Anything that doesn't fit with blizzards more refined class identities probably.
Most identities were diluted from what they were.
Druid used to have a more taunt/big stuff archetype which has been written out since c'thun expansion
They've been trying to push a priest zoo for a long while now which for me conflicts with their own vision of class identities and never took off anyway
I would like to see some of the secrets leave to make room for different choices. Counterspell is always going to be top pick with mage.
Anything that doesn't fit with blizzards more refined class identities probably.
Most identities were diluted from what they were.
Druid used to have a more taunt/big stuff archetype which has been written out since c'thun expansion
They've been trying to push a priest zoo for a long while now which for me conflicts with their own vision of class identities and never took off anyway
I would like to see some of the secrets leave to make room for different choices. Counterspell is always going to be top pick with mage.
They have been considering completely re-working the classic and basic set of priest from what i understand. Healing and divine shields is something i would understand. not stealing cards from opponents decks. i think minion stealing cards are fine though because priest in wow has partly been about turning opponents strengths against them.
I think classic set should completely be Hofd... and changed to an ever growing set filled with cards from previous expansions that contribute to class identity... for example blink fox, undercity hukster and hallucinations would be great additions to the new classic set for rogue...
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To live is to suffer, to survive is to find meaning in the suffer!
I think classic set should completely be Hofd... and changed to an ever growing set filled with cards from previous expansions that contribute to class identity... for example blink fox, undercity hukster and hallucinations would be great additions to the new classic set for rogue...
i really like the classic set. i can imagine your version, but in a different game mode, where the combination of sets are rotating like every month or year
Leeroy is fine as a "one shot finisher", shenanigans are what makes him broken. I would change him into:
Battlecry: Gain charge (that would prevent cloning him on board and summoning him from hand or deck and using his charge).
He dies after he attacks or at the end of the turn (that would prevent him from bouncing).
But anyway, I would throw the whole basic and classic set to HoF. I would like to get a fresh start, a new identity for all classes, maybe even new hero powers. Why is Garrosh, who looks like a steroid-packed savage, a defensive class with the most removals in the game? Why Gul'Dan, the powerful wizard of darkness, hardly use his dark spells, instead focusing on vomiting tons of junk minions on the board? It's howling for change!
Leeroy is fine as a "one shot finisher", shenanigans are what makes him broken. I would change him into:
Battlecry: Gain charge (that would prevent cloning him on board and summoning him from hand or deck and using his charge).
He dies after he attacks or at the end of the turn (that would prevent him from bouncing).
But anyway, I would throw the whole basic and classic set to HoF. I would like to get a fresh start, a new identity for all classes, maybe even new hero powers. Why is Garrosh, who looks like a steroid-packed savage, a defensive class with the most removals in the game? Why Gul'Dan, the powerful wizard of darkness, hardly use his dark spells, instead focusing on vomiting tons of junk minions on the board? It's howling for change!
Leeroy gaining charge as a Battlecry would probably break Shudderwock.
Leeroy - Either nerf him so "charge" is changed to "rush", or the best bet is just to HOF so we only have to deal with him in wild. There you expect to see crazy shenanigans.
Mountain giant - sorry, but this one's been growing on me as an option for a while now. Anytime you get perfect curve of two giants thrown against you by turn 5 or 6 is just feelsbadman when your own draw is simply bad and don't have access to answers yet. Plus with him even seeing play in mages now, a class that before CJ came out never used him before, can make him even MORE broken than warlock, then you know the card has issues. Time for him to go.
Malygos - This one is more of a dread feeling on my part. I love the card for the kind of crazy stunts he can pull in wild, but the amount of insane OTK's he can still pull off in standard is nuts. He's probably been on the chopping block for ages anyways...I have a feeling he only survived this long because blizzard felt it would be bad PR to HOF a legendary dragon in the "year of the dragon" while not giving us many new dragons at the same time. I have an inkling that if the next new set is focused on like a return to blackrock or we get a buttload of new dragons (as in more than 2 or 3, I'm thinking like any wear from 10-20 neutral dragons plus each class gets 1 or 2 or something like this) then Malygos will be safe to finally get the axe. I'll be saddened when this happens but I won't be surprised.
Everything else people are mentioning on here probably isn't going to happen as much, I imagine if anything there'll be more nerfs in the future, Brawl may be the one exception if only because warrior has a billion other removal options in play anyways, but I think that one will get nerfed first before rotating out.
The Script
I think Pete rose should go to the HoF just saying
Anything that doesn't fit with blizzards more refined class identities probably.
Most identities were diluted from what they were.
Druid used to have a more taunt/big stuff archetype which has been written out since c'thun expansion
They've been trying to push a priest zoo for a long while now which for me conflicts with their own vision of class identities and never took off anyway
I would like to see some of the secrets leave to make room for different choices. Counterspell is always going to be top pick with mage.
Leeroy, charge should never exists in a game you can't act in opponent turn.
They have been considering completely re-working the classic and basic set of priest from what i understand. Healing and divine shields is something i would understand. not stealing cards from opponents decks. i think minion stealing cards are fine though because priest in wow has partly been about turning opponents strengths against them.
Google search: Is Hearthstone free to play?
Hadn't even thought about the stealing cards.
Seems kinda silly for both rogue and priest to be card stealing classes when you think about it.
EDIT: I never played WoW >.>
He should have been rotated long ago. He used to cost 4, but is still OP at 5!
Both need to go!
I think 3-5 cards will be rotated out, divine spirit a real possibility since its a problem.
Agree, Blizz should just phase out charge from standard.
Explain why malygos need to go?
Malygos should not me hofd. Imo, malygos is more of an archetype than a card in a deck.
I think classic set should completely be Hofd... and changed to an ever growing set filled with cards from previous expansions that contribute to class identity... for example blink fox, undercity hukster and hallucinations would be great additions to the new classic set for rogue...
To live is to suffer, to survive is to find meaning in the suffer!
i really like the classic set. i can imagine your version, but in a different game mode, where the combination of sets are rotating like every month or year
Probably me, im giving up with this game.
Leeroy is fine as a "one shot finisher", shenanigans are what makes him broken. I would change him into:
But anyway, I would throw the whole basic and classic set to HoF. I would like to get a fresh start, a new identity for all classes, maybe even new hero powers. Why is Garrosh, who looks like a steroid-packed savage, a defensive class with the most removals in the game? Why Gul'Dan, the powerful wizard of darkness, hardly use his dark spells, instead focusing on vomiting tons of junk minions on the board? It's howling for change!
Leeroy gaining charge as a Battlecry would probably break Shudderwock.
leeroy/divine?
Leeroy - Either nerf him so "charge" is changed to "rush", or the best bet is just to HOF so we only have to deal with him in wild. There you expect to see crazy shenanigans.
Mountain giant - sorry, but this one's been growing on me as an option for a while now. Anytime you get perfect curve of two giants thrown against you by turn 5 or 6 is just feelsbadman when your own draw is simply bad and don't have access to answers yet. Plus with him even seeing play in mages now, a class that before CJ came out never used him before, can make him even MORE broken than warlock, then you know the card has issues. Time for him to go.
Malygos - This one is more of a dread feeling on my part. I love the card for the kind of crazy stunts he can pull in wild, but the amount of insane OTK's he can still pull off in standard is nuts. He's probably been on the chopping block for ages anyways...I have a feeling he only survived this long because blizzard felt it would be bad PR to HOF a legendary dragon in the "year of the dragon" while not giving us many new dragons at the same time. I have an inkling that if the next new set is focused on like a return to blackrock or we get a buttload of new dragons (as in more than 2 or 3, I'm thinking like any wear from 10-20 neutral dragons plus each class gets 1 or 2 or something like this) then Malygos will be safe to finally get the axe. I'll be saddened when this happens but I won't be surprised.
Everything else people are mentioning on here probably isn't going to happen as much, I imagine if anything there'll be more nerfs in the future, Brawl may be the one exception if only because warrior has a billion other removal options in play anyways, but I think that one will get nerfed first before rotating out.
Shield slam nerf to 2 mana, brawl to HoF.
Same with spells and battlecry then?
If exists a 5 manas neutral minion give 6 damage to opponent then yes.
Mage Fireball is balanced in other way, the class lacks good early minions, weapons and healing.
T-T