In the moment it feels good, but if you actually want to learn more and get good at the game it does nothing. My notes for that match would be: lost to early aggression, froze in the mid game, puzzle boxes and won before opponent’s lethal turn. It doesn’t show any skill. It just means that I rolled the dice and won. There is no learning in rolling the dice and winning.
False.
Knowing when to roll the dice is actually a very important skill. Being able to set up the board so that a dice roll is more likely to favor you is another important skill.
Cards like this are a part of the game, like it or not. Your choice to downplay the skill involved in using them is not Blizzard's fault or Blizzard's problem.
Ok as a correction what I highlighted is VERY true. It is extremely hard to run as many spells in your head as the rope allows you to and think about what board state is the best for you. However, I will argue that that situation is a proactive consideration. Normally if you are determining when to play it you are likely not in dire need of it or you would have jammed it the moment your turn started.
See the problem here is high level players will think like you do. They will see what they have and think if it is necessary to drop the card, or if there is no potential threat they may think dropping the card will net them a board or a proactive answer. This isn't what the usual ladder player is doing though... the average ladder player ignores their hand, their opponents hand, and sometimes only says "puzzle box I choose you" and snap plays it the absolute moment 'your turn' flashes on the screen. Novices solely use this card as if no other mage control card or combo ever existed. When you get 10 chances in one card to undo a defeat it is not skill when the answer gets casted, it is pure RNG without any skill involved. It is a results oriented card. If there is any feedback a pro will give a regular ladder junkie like me or you, it is don't be results oriented. Because that card looks amazing when it finds the answer, and terrible when it doesn't.
Ok as a correction what I highlighted is VERY true. It is extremely hard to run as many spells in your head as the rope allows you to and think about what board state is the best for you. However, I will argue that that situation is a proactive consideration. Normally if you are determining when to play it you are likely not in dire need of it or you would have jammed it the moment your turn started.
See the problem here is high level players will think like you do. They will see what they have and think if it is necessary to drop the card, or if there is no potential threat they may think dropping the card will net them a board or a proactive answer. This isn't what the usual ladder player is doing though... the average ladder player ignores their hand, their opponents hand, and sometimes only says "puzzle box I choose you" and snap plays it the absolute moment 'your turn' flashes on the screen. Novices solely use this card as if no other mage control card or combo ever existed. When you get 10 chances in one card to undo a defeat it is not skill when the answer gets casted, it is pure RNG without any skill involved. It is a results oriented card. If there is any feedback a pro will give a regular ladder junkie like me or you, it is don't be results oriented. Because that card looks amazing when it finds the answer, and terrible when it doesn't.