Control Warrior benefits from the changes overall. Worst matchup (Mage) got nerfed hard. Second worst matchup (Hunter) counters Mage so there is less incentive to play it. I didn’t mention Quest Paladin because it’s not a deck. Boom isn’t an anti aggro tool so aggro doesn’t benefit much from the boom mana nerf.
Mage will just go back to old cyclone mage arch type. I agree reno mage has been hit hard, but cyclone mage was king of ladder before expansion and 4 mana nerf to conj is not enough to kill that deck.
Mage was barely alive to begin with. Deck wasn't tier 1, it didnt have the highest win rate. People just found it annoying to play against.
If you take a look at the HSReplays numbers, Mage currently has the highest play-rate among all classes, with three different decks having win-rates above 53% near the top of Tier 2. The class also dominated tournament play as recently as last weekend's Masters Tour in Seoul.
All things considered, perhaps "barely alive" isn't the best choice of words . . .
I can see warrior being pretty much fine (I'm not sure how relevant Boom actually is vs aggro, turn 7 do nothing is not something warrior generally has time for unless they're basically winning already). What it does do is make it never worth keeping in the mulligan which is good. I believe it was sitting at something crazy like 70% mulligan winrate before which is bananas for a 7 mana card that has zero immediate impact besides gaining 7 armor.
I'm hoping they buff mage quest (either to a 1 mana hero power or to discover a spell rather and reduce it rather than adding a random one to your hand) because the core cards you want to run in quest mage are super fun but the quest's payoff just isn't good enough. It's actually the deck I've enjoyed the most so far this expansion but if I'm being analytical of it the quest has probably barely contributed to the wins it's pulled off with that hero power being more of an afterthought most turns (as opposed to something you want to get value out of every turn you can like all the other quests).
Dr. Boom has less than nothing to do with Control Warrior's performance against aggro. You've won or lost the game well before turn 7.
Certainly, the overall win rate of Control Warrior will take a hit, but not at the expense of the aggro matchup.
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Mage got so many powerful cards that even without Luna`s it will be top tier. It used to be vurnerable to aggro, but now it got the secret package, reno and sufficient other tools to stay alive long enough and play the big threats. Having to go against a turn 4, Luna, followed by a turn 5 Kalecgos, Tortollan Pilgrim, King Phaoris or any other minion is just stupid, cannot be countered and is really unfun to play against.
Warrior with boom at 9 will also do just fine with all their new shiny toys.
I'll tell you where Warrior WILL drop a huge win percenage: the Quest Druid matchup.
As one of those cheating bastard hucksters that thoroughly enjoys Control Warrior, I can honestly say I don't see a consistent path to victory against this deck anymore.
Please don't caricature what I just said into "warrior never wins against druid". I simply guarantee you'll see a 15 point swing in that matchup at the very least after these nerfs.
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They nerfed one of two hard counters to Warrior and barely touched Warrior. Warrior is still as strong and maybe even slightly stronger now that it doesn't worry about Mage as much. Aggro never lost to Dr. Boom. Doctor Boom on 7 was a nail in the coffin not a game-changer. They still clear boards, they still draw early answers to aggression, they still try to tempo the board early in the game to stop flood decks (paladin, shaman, etc.). This is going to be the overestimation of a lifetime, partly why I was excited to log onto Hearthpwn. I knew all you people would cry for joy over a card getting a mana change before you realized it didn't matter.
I agree with the majority here. Mage was keeping Warrior in check and it got smashed to pieces. Boom for 9 will be a hit to warrior but with Mage being hit so hard and the fact that the whole class can stall forever, it won't kill the class at all. Does anybody really think that Warrior will have a problem stalling to 9?
I don't. And they don't have to worry about pocket galaxy or conjurers any more.
I've seen SO many inventive fan suggestions for nerfs and once again they come in and just alter mana costs.
14 damage for 4 mana from Omega Devastator still a thing. Still a mech. Still discoverable.
Before SoU, I was running TRIPLE SILENCE at Legend #60ish in a Control Warrior, because that's what you have to do to walk thru the mech matchups.
The good news is, I think there are too many other issues to come up with three tech slots against mech hunter.
The bad news is, triple silence is awfully helpful against the random Quest Paladin as well, which I believe is Warrior's (albeit rare) worst match.
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Disagree, control warrior is still strong
T3 or 4
Signature move
Control Warrior benefits from the changes overall. Worst matchup (Mage) got nerfed hard. Second worst matchup (Hunter) counters Mage so there is less incentive to play it. I didn’t mention Quest Paladin because it’s not a deck. Boom isn’t an anti aggro tool so aggro doesn’t benefit much from the boom mana nerf.
Um, Boom was used to out-value your opponent late game, not as a win condition vs aggro, lol. I think warriors will be just fine.
Release the Kraken!
Thank the admins that the 'ignore user' feature also prevents these shitty clickbait threads from being seen too.
Mage will just go back to old cyclone mage arch type. I agree reno mage has been hit hard, but cyclone mage was king of ladder before expansion and 4 mana nerf to conj is not enough to kill that deck.
If you take a look at the HSReplays numbers, Mage currently has the highest play-rate among all classes, with three different decks having win-rates above 53% near the top of Tier 2. The class also dominated tournament play as recently as last weekend's Masters Tour in Seoul.
All things considered, perhaps "barely alive" isn't the best choice of words . . .
Obvious clickbait and a very poor attempt on top of that. Why do people still fall for this guy, remember BeansYoo or whatever he was called?
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/233053-meta-tier-list-is-out#c1
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/233562-hunter-is-king-of-meta-again#c1
etc.
NOTHING change for warrior
I can see warrior being pretty much fine (I'm not sure how relevant Boom actually is vs aggro, turn 7 do nothing is not something warrior generally has time for unless they're basically winning already). What it does do is make it never worth keeping in the mulligan which is good. I believe it was sitting at something crazy like 70% mulligan winrate before which is bananas for a 7 mana card that has zero immediate impact besides gaining 7 armor.
I'm hoping they buff mage quest (either to a 1 mana hero power or to discover a spell rather and reduce it rather than adding a random one to your hand) because the core cards you want to run in quest mage are super fun but the quest's payoff just isn't good enough. It's actually the deck I've enjoyed the most so far this expansion but if I'm being analytical of it the quest has probably barely contributed to the wins it's pulled off with that hero power being more of an afterthought most turns (as opposed to something you want to get value out of every turn you can like all the other quests).
Mage won't have to worry about Combo Priest as much. And that was one of Warrior's best matchups.
What mage?
All of them. Especially the greedy Reno Mage decks.
The premise of this post is obviously incorrect.
Dr. Boom has less than nothing to do with Control Warrior's performance against aggro. You've won or lost the game well before turn 7.
Certainly, the overall win rate of Control Warrior will take a hit, but not at the expense of the aggro matchup.
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Mage got so many powerful cards that even without Luna`s it will be top tier. It used to be vurnerable to aggro, but now it got the secret package, reno and sufficient other tools to stay alive long enough and play the big threats. Having to go against a turn 4, Luna, followed by a turn 5 Kalecgos, Tortollan Pilgrim, King Phaoris or any other minion is just stupid, cannot be countered and is really unfun to play against.
Warrior with boom at 9 will also do just fine with all their new shiny toys.
I'll tell you where Warrior WILL drop a huge win percenage: the Quest Druid matchup.
As one of those cheating bastard hucksters that thoroughly enjoys Control Warrior, I can honestly say I don't see a consistent path to victory against this deck anymore.
Please don't caricature what I just said into "warrior never wins against druid". I simply guarantee you'll see a 15 point swing in that matchup at the very least after these nerfs.
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Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
They nerfed one of two hard counters to Warrior and barely touched Warrior. Warrior is still as strong and maybe even slightly stronger now that it doesn't worry about Mage as much. Aggro never lost to Dr. Boom. Doctor Boom on 7 was a nail in the coffin not a game-changer. They still clear boards, they still draw early answers to aggression, they still try to tempo the board early in the game to stop flood decks (paladin, shaman, etc.). This is going to be the overestimation of a lifetime, partly why I was excited to log onto Hearthpwn. I knew all you people would cry for joy over a card getting a mana change before you realized it didn't matter.
i honestly think the one that will rise will be mech hunter since he was a counter to both decks that could compete against the rest of the field.
I agree with the majority here. Mage was keeping Warrior in check and it got smashed to pieces. Boom for 9 will be a hit to warrior but with Mage being hit so hard and the fact that the whole class can stall forever, it won't kill the class at all. Does anybody really think that Warrior will have a problem stalling to 9?
I don't. And they don't have to worry about pocket galaxy or conjurers any more.
I've seen SO many inventive fan suggestions for nerfs and once again they come in and just alter mana costs.
14 damage for 4 mana from Omega Devastator still a thing. Still a mech. Still discoverable.
Great job.
I mean, that's the beauty of the evolving meta.
Before SoU, I was running TRIPLE SILENCE at Legend #60ish in a Control Warrior, because that's what you have to do to walk thru the mech matchups.
The good news is, I think there are too many other issues to come up with three tech slots against mech hunter.
The bad news is, triple silence is awfully helpful against the random Quest Paladin as well, which I believe is Warrior's (albeit rare) worst match.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.