I see everyone's hyping Galakrond so I am posting this thread as a reality check and explaining why Galakrond can't compete with the far more powerful dragons. I remember when C'Thun first came out, everyone was running it. One expansion later, that card was mostly gone from the meta. Turns out having to run vanilla minions+spells to buff C'Thun wasn't good enough and lost you many games vs. aggro or midrange. The same story repeats with Galakrond, every invoke card has terrible stats, far worse than C'Thun in fact.
Let's take a look at the invoke cards:
Devoted Maniac is so terrible compared to Hippogryph you will just fall behind on tempo and lose.
Don't even get me started on the class invoke cards, they are about 2 mana below vanilla. Which class will even run Galakrond in the first place? Let's take a look.
Galakrond, the Unspeakable is probably the strongest of them all and you don't need to run the invoke package because you mostly just need the upgraded hero power to outvalue other control decks. You already have plenty of board clears. This one might be worth running on it's own, forget the invokes, just run a dragon package which is way better. Decent for priest.
Galakrond, the Nightmare just run sprint or other forms of card draw if you really need the card draw. The hero power is too weak for late game, 1/1 lackies won't be winning you any games. Will see no play in Rogue.
Galakrond, the Wretched is way too slow in zoolock. I thought it might see play in slower forms of warlock just so you can get rid of the lifetap to avoid fatigue. But then I thought of Alexstrasza and Malygos and Frizz Kindleroost making it possible to just win the late game with burn, such as Soulfire and Nether Breath and Rain of Fire so it looks like warlock doesn't really need Galakrond.
Galakrond, the Unbreakable has potential in midrange dragon warrior as a form of burst damage. Your armor up hero power is pretty much useless anyway so it makes sense to replace it with damage instead. It's not worth running invoke cards in this or any class, just accept drawing a single card and gaining 4+4 stats, you really mostly want the offensive hero power anyway which is great for warrior.
Galakrond, the Tempest is massively outclassed by the shaman quest which lets you double up on battlecries. Why replace that with a 2/1 rush hero power? This card is simply dead on arrival for Shaman.
Don't rush out and craft Kronx Dragonhoof because Galakrond doesn't seem playable in 3 classes and only decent in priest and warrior. You might be better off running something else than a vanilla 6/6 when Galakrond isn't your primary wincon in the first place. Galakrond will lose to aggro and midrange dragon decks the same way C'Thun did. Save your dust, don't craft anything day 1!
I think you’re being VERY pessimistic about the quality of the class invoke cards, but I see your point about the neutrals and the future for these cards without any upcoming support. Galakrond, should it be overshadowed by a future strategy, will likely become dead for a few of the classes. Of the 5 now I think Rogue is the only one with no hope whatsoever. Priest and Warrior (and possibly shaman) will have the most longevity with their versions, but who knows? Maybe dragons/pirates just squashes everything come the end of the month. Hopefully those 35 new adventure cards support some aspect of these decks to keep them relevant.
It is not even remotely the same. Galakronds minions come with hero power effects to back them up, some of which are tempo based. Cthuns minions had no immediate benefit and were mostly just vanilla in stats if not worse.
Galakrond also has a neutral minion to help you draw him. Many cthun games you wouldn't even draw cthun because if he was near bottom deck it was horrible.
Galakrond also does not require as much improving as cthun did. Once galakrond has been invoked 4 times, you're done. Cthun needed to reach massive stats to win you the game, and often times you needed to drop him early to catch-up on board.
It's just not the same. You can tell on paper that galakrond will be more impactful than cthun was, just like you can tell that blizzard learned from their mistakes with cthun.
I disagree with most of what you're saying, to be honest. Galakrond are just powerful hero cards. C'Thun was completely different. The invoke cards also activate your Galakrond's hero power regardless if you've played Galakrond or not, so they're a lot stronger than the cards you're comparing them to IMO.
I think at least 2 or 3 of the Galakrond cards will be tier 1 or 2.
You may be right in terms of impact, but I think the class invoke cards make a strong argument, and as I said, a 7 man hero card is always gonna be something to consider.
I disagree, hero cards always see play in tier 1-3 decks. We will see these for years, quest too.
Why would I play the Shaman Galakrond over the quest? I did mention Galakrond has potential in priest and warrior(sans invoke package), too weak in Rogue and warlock.
I think you’re being VERY pessimistic about the quality of the class invoke cards, but I see your point about the neutrals and the future for these cards without any upcoming support. Galakrond, should it be overshadowed by a future strategy, will likely become dead for a few of the classes. Of the 5 now I think Rogue is the only one with no hope whatsoever. Priest and Warrior (and possibly shaman) will have the most longevity with their versions, but who knows? Maybe dragons/pirates just squashes everything come the end of the month. Hopefully those 35 new adventure cards support some aspect of these decks to keep them relevant.
Tell me which Galakrond class cards are good? I would much rather be running dragons or removal or board clears instead. You do agree on priest and warrior and that's because they get the best hero power. Link to the 35 new adventure cards? Blizz hasn't offered adventures in years, just 3x expansions a year.
It is not even remotely the same. Galakronds minions come with hero power effects to back them up, some of which are tempo based. Cthuns minions had no immediate benefit and were mostly just vanilla in stats if not worse.
Galakrond also has a neutral minion to help you draw him. Many cthun games you wouldn't even draw cthun because if he was near bottom deck it was horrible.
Galakrond also does not require as much improving as cthun did. Once galakrond has been invoked 4 times, you're done. Cthun needed to reach massive stats to win you the game, and often times you needed to drop him early to catch-up on board.
It's just not the same. You can tell on paper that galakrond will be more impactful than cthun was, just like you can tell that blizzard learned from their mistakes with cthun.
You must have meant battlecry effects. Good luck surviving long enough to invoke Galakrond 4x to gain the maximum battlecry and 5/2 weapon. The meta will be full of aggro and midrange dragon decks which will out tempo the slower Galakrond decks. Yes there's a 6/6 to draw him but if you play him on curve turn 7, he will probably not be invoked, something that's fine for priest and warrior because they mostly just want to upgrade their bad hero power. Invoking Galakrond 4x is quite difficult, there's only 8x invoke cards, 4x if you go highlander so a maximum Galakrond will be quite late in the game. C'thun would just keep growing, often OTKing you late game. The meta sped up in response to C'thun and will do the same vs. Galakrond.
I disagree with most of what you're saying, to be honest. Galakrond are just powerful hero cards. C'Thun was completely different. The invoke cards also activate your Galakrond's hero power regardless if you've played Galakrond or not, so they're a lot stronger than the cards you're comparing them to IMO.
I think at least 2 or 3 of the Galakrond cards will be tier 1 or 2.
You mean battlecry and once you play Galakrond, it doesn't change if I am correct.
You know that Shaman Galakrond can synergize with the Quest, right? Like, early on you get a lot of cheap rush minions while otherwise playing the normal quest battle plan. Then, you can slam down Galakrond for 4 8/8s with rush if needed, which is a pretty good little finisher.
You know that Shaman Galakrond can synergize with the Quest, right? Like, early on you get a lot of cheap rush minions while otherwise playing the normal quest battle plan. Then, you can slam down Galakrond for 4 8/8s with rush if needed, which is a pretty good little finisher.
And then, if they manage to clear the board, you just slam down a Shudderwock and summon two more 8/8s, re-equip your claw, a get a ton of other battlecries to back them up.
Lmao, well, at least we get to screenshot this and immortalize it as an eternal monument to your stupidity when everything you said will be proven wrong in a week or so.
"Please explain how galakrond can compete with shaman quest."
You realize they synergize insanely well together right? And before you reply with "you lose your double battlecry hero power for the rest of the game." Four 8/8 rush minions is going to be the end of the game in a lot of cases.
The invoke cards are better/worse depending on which deck they’re in. If you run a Galakrond deck you’ll probably run the class ones at x2 and then one of each of the neutral ones for consistency. The only thing you said I agree with is wondering why anyone would ruin quest shaman by putting Galakrond in it.
"Please explain how galakrond can compete with shaman quest."
You realize they synergize insanely well together right? And before you reply with "you lose your double battlecry hero power for the rest of the game." Four 8/8 rush minions is going to be the end of the game in a lot of cases.
I easily beat one in wild with my Renolock. He played the quest and completed it mid game only to overwrite his OP double battlecry with galakrond(he only invoked once that game). He did HP first so he got 4x of the 2/2 rush, but that didn't do much and he had a much worse new HP and conceded. I said galakrond was not viable in quest shaman and that game proved it to me.
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I see everyone's hyping Galakrond so I am posting this thread as a reality check and explaining why Galakrond can't compete with the far more powerful dragons. I remember when C'Thun first came out, everyone was running it. One expansion later, that card was mostly gone from the meta. Turns out having to run vanilla minions+spells to buff C'Thun wasn't good enough and lost you many games vs. aggro or midrange. The same story repeats with Galakrond, every invoke card has terrible stats, far worse than C'Thun in fact.
Let's take a look at the invoke cards:
Devoted Maniac is so terrible compared to Hippogryph you will just fall behind on tempo and lose.
Shield of Galakrond is a worse Rotten Applebaum for starters.
Don't even get me started on the class invoke cards, they are about 2 mana below vanilla. Which class will even run Galakrond in the first place? Let's take a look.
Galakrond, the Unspeakable is probably the strongest of them all and you don't need to run the invoke package because you mostly just need the upgraded hero power to outvalue other control decks. You already have plenty of board clears. This one might be worth running on it's own, forget the invokes, just run a dragon package which is way better. Decent for priest.
Galakrond, the Nightmare just run sprint or other forms of card draw if you really need the card draw. The hero power is too weak for late game, 1/1 lackies won't be winning you any games. Will see no play in Rogue.
Galakrond, the Wretched is way too slow in zoolock. I thought it might see play in slower forms of warlock just so you can get rid of the lifetap to avoid fatigue. But then I thought of Alexstrasza and Malygos and Frizz Kindleroost making it possible to just win the late game with burn, such as Soulfire and Nether Breath and Rain of Fire so it looks like warlock doesn't really need Galakrond.
Galakrond, the Unbreakable has potential in midrange dragon warrior as a form of burst damage. Your armor up hero power is pretty much useless anyway so it makes sense to replace it with damage instead. It's not worth running invoke cards in this or any class, just accept drawing a single card and gaining 4+4 stats, you really mostly want the offensive hero power anyway which is great for warrior.
Galakrond, the Tempest is massively outclassed by the shaman quest which lets you double up on battlecries. Why replace that with a 2/1 rush hero power? This card is simply dead on arrival for Shaman.
Don't rush out and craft Kronx Dragonhoof because Galakrond doesn't seem playable in 3 classes and only decent in priest and warrior. You might be better off running something else than a vanilla 6/6 when Galakrond isn't your primary wincon in the first place. Galakrond will lose to aggro and midrange dragon decks the same way C'Thun did. Save your dust, don't craft anything day 1!
#ColdTakesSoonToBeExposed
I disagree, hero cards always see play in tier 1-3 decks. We will see these for years, quest too.
I think you’re being VERY pessimistic about the quality of the class invoke cards, but I see your point about the neutrals and the future for these cards without any upcoming support. Galakrond, should it be overshadowed by a future strategy, will likely become dead for a few of the classes. Of the 5 now I think Rogue is the only one with no hope whatsoever. Priest and Warrior (and possibly shaman) will have the most longevity with their versions, but who knows? Maybe dragons/pirates just squashes everything come the end of the month. Hopefully those 35 new adventure cards support some aspect of these decks to keep them relevant.
The real question is, are we getting golden copies of all 5 Galakrond or just regular ones ?
It is not even remotely the same. Galakronds minions come with hero power effects to back them up, some of which are tempo based. Cthuns minions had no immediate benefit and were mostly just vanilla in stats if not worse.
Galakrond also has a neutral minion to help you draw him. Many cthun games you wouldn't even draw cthun because if he was near bottom deck it was horrible.
Galakrond also does not require as much improving as cthun did. Once galakrond has been invoked 4 times, you're done. Cthun needed to reach massive stats to win you the game, and often times you needed to drop him early to catch-up on board.
It's just not the same. You can tell on paper that galakrond will be more impactful than cthun was, just like you can tell that blizzard learned from their mistakes with cthun.
If you think shamans galakrond is dead on arrival, you're about to be very unpleasantly surprised tomorrow.
Regular ones. If we want a golden version we'll have to craft it.
I disagree with most of what you're saying, to be honest.
Galakrond are just powerful hero cards. C'Thun was completely different. The invoke cards also activate your Galakrond's hero power regardless if you've played Galakrond or not, so they're a lot stronger than the cards you're comparing them to IMO.
I think at least 2 or 3 of the Galakrond cards will be tier 1 or 2.
7=/= 10
You may be right in terms of impact, but I think the class invoke cards make a strong argument, and as I said, a 7 man hero card is always gonna be something to consider.
Why would I play the Shaman Galakrond over the quest? I did mention Galakrond has potential in priest and warrior(sans invoke package), too weak in Rogue and warlock.
Tell me which Galakrond class cards are good? I would much rather be running dragons or removal or board clears instead. You do agree on priest and warrior and that's because they get the best hero power. Link to the 35 new adventure cards? Blizz hasn't offered adventures in years, just 3x expansions a year.
You must have meant battlecry effects. Good luck surviving long enough to invoke Galakrond 4x to gain the maximum battlecry and 5/2 weapon. The meta will be full of aggro and midrange dragon decks which will out tempo the slower Galakrond decks. Yes there's a 6/6 to draw him but if you play him on curve turn 7, he will probably not be invoked, something that's fine for priest and warrior because they mostly just want to upgrade their bad hero power. Invoking Galakrond 4x is quite difficult, there's only 8x invoke cards, 4x if you go highlander so a maximum Galakrond will be quite late in the game. C'thun would just keep growing, often OTKing you late game. The meta sped up in response to C'thun and will do the same vs. Galakrond.
Please explain how Galakrond can compete with Shaman quest.
You mean battlecry and once you play Galakrond, it doesn't change if I am correct.
Repost in about 20 hours, after being BTFOd by your 6th Galakrond Shaman.
OP seemingly missed that invoke triggers Galakrond's hero power, regardless of wether that player already is Galakrond.
So that means every invoke card:
...Gives your hero +3 Attack as Warrior
...Gives you a random Lackey as Rogue
...Gives you a random priest minion as priest
...Summons a 2/1 Rush Elemental as Shaman
...Summons two 1/1 Imps as Warlock
You know that Shaman Galakrond can synergize with the Quest, right? Like, early on you get a lot of cheap rush minions while otherwise playing the normal quest battle plan. Then, you can slam down Galakrond for 4 8/8s with rush if needed, which is a pretty good little finisher.
And then, if they manage to clear the board, you just slam down a Shudderwock and summon two more 8/8s, re-equip your claw, a get a ton of other battlecries to back them up.
Lmao, well, at least we get to screenshot this and immortalize it as an eternal monument to your stupidity when everything you said will be proven wrong in a week or so.
"Please explain how galakrond can compete with shaman quest."
You realize they synergize insanely well together right? And before you reply with "you lose your double battlecry hero power for the rest of the game." Four 8/8 rush minions is going to be the end of the game in a lot of cases.
The invoke cards are better/worse depending on which deck they’re in. If you run a Galakrond deck you’ll probably run the class ones at x2 and then one of each of the neutral ones for consistency. The only thing you said I agree with is wondering why anyone would ruin quest shaman by putting Galakrond in it.
( ͡° ͜ʖ ͡°) Yeah man, like, when have hero cards EVER been meta or class defining?
I easily beat one in wild with my Renolock. He played the quest and completed it mid game only to overwrite his OP double battlecry with galakrond(he only invoked once that game). He did HP first so he got 4x of the 2/2 rush, but that didn't do much and he had a much worse new HP and conceded. I said galakrond was not viable in quest shaman and that game proved it to me.