’m gonna post some input but I wanna hear other experiences too. This isn’t a nerf shaman thread though, so go there if you’ve gotta vent.
-Reno dragon mage feels really strong. Playing Frizz Kindleroost on curve is amazing. Dropping Dragonqueen Alexstrasza on 7 is gg against a lot of decks. I dunno about everyone else but every time I play her I get a legendary dragon which makes it even more busted. Dragoncaster is also really backbreaking if you can get Power of Creation down on turn 6 with a 4/4.
-Quest shaman looks really weak with Galakrond. The early game can get nuts but the late game is lackluster. I don’t see that package sticking around. I’m predicting quest shaman will give up on the dream 4 8/8s and go with something more consistent like an overload package. That aside this deck archetype seems annoyingly common on the ladder. Some people have no imagination I suppose.
-I have faced zero druids on ladder. No treants or quest or dragon so I have nothing to go off of here.
-there’s still a few Boom control warriors on ladder either out of stubbornness or trying to pick off new aggro decks. It’s still an annoying deck but I don’t see an actual win condition there.
-Pirate warrior looks bonkers but very high roll like murloc Paladin. It’ll probably stick around but I don’t see it being T1, maybe T2.
-I haven’t seen any zoo locks which is amazing but amazes me all the same. Usually the aggro nuts flock to that at the start of the season because of how good it is against clunky decks.
-Smorc Dragon hunter is gonna be T1, I’m calling it now. This deck has a lot of weapons and we all know for hunters face is the only place. I keep a Kobold Stickyfinger in my deck for this reason alone.
-haven’t seen many rogues beyond meme deathrattle shenanigans.
-Galakrond priest has some surprisingly good tempo potential beyond just the value based late game that could make it strong.
Galakrond Shaman just wins. Strong early game curve with insane pressure and great boardclear via access to the best waveclear cards in the game + infinite 2/1s with rush. + Strong turn 4 power spike through Mogu Mutate into 12/12.
And then Heart of Vir'naal gives good card draw via Novice engi. Along with Kronx gives very consistent drawing of win conditions.
And then finally Shudderwock gives a second burst on the win condition.
Not really any point in playing anything else. It has stronger early, mid and late game than any other deck. People want to seem quirky by saying they play with a great counter. But truth is that they just kinda beat a few rank 15 losers who play the deck inefficiently. And they feel like they did so much better than reality because the crappy rank 15 shaman had their legend cardback from season 1.
I had fun with Galakrond Reno Rogue for the first few hours. But Rogues don't have the early pressure/clear to deal with Mogu and Invokes, and don't have the lategame clear to deal with 8 8/8s with Rush.
game is broken
cya in april
Translation:::
“if shaman hits everything exactly the way it’s supposed to it’s unbeatable”
Guess it’s a good thing games don’t always play out optimally. That’s the weakness of this deck, if you don’t hit everything optimally you just flounder. That’s why regular quest shaman is better in my opinion. It’s incredibly flexible. Galakrond shaman in the quest deck is either linear or bust. Now midrange Galakrond shaman is probably much much better with the insane board control capabilities with the threats and I think that’s where Galakrond will ultimately end up.
They'll fix the obviously broken Shaman stuff (it's already almost 50 percent shamans on ladder, try rationalizing that apologists), so it'll most likely take a month given their usual pace at nerfing. Then the next most powerful thing in line with move foreward, which will define the meta until the new 35 cards.
tl;dr Just play Shaman, the majority of ladder is cause it wins. Or you can play something to counter Shaman, also equally good.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
What exactly needs to go exactly as they want??
Early invokes and Mogu always guarantee an early game secured.
By turn 9 you've a 70% chance of either drawing Galakrond or Kronx. So that's 4 8/8s.
After that. The only real luck involved is drawing out Shudderwock. And that's only if the 4 8/8s with rush didn't win the game on turn 9.
This deck has basically everything. Card draw, board clear, sustain, early and late game pressure, and large midgame powerspikes.
The only potential powerdip is Mutating a Mogu being slightly subpar.
But we'll have a back and forth between an extremely high play rate of Shamans on ladder with deniers on the forums saying it's balanced until April when Mogu gets Hall of Famed early, and the mana costs of a few shaman spells get increased.
The exact same balance dance that happened with Saronite Chaingang, Warsong Commander, the charge mechanic, Conjurer's Calling,Unleash the hounds, and many money. The exact same dance that has happened with every other nerf in the game.
We always sit on these broken decks for a few months at a time with a bunch of deniers who shut the fuck up when the nerfs eventually hit.
If you force them to play shudder before Galakrond they have 1 round of 8/8s and then trash. If you force them to use the 8/8s defensively they only get one more round of 2 8/8s and then trash. I’m not saying shaman isn’t good. It certainly has some busted matchups, like any early board centric deck is just gonna get face rolled. But not every game plays out into invokes and broken evolved mogu into broken turn 10 Galakrond into broken shudderwok. What I’m saying is the deck is better without the Galakrond package and Galakrond would be much better in his own deck.
On a serious note nerfs take time because nerfs always have unintended consequences (remember how the first rogue nerf led to druidstone for like 2 expansions?). Now go complain in the shaman nerf plz threads. I want to hear about other decks people are playing, hijack someone else’s thread.
EDIT the forum broke the quotes somehow but whatever
As I said. If you play against a shit shaman netdecking at rank 15, you'll win based on their crappy mistakes.
You asked what decks were good. There's one good deck.
And no, changes don't take a long time. They're artificially lengthened for long periods of time so that the game can be in a stable state, regardless of how dominant certain decks are, which helps card sales.
Started reading this thread and needed some serious Translation. I don't speak 'SALT' well so thanks a lot! Well translated :)
I enjoy.
I've seen lots of druids. They whup me with their tokens, it's not fun.
I wish I could have joined in on the launch, but still waiting on internet in my new appartment
From what I have heard Quest Galakron Shaman should be really strong and Pirate warrior - it is still too early to see if these 2 makes it through the expansion. I just hope Pirate warrior is not going to be as toxic as back in MSoG, but I will have to get my own feel of the expansion.
Hopefully the internet will work later today.
For me, Quest Priest has been working against Galakrond Shaman. Grave Rune is very annoying for them with Khartut Defender or Convincing Infiltrator.
Some Galakrond shaman recipes on hsreplay have a positive winrate against all matchups. That's preeeetty nuts.
My initial thoughts ... all I get are aggro decks. In casual. I wish they had a mode for people who enjoy fun more than SHINIES.
I feel like every multiplayer game is ruined by its players these days.
Treant druid looked interesting but that legendary is so slow
Premium HS replay or front page HS replay. I don’t trust any of those stats because they’re across all ranks and at lower ranks people just auto concede against classes they don’t like
Everyone thinks that quest gala shaman is unbeatable. Gala priest HARD COUNTERS that deck. Hysteria, plague and fully invoked Galakronds easily get rid of those two waves of 8/8
I feel like any control deck will just face roll quest Galakrond shaman. Quest shaman was good because of the insane amount of value generated. All that goes away with Galakrond and his garbage hero power by comparison. Suddenly your deck full of tiny battlecry minions is useless.
What you feel is not what happens in game. Best shaman decks have positive win rate against all matchups.
I'm doing same in matchups with shaman as i do with resurect priest - concede, as it is not the game i have interest to play with/against.
You can sort by Legend-only. It was allways best indicator.
Last I checked that was a premium only option, hence why I asked -.-