I'm calling it to be Shaman, Mage and Hunter and Shaman being strong.The Shaman Galakrond imo is the best for sure and I do think that they will be very sure.Mage's elemental allies is stupidly good, like a 3 spell tutor for something pretty easily achieveable.
Well everyone's only seeing pirate warrior, but i'm totally hyped for the Control package. Some shenanigans with deathwing,rush-invoke-3-mana-drake, dragonbreeder, bankers and even barista :D Then there is going to be a midrange version too. We're gonna see 3 warrior decks probably, which will be hard for otheres to detect in the mulligan. Shildbreakers aren't really hurting the warrior tbh. As i said in another thread; Warriors won't kill you with stacking armor. There will be some mad losses, because your opponent topdecked breaker after u got like 10-15 armor, but in most cases, it will deal a maximum of like 5-8 dmg.
Pirate Warrior is Control Warrior. It's the ultimate form of Control. Hit them in the face very often, very early, very hard, and they die. Thus they are controlled.
Warrior but we shall see soon could be wrong cards never really play out as expected example every expansion a theory crafting deck decks many votes then cards released next thing everyone comments on the theory craft deck saying its crap always makes me do my popeye laugh agagagagaga
Shaman (OL aggro and/or Gala) seems the strongest to me, followed by pirate warrior (both the more aggressive and the more tempo gala version).
The only decks that I see having the tools to reliably stall them enough is non-highlander Handlock and maybe traditional CW.
So I'd say those few decks will shape the meta around them.
As always, it'll be extremely annoying if a class (warrior) has 2-3 decks in opposing spectrum (hyper aggro pirates and hyper control CW) since that'll further boost their winrate due to coinflip mulligan vs them.
I think you guys really overestimate necrium apothecary. First of all, the meta already look pretty fast, and that's the problem : apothecary is slow. It does not help you keep the boardcontrole, you must have a combo enabler with it, it force you to play some very low tempo cards like the welp or the necrium blade, and it have some lowroll possibility like drawing the 2 welp before the apothecary or being stuck with a blade without a deathrattle to trigger. Of course it will be hard to deal with if you coin it on 3, but most of the time you will loose to every aggro deck. The comparison with tip of the scale isn't relevant because tip on 5 forced you to clean an entire board or die the next turn. A 2/5 that draw you a card and have a big deathrattle is nowhere near this kind of powerplay.