I have absolutely no wild cards but I really wanna get into that gamemode. What packs do I buy first? I know the 10 pack rule so eventually I think I will end up buying every single one but where do I start?
I'd go for, in this order, Mean Streets of Gadgetzan, Goblins vs. Gnomes and Whisper of the Old Gods. As far as Legendaries go, these are the most common ones used.
Rollback Post to RevisionRollBack
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
I would suggest looking for the deck you want to play first, go with the expansion that has legendaries and epics you actually want. If you don’t care about any specific deck at the moment, just pick the expansion that looks fun to you
Every expansion has their weak and strong cards. You should first do some research, as told above, as to what decks you are willing to play, then buy the packs that most fits your desires. Take a look at hsreplay.net at the "cards" section and see what cards are most played (you have many sorts of filters).
As you read in this thread, each person has his/her opinion. For instance, I find GvG weak compared to MSoG. It's completely biased... you should experiment for yourself.
Another option would be to craft some cards for tier 1-3 decks that are not so expensive and save some money.
I'd go for, in this order, Mean Streets of Gadgetzan, Goblins vs. Gnomes and Whisper of the Old Gods. As far as Legendaries go, these are the most common ones used.
Don't forget the adventures. Reno (LoE) for Highlander decks and Emperor (BM) for combo decks are pretty common in many decks.
If you have no wild cards, you probably want to open some KotFT packs too. Maybe you get a sweet hero card.
Why do you want to play this mode anyway although having barely any cards for it? Just curious.
I say it all depends. If you want t make a standard deck, don't. But if you want to make a C'Thun deck go Whisper of the Old Gods, or if you want to make a Jade Druid buy Mean Streets of Gagetzan.
I'd go for, in this order, Mean Streets of Gadgetzan, Goblins vs. Gnomes and Whisper of the Old Gods. As far as Legendaries go, these are the most common ones used.
Don't forget the adventures. Reno (LoE) for Highlander decks and Emperor (BM) for combo decks are pretty common in many decks.
If you have no wild cards, you probably want to open some KotFT packs too. Maybe you get a sweet hero card.
Why do you want to play this mode anyway although having barely any cards for it? Just curious.
Fair point, for some reason I always forget that KnC and KoFT are now wild. These are also very strong cards to collect. But as many have said before, go for the packs that contain the cards you need for the deck you want.
Rollback Post to RevisionRollBack
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
I don't have a strong opinion about which packs are most valuable.
However, if you're spending money, you should spend it first on the adventures. Those cards are guaranteed. Many core Wild cards are only available through the adventures. Then, buy ten packs of each set to both get the guaranteed legendary and to get a small inventory of commons from each set.
Any old set would likely give you fewer decent or even meta-relevant cards in 10-20 packs. And the chance to get a good legendary (or as good as Loatheb) from any older set is very slim. Most of them have maybe up to 5 good or decent legendaries in it, some even less, with the exception of Knights of the Frozen Throne.
Considering that most of the cards you'd find in packs will be commons, the only other set I'd recommend to purchase packs from is GvG, since most of the good cards in that set are common as well, no joke: Shielded Minibot, Darkbomb, Crackle, Cogmaster, Mechwarper, Explosive Sheep, Annoy-o-Tron, Ship's Cannon, just to name a few. A little less than half of all the commons in that set are very good.
In all the other sets... well, you'll have to buy packs eventually if you want all the dust to craft some of the better cards anyway, but most sets have maybe a handful of commons that are good, while the better cards in them are usually of higher rarity, so less likely to appear in packs.
In terms of quality, as in how many good or important cards are in it, I'd rank them as followed:
1) Kobolds and Catacombs: While not as good as it used to be, the set was one of the best in Hearthstone's history and still holds many powerhouses for various decks and strategies.
2) Knights of the Frozen Throne: Has plenty of good cards as well, but many of them are epics and legendaries.
3) Goblins vs Gnomes: Not that many good cards in total, but I rate it a little higher due to how budget friendly it is.
4) Mean Streets of Gadgetzan: Still has some very good cards of different rarity, and just recently a few of them became better again, but aside from a few crucial cards, I'd say most of the set can be safely ignored.
5) Journy to Un'goro: There are some good cards in it, but you are better off crafting them individually. The set used to be pretty good, and many of the cards are still strong on paper, but most of them have simply become irrelevant since there are better alternatives or related strategies have become outdated.
6/7) The Grand Tournament/Whispers of the Old Gods: While TGT is considered the worst set of all time, they are honestly somewhat on the same level by now. Both sets have few good cards in it, that you might feel like crafting for specific decks, but most of the cards in these sets have become irrelevant or were weak to begin with and are not worth having. It's worth mentioning that C'Thun, to this day, can only be obtained if you open a WOG pack, which means you'd have to buy at least one. Then again, few people even tried to play C'Thun in years.
As for adventures:
1) Curse of Naxxramas: As described above, arguably the best adventure to purchase.
2) League of Explorers: I know most people would say that LoE is the best or at least second best adventure just because of Reno Jackson, but honestly, aside from Reno and maybe Forgotten Torch, the set doesn't have all that many good cards left in it, I personally find it debatable whether it's better than BRM, but I'd agree that Reno is worth having, and Brann Bronzebeard is also ok.
3) Blackrock Mountain: Not as relevant as it used to be. Cards like Flamewaker, Imp Gang Boss or Solemn Vigil have mostly become outdated. Still ok set though, and Emperor Thaurissan is still good or at least ok for combo and control decks. and it's worth mentioning that we will get some more dragon synergies with the next expansion, which this set introduced. On the other hand, it's become hard to justify even Blackwing Corruptor and Blackwing Technician in modern Dragon decks.
4) One Night in Karazhan: After the Barnes nerf (which is still ok, just not as unfair anymore), it's the only adventure with no good legendary in it. There are many better lategame legendaries than Medivh, the Guardian. After the change of the discover mechanic, Netherspite Historian became significantly weaker as well. The set has a few decent cards left, but you might just want to craft them.
I have absolutely no wild cards but I really wanna get into that gamemode. What packs do I buy first? I know the 10 pack rule so eventually I think I will end up buying every single one but where do I start?
Goblins and Gnomes or whatever the name of the mechanic one it is very strong, while the Tournament is the weakest.
The goal of all life is death.
I'd go for, in this order, Mean Streets of Gadgetzan, Goblins vs. Gnomes and Whisper of the Old Gods. As far as Legendaries go, these are the most common ones used.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
I would suggest looking for the deck you want to play first, go with the expansion that has legendaries and epics you actually want. If you don’t care about any specific deck at the moment, just pick the expansion that looks fun to you
Thanks everyone for the advice! I for some reason thought GvG was quite weak
Buy cobolds, frozen throne and old gods. Never tgt, gvg. Gadzeton it's ok but not at first I think.
Every expansion has their weak and strong cards. You should first do some research, as told above, as to what decks you are willing to play, then buy the packs that most fits your desires. Take a look at hsreplay.net at the "cards" section and see what cards are most played (you have many sorts of filters).
As you read in this thread, each person has his/her opinion. For instance, I find GvG weak compared to MSoG. It's completely biased... you should experiment for yourself.
Another option would be to craft some cards for tier 1-3 decks that are not so expensive and save some money.
Don't forget the adventures. Reno (LoE) for Highlander decks and Emperor (BM) for combo decks are pretty common in many decks.
If you have no wild cards, you probably want to open some KotFT packs too. Maybe you get a sweet hero card.
Why do you want to play this mode anyway although having barely any cards for it? Just curious.
Nope.
I say it all depends. If you want t make a standard deck, don't. But if you want to make a C'Thun deck go Whisper of the Old Gods, or if you want to make a Jade Druid buy Mean Streets of Gagetzan.
It is better you just craft the deck you want to play rather than buying wild packs.
Fair point, for some reason I always forget that KnC and KoFT are now wild. These are also very strong cards to collect. But as many have said before, go for the packs that contain the cards you need for the deck you want.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Because I got tired of standard and wanted to try some wild decks that seemed very appealing to me!
I don't have a strong opinion about which packs are most valuable.
However, if you're spending money, you should spend it first on the adventures. Those cards are guaranteed. Many core Wild cards are only available through the adventures. Then, buy ten packs of each set to both get the guaranteed legendary and to get a small inventory of commons from each set.
I'd honestly buy Curse of Naxxramas instead of packs, if I were you, and if you really have to make a decision.
Just to name the cards that are relevant (some even crucial) to this day: You'd get Duplicate, Loatheb, Mad Scientist, Voidcaller, Avenge, Nerubian Egg, Deathlord, Poison Seeds and Death's Bite. All of them (except for the legendary) twice.
Any old set would likely give you fewer decent or even meta-relevant cards in 10-20 packs. And the chance to get a good legendary (or as good as Loatheb) from any older set is very slim. Most of them have maybe up to 5 good or decent legendaries in it, some even less, with the exception of Knights of the Frozen Throne.
Considering that most of the cards you'd find in packs will be commons, the only other set I'd recommend to purchase packs from is GvG, since most of the good cards in that set are common as well, no joke: Shielded Minibot, Darkbomb, Crackle, Cogmaster, Mechwarper, Explosive Sheep, Annoy-o-Tron, Ship's Cannon, just to name a few. A little less than half of all the commons in that set are very good.
In all the other sets... well, you'll have to buy packs eventually if you want all the dust to craft some of the better cards anyway, but most sets have maybe a handful of commons that are good, while the better cards in them are usually of higher rarity, so less likely to appear in packs.
In terms of quality, as in how many good or important cards are in it, I'd rank them as followed:
1) Kobolds and Catacombs: While not as good as it used to be, the set was one of the best in Hearthstone's history and still holds many powerhouses for various decks and strategies.
2) Knights of the Frozen Throne: Has plenty of good cards as well, but many of them are epics and legendaries.
3) Goblins vs Gnomes: Not that many good cards in total, but I rate it a little higher due to how budget friendly it is.
4) Mean Streets of Gadgetzan: Still has some very good cards of different rarity, and just recently a few of them became better again, but aside from a few crucial cards, I'd say most of the set can be safely ignored.
5) Journy to Un'goro: There are some good cards in it, but you are better off crafting them individually. The set used to be pretty good, and many of the cards are still strong on paper, but most of them have simply become irrelevant since there are better alternatives or related strategies have become outdated.
6/7) The Grand Tournament/Whispers of the Old Gods: While TGT is considered the worst set of all time, they are honestly somewhat on the same level by now. Both sets have few good cards in it, that you might feel like crafting for specific decks, but most of the cards in these sets have become irrelevant or were weak to begin with and are not worth having. It's worth mentioning that C'Thun, to this day, can only be obtained if you open a WOG pack, which means you'd have to buy at least one. Then again, few people even tried to play C'Thun in years.
As for adventures:
1) Curse of Naxxramas: As described above, arguably the best adventure to purchase.
2) League of Explorers: I know most people would say that LoE is the best or at least second best adventure just because of Reno Jackson, but honestly, aside from Reno and maybe Forgotten Torch, the set doesn't have all that many good cards left in it, I personally find it debatable whether it's better than BRM, but I'd agree that Reno is worth having, and Brann Bronzebeard is also ok.
3) Blackrock Mountain: Not as relevant as it used to be. Cards like Flamewaker, Imp Gang Boss or Solemn Vigil have mostly become outdated. Still ok set though, and Emperor Thaurissan is still good or at least ok for combo and control decks. and it's worth mentioning that we will get some more dragon synergies with the next expansion, which this set introduced. On the other hand, it's become hard to justify even Blackwing Corruptor and Blackwing Technician in modern Dragon decks.
4) One Night in Karazhan: After the Barnes nerf (which is still ok, just not as unfair anymore), it's the only adventure with no good legendary in it. There are many better lategame legendaries than Medivh, the Guardian. After the change of the discover mechanic, Netherspite Historian became significantly weaker as well. The set has a few decent cards left, but you might just want to craft them.
This may sound noobish but how do you purchase wild packs?
Only for cash and through the store on your battlenet app.