A totally irresponsible release in Hearthstone, Quest Rogue struggles even if it gets a good start. The fact you need to roll good cards from your card generations (all but one are totally random) makes it a frustrating effort. If they had any brain whatsoever they wouldve released a minion that is 2 mana: 1/2 Discover a card from any class; reroll your cards from other classes into random new ones. It's infuriating they waste a legendary and shit on players who like to play certain archetypes by making them laughably unplayable.
It is such insanity... They release like 5-10 half-baked archetypes every expansion and as always only 2 or 3 take off. All the people that were hyped to play a certain deck end up wasting cash, time, dust and gold to try and make them work and 2 months later when it's consolidated that the archetype has no chance go compete with ones that do work (mainly because they are not unfair enough), you have to wait for a whole new expansion to MAYBE get some support for the deck! What always happens is it never does and the broken decks do.
Why is it too much to ask of Blizzard to look at their concept and floundering and instead of ignoring it, give it some love in the form of buffs or a new card to spruce it up??? This is basic logic but instead I have to sit through stale meta after stale meta playing the same damn quest druid and shamans highlander hunter and combo priest nearly every fucking game because people like YOU dont make noise like I am doing right now for Blizzard to shake up the meta. Instead like braindead sheep you play the decks homoginized for you like gutless thoughtless sheep and ruin a game with much more potential for people like me. Astonishing! Incredible! You surprise me how unusual!
I played my budget thief Rogue this season to rank 5. It it was both effective and super fun. The deck has no bad matchups except quest paladin and every game is unique.
So, I am very glad they released the quest. Thief may be not the strongest playstyle but it's definitely one of the most entertaining.
Idk, I didn't play for the whole of September and did 4-Legend with Quest Rogue on the final night with 2 losses (a Murloc Paladin and a Highlander Hunter). Granted the competition at 4-L in the last day of the season isn't exactly hard but the deck really isn't bad at all. Maybe you are making some incorrect plays (for example loading your Tess with an AoE spell in the Control Warrior matchup, prioritising quest completion over board in Aggro matchups etc). Its important to know when to shift gears as the Quest Rogue - in some matchups you need to switch up and use the weapon to pressure the face for 3 a turn rather than concentrate on clearing minions, while in others you need to really consider what cards to hold so as not to load detrimental effects onto your Tess. There are a lot of intricacies to Quest Rogue, which makes it very fun to play, and making use of sub-optimal generated cards is a big part of the challenge.
That’s what you get for playing a deck entirely based around RNG dude. You can play the quest in a tempo rogue deck quite easily for better results. Quite honestly I hate seeing quest rogues on ladder because losing to straight RNG is annoying. Hell having a game drug out by straight RNG is almost as annoying. Luckily quest druid usually walks all over that crap.
A totally irresponsible release in Hearthstone, Quest Rogue struggles even if it gets a good start. The fact you need to roll good cards from your card generations (all but one are totally random) makes it a frustrating effort. If they had any brain whatsoever they wouldve released a minion that is 2 mana: 1/2 Discover a card from any class; reroll your cards from other classes into random new ones. It's infuriating they waste a legendary and shit on players who like to play certain archetypes by making them laughably unplayable.
It is such insanity... They release like 5-10 half-baked archetypes every expansion and as always only 2 or 3 take off. All the people that were hyped to play a certain deck end up wasting cash, time, dust and gold to try and make them work and 2 months later when it's consolidated that the archetype has no chance go compete with ones that do work (mainly because they are not unfair enough), you have to wait for a whole new expansion to MAYBE get some support for the deck! What always happens is it never does and the broken decks do.
Why is it too much to ask of Blizzard to look at their concept and floundering and instead of ignoring it, give it some love in the form of buffs or a new card to spruce it up??? This is basic logic but instead I have to sit through stale meta after stale meta playing the same damn quest druid and shamans highlander hunter and combo priest nearly every fucking game because people like YOU dont make noise like I am doing right now for Blizzard to shake up the meta. Instead like braindead sheep you play the decks homoginized for you like gutless thoughtless sheep and ruin a game with much more potential for people like me. Astonishing! Incredible! You surprise me how unusual!
Cool salt thread, can a mod please close this?
I play it cause all the rest of decks are boring as fuck.
Try playing it in wild - it's both more fun and more effective.
I played my budget thief Rogue this season to rank 5. It it was both effective and super fun. The deck has no bad matchups except quest paladin and every game is unique.
So, I am very glad they released the quest. Thief may be not the strongest playstyle but it's definitely one of the most entertaining.
Mage Quest cries in a corner.
Idk, I didn't play for the whole of September and did 4-Legend with Quest Rogue on the final night with 2 losses (a Murloc Paladin and a Highlander Hunter). Granted the competition at 4-L in the last day of the season isn't exactly hard but the deck really isn't bad at all. Maybe you are making some incorrect plays (for example loading your Tess with an AoE spell in the Control Warrior matchup, prioritising quest completion over board in Aggro matchups etc). Its important to know when to shift gears as the Quest Rogue - in some matchups you need to switch up and use the weapon to pressure the face for 3 a turn rather than concentrate on clearing minions, while in others you need to really consider what cards to hold so as not to load detrimental effects onto your Tess. There are a lot of intricacies to Quest Rogue, which makes it very fun to play, and making use of sub-optimal generated cards is a big part of the challenge.
That’s what you get for playing a deck entirely based around RNG dude. You can play the quest in a tempo rogue deck quite easily for better results. Quite honestly I hate seeing quest rogues on ladder because losing to straight RNG is annoying. Hell having a game drug out by straight RNG is almost as annoying. Luckily quest druid usually walks all over that crap.
I have better winrate against Druid than Highlander Hunter though, which is basically OP and waiting for its turn to get nerfed
Go Casual, Ranked will always have some 0/1 tier decks, because % WR
The goal of all life is death.