Specially since to make good value out of it, you'll want to put the deathrattles of big stuff, making the deck even slower and towards a controllish shell, and that never worked and doesn't seem to have the tools now either.
Deathrattle Rogue actually started to come on pretty hard towards the end of the Carnivorous Cube meta, after the Giggling Inventor nerf.
I think Necrium Apothecary is being extremely overrated by a lot of people.
It's super slow, and playing a 4 mana 2/5 that needs to Combo AND that still needs to die to do something will be terrible, even with Necrium Blade perfectly aligned, since everyone else can do crazy stuff and possibly pull it off easier than all this aligning perfectly.
Specially since to make good value out of it, you'll want to put the deathrattles of big stuff, making the deck even slower and towards a controllish shell, and that never worked and doesn't seem to have the tools now either.
Well, I actually just got shat on by an Apothecary Rogue hahaha.
But he wasn't playing Mechanical Whelps or Waxadreds... he was playing with Anubisath Warbringer and combining the effect with Lackeys and the 1 mana Pirate that gives you 2 1/1s on your hand and things escalated quickly.
Yea, I was playing a Control Priest with an horrible start and just played the classical "Heal face and pass for several turns", burned my only Mass Hysteria, never got my Witchdoctors to try for a Plague, Silence, Hysteria or Mind Control outs out or something else and then just resisted merely to test how long the deck could defend itself even with those conditions and how big his minions could get.
I'd say it was interesting, it could become a very good deck against say, Control Warrior or other decks that just focus on removals and that have a hard time pressuring.
Meanwhile, some unoptimal experimentation with Control Priest is being good and smooth to play, 5-1, facing Highlander Hunter, Mage and Quest Shaman and only defeat to Deathrattle Rogue. Murazond actually did save me some games, incredibly.
Not that it was a gutsy call or anything, but it looks like I was dead right when it came to Shaman.
Yup. You got a ton right imo - looks like Galakrond Warlock is a bit better than you thought and were off in regards to Goru and Veranus but overall bang on predictions. Very impressive!
Yup. You got a ton right imo - looks like Galakrond Warlock is a bit better than you thought and were off in regards to Goru and Veranus but overall bang on predictions. Very impressive!
I have been pleasantly surprised with Galakrond Warlock. When you take Shaman away, it's a better deck than I'd have guessed. I suppose summoning 3 minions multiple turns in a row (even when those minions generally suck) is still good enough.
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Deathrattle Rogue actually started to come on pretty hard towards the end of the Carnivorous Cube meta, after the Giggling Inventor nerf.
https://www.vicioussyndicate.com/vs-data-reaper-report-113/#Rogue
I suspect that Apothecary and the right tempo package can produce similar results.
Well, I actually just got shat on by an Apothecary Rogue hahaha.
But he wasn't playing Mechanical Whelps or Waxadreds... he was playing with Anubisath Warbringer and combining the effect with Lackeys and the 1 mana Pirate that gives you 2 1/1s on your hand and things escalated quickly.
Yea, I was playing a Control Priest with an horrible start and just played the classical "Heal face and pass for several turns", burned my only Mass Hysteria, never got my Witchdoctors to try for a Plague, Silence, Hysteria or Mind Control outs out or something else and then just resisted merely to test how long the deck could defend itself even with those conditions and how big his minions could get.
I'd say it was interesting, it could become a very good deck against say, Control Warrior or other decks that just focus on removals and that have a hard time pressuring.
https://hsreplay.net/replay/juH7dWsRyqFVz6TC2jQCHm
Meanwhile, some unoptimal experimentation with Control Priest is being good and smooth to play, 5-1, facing Highlander Hunter, Mage and Quest Shaman and only defeat to Deathrattle Rogue. Murazond actually did save me some games, incredibly.
Not that it was a gutsy call or anything, but it looks like I was dead right when it came to Shaman.
Yup. You got a ton right imo - looks like Galakrond Warlock is a bit better than you thought and were off in regards to Goru and Veranus but overall bang on predictions. Very impressive!
I want Waxadred rogue to be a big thing, but it feels too slow.
I have been pleasantly surprised with Galakrond Warlock. When you take Shaman away, it's a better deck than I'd have guessed. I suppose summoning 3 minions multiple turns in a row (even when those minions generally suck) is still good enough.