The developers took the lazy way out by not addressing the issues they created (HOF cards because of “design space” instead of creating an alternative). You know the guilty cards. Windrunner, Rag, etc. They even nerfed class specific cards because of the idiotic mistakes they made with recent development of newer cards. They have been catering to their recent releases instead of maintaining what made Hearthstone awesome to begin with. Instead of moving all of those cards we played when the game was young to Wild, they should have balanced what was there to begin with. But that would be work.
So the devs decided to refresh and start Standard format and anyone who invests in new cards are going to either A) dust most of the cards for 1/4 the cost when they are rotated or B) will play those cards in WILD that is the unbalanced hellhole that they created to begin with.
After all, if EVERYTHING was in Standard the devs would have to actually work and think much harder to keep the game balanced and fun. Now we suffer for lazy development with predictable games and stale metas.
Multi-formats are nothing new. Other established card games such as MtG have done this for years without issue. Otherwise the game becomes so overly cluttered and filled with cards that it makes any semblance of game balance impossible to maintain without massive sweeping changes. The split format we have in Hearthstone is one of the less intrusive ones I've seen and a very balanced way of doing it - as is the Hall of Fame for dealing with original classic and basic cards that would otherwise dominate deck-building decisions in the meta.
Dude, you're about 18 months late to this conversation. In short, you are wrong. It was the best move for the overall health of HS long term.
If they didn't introduce the rotation then we would have the problem of always having to get new, more powerful cards to replce the best ones from the prev sets. So there's a chance people would still be running Piloted Shredders and Shielded Minibots. Unless they actually gave us cards that are more powerful than those which would be ridiculous. Same for Totem Golem, Haunted Creepers, Nerubian Eggs, Emperor T - the list goes on and on. You cant just print more powerful cards to replace others. I mean how do you make a 3 drop better than Muster?
Rotation forces the meta to change and shift and that's a good thing. Yes it does get stale like a month after a new set but that's a different problem. Imagine how stale the game would have been if we never had a rotation in the first place.
Aside from tons of salt your post offers nothing constructive. Wild is actually awesome and there's a great variety of decks on the ladder from ranks 15 to 5. But you either don't play it ever or you're one of the top legend players where yes, there is less variety. I know which one my money is on.
Saying that the devs are lazy etc is a rubbish argument. It's not even an argument actually. They do their best to balance the game. Sometimes they make mistakes but they're getting better at reacting quicker and fixing things when they notice it. Now people will jump to Barnes nerf three years too late but the truth is, Big Priest's win rate isn't an issue ito power. It was just super crap to lose to. Anyway, this conversation is so 2016...
There needs to be multi-formats. Too many cards just create ridiculously OP decks. No amount of nerfs would ever address that.
I would love to know the ages of the spoiled children who keep on calling the developers lazy. And to see these same spoiled children when they grow up and start to have to work instead of getting everything handed to them.
Dude, you're about 18 months late to this conversation. In short, you are wrong. It was the best move for the overall health of HS long term.
If they didn't introduce the rotation then we would have the problem of always having to get new, more powerful cards to replce the best ones from the prev sets. So there's a chance people would still be running Piloted Shredders and Shielded Minibots. Unless they actually gave us cards that are more powerful than those which would be ridiculous. Same for Totem Golem, Haunted Creepers, Nerubian Eggs, Emperor T - the list goes on and on. You cant just print more powerful cards to replace others. I mean how do you make a 3 drop better than Muster?
Rotation forces the meta to change and shift and that's a good thing. Yes it does get stale like a month after a new set but that's a different problem. Imagine how stale the game would have been if we never had a rotation in the first place.
Aside from tons of salt your post offers nothing constructive. Wild is actually awesome and there's a great variety of decks on the ladder from ranks 15 to 5. But you either don't play it ever or you're one of the top legend players where yes, there is less variety. I know which one my money is on.
Saying that the devs are lazy etc is a rubbish argument. It's not even an argument actually. They do their best to balance the game. Sometimes they make mistakes but they're getting better at reacting quicker and fixing things when they notice it. Now people will jump to Barnes nerf three years too late but the truth is, Big Priest's win rate isn't an issue ito power. It was just super crap to lose to. Anyway, this conversation is so 2016...
ANd here in wild meta no one's running piloted shredder nor Muster for battle while the 3 drops of choice are Flying Machine and Kirin Tor Mage, plus the Renodeck staple neutral legendaries like Brann and Zola
There needs to be multi-formats. Too many cards just create ridiculously OP decks. No amount of nerfs would ever address that.
I would love to know the ages of the spoiled children who keep on calling the developers lazy. And to see these same spoiled children when they grow up and start to have to work instead of getting everything handed to them.
Dude, you're about 18 months late to this conversation. In short, you are wrong. It was the best move for the overall health of HS long term.
If they didn't introduce the rotation then we would have the problem of always having to get new, more powerful cards to replce the best ones from the prev sets. So there's a chance people would still be running Piloted Shredders and Shielded Minibots. Unless they actually gave us cards that are more powerful than those which would be ridiculous. Same for Totem Golem, Haunted Creepers, Nerubian Eggs, Emperor T - the list goes on and on. You cant just print more powerful cards to replace others. I mean how do you make a 3 drop better than Muster?
Rotation forces the meta to change and shift and that's a good thing. Yes it does get stale like a month after a new set but that's a different problem. Imagine how stale the game would have been if we never had a rotation in the first place.
Aside from tons of salt your post offers nothing constructive. Wild is actually awesome and there's a great variety of decks on the ladder from ranks 15 to 5. But you either don't play it ever or you're one of the top legend players where yes, there is less variety. I know which one my money is on.
Saying that the devs are lazy etc is a rubbish argument. It's not even an argument actually. They do their best to balance the game. Sometimes they make mistakes but they're getting better at reacting quicker and fixing things when they notice it. Now people will jump to Barnes nerf three years too late but the truth is, Big Priest's win rate isn't an issue ito power. It was just super crap to lose to. Anyway, this conversation is so 2016...
Ahh, that Incredible07 from the "stale meta" thread.
Don't feed the...
Lol this forum is a fucking joke anyway. You can never criticize this game without a bunch of white knights jumping down your throat and accusing you of having a tin foil hat.
Are you insane? Can you imagine how much it would cost a new player to make even one competitive deck if wild was the standard? It already costs a ridiculous amount of money as the game stands just to get one decent standard deck from scratch, unless you're content playing some boring mid range hunter or warlock zoo deck for 4 or 5 months while you grind enough gold to make anything else. Not having a 3 expansion standard format would have killed the game years ago.
Lol this forum is a fucking joke anyway. You can never criticize this game without a bunch of white knights jumping down your throat and accusing you of having a tin foil hat.
It seems odd that you would choose to spend your time here if you dislike the company so much. Calling anyone who disagrees with you a "White Knight" - among other things - is never going to get people to come around to your way of thinking.
I don't really see any positive discussion coming from this thread and this is one of the rare times I would suggest that the Salt Thread is visited to vent this sort of anger.
Locked.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The developers took the lazy way out by not addressing the issues they created (HOF cards because of “design space” instead of creating an alternative). You know the guilty cards. Windrunner, Rag, etc. They even nerfed class specific cards because of the idiotic mistakes they made with recent development of newer cards. They have been catering to their recent releases instead of maintaining what made Hearthstone awesome to begin with. Instead of moving all of those cards we played when the game was young to Wild, they should have balanced what was there to begin with. But that would be work.
So the devs decided to refresh and start Standard format and anyone who invests in new cards are going to either A) dust most of the cards for 1/4 the cost when they are rotated or B) will play those cards in WILD that is the unbalanced hellhole that they created to begin with.
After all, if EVERYTHING was in Standard the devs would have to actually work and think much harder to keep the game balanced and fun. Now we suffer for lazy development with predictable games and stale metas.
Joy.
Multi-formats are nothing new. Other established card games such as MtG have done this for years without issue.
Otherwise the game becomes so overly cluttered and filled with cards that it makes any semblance of game balance impossible to maintain without massive sweeping changes.
The split format we have in Hearthstone is one of the less intrusive ones I've seen and a very balanced way of doing it - as is the Hall of Fame for dealing with original classic and basic cards that would otherwise dominate deck-building decisions in the meta.
Dude, you're about 18 months late to this conversation. In short, you are wrong. It was the best move for the overall health of HS long term.
If they didn't introduce the rotation then we would have the problem of always having to get new, more powerful cards to replce the best ones from the prev sets. So there's a chance people would still be running Piloted Shredders and Shielded Minibots. Unless they actually gave us cards that are more powerful than those which would be ridiculous. Same for Totem Golem, Haunted Creepers, Nerubian Eggs, Emperor T - the list goes on and on. You cant just print more powerful cards to replace others. I mean how do you make a 3 drop better than Muster?
Rotation forces the meta to change and shift and that's a good thing. Yes it does get stale like a month after a new set but that's a different problem. Imagine how stale the game would have been if we never had a rotation in the first place.
Aside from tons of salt your post offers nothing constructive. Wild is actually awesome and there's a great variety of decks on the ladder from ranks 15 to 5. But you either don't play it ever or you're one of the top legend players where yes, there is less variety. I know which one my money is on.
Saying that the devs are lazy etc is a rubbish argument. It's not even an argument actually. They do their best to balance the game. Sometimes they make mistakes but they're getting better at reacting quicker and fixing things when they notice it. Now people will jump to Barnes nerf three years too late but the truth is, Big Priest's win rate isn't an issue ito power. It was just super crap to lose to. Anyway, this conversation is so 2016...
Missing lethal since June 2015.
There needs to be multi-formats. Too many cards just create ridiculously OP decks. No amount of nerfs would ever address that.
I would love to know the ages of the spoiled children who keep on calling the developers lazy. And to see these same spoiled children when they grow up and start to have to work instead of getting everything handed to them.
ANd here in wild meta no one's running piloted shredder nor Muster for battle while the 3 drops of choice are Flying Machine and Kirin Tor Mage, plus the Renodeck staple neutral legendaries like Brann and Zola
I work twice as hard as you fanboy
The white knight is strong with this one.
*checks Incredible07's posting history*
Ahh, that Incredible07 from the "stale meta" thread.
Don't feed the...
Lol this forum is a fucking joke anyway. You can never criticize this game without a bunch of white knights jumping down your throat and accusing you of having a tin foil hat.
Are you insane? Can you imagine how much it would cost a new player to make even one competitive deck if wild was the standard? It already costs a ridiculous amount of money as the game stands just to get one decent standard deck from scratch, unless you're content playing some boring mid range hunter or warlock zoo deck for 4 or 5 months while you grind enough gold to make anything else. Not having a 3 expansion standard format would have killed the game years ago.
You can criticize the game but with constructive criticism.
It seems odd that you would choose to spend your time here if you dislike the company so much.
Calling anyone who disagrees with you a "White Knight" - among other things - is never going to get people to come around to your way of thinking.
I don't really see any positive discussion coming from this thread and this is one of the rare times I would suggest that the Salt Thread is visited to vent this sort of anger.
Locked.