Noticed that now when I had a 0/3 druid quest active. There was no way for me to win the game, so I just conceded... and the quest didn't gu up to 1/3.
Noticed that now when I had a 0/3 druid quest active. There was no way for me to win the game, so I just conceded... and the quest didn't gu up to 1/3.
It's like challenge a friend quest, you need to stay a little bit in the game (like at 10 mana) to be able to concede and have 1 game completed.
Noticed that now when I had a 0/3 druid quest active. There was no way for me to win the game, so I just conceded... and the quest didn't gu up to 1/3.
It's like challenge a friend quest, you need to stay a little bit in the game (like at 10 mana) to be able to concede and have 1 game completed.
I see. I remember it registering even if you used to concede at 1 mana before, so guess they changed it.
Noticed that now when I had a 0/3 druid quest active. There was no way for me to win the game, so I just conceded... and the quest didn't gu up to 1/3.
It's like challenge a friend quest, you need to stay a little bit in the game (like at 10 mana) to be able to concede and have 1 game completed.
It's 15 health, not some arbitrary length of time.
Noticed that now when I had a 0/3 druid quest active. There was no way for me to win the game, so I just conceded... and the quest didn't gu up to 1/3.
I believe it works the same way other "Play X" quests work. So one player has to have taken at least 15 damage in the game before conceding, otherwise it will not register the game as completed. The same has always gone for the Friend Quest - it stopped players accepting and auto-conceding for quick and easy gold
Noticed that now when I had a 0/3 druid quest active. There was no way for me to win the game, so I just conceded... and the quest didn't gu up to 1/3.
It's like challenge a friend quest, you need to stay a little bit in the game (like at 10 mana) to be able to concede and have 1 game completed.
I see. I remember it registering even if you used to concede at 1 mana before, so guess they changed it.
It's 15 health, not some arbitrary length of time.
You have to reach turn 7 before a concede counts for the quest.
I believe it works the same way other "Play X" quests work.
So one player has to have taken at least 15 damage in the game before conceding, otherwise it will not register the game as completed.
The same has always gone for the Friend Quest - it stopped players accepting and auto-conceding for quick and easy gold
Conclusion - never concede! Fight till the end!
Hardy G.