I know that having the synergy instead of just picking the high quality card is best for business. But it seems that my op cards is out-valuing mine. Really hard to beat those good tempo minions.
I only watched the first part of the first match and I already noticed a missplay: playing Bilefin Tidehunter instead of Micro Machine. A missplay at that stage of the game can decide a match, especially in arena where it's much more harder to recover from them.
I know that having the synergy instead of just picking the high quality card is best for business. But it seems that my op cards is out-valuing mine. Really hard to beat those good tempo minions.
I only watched the first part of the first match and I already noticed a missplay: playing Bilefin Tidehunter instead of Micro Machine. A missplay at that stage of the game can decide a match, especially in arena where it's much more harder to recover from them.
Later in the game I'm pretty sure you could've played consort, traded, then dropped Volcanic to put more stats on the board too. Sherman is right though, early mistakes can cost you the game. You need to be conscious of what swing cards you have in your deck. If you can't afford to fall behind and you do, it's usually gg.
2nd game. T4 i wouldve played yeti into clockwork on 5. Playing the strider gives you a really weak potion turn that allows him initiative (though coin Shadopan on 4 is rough tbh). By t7 you're just dropping stuff to try and get on board while he just develops to stay ahead. You start to get some tempo back by t9 but too late - you're dead!
Game 3 - t2 - absolutely coin and play Dragonhawk! Hero power and making the trade for him is probably the worst option that turn. You curved into Deathspeaker too so probably had a decent trade. It might even have been a good play to dagger on 3 for windfury! T5 - why no Deathspeaker here? You then end up with a very weak t7 into his firelands portal, and it just goes from there. You dont have any answers to a big drop, he gets lucky against your 1/1 taunt but could ping anyway... you were too far behind to deal at that point because of earlier plays.
You're basically asking how you can be luckier playing the lottery, or playing keno or something. You can incrementally and slightly increase your "luck" by becoming more skilled and knowledgeable, but ultimately, you are at the mercy of RNG. Just how it is, friend. Sorry
I know that having the synergy instead of just picking the high quality card is best for business. But it seems that my op cards is out-valuing mine. Really hard to beat those good tempo minions.
I only watched the first part of the first match and I already noticed a missplay: playing Bilefin Tidehunter instead of Micro Machine. A missplay at that stage of the game can decide a match, especially in arena where it's much more harder to recover from them.
Later in the game I'm pretty sure you could've played consort, traded, then dropped Volcanic to put more stats on the board too. Sherman is right though, early mistakes can cost you the game. You need to be conscious of what swing cards you have in your deck. If you can't afford to fall behind and you do, it's usually gg.
2nd game. T4 i wouldve played yeti into clockwork on 5. Playing the strider gives you a really weak potion turn that allows him initiative (though coin Shadopan on 4 is rough tbh). By t7 you're just dropping stuff to try and get on board while he just develops to stay ahead. You start to get some tempo back by t9 but too late - you're dead!
Game 3 - t2 - absolutely coin and play Dragonhawk! Hero power and making the trade for him is probably the worst option that turn. You curved into Deathspeaker too so probably had a decent trade. It might even have been a good play to dagger on 3 for windfury! T5 - why no Deathspeaker here? You then end up with a very weak t7 into his firelands portal, and it just goes from there. You dont have any answers to a big drop, he gets lucky against your 1/1 taunt but could ping anyway... you were too far behind to deal at that point because of earlier plays.
Having finished watching all the replays, I fully agree with all of this statements. I hope this doesn't sound harsh, but ConCuThanKy1292, you need to improve at the game and considere much more the importance of tempo, always trying to take advantage of the situation, especially by playing and leaving the maximum amount of stats each turn on the board. Once you have the advantage, victory is usually very close. Of course, you shouldn't worry about it too much, I'm pretty sure you will improve with enough practice. :)
You're basically asking how you can be luckier playing the lottery, or playing keno or something. You can incrementally and slightly increase your "luck" by becoming more skilled and knowledgeable, but ultimately, you are at the mercy of RNG. Just how it is, friend. Sorry
Nice way of encouraging and giving hope to others, dude... Of course, that was pure sarcasm. I'm not going to tell you what to do or not, but maybe, just maybe, being a bit more positive with your statements could be much more useful for everyone here. ;)
Thank you yall for pointing out my misplay. Maybe I was tilted by the card quality too much that I lost focusing on the play. Well, gonna continue grinding.
First, you need to learn, understand, and internalize the fact that there is no such thing as luck.
Once you have accepted that your decisions have led to your outcomes, you can focus on making better decisions, and the skills needed to do so.
Ok dude...we going to believe that along with tooth fairy too... Luck is everywhere in Luckstone...Arena it's not different, if u spend game's money u going to lost a lot but if u spend real money ur draft will be good as god in a trench.
From https://hearthstone.gamepedia.com/Arena (headlineExact sequence of matches)you can deduce that only 1 in 5000 runs yeilds 12 wins with 0 losses. Assuming all players have the same skill level the best deck gets there so:
You have 0.02% chance to draft the "best deck". You can also see that you have 0.65% chance to get 12 wins(with 0-2 losses).
This means that you are very unlikely to get a good enough deck to get 12 wins and may need to settle for the average of about 3 wins or hope that other arena players play worse than you.
I only watched the first part of the first match and I already noticed a missplay: playing Bilefin Tidehunter instead of Micro Machine. A missplay at that stage of the game can decide a match, especially in arena where it's much more harder to recover from them.
Later in the game I'm pretty sure you could've played consort, traded, then dropped Volcanic to put more stats on the board too. Sherman is right though, early mistakes can cost you the game. You need to be conscious of what swing cards you have in your deck. If you can't afford to fall behind and you do, it's usually gg.
2nd game. T4 i wouldve played yeti into clockwork on 5. Playing the strider gives you a really weak potion turn that allows him initiative (though coin Shadopan on 4 is rough tbh). By t7 you're just dropping stuff to try and get on board while he just develops to stay ahead. You start to get some tempo back by t9 but too late - you're dead!
Game 3 - t2 - absolutely coin and play Dragonhawk! Hero power and making the trade for him is probably the worst option that turn. You curved into Deathspeaker too so probably had a decent trade. It might even have been a good play to dagger on 3 for windfury! T5 - why no Deathspeaker here? You then end up with a very weak t7 into his firelands portal, and it just goes from there. You dont have any answers to a big drop, he gets lucky against your 1/1 taunt but could ping anyway... you were too far behind to deal at that point because of earlier plays.
You're basically asking how you can be luckier playing the lottery, or playing keno or something. You can incrementally and slightly increase your "luck" by becoming more skilled and knowledgeable, but ultimately, you are at the mercy of RNG. Just how it is, friend. Sorry
Having finished watching all the replays, I fully agree with all of this statements. I hope this doesn't sound harsh, but ConCuThanKy1292, you need to improve at the game and considere much more the importance of tempo, always trying to take advantage of the situation, especially by playing and leaving the maximum amount of stats each turn on the board. Once you have the advantage, victory is usually very close. Of course, you shouldn't worry about it too much, I'm pretty sure you will improve with enough practice. :)
Nice way of encouraging and giving hope to others, dude... Of course, that was pure sarcasm. I'm not going to tell you what to do or not, but maybe, just maybe, being a bit more positive with your statements could be much more useful for everyone here. ;)
Thank you yall for pointing out my misplay. Maybe I was tilted by the card quality too much that I lost focusing on the play.
Well, gonna continue grinding.
Sorry to say it but I think you're legit stupid
go face, face is the place.
Dead but dreaming
Get you a picture of Yoggsaron, put it up in your bed room, pray to it every night!
From https://hearthstone.gamepedia.com/Arena (headline Exact sequence of matches)you can deduce that only 1 in 5000 runs yeilds 12 wins with 0 losses. Assuming all players have the same skill level the best deck gets there so:
You have 0.02% chance to draft the "best deck". You can also see that you have 0.65% chance to get 12 wins(with 0-2 losses).
This means that you are very unlikely to get a good enough deck to get 12 wins and may need to settle for the average of about 3 wins or hope that other arena players play worse than you.