I have yet to meet a single Mech Lock in Wild. Should I consider myself lucky?
What rank are you? I don't see them either, but I hover around 15 using pretty janky/fun decks - according to TempoStorm it's the only S-rank deck they've seen in a long time (or ever; I can't remember exactly what they said).
As for Snip-Snap as a whole, he only seems broken if you reduce the cost - so that's the real issue here (I use him in basically all my highlander decks; he's a good 3/6/9 drop without any combos and he synergises with N'Zoth). If you made him cost at least 1 even when comboing off, that would likely be enough - I think you'd get 7 off at most, baring the coin and/or Emperor shenanigans (which are going to take more RNG or time to set up).
Sorry, but SN1P SN4P isn't the problem, Mechwarper is. As said in the other thread, it just needs to be changed that Mechs cost at least (1), problem solved. Still insane value, but no longer infinite, and that's the issue.
Sorry, but SN1P SN4P isn't the problem, Mechwarper is. As said in the other thread, it just needs to be changed that Mechs cost at least (1), problem solved. Still insane value, but no longer infinite, and that's the issue.
You do that, and you might as well forget about Mechs in Wild. Nerfing Mechwarper majorly impacts Mech Paladin, as they rely on some zero cost mechs to help buff their strategy. And Mechadin is currently one of the decks that can handle all the Secret Mages right now.
I mean outside of Mechlock, all other infinite Snip Snap combos are either too expensive or slow to get off. And in Wild, Warlock sits behind Paladin and Mage. So why are we nerfing a card for the current third best class in Wild?
I have yet to meet a single Mech Lock in Wild. Should I consider myself lucky?
What rank are you? I don't see them either, but I hover around 15 using pretty janky/fun decks - according to TempoStorm it's the only S-rank deck they've seen in a long time (or ever; I can't remember exactly what they said).
As for Snip-Snap as a whole, he only seems broken if you reduce the cost - so that's the real issue here (I use him in basically all my highlander decks; he's a good 3/6/9 drop without any combos and he synergises with N'Zoth). If you made him cost at least 1 even when comboing off, that would likely be enough - I think you'd get 7 off at most, baring the coin and/or Emperor shenanigans (which are going to take more RNG or time to set up).
I wonder too.
I have met a single other warlock (!) between 10 and 5 this and the previous season.
Snip is fine though. Mana cheating is the thing that needs to be adressed. Not only in this case.
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Nope.
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sn1p sn4p breaks the wild format............... please nerf it -_- . with this nerf it will still be playable because 4 attack! :D .
it will be a great 3 mana drop minion.
REMOVE MAGNETIC!!
if they make reno jackson deathrattle , i can accept
They don't have to change the stats. Remove magnetize and it's still a better Harvest Golem with echo.
Warlocks in wild after reading the title
Please remove yourself already
I have yet to meet a single Mech Lock in Wild. Should I consider myself lucky?
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
What rank are you? I don't see them either, but I hover around 15 using pretty janky/fun decks - according to TempoStorm it's the only S-rank deck they've seen in a long time (or ever; I can't remember exactly what they said).
As for Snip-Snap as a whole, he only seems broken if you reduce the cost - so that's the real issue here (I use him in basically all my highlander decks; he's a good 3/6/9 drop without any combos and he synergises with N'Zoth). If you made him cost at least 1 even when comboing off, that would likely be enough - I think you'd get 7 off at most, baring the coin and/or Emperor shenanigans (which are going to take more RNG or time to set up).
Sorry, but SN1P SN4P isn't the problem, Mechwarper is. As said in the other thread, it just needs to be changed that Mechs cost at least (1), problem solved. Still insane value, but no longer infinite, and that's the issue.
You do that, and you might as well forget about Mechs in Wild. Nerfing Mechwarper majorly impacts Mech Paladin, as they rely on some zero cost mechs to help buff their strategy. And Mechadin is currently one of the decks that can handle all the Secret Mages right now.
I mean outside of Mechlock, all other infinite Snip Snap combos are either too expensive or slow to get off. And in Wild, Warlock sits behind Paladin and Mage. So why are we nerfing a card for the current third best class in Wild?
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
I wonder too.
I have met a single other warlock (!) between 10 and 5 this and the previous season.
Snip is fine though. Mana cheating is the thing that needs to be adressed. Not only in this case.
Nope.