It’s mainly because the rng kid. The game itself it’s designed for that need of “more” so you get mad at “unfair” situations but you keep playing like a masochist lmao. Seriously tho is what it is, but in general is thanks to this dumb devs and card designers that keep printing idiotic cards, without actually balancing “already problematic cards”. Said that for example: “discover” single handed damaged the game in a way nobody actually sees it, but then again they print a card for 2 mana that “discovers” the perfect answer. Hahahaha. So you are winning or playing better, still you lose to “discover” rng clown fiesta. So people get mad lol, i do sometimes ive just learned how to deal with it man. I know it’s frustrating sometimes so i understand you.
Becausr of the time lost to see all your effort go to the trash because of a random effect. Losing when your chances of winning are low from the beginning does not lead to rage, losing when you are a favorite-and especially if the game takes loads of time-due to a random outcome should lead to rage
Hearthstone induces rage because it is interwoven in the total fabric of the card game. They have at Blizzard good psychologists to maximally market the inner workings of the human psyche. Rage keep you playing and buy packs in a feeble attempt to beat the feeling.
Take for example the absence of auto squelch. Emoting can be a concentration breaker. Squelching every time isn't comfortable. Induced rage sells packs.
The most profound reason however to rage is that skill and strategy don't win you games. Mindlessness does. Only those rage who realize the dehumanizing aspects involved in that choice.
Any research or data to back up 'rage sells packs'? Or are you just vomiting bullshit onto the Internet like so many others like to do?
The game induces rage in people who do nothing but devote their time to playing it and fail to validate the time they spend with success. Imagine living in the basement, spending 12-14 hours a day playing a game and accomplishing nothing in your life. You would rage too. I play the game at work while I get paid a very hefty salary, I have every card in the game, I have made legend numerous times and quite frankly have grown bored with it. I don’t rage because for me that would be silly. I leave the raging to people who are quite frankly mentally unstable.
1) Anything people perceive as unfair can induce rage, so... with all the RNG there are many opportunities to feel the game was unfairly impacted (feels different when someone out plays you).
2) BMing. There are a handful of ways to BM in the game (emoting, roping, etc.), and... that induces rage in some people.
Number 2 definitely for me there is no way in hell a turn 1 or 2 is hard decisions but people seem to rope every turn oh I have lethal so I am going to sit there until last friggen minuet to play a card and trade and then kill me wow Man U so cool.
Those ropers are just training to become pros :^) When I started HS I would rage when an enemy snowballed and I had no chance of coming back. That blows, at least Yugioh had spells like Mirror Force to help you make a comeback. Losing to le perfect random card blows too. But now we've seen both sides of us recently. Years ago it was the clown fiesta and now it's been repetitivestone with decks like control warrior and baku. I guess I enjoy rngstone better than every game playing out the same.
Start taking notes in notepad or deck tracker and channel any negative emotions into learning how to play better. The game is so much more enjoyable when you take a second to write out your match and how you could do better. I generally do 2-3 sentences on games I lose to show myself how to not repeat that loss.
Sometimes it's just the randomness that seems set against you... Like when you're playing aggro and queue into nothing but control decks so you change to a combo deck and queue into nothing but aggro. Or when you've got your opponent up against a wall, they're beat and you know it only they happen to have the one and only play that can save them and win the game sitting in their hand. Getting pounded by weak sauce basic decks because you can't draw any of the dozen cards in your deck that would actually turn the tables. Players who want to BM with no discernable reason. Don't really care if they're losing and BM, I understand that, it's just salt. But when they're winning and do it or there's no real leader either way, that's just annoying. I get pissed. A lot. There's just too much RNG and I don't have the time or energy to devote to studying the game endlessly to be the best of the best. I do enjoy playing, but it's truly a miracle and a testament to the engineers that my phone still works...
Hearthstone induces rage because it is interwoven in the total fabric of the card game. They have at Blizzard good psychologists to maximally market the inner workings of the human psyche. Rage keep you playing and buy packs in a feeble attempt to beat the feeling.
Take for example the absence of auto squelch. Emoting can be a concentration breaker. Squelching every time isn't comfortable. Induced rage sells packs.
The most profound reason however to rage is that skill and strategy don't win you games. Mindlessness does. Only those rage who realize the dehumanizing aspects involved in that choice.
Any research or data to back up 'rage sells packs'? Or are you just vomiting bullshit onto the Internet like so many others like to do?
I love it when people throw up links with vaguely related-sounding URLs in the vain hope that no one will actually click them.
We could go on for hours about the poor methodology and logic involved in your links, but I'm not going to do that, because none of this is remotely related to Hearthstone unless we would all be willing to take your original premise for granted, a requirement that basically eliminates them as evidence for the premise in the first place.
I understand you have some bone to pick with Blizzard, but name me the team of psychologists who have enacted the sinister scheme to make us buy packs via frustration in not having an auto-squelch.
Any such argument only serves to hold Blizzard in HIGHER consumer standing than almost any other multi-player game developer out there today. That is a bold claim, I admit, but I actually have evidence to back it up.
Name me three other games where the default condition is to not allow chat between players. Seriously, I'll wait.
If the premise is that having to listen to emotes for the first half second of a game before you can right-click a portrait and left-click "squelch" contributes to anger and rage, then certainly having to listen to potentially racist, threatening, and otherwise unpleasant chat directly from one's opponents (or teammates, for that matter) must contribute to the same anger and rage on a much higher order of magnitude.
In other words, Hearthstone is tailor-made to REDUCE anger and rage by almost completely forbidding non-consensual communication between players. To rag on the lack of auto-squelch is to show a complete lack of perspective in how consumer-friendly Hearthstone is compared to the rest of the industry. Again, all of this is based on the ridiculous premise that communication between players is somehow a net negative feature of the game, but a lot of you seem to be up at arms that someone might get in a "Greetings, Traveler!" under your manual squelch, so I have to work with it.
So, I have now shown you that under your own definition, Blizzard is FAR more considerate of player's feelings with regards to negative inter-player communication. League of Legends, Dota, Counter Strike, Starcraft, etc. etc. etc. all start with default inter-team or inter-player free chat and require the player to proactively block the feature. Fortnite is a little "better" (under your definition) without the direct chat, but still much more abrasive than Hearthstone with taunts and dance moves, and the ever-present tea bag. By comparison, Hearthstone is very insulating of its players, and features one of the easiest blocking/squelching mechanisms of all of the aforementioned games.
As to the concept of "mindlessness" being the way to win in Hearthstone, that's a facially absurd claim that would require extreme evidence to substantiate. However, you use such emotionally charged language, I assume "mindlessness" is just another generally derogatory term on par with "greedy" or my personal favorite in the Hearthstone community . . . "polarizing". We would have to agree on some form of objective definition, after which it would be trivial to disprove the claim.
TL;DR: No, it's not good enough for anyone.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
It depends on your case, although it is rather frustrating to lose, obviously nobody likes to lose but after having a bad losing streak really if you get angry because: -Lost for the RNG -Your opponent has an answer against you -Go below and a bad rhythm
In my experience yesterday he gave me courage, I was playing casually so as not to be frustrated to play in ranked but it turns out that I lost every moment for what gave me a rage and silenced everyone my opponent is more until I gave him a "threat" with my hero's greeting (both heroes of rogue his threat can be interpreted otherwise). I am playing my favorite Quest Rogue Pirates deck a lot because I love playing with this deck because it is a kind of aggro but it is more considered midrange and because I have fun. But when they go down to the stupid sephrys or Brann again it makes me angry, when I face Quest Druid, Quest Shaman, Priest, Warrior or Hunter in general and at the beginning of the game I get angry because I know that my deck is not so hyper aggro I also have value or cards techs but they still win me and it always gives me courage. It feels unfair.
Hearthstone induces rage because it is interwoven in the total fabric of the card game. They have at Blizzard good psychologists to maximally market the inner workings of the human psyche. Rage keep you playing and buy packs in a feeble attempt to beat the feeling.
Take for example the absence of auto squelch. Emoting can be a concentration breaker. Squelching every time isn't comfortable. Induced rage sells packs.
The most profound reason however to rage is that skill and strategy don't win you games. Mindlessness does. Only those rage who realize the dehumanizing aspects involved in that choice.
Any research or data to back up 'rage sells packs'? Or are you just vomiting bullshit onto the Internet like so many others like to do?
I love it when people throw up links with vaguely related-sounding URLs in the vain hope that no one will actually click them.
We could go on for hours about the poor methodology and logic involved in your links, but I'm not going to do that, because none of this is remotely related to Hearthstone unless we would all be willing to take your original premise for granted, a requirement that basically eliminates them as evidence for the premise in the first place.
I understand you have some bone to pick with Blizzard, but name me the team of psychologists who have enacted the sinister scheme to make us buy packs via frustration in not having an auto-squelch.
Any such argument only serves to hold Blizzard in HIGHER consumer standing than almost any other multi-player game developer out there today. That is a bold claim, I admit, but I actually have evidence to back it up.
Name me three other games where the default condition is to not allow chat between players. Seriously, I'll wait.
If the premise is that having to listen to emotes for the first half second of a game before you can right-click a portrait and left-click "squelch" contributes to anger and rage, then certainly having to listen to potentially racist, threatening, and otherwise unpleasant chat directly from one's opponents (or teammates, for that matter) must contribute to the same anger and rage on a much higher order of magnitude.
In other words, Hearthstone is tailor-made to REDUCE anger and rage by almost completely forbidding non-consensual communication between players. To rag on the lack of auto-squelch is to show a complete lack of perspective in how consumer-friendly Hearthstone is compared to the rest of the industry. Again, all of this is based on the ridiculous premise that communication between players is somehow a net negative feature of the game, but a lot of you seem to be up at arms that someone might get in a "Greetings, Traveler!" under your manual squelch, so I have to work with it.
So, I have now shown you that under your own definition, Blizzard is FAR more considerate of player's feelings with regards to negative inter-player communication. League of Legends, Dota, Counter Strike, Starcraft, etc. etc. etc. all start with default inter-team or inter-player free chat and require the player to proactively block the feature. Fortnite is a little "better" (under your definition) without the direct chat, but still much more abrasive than Hearthstone with taunts and dance moves, and the ever-present tea bag. By comparison, Hearthstone is very insulating of its players, and features one of the easiest blocking/squelching mechanisms of all of the aforementioned games.
As to the concept of "mindlessness" being the way to win in Hearthstone, that's a facially absurd claim that would require extreme evidence to substantiate. However, you use such emotionally charged language, I assume "mindlessness" is just another generally derogatory term on par with "greedy" or my personal favorite in the Hearthstone community . . . "polarizing". We would have to agree on some form of objective definition, after which it would be trivial to disprove the claim.
TL;DR: No, it's not good enough for anyone.
Ever heard of complainer marketing? I guess not. Create conditions for complaint --- Divide --- Draw attention ----Rule. The entity in the White House is a living example. His Twitter feed is legendary. Blizzard uses the same principles:
For example:
Not doing auto squelch: (create conditions for complaint in anticipation of rage) --- Divide (critics vs bandwagon defenders) --- Draw attention (through fora like Hearthpwn/twitter/others) ---- Rule the waves.
This goes the same for printing overpowered cards: create rage --- divide --- draw attention --- Rule.
Imbalances are deliberately constructed. Creates a fuss, rage, debate, therefore attention and that is good for the game: people will keep buying their packs. That is how complainer marketing works.
The is no such thing as bad publicity. For Blizzard as for the Entity in the White House: attention is everything. Good or bad, who cares? As long as packs are bought.
From the delicate field of ethical reasoning (ethics, who cares about that?), complainer marketing derives from a reprehensible, derogatory, distorted mind. But once again, who cares? As long as packs are sold, we all settle for the lesser men.
I guess, looking at your avatar you grasp what I mean. Fear the worst.
TL;DR: Create a rumble. Your target audience will always defend you. Sell packs.
I could be on a 15-1 run on Casual mode, but if I lose, I go insane. Not sure why to be honest
I can tell myself that this is just a game with literally nothing on the line, versus people I couldn't care less about.. And yet, I still get mad.
I understand that this is irrational and yet cannot seem to stop myself from getting angry when losing
Perhaps it's just genetics. Some people get angry at things, while some people don't E.g. I see Asmo and apxvoid not react at all to losses where if it was me, I would have put a hole through a wall
You could have two people experience the same thing, but get two different reactions, I guess
Well, good you are not playing World of Tanks then.
Since i played Poker ( a lot of) before I started with HS, I know how randomness can influence games and the most crazy outcomes, aren’t that unlikely if you play thousands of games. Such crazy rolls are actually expected, also in Hearthstone that’s why i am generally very calm playing the game.. He got lucky, next time I get lucky....
In World of Tanks however you have 14 other teammates, and from those usually 3-5 are totally useless. They waste the best Tanks or aren’t able to drive straight ahead. Those guys get me yelling and screaming, maybe it’s easier because you can always blame your teammates... ( Frodan also mentioned something like that when they asked him in Omnistone, if a duo Coop mode wouldn’t be a bad thing in HS.. He also said that would raise the rage/toxicity factor immensely, and would also feel shitty if you are the one making mistakes..)
Btw music also seems to help me stay more relaxed.
Because its a pay to win game made by cash grab devs. Why does Hearthstone induce rage? Because if you havent spent as much money as your oppodent you will always lose unless you run like bomb warrior. And if you run bomb warrior, can you even dare to call yourself a hearthstone player?
It's a game. It induces fun and excitement. People who rage have issues and would be great if they sought help. It will help them see the fun and excitement in Hearthstone even if they lose a match.
The game induces rage in people who do nothing but devote their time to playing it and fail to validate the time they spend with success. Imagine living in the basement, spending 12-14 hours a day playing a game and accomplishing nothing in your life. You would rage too. I play the game at work while I get paid a very hefty salary, I have every card in the game, I have made legend numerous times and quite frankly have grown bored with it. I don’t rage because for me that would be silly. I leave the raging to people who are quite frankly mentally unstable.
I fully agree with all this statements. Video games (including Hearthstone) are there for our entertainment. Their purpose is to bring us fun, not misery. Anyone who generally experiences the opposite of fun should learn to control their emotions, because not only they are a danger to themselves, but to everyone else as well.
And yet again, not a word to the fact that everything you point to is LESS geared towards conflict in Hearthstone than in most other popular franchises.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
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channel it in a healthy way, like breaking mice and keyboards
It’s mainly because the rng kid. The game itself it’s designed for that need of “more” so you get mad at “unfair” situations but you keep playing like a masochist lmao. Seriously tho is what it is, but in general is thanks to this dumb devs and card designers that keep printing idiotic cards, without actually balancing “already problematic cards”. Said that for example: “discover” single handed damaged the game in a way nobody actually sees it, but then again they print a card for 2 mana that “discovers” the perfect answer. Hahahaha. So you are winning or playing better, still you lose to “discover” rng clown fiesta. So people get mad lol, i do sometimes ive just learned how to deal with it man. I know it’s frustrating sometimes so i understand you.
Becausr of the time lost to see all your effort go to the trash because of a random effect. Losing when your chances of winning are low from the beginning does not lead to rage, losing when you are a favorite-and especially if the game takes loads of time-due to a random outcome should lead to rage
https://ideas.ted.com/anger-is-fire-for-creativity-and-its-time-to-let-it-burn/
http://www.myishacherry.org/wp-content/uploads/2014/01/angerpm.pdf
This is good enough for you...
We make our world significant through the courage of our questions and the depth of our answers.
Insert dismissive “only dumb poo poo heads rage at game” comment here.
When I get angry at this game I just quit out and find something else to do for a while. Usually something productive and mentally engaging.
The game induces rage in people who do nothing but devote their time to playing it and fail to validate the time they spend with success. Imagine living in the basement, spending 12-14 hours a day playing a game and accomplishing nothing in your life. You would rage too. I play the game at work while I get paid a very hefty salary, I have every card in the game, I have made legend numerous times and quite frankly have grown bored with it. I don’t rage because for me that would be silly. I leave the raging to people who are quite frankly mentally unstable.
Number 2 definitely for me there is no way in hell a turn 1 or 2 is hard decisions but people seem to rope every turn oh I have lethal so I am going to sit there until last friggen minuet to play a card and trade and then kill me wow Man U so cool.
Those ropers are just training to become pros :^) When I started HS I would rage when an enemy snowballed and I had no chance of coming back. That blows, at least Yugioh had spells like Mirror Force to help you make a comeback. Losing to le perfect random card blows too. But now we've seen both sides of us recently. Years ago it was the clown fiesta and now it's been repetitivestone with decks like control warrior and baku. I guess I enjoy rngstone better than every game playing out the same.
My whole deck is RnG Stone I don’t care if lose to it I care if someone sits there roping me cause he got salty
I wouldn't say it's rage inducing but more stressful.
It's most likely due to wait times and having to watch what you suspected/hoped wouldnt happen anyway
Start taking notes in notepad or deck tracker and channel any negative emotions into learning how to play better. The game is so much more enjoyable when you take a second to write out your match and how you could do better. I generally do 2-3 sentences on games I lose to show myself how to not repeat that loss.
Sometimes it's just the randomness that seems set against you... Like when you're playing aggro and queue into nothing but control decks so you change to a combo deck and queue into nothing but aggro. Or when you've got your opponent up against a wall, they're beat and you know it only they happen to have the one and only play that can save them and win the game sitting in their hand. Getting pounded by weak sauce basic decks because you can't draw any of the dozen cards in your deck that would actually turn the tables. Players who want to BM with no discernable reason. Don't really care if they're losing and BM, I understand that, it's just salt. But when they're winning and do it or there's no real leader either way, that's just annoying. I get pissed. A lot. There's just too much RNG and I don't have the time or energy to devote to studying the game endlessly to be the best of the best. I do enjoy playing, but it's truly a miracle and a testament to the engineers that my phone still works...
I love it when people throw up links with vaguely related-sounding URLs in the vain hope that no one will actually click them.
We could go on for hours about the poor methodology and logic involved in your links, but I'm not going to do that, because none of this is remotely related to Hearthstone unless we would all be willing to take your original premise for granted, a requirement that basically eliminates them as evidence for the premise in the first place.
I understand you have some bone to pick with Blizzard, but name me the team of psychologists who have enacted the sinister scheme to make us buy packs via frustration in not having an auto-squelch.
Any such argument only serves to hold Blizzard in HIGHER consumer standing than almost any other multi-player game developer out there today. That is a bold claim, I admit, but I actually have evidence to back it up.
Name me three other games where the default condition is to not allow chat between players. Seriously, I'll wait.
If the premise is that having to listen to emotes for the first half second of a game before you can right-click a portrait and left-click "squelch" contributes to anger and rage, then certainly having to listen to potentially racist, threatening, and otherwise unpleasant chat directly from one's opponents (or teammates, for that matter) must contribute to the same anger and rage on a much higher order of magnitude.
In other words, Hearthstone is tailor-made to REDUCE anger and rage by almost completely forbidding non-consensual communication between players. To rag on the lack of auto-squelch is to show a complete lack of perspective in how consumer-friendly Hearthstone is compared to the rest of the industry. Again, all of this is based on the ridiculous premise that communication between players is somehow a net negative feature of the game, but a lot of you seem to be up at arms that someone might get in a "Greetings, Traveler!" under your manual squelch, so I have to work with it.
So, I have now shown you that under your own definition, Blizzard is FAR more considerate of player's feelings with regards to negative inter-player communication. League of Legends, Dota, Counter Strike, Starcraft, etc. etc. etc. all start with default inter-team or inter-player free chat and require the player to proactively block the feature. Fortnite is a little "better" (under your definition) without the direct chat, but still much more abrasive than Hearthstone with taunts and dance moves, and the ever-present tea bag. By comparison, Hearthstone is very insulating of its players, and features one of the easiest blocking/squelching mechanisms of all of the aforementioned games.
As to the concept of "mindlessness" being the way to win in Hearthstone, that's a facially absurd claim that would require extreme evidence to substantiate. However, you use such emotionally charged language, I assume "mindlessness" is just another generally derogatory term on par with "greedy" or my personal favorite in the Hearthstone community . . . "polarizing". We would have to agree on some form of objective definition, after which it would be trivial to disprove the claim.
TL;DR: No, it's not good enough for anyone.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
It depends on your case, although it is rather frustrating to lose, obviously nobody likes to lose but after having a bad losing streak really if you get angry because:
-Lost for the RNG
-Your opponent has an answer against you
-Go below and a bad rhythm
In my experience yesterday he gave me courage, I was playing casually so as not to be frustrated to play in ranked but it turns out that I lost every moment for what gave me a rage and silenced everyone my opponent is more until I gave him a "threat" with my hero's greeting (both heroes of rogue his threat can be interpreted otherwise). I am playing my favorite Quest Rogue Pirates deck a lot because I love playing with this deck because it is a kind of aggro but it is more considered midrange and because I have fun. But when they go down to the stupid sephrys or Brann again it makes me angry, when I face Quest Druid, Quest Shaman, Priest, Warrior or Hunter in general and at the beginning of the game I get angry because I know that my deck is not so hyper aggro I also have value or cards techs but they still win me and it always gives me courage. It feels unfair.
Ever heard of complainer marketing? I guess not. Create conditions for complaint --- Divide --- Draw attention ----Rule. The entity in the White House is a living example. His Twitter feed is legendary. Blizzard uses the same principles:
For example:
Not doing auto squelch: (create conditions for complaint in anticipation of rage) --- Divide (critics vs bandwagon defenders) --- Draw attention (through fora like Hearthpwn/twitter/others) ---- Rule the waves.
This goes the same for printing overpowered cards: create rage --- divide --- draw attention --- Rule.
Imbalances are deliberately constructed. Creates a fuss, rage, debate, therefore attention and that is good for the game: people will keep buying their packs. That is how complainer marketing works.
The is no such thing as bad publicity. For Blizzard as for the Entity in the White House: attention is everything. Good or bad, who cares? As long as packs are bought.
From the delicate field of ethical reasoning (ethics, who cares about that?), complainer marketing derives from a reprehensible, derogatory, distorted mind. But once again, who cares? As long as packs are sold, we all settle for the lesser men.
I guess, looking at your avatar you grasp what I mean. Fear the worst.
TL;DR: Create a rumble. Your target audience will always defend you. Sell packs.
We make our world significant through the courage of our questions and the depth of our answers.
I could be on a 15-1 run on Casual mode, but if I lose, I go insane. Not sure why to be honest
I can tell myself that this is just a game with literally nothing on the line, versus people I couldn't care less about..
And yet, I still get mad.
I understand that this is irrational and yet cannot seem to stop myself from getting angry when losing
Perhaps it's just genetics.
Some people get angry at things, while some people don't
E.g. I see Asmo and apxvoid not react at all to losses where if it was me, I would have put a hole through a wall
You could have two people experience the same thing, but get two different reactions, I guess
Well, good you are not playing World of Tanks then.
Since i played Poker ( a lot of) before I started with HS, I know how randomness can influence games and the most crazy outcomes, aren’t that unlikely if you play thousands of games. Such crazy rolls are actually expected, also in Hearthstone that’s why i am generally very calm playing the game.. He got lucky, next time I get lucky....
In World of Tanks however you have 14 other teammates, and from those usually 3-5 are totally useless. They waste the best Tanks or aren’t able to drive straight ahead. Those guys get me yelling and screaming, maybe it’s easier because you can always blame your teammates... ( Frodan also mentioned something like that when they asked him in Omnistone, if a duo Coop mode wouldn’t be a bad thing in HS.. He also said that would raise the rage/toxicity factor immensely, and would also feel shitty if you are the one making mistakes..)
Btw music also seems to help me stay more relaxed.
Because its a pay to win game made by cash grab devs. Why does Hearthstone induce rage? Because if you havent spent as much money as your oppodent you will always lose unless you run like bomb warrior. And if you run bomb warrior, can you even dare to call yourself a hearthstone player?
I fully agree with all this statements. Video games (including Hearthstone) are there for our entertainment. Their purpose is to bring us fun, not misery. Anyone who generally experiences the opposite of fun should learn to control their emotions, because not only they are a danger to themselves, but to everyone else as well.
@Hog
And yet again, not a word to the fact that everything you point to is LESS geared towards conflict in Hearthstone than in most other popular franchises.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.