I used to be a consistent "dad legend" level player who could often rocket up to rank 5. Now I find even rank ~12 a grind (I played less recently and my rank has fallen). Maybe I just can't figure out this control&combo dominated meta, but it really feels like the easier competition has thinned out. Or maybe the ex-legend players have gotten less serious and are hanging out below rank 10.
Unfortunately, we don't have the data that Blizzard does. Do we know the actual numbers like active and concurrent players?
If we do then this can be answered. But what can't be answered is why. Almost everyone will have a theory, and some casuals will offer their reasons for quitting too.
Let's assume that this is the case and most casual players have left the game.
My theory revolves around 2 simple reasons:
1. Cost. The dust cost of most decks is fairly high. When you have 'must' craft cards like Zilliax and a few others, the dust count starts to get pretty astronomical for casual players. Even if you buy 50 packs, you are most likely NOT going to get the legendary you were hoping to play with. That means making sacrifices and dusting other cards to make a deck you want to play.
2. Time. The time investment may not seem like a big deal to some, but if all you wanted to do was complete a daily quest or 3, every 3 days, you might have some issues. Especially if one of your quests says 'Win 3 games with Warrior'. What if you don't have a Warrior deck? What if your deck is alright, but you keep losing because all you face is Deathrattle Hunter decks? Or the new Reborn Paladin decks? Some people simply don't have the time to grind for gold which allows them the hope for more cards to craft other cards they actually want.
There are more reasons I am sure, but these two I feel capture almost most of the casual players and F2P players out there. And with Blizzard putting some staple cards into HOF, this doesn't help at all.
I used to be a consistent "dad legend" level player who could often rocket up to rank 5. Now I find even rank ~12 a grind (I played less recently and my rank has fallen). Maybe I just can't figure out this control&combo dominated meta, but it really feels like the easier competition has thinned out. Or maybe the ex-legend players have gotten less serious and are hanging out below rank 10.
A tough climb is actually one of the signs of a healthy meta. For every strong deck, there are multiple other strong decks that counter it.
You can't just pick the powerhouse deck and rocket to the top on easy wins.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Unfortunately, we don't have the data that Blizzard does. Do we know the actual numbers like active and concurrent players?
If we do then this can be answered. But what can't be answered is why. Almost everyone will have a theory, and some casuals will offer their reasons for quitting too.
Let's assume that this is the case and most casual players have left the game.
My theory revolves around 2 simple reasons:
1. Cost. The dust cost of most decks is fairly high. When you have 'must' craft cards like Zilliax and a few others, the dust count starts to get pretty astronomical for casual players. Even if you buy 50 packs, you are most likely NOT going to get the legendary you were hoping to play with. That means making sacrifices and dusting other cards to make a deck you want to play.
2. Time. The time investment may not seem like a big deal to some, but if all you wanted to do was complete a daily quest or 3, every 3 days, you might have some issues. Especially if one of your quests says 'Win 3 games with Warrior'. What if you don't have a Warrior deck? What if your deck is alright, but you keep losing because all you face is Deathrattle Hunter decks? Or the new Reborn Paladin decks? Some people simply don't have the time to grind for gold which allows them the hope for more cards to craft other cards they actually want.
There are more reasons I am sure, but these two I feel capture almost most of the casual players and F2P players out there. And with Blizzard putting some staple cards into HOF, this doesn't help at all.
Yeah. They release that info each quarter when they do their earnings report being they are a publicly traded company. 25 million active accounts for the 2nd quarter this year.
Play Quest Rogue, a list I have been using (similar to Kibler's) just demolishes Mages and Warriors and that will be a good third or half of what you see on the 10ish and under rank. It is also situationally good against aggro, depending on if you either complete the quest early enough or get your rush minions online fast.
To answer your question: No. The speed it takes to rank up has not changed. I similarly struggled a few months ago to climb, but this was because I wasn't grinding Hearthstone anymore at that point. I too could pretty easily "camp" at rank 5 to collect my rewards since legend had already been accomplished. The more you play the more comfortable you are with the meta. Think about this the next time you play a match. Do you know what a classes usual turn 1-5 is? When you play a lot you do. When you don't play as often you don't. The biggest difference in being able to climb fast is knowing what to expect and playing accordingly.
I've noticed it's tougher to climb this season, but I suspect a large part of that is I only got one legend in my first forty-odd packs, and it was a bad one, and only one more in packs since then from arenas, so I don't yet have some of the cards I want to be using to be more competitive.
Unfortunately, we don't have the data that Blizzard does. Do we know the actual numbers like active and concurrent players?
If we do then this can be answered. But what can't be answered is why. Almost everyone will have a theory, and some casuals will offer their reasons for quitting too.
Let's assume that this is the case and most casual players have left the game.
My theory revolves around 2 simple reasons:
1. Cost. The dust cost of most decks is fairly high. When you have 'must' craft cards like Zilliax and a few others, the dust count starts to get pretty astronomical for casual players. Even if you buy 50 packs, you are most likely NOT going to get the legendary you were hoping to play with. That means making sacrifices and dusting other cards to make a deck you want to play.
2. Time. The time investment may not seem like a big deal to some, but if all you wanted to do was complete a daily quest or 3, every 3 days, you might have some issues. Especially if one of your quests says 'Win 3 games with Warrior'. What if you don't have a Warrior deck? What if your deck is alright, but you keep losing because all you face is Deathrattle Hunter decks? Or the new Reborn Paladin decks? Some people simply don't have the time to grind for gold which allows them the hope for more cards to craft other cards they actually want.
There are more reasons I am sure, but these two I feel capture almost most of the casual players and F2P players out there. And with Blizzard putting some staple cards into HOF, this doesn't help at all.
Yeah. They release that info each quarter when they do their earnings report being they are a publicly traded company. 25 million active accounts for the 2nd quarter this year.
can someome confirm this ?? hearthstone has 25 milliom active players ???
Unfortunately, we don't have the data that Blizzard does. Do we know the actual numbers like active and concurrent players?
If we do then this can be answered. But what can't be answered is why. Almost everyone will have a theory, and some casuals will offer their reasons for quitting too.
Let's assume that this is the case and most casual players have left the game.
My theory revolves around 2 simple reasons:
1. Cost. The dust cost of most decks is fairly high. When you have 'must' craft cards like Zilliax and a few others, the dust count starts to get pretty astronomical for casual players. Even if you buy 50 packs, you are most likely NOT going to get the legendary you were hoping to play with. That means making sacrifices and dusting other cards to make a deck you want to play.
2. Time. The time investment may not seem like a big deal to some, but if all you wanted to do was complete a daily quest or 3, every 3 days, you might have some issues. Especially if one of your quests says 'Win 3 games with Warrior'. What if you don't have a Warrior deck? What if your deck is alright, but you keep losing because all you face is Deathrattle Hunter decks? Or the new Reborn Paladin decks? Some people simply don't have the time to grind for gold which allows them the hope for more cards to craft other cards they actually want.
There are more reasons I am sure, but these two I feel capture almost most of the casual players and F2P players out there. And with Blizzard putting some staple cards into HOF, this doesn't help at all.
Yeah. They release that info each quarter when they do their earnings report being they are a publicly traded company. 25 million active accounts for the 2nd quarter this year.
can someome confirm this ?? hearthstone has 25 milliom active players ???
I see 32 million for Blizzard as a whole, with Hearthstone having gained users over last quarter. I don't see where its says how many Hearthstone itself has or exactly how many it gained.
I used to be a consistent "dad legend" level player who could often rocket up to rank 5. Now I find even rank ~12 a grind (I played less recently and my rank has fallen). Maybe I just can't figure out this control&combo dominated meta, but it really feels like the easier competition has thinned out. Or maybe the ex-legend players have gotten less serious and are hanging out below rank 10.
Unfortunately, we don't have the data that Blizzard does. Do we know the actual numbers like active and concurrent players?
If we do then this can be answered. But what can't be answered is why. Almost everyone will have a theory, and some casuals will offer their reasons for quitting too.
Let's assume that this is the case and most casual players have left the game.
My theory revolves around 2 simple reasons:
1. Cost. The dust cost of most decks is fairly high. When you have 'must' craft cards like Zilliax and a few others, the dust count starts to get pretty astronomical for casual players. Even if you buy 50 packs, you are most likely NOT going to get the legendary you were hoping to play with. That means making sacrifices and dusting other cards to make a deck you want to play.
2. Time. The time investment may not seem like a big deal to some, but if all you wanted to do was complete a daily quest or 3, every 3 days, you might have some issues. Especially if one of your quests says 'Win 3 games with Warrior'. What if you don't have a Warrior deck? What if your deck is alright, but you keep losing because all you face is Deathrattle Hunter decks? Or the new Reborn Paladin decks? Some people simply don't have the time to grind for gold which allows them the hope for more cards to craft other cards they actually want.
There are more reasons I am sure, but these two I feel capture almost most of the casual players and F2P players out there. And with Blizzard putting some staple cards into HOF, this doesn't help at all.
Maybe a third theory would be increased competition from Auto Chess....
A tough climb is actually one of the signs of a healthy meta. For every strong deck, there are multiple other strong decks that counter it.
You can't just pick the powerhouse deck and rocket to the top on easy wins.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Try secret mage bro . I had a rediculous win rate to rank 5 from rank 15 with like 3 or 4 loss and only wins
Yeah. They release that info each quarter when they do their earnings report being they are a publicly traded company.
25 million active accounts for the 2nd quarter this year.
Play Quest Rogue, a list I have been using (similar to Kibler's) just demolishes Mages and Warriors and that will be a good third or half of what you see on the 10ish and under rank. It is also situationally good against aggro, depending on if you either complete the quest early enough or get your rush minions online fast.
To answer your question: No. The speed it takes to rank up has not changed. I similarly struggled a few months ago to climb, but this was because I wasn't grinding Hearthstone anymore at that point. I too could pretty easily "camp" at rank 5 to collect my rewards since legend had already been accomplished. The more you play the more comfortable you are with the meta. Think about this the next time you play a match. Do you know what a classes usual turn 1-5 is? When you play a lot you do. When you don't play as often you don't. The biggest difference in being able to climb fast is knowing what to expect and playing accordingly.
I've noticed it's tougher to climb this season, but I suspect a large part of that is I only got one legend in my first forty-odd packs, and it was a bad one, and only one more in packs since then from arenas, so I don't yet have some of the cards I want to be using to be more competitive.
can someome confirm this ?? hearthstone has 25 milliom active players ???
I see 32 million for Blizzard as a whole, with Hearthstone having gained users over last quarter. I don't see where its says how many Hearthstone itself has or exactly how many it gained.
https://investor.activision.com/static-files/a8c34cbe-87f1-48a3-9da3-9b343cdfe43c
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I actually find easier than ever to hit Legend. Before, I was able to do it between 3 or 4 months and now I am able to do it every month.