After watching the stream I was the most impressed with Mage, Priest and Shaman.
Mage has an almost ridiculous amount of synergy, both their sidequests look good, and they have some pretty powerful stuff for each stage of the game.
Priest impressed me as well. Their Galakrond doesn't have to be fully upgraded to make use of his battlecry or of Fate Weaver's discount and there are several layers of board removal (the 5-mana AOE dragon can be brought back, and then there's the potential devastation)
Shaman was better than I expected. Galakrond's Invoke and battlecry allow for a certain level of board control, and there are some pretty powerful class cards. The one worry I have is that Shaman runs out of steam.
Quest shaman is gonna get the nerfbat I’m calling it right now. Beyond that pirate warrior looks strong as well as Galakrond priest. I was skeptical of Chenvaala when she was revealed but with some of the support cards here you could see some kind of Elemental tempo mage pop up.
Quest shaman is gonna get the nerfbat I’m calling it right now. Beyond that pirate warrior looks strong as well as Galakrond priest. I was skeptical of Chenvaala when she was revealed but with some of the support cards here you could see some kind of Elemental tempo mage pop up.
Maybe not elemental mage, but with the new sidequests (drawing 3 spells), there might be some nice tempo mage. We already have Cosmic Anomaly, and the other 2/1, and of course Mana Cyclone as elementals. Mana Giant could be a nice finisher for the deck. Chenvaala works here as a board fill, possibly working with Sorcerer's Apprentice.
I am happy Flamewaker is going back to wild though, this would be a dumb deck.
Pirate Warrior looks to be the best aggro deck (and probably will shape much of the meta--decks will only be viable if they can survive its early onslaught)
Galakrond Shaman and Dragon hunter are going to be powerful midrange decks that drop high-value minions and run them into the opponent's face
Galakrond Priest and Dragon Mage are going to be powerful control decks
Druid and Warlock have some powerful tools that could lead to the development of powerful decks, but I don't know if they will immediately be viable
Pirate Warrior looks to be the best aggro deck (and probably will shape much of the meta--decks will only be viable if they can survive its early onslaught)
Galakrond Shaman and Dragon hunter are going to be powerful midrange decks that drop high-value minions and run them into the opponent's face
Galakrond Priest and Dragon Mage are going to be powerful control decks
Druid and Warlock have some powerful tools that could lead to the development of powerful decks, but I don't know if they will immediately be viable
Paladin mains will be crying in the corner
Remember that Murlocs paladin is still super powerful
Druid with a new and better Wild Growth, an insane Ysera that can be Flooped and Elise'd, may not even bother with the quest, they may have a lot of value that can be generated near infinitely.
Midrange Warrior with Galakrond looks very decent. Galakdron won't work for aggro, IMO, the Invokes are terrible for the class and as Aggro I don't see Warrior playing a 4 mana 2/2 to gain 3 attack to invoke Galakrond. Midrange will probably be a much better way to go.
Control Priest looks solid. Galakrond battlecry at maximum is really good, non-targeted AOE removal, keeps continuing to generate resources (which can be from anything from Northshires to Velens), best hero power for value games.
Curiously these 3 probably can survive Quest Shamans burst with healing/armor as well.
While the set looks pretty heavy on value and power, it's also slow. They released a bunch of cheap taunts, but if that doesn't do it, then Murloc Shaman and Tempo Rogue will be steamrolling everything too greedy.
Agreed, definitely regarding handlock. Cards released are waaaayyy to slow to operate against the likes of Tempo rogue or Pirate Warrior. Dragon Hunter also seems weak, but I'm curious to see if the hero power/smORC archetype takes off at all
The more I think about it the more I wonder if Galakrond warlock is a sleeper here. Odd Paladin was busted so bad they nerfed it and this hero power gives you 2 tokens with a tag on them. All of your invoke cards summon 2 tokens and buff something. On top of that they get a 5/4 that can draw 3 for 4 mana. That’s busted refill with a body. This is ignoring the imp synergy already in existence. Kronx can also buff your minions as well. Could be a really annoying token deck.
The more I think about it the more I wonder if Galakrond warlock is a sleeper here. Odd Paladin was busted so bad they nerfed it and this hero power gives you 2 tokens with a tag on them. All of your invoke cards summon 2 tokens and buff something. On top of that they get a 5/4 that can draw 3 for 4 mana. That’s busted refill with a body. This is ignoring the imp synergy already in existence. Kronx can also buff your minions as well. Could be a really annoying token deck
I agree with you, I think Galakrond Warlock will be much stronger than people expect. I think people undervalue some of the invoke cards, especially how the power level of the neutrals change with the class they're played in. A great example is Devoted Maniac, which in warlock gives you three bodies, the 2/2 rush guy and two 1/1 imps, which is 4/4 stats for 4 mana. Add synergy with Knife Juggler and you've got a decent card. Much better than a 4 mana 2/2 rush that adds a random priest minion too your hand!
Galakrond itself also seems like a strong finisher: four random demons that your opponent has to deal with and a 5/2 weapon for extra face damage.
The more I think about it the more I wonder if Galakrond warlock is a sleeper here. Odd Paladin was busted so bad they nerfed it and this hero power gives you 2 tokens with a tag on them. All of your invoke cards summon 2 tokens and buff something. On top of that they get a 5/4 that can draw 3 for 4 mana. That’s busted refill with a body. This is ignoring the imp synergy already in existence. Kronx can also buff your minions as well. Could be a really annoying token deck
I agree with you, I think Galakrond Warlock will be much stronger than people expect. I think people undervalue some of the invoke cards, especially how the power level of the neutrals change with the class they're played in. A great example is Devoted Maniac, which in warlock gives you three bodies, the 2/2 rush guy and two 1/1 imps, which is 4/4 stats for 4 mana. Add synergy with Knife Juggler and you've got a decent card. Much better than a 4 mana 2/2 rush that adds a random priest minion too your hand!
Galakrond itself also seems like a strong finisher: four random demons that your opponent has to deal with and a 5/2 weapon for extra face damage.
I hope this happens, so we'll have more options to play with and against. Facing only 3 or 4 decks constantly makes the game really boring.
Shaman, because it simply has too many weapons, and is now strong at every phase of a fight thanks to Galakrond. It also doesn't help that the Shaman Galakrond (along with every card announced for Shaman) works perfectly fine with quest Shaman.
Imagine completing the quest and getting 4 8/8s with Rush? Imagine already having Galakrond and you play Kronx and you get double devastation. It's going to be insane.
I would be shocked if we don't see a nerf to quest Shaman early in the next expansion.
Shaman, because it simply has too many weapons, and is now strong at every phase of a fight thanks to Galakrond. It also doesn't help that the Shaman Galakrond (along with every card announced for Shaman) works perfectly fine with quest Shaman.
Imagine completing the quest and getting 4 8/8s with Rush? Imagine already having Galakrond and you play Kronx and you get double devastation. It's going to be insane.
I would be shocked if we don't see a nerf to quest Shaman early in the next expansion.
I don’t think you’re gonna see quest shaman run Galakrond. Yeah it fits but you ultimately have to give up your hero power in the late game and the Galakrond power doesn’t give you later game power. For the invoke effects they have to give up some early game which is what makes the deck strong. I think you’re gonna see quest shaman go the overload route. I could be wrong though, I guess we’ll see.
Shaman, because it simply has too many weapons, and is now strong at every phase of a fight thanks to Galakrond. It also doesn't help that the Shaman Galakrond (along with every card announced for Shaman) works perfectly fine with quest Shaman.
Imagine completing the quest and getting 4 8/8s with Rush? Imagine already having Galakrond and you play Kronx and you get double devastation. It's going to be insane.
I would be shocked if we don't see a nerf to quest Shaman early in the next expansion.
Once Galakrond is played, the double battlecry hero power is replaced. Hence Kronx will got result in "double" devestation.
Now we've seen all the cards...I still think Shaman is going to roflstomp the meta again. Seems like Blizzard know this and so has reintroduced pirate warrior which will be second, so people can't comlain about just one class/deck.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Rogue for the ability to play powerful minion infinites with shuffle cards and for the battlecry of Galakrond
Thanks for the replies everyone!
After watching the stream I was the most impressed with Mage, Priest and Shaman.
Mage has an almost ridiculous amount of synergy, both their sidequests look good, and they have some pretty powerful stuff for each stage of the game.
Priest impressed me as well. Their Galakrond doesn't have to be fully upgraded to make use of his battlecry or of Fate Weaver's discount and there are several layers of board removal (the 5-mana AOE dragon can be brought back, and then there's the potential devastation)
Shaman was better than I expected. Galakrond's Invoke and battlecry allow for a certain level of board control, and there are some pretty powerful class cards. The one worry I have is that Shaman runs out of steam.
Quest shaman is gonna get the nerfbat I’m calling it right now. Beyond that pirate warrior looks strong as well as Galakrond priest. I was skeptical of Chenvaala when she was revealed but with some of the support cards here you could see some kind of Elemental tempo mage pop up.
Maybe not elemental mage, but with the new sidequests (drawing 3 spells), there might be some nice tempo mage. We already have Cosmic Anomaly, and the other 2/1, and of course Mana Cyclone as elementals. Mana Giant could be a nice finisher for the deck. Chenvaala works here as a board fill, possibly working with Sorcerer's Apprentice.
I am happy Flamewaker is going back to wild though, this would be a dumb deck.
Remember that Murlocs paladin is still super powerful
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
New Highlander Mage will be overpowered
My predictions are:
Top meta decks will be Warrior, Shaman And Rogue
Disappointments: dragon hunter, quest mage, handlock
Warrior and Warlock
Druid with a new and better Wild Growth, an insane Ysera that can be Flooped and Elise'd, may not even bother with the quest, they may have a lot of value that can be generated near infinitely.
Midrange Warrior with Galakrond looks very decent. Galakdron won't work for aggro, IMO, the Invokes are terrible for the class and as Aggro I don't see Warrior playing a 4 mana 2/2 to gain 3 attack to invoke Galakrond. Midrange will probably be a much better way to go.
Control Priest looks solid. Galakrond battlecry at maximum is really good, non-targeted AOE removal, keeps continuing to generate resources (which can be from anything from Northshires to Velens), best hero power for value games.
Curiously these 3 probably can survive Quest Shamans burst with healing/armor as well.
While the set looks pretty heavy on value and power, it's also slow. They released a bunch of cheap taunts, but if that doesn't do it, then Murloc Shaman and Tempo Rogue will be steamrolling everything too greedy.
Agreed, definitely regarding handlock. Cards released are waaaayyy to slow to operate against the likes of Tempo rogue or Pirate Warrior. Dragon Hunter also seems weak, but I'm curious to see if the hero power/smORC archetype takes off at all
The more I think about it the more I wonder if Galakrond warlock is a sleeper here. Odd Paladin was busted so bad they nerfed it and this hero power gives you 2 tokens with a tag on them. All of your invoke cards summon 2 tokens and buff something. On top of that they get a 5/4 that can draw 3 for 4 mana. That’s busted refill with a body. This is ignoring the imp synergy already in existence. Kronx can also buff your minions as well. Could be a really annoying token deck.
I agree with you, I think Galakrond Warlock will be much stronger than people expect. I think people undervalue some of the invoke cards, especially how the power level of the neutrals change with the class they're played in. A great example is Devoted Maniac, which in warlock gives you three bodies, the 2/2 rush guy and two 1/1 imps, which is 4/4 stats for 4 mana. Add synergy with Knife Juggler and you've got a decent card. Much better than a 4 mana 2/2 rush that adds a random priest minion too your hand!
Galakrond itself also seems like a strong finisher: four random demons that your opponent has to deal with and a 5/2 weapon for extra face damage.
I hope this happens, so we'll have more options to play with and against. Facing only 3 or 4 decks constantly makes the game really boring.
Shaman, because it simply has too many weapons, and is now strong at every phase of a fight thanks to Galakrond. It also doesn't help that the Shaman Galakrond (along with every card announced for Shaman) works perfectly fine with quest Shaman.
Imagine completing the quest and getting 4 8/8s with Rush? Imagine already having Galakrond and you play Kronx and you get double devastation. It's going to be insane.
I would be shocked if we don't see a nerf to quest Shaman early in the next expansion.
I don’t think you’re gonna see quest shaman run Galakrond. Yeah it fits but you ultimately have to give up your hero power in the late game and the Galakrond power doesn’t give you later game power. For the invoke effects they have to give up some early game which is what makes the deck strong. I think you’re gonna see quest shaman go the overload route. I could be wrong though, I guess we’ll see.
Once Galakrond is played, the double battlecry hero power is replaced. Hence Kronx will got result in "double" devestation.
How will it be stronger? Its bad match-ups have double and it still lacks a decent win-condition. Tier 3 at best.
The decks I think that will be strongest:
1) Pirate Warrior
2) Aggro Shaman
3) Highlander Mage/ Infinite Kronx Rogue
And the deck that I wish would be viable but I doubt it: No Neutral Paladin
I found my remedy at last, and now my guiding star is shining; and when my present becomes my past, I realise, that every cloud has a silver lining!
no neutral paladin is the sleeper
handlock biggest disappointment
quest shaman tier 0
Now we've seen all the cards...I still think Shaman is going to roflstomp the meta again. Seems like Blizzard know this and so has reintroduced pirate warrior which will be second, so people can't comlain about just one class/deck.