I've been playing Big Duel! Paladin and it is actually a moderately viable deck and it got me thinking about how many archetypes Paladin has and has had in the past. I've only been playing Hearthstone for about a year and a half so I don't have the greatest grasp on the game before that. It seems like Paladin is one of the most versatile classes and has had a lot.
things like - Reborn Quest, Big, Murloc, Holy Wrath OTK, Uther Exodia, Mid-range, Zoo, Control, Anyfin, Secret, Galvadon, Odd, Even, Mech, Dragon (EDIT: Also Hand Buff and Silver Hand Recruit) Even from these mentioned here there are many variations of each one and I'm probably missing a bunch. What am I missing?
I actually found a list here - Archetypes. It seems surprisingly close between those listed. This is also a broad sorta deal, for example I would consider Antonidas Mage and Quest Mage two different archetypes and it doesn't list Cyclone, or Burn.
I found an interesting archetype I never heard of - Water Rogue. Looks pretty fun!
I would argue for warlock. We've got 5 different variants of zoolock (demons, carpet, keleseth, discard, and murlocs), c'thun warlock, control discolock (the control build with the old quest), treachery warlock, Dinomancer combo, plot twist, darkest hour, implock, renolock, cubelock, evenlock, mecha'thun, and snip snap otk off the top of my head (and this isn't counting old versions of these; for instance, evenlock can be considered an updated handlock, hence why handlock isn't on the list).
I would argue for warlock. We've got 5 different variants of zoolock (demons, carpet, keleseth, discard, and murlocs), c'thun warlock, control discolock (the control build with the old quest), treachery warlock, Dinomancer combo, plot twist, darkest hour, implock, renolock, cubelock, evenlock, mecha'thun, and snip snap otk off the top of my head (and this isn't counting old versions of these; for instance, evenlock can be considered an updated handlock, hence why handlock isn't on the list).
You're shooting yourself in the foot if you count slightly different versions of the same deck archetype, if that counts than every other class would do it too and i'd bet they'd beat out warlock, also you not counting a different version of handlock and counting 5 different versions of the same archetype was pretty funny.
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Those who are given more in life, must not cling to it, but risk it all at every moment!
Druid used to have a lot, especially if you count every Aviana Kun combo. They've had Force + Roar, Aggro, Jade, Malygos, Togwaggle, infinite Mill, Taunt, Token, Star Aligner, Ramp, Astral Communion, Spiteful, C'thun, Mecha'thun, Quest, 2.5K armor, Lucentbark, and all of the meme Aviana Kun combos like Ragnaros, Charged Devilsaur, and Majordomo otk.
Depending on how finely you draw the line between different archetypes, and assuming you mean competitively viable archetypes, the answer is almost certainly Druid.
Originally, you had ramp and miracle/token druid.
Those persisted in one form or fashion for quite a while till the Old Gods, at which point you had viable C'thun and Yogg Druid.
You have the immensely powerful Jade Druid out of Mean Streets.
Un'Goro lays down Living Mana and Bittertide Hydra, the foundational elements of the first true all-out Aggro Druid deck, although Jade Druid will continue to eclipse this option until Kobolds and Catacombs completes the deck. The 2017 World Championship was absolutely filled with Druid, and it was almost a 50/50 split between Jade and Aggro.
After the Witchwood rotation, we start seeing various forms of Malygos and Togwaggle combos.
Boomsday brings us Mecha'thun Druid.
After the 2019 rotation, we see a resurgence of neo-Token druid, which is decidedly different from the original token concept of old.
Finally, the new Quest Druid is holding its head barely above water, but is poised to improve its position in the post-nerf meta.
So, from the very beginning Druid has been reinventing itself from year to year. I can't really think of any other class that has had that many varied competitive iterations.
Rogue has spent too much of its time as a "miracle only" class.
Hunter has had a lot of options ever since KnC, but prior to that was basically just an aggro class.
Mage has had a number of options, but it seems to me Mage has had gaps in its periods of viability. Ditto for Warrior, Priest, and Paladin.
Warlock hasn't had anything really viable other than zoo, except for its spectacular Cube Lock run. No, despite how fondly you remember classic Hand Lock, that deck was never competitive.
Shaman had a period of time where it was the ONLY competitive deck (2015ish midrange era), and has since struggled mightily to be relevant to the meta.
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rogue : tempo (alot of different versions) / face / miracle (alot of different versions)/ jade / mill or milln'zoth / thief (there is a tempo/quest/that epic weapon versions) / old quest / kingsbane (2 different versions) / deathrattle or big / odd / even / pirate (tempo and hooktusk versions) / pogo hopper and there might be a reno rogue in wild soon who knows
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I've been playing Big Duel! Paladin and it is actually a moderately viable deck and it got me thinking about how many archetypes Paladin has and has had in the past. I've only been playing Hearthstone for about a year and a half so I don't have the greatest grasp on the game before that. It seems like Paladin is one of the most versatile classes and has had a lot.
things like - Reborn Quest, Big, Murloc, Holy Wrath OTK, Uther Exodia, Mid-range, Zoo, Control, Anyfin, Secret, Galvadon, Odd, Even, Mech, Dragon (EDIT: Also Hand Buff and Silver Hand Recruit) Even from these mentioned here there are many variations of each one and I'm probably missing a bunch. What am I missing?
Which class has the most archetypes all-time?
Hunter:
1) Face
2) Face
3) Face
4) Face
5) Face
6) Face
7) Face
...
68) Face
--kappa
Between Paladin and Mage it is.
Druid, beast druid, taunt druid, token druid, ramp druid, the list goes on. Literally the most versatile class in the game
Those who are given more in life, must not cling to it, but risk it all at every moment!
I actually found a list here - Archetypes. It seems surprisingly close between those listed. This is also a broad sorta deal, for example I would consider Antonidas Mage and Quest Mage two different archetypes and it doesn't list Cyclone, or Burn.
I found an interesting archetype I never heard of - Water Rogue. Looks pretty fun!
I would argue for warlock. We've got 5 different variants of zoolock (demons, carpet, keleseth, discard, and murlocs), c'thun warlock, control discolock (the control build with the old quest), treachery warlock, Dinomancer combo, plot twist, darkest hour, implock, renolock, cubelock, evenlock, mecha'thun, and snip snap otk off the top of my head (and this isn't counting old versions of these; for instance, evenlock can be considered an updated handlock, hence why handlock isn't on the list).
You're shooting yourself in the foot if you count slightly different versions of the same deck archetype, if that counts than every other class would do it too and i'd bet they'd beat out warlock, also you not counting a different version of handlock and counting 5 different versions of the same archetype was pretty funny.
Those who are given more in life, must not cling to it, but risk it all at every moment!
Druid used to have a lot, especially if you count every Aviana Kun combo. They've had Force + Roar, Aggro, Jade, Malygos, Togwaggle, infinite Mill, Taunt, Token, Star Aligner, Ramp, Astral Communion, Spiteful, C'thun, Mecha'thun, Quest, 2.5K armor, Lucentbark, and all of the meme Aviana Kun combos like Ragnaros, Charged Devilsaur, and Majordomo otk.
Depending on how finely you draw the line between different archetypes, and assuming you mean competitively viable archetypes, the answer is almost certainly Druid.
Originally, you had ramp and miracle/token druid.
Those persisted in one form or fashion for quite a while till the Old Gods, at which point you had viable C'thun and Yogg Druid.
You have the immensely powerful Jade Druid out of Mean Streets.
Un'Goro lays down Living Mana and Bittertide Hydra, the foundational elements of the first true all-out Aggro Druid deck, although Jade Druid will continue to eclipse this option until Kobolds and Catacombs completes the deck. The 2017 World Championship was absolutely filled with Druid, and it was almost a 50/50 split between Jade and Aggro.
After the Witchwood rotation, we start seeing various forms of Malygos and Togwaggle combos.
Boomsday brings us Mecha'thun Druid.
After the 2019 rotation, we see a resurgence of neo-Token druid, which is decidedly different from the original token concept of old.
Finally, the new Quest Druid is holding its head barely above water, but is poised to improve its position in the post-nerf meta.
So, from the very beginning Druid has been reinventing itself from year to year. I can't really think of any other class that has had that many varied competitive iterations.
Rogue has spent too much of its time as a "miracle only" class.
Hunter has had a lot of options ever since KnC, but prior to that was basically just an aggro class.
Mage has had a number of options, but it seems to me Mage has had gaps in its periods of viability. Ditto for Warrior, Priest, and Paladin.
Warlock hasn't had anything really viable other than zoo, except for its spectacular Cube Lock run. No, despite how fondly you remember classic Hand Lock, that deck was never competitive.
Shaman had a period of time where it was the ONLY competitive deck (2015ish midrange era), and has since struggled mightily to be relevant to the meta.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Agree that druid is a King of Diversity:D
rogue : tempo (alot of different versions) / face / miracle (alot of different versions)/ jade / mill or milln'zoth / thief (there is a tempo/quest/that epic weapon versions) / old quest / kingsbane (2 different versions) / deathrattle or big / odd / even / pirate (tempo and hooktusk versions) / pogo hopper and there might be a reno rogue in wild soon who knows