I'll be bold and be out there, and I know its not class specific but Siamat
I would think the simplest nerf for this card would take out the "your choice" and just have 2 of those abilities randomly applied.
I think most folks really like this card, but I believe it is a little too OP
The hell is this comment? Siamat is perfectly fine.
As for my predictions:
Dr. Boom, Mad Genius: HoF'd.
Luna's Pocket Galaxy: 6 mana.
Mountain Giant: HoF'd. <- this actually makes me really sad, if this happens, since the card itself is fine. It's just Conjurer's Calling that's making it stupidly good.
I'll be bold and be out there, and I know its not class specific but Siamat
I would think the simplest nerf for this card would take out the "your choice" and just have 2 of those abilities randomly applied.
I think most folks really like this card, but I believe it is a little too OP
The hell is this comment? Siamat is perfectly fine.
As for my predictions:
Dr. Boom, Mad Genius: HoF'd.
Luna's Pocket Galaxy: 6 mana.
Mountain Giant: HoF'd. <- this actually makes me really sad, if this happens, since the card itself is fine. It's just Conjurer's Calling that's making it stupidly good.
Eternium Rover: 2 mana.
Northshire Cleric: 2 mana.
Divine Spirit: HoF'd.
Barnes: 6 mana, 4/5.
Just my opinion, something different since everyone else is saying the same thing, you know - stir up the pot
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"In a world without gold, we might have been heroes!" - Blackbeard, AC4
When did they say we are getting nerfs? Andmy nerf predictions are always the same, they will nerf commons and rares. So conjurer's calling, omega devastator, etc but not legendaries if they can help it.
Dude stop killing priest !!! why you wanted to move divine spirit or inner fire to HoF if they already moved Mind blast!! Priest is being killed every expansion!! and is my favorite class T_T
confirmed that extra arms is going back to 3 mana, and Conjueror's calling is going 4 mana.
Not 100% yet.
I read a conversation between a guy on Reddit and the guy who asked Mike Donais ( In the picture) and he said Mike didn’t really payed attention and actually didnt wanted to answer, more of a reflex ( that’s why the short "yes" I guess).
Dont quote me on that, but it was something like this.
Boom to Hall of Fame. I honestly won't stand for anything less.
I seem to remember a dev saying that if any of the buffs turned out to be too much, they would probably undo them, so Pocket Galaxy will surely go back to (7) or maybe (6). I'd prefer (7).
If they touch Conjurer's Calling, I would expect nothing more than removing Twinspell from it, but I'm not sure they'll even do that.
I know Prismatic Lens creates some polarizing situations and has received a fair amount of forum hate, but I'm not convinced it's on Blizzard's radar. I have a feeling we're just going to have to wait for this one to rotate.
I think Mountain Giant will enter the Hall of Fame at the beginning of next year, possibly along with Leeroy and maybe even Alexstrasza.
I would be upset if they moved any of the dragon aspects from standard but we'll see you could be right. I would think malygos is on the chopping block before alex
I'll be bold and be out there, and I know its not class specific but Siamat
I would think the simplest nerf for this card would take out the "your choice" and just have 2 of those abilities randomly applied.
I think most folks really like this card, but I believe it is a little too OP
The hell is this comment? Siamat is perfectly fine.
As for my predictions:
Dr. Boom, Mad Genius: HoF'd.
Luna's Pocket Galaxy: 6 mana.
Mountain Giant: HoF'd. <- this actually makes me really sad, if this happens, since the card itself is fine. It's just Conjurer's Calling that's making it stupidly good.
Eternium Rover: 2 mana.
Northshire Cleric: 2 mana.
Divine Spirit: HoF'd.
Barnes: 6 mana, 4/5.
These seem pretty reasonable with the exception of Divine Spirit. I'm not a Priest main but that class will have almost nothing left if they HOF Divine Spirit. They've already taken away one of Priest's win conditions (Mind Blast), the class won't be remotely viable if they remove the remaining one. Might be time to retire the class at that point as it will be completely in the gutter.
Another nerf I'd add - Puzzle Box of Yogg-Saron. Completely busted card. Should never have been printed.
Barnes might be nerfed but he is not the problem in my opinion, if anything make him 6 mana sure, but there is still Archmage Vargoth on 4 which sometimes is even more frustrating. So I will leave out the Big Priest debate because the problem is the resurrect mechanic and having so many of them + Shadow Visions.
People suggesting HoF for Mountain Giant, Divine Spirit/Inner Fire, Dr. Boom, Mad Genius are being unrealistic. The first three might get rotated with the new standard year. While Mr. Boom will go to wild anyway, if anything they will make it that only the first Mech you play will have rush.
The leaked chat image shows Extra Arms being made back to 3 mana which I am against even if it is a strong card, because then Crystology needs to be reverted to 2 mana as it is power-creep/overpowered at 1 mana but nobody complains much. It will start a bad precedence if we buff cards then nerf them within the same year.
Let me add my late predictions. I believe 8 cards will get nerfed since during the nerf leak, they said they would be nerfing up to 10 cards, but not more than 10 so it's looking like a big balance patch. I expect mage, warrior and priest to all get hit. Each of those classes will see two of their cards nerfed. I also expect Prismatic lens in Paladin to get hit as well. Barnes likewise is likely to finally get nerfed for wild big priest. Most of the nerfed cards will still see play except for extra arms.
I think warrior's Boom will dodge the nerf since he's rotating out in several months and he's not as broken as mage's galaxy. The hit to brawl and Omega will do their job in weakening warrior anyway. I will be surprised if more than two legendary cards get hit. Divine spirit might also dodge the nerf, but if not, I expect it to be bumped to 3 or 4 mana to slow the combo down. Mountain giant will also dodge the nerf since CC is getting hit to 4 mana anyway.
I predict that warrior will receive the very necessary nerfs that it has needed for some time. This will allow aggro to come back into the meta once more because it's Control Warrior that has caused aggro to disappear and Boom is definitely more of a problem than mage right now, judging by the stats. The return of aggro will then re-balance out mages that are playing Pocket Galaxy, and it's usage will slip back into normal usage levels again (as in, barely used), now that it begins to lose heavily to aggro as before.
My ideal nerf for this and similar cards is that Hearthstone should store the actual stats and cost of minions summoned, generated, played with cost reduction, etc. once they enter the battlefield, so that if you resurrect a minion you resurrect it with the stats it originally had instead of just the default stats. This way, you summon a 1/1 Malygos through Barnes, then it dies and you resurrect it as a 1/1 instead of a 4/12. But I don't think Blizzard will do anything other than just push up the cost or lower the stats.
Of course, I support the leaked nerfs of Extra Arms (to 3 mana) and Conjurer's Calling (to 4 mana). Maybe I'd have made Northshire Cleric a 1 mana 1/2 instead of bumping the cost to 2 but meh. In general, 1-mana 1/3 with powerful effects have a great risk of being OP. By doing this nerf, maybe HOFing Divine Spirit won't be necessary.
I'd also nerf minions with powerful effects combined with premium stats, by just taking away a stat or two. Powerful effects should come at a cost in stats. However, I don't think Blizzard will make these changes.
I'd also nerf minions with powerful effects combined with premium stats, by just taking away a stat or two. Powerful effects should come at a cost in stats. However, I don't think Blizzard will make these changes
OMG finally someone sees what I see, I mentioned that in another thread regarding premium stats on powerhouse cards like Underbelly Angler and Archmage Vargoth which is just ridiculous.
I hope they will finally HoF Inner Fire. Divine Spirit doesn't have to be HoF'ed because its not the only card that does this or a similar effect anyway. Inner Fire is the key to the combo.
Not sure if they will do anything to Conjurer's Calling. It's not as oppressive as it used to be in my opinion. But I'm not familiar with stats or meta reports, so it's only founded on my own experience.
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Then how am I supposed to go "full Northshire"?
"You can't just assign random prices to junk you find in a storage locker."
The hell is this comment? Siamat is perfectly fine.
As for my predictions:
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
here's img of Mike Donais' chat from stream for ones who dont wonna open links
Just my opinion, something different since everyone else is saying the same thing, you know - stir up the pot
"In a world without gold, we might have been heroes!" - Blackbeard, AC4
When did they say we are getting nerfs? And my nerf predictions are always the same, they will nerf commons and rares. So conjurer's calling, omega devastator, etc but not legendaries if they can help it.
Dude stop killing priest !!! why you wanted to move divine spirit or inner fire to HoF if they already moved Mind blast!! Priest is being killed every expansion!! and is my favorite class T_T
confirmed that extra arms is going back to 3 mana, and Conjueror's calling is going 4 mana.
so priest didn't see any play during RoS and now his one playable deck will be nerfed haha
Not 100% yet.
I read a conversation between a guy on Reddit and the guy who asked Mike Donais ( In the picture) and he said Mike didn’t really payed attention and actually didnt wanted to answer, more of a reflex ( that’s why the short "yes" I guess).
Dont quote me on that, but it was something like this.
Nerf the entire magnetic mechanic after nerfing the control warrior.
I would be upset if they moved any of the dragon aspects from standard but we'll see you could be right. I would think malygos is on the chopping block before alex
Google search: Is Hearthstone free to play?
These seem pretty reasonable with the exception of Divine Spirit. I'm not a Priest main but that class will have almost nothing left if they HOF Divine Spirit. They've already taken away one of Priest's win conditions (Mind Blast), the class won't be remotely viable if they remove the remaining one. Might be time to retire the class at that point as it will be completely in the gutter.
Another nerf I'd add - Puzzle Box of Yogg-Saron. Completely busted card. Should never have been printed.
Source for that the nerfs are coming?
My predictions are:
People suggesting HoF for Mountain Giant, Divine Spirit/Inner Fire, Dr. Boom, Mad Genius are being unrealistic. The first three might get rotated with the new standard year. While Mr. Boom will go to wild anyway, if anything they will make it that only the first Mech you play will have rush.
The leaked chat image shows Extra Arms being made back to 3 mana which I am against even if it is a strong card, because then Crystology needs to be reverted to 2 mana as it is power-creep/overpowered at 1 mana but nobody complains much. It will start a bad precedence if we buff cards then nerf them within the same year.
I can see lunas pocket going to 6 mana and omega devastator damage nerfed to 6
Let me add my late predictions. I believe 8 cards will get nerfed since during the nerf leak, they said they would be nerfing up to 10 cards, but not more than 10 so it's looking like a big balance patch. I expect mage, warrior and priest to all get hit. Each of those classes will see two of their cards nerfed. I also expect Prismatic lens in Paladin to get hit as well. Barnes likewise is likely to finally get nerfed for wild big priest. Most of the nerfed cards will still see play except for extra arms.
1. Northshire Cleric bumped to 2 mana.(leaked nerf)
2. Extra Arms reverted back to 3 mana.(leaked nerf)
3. Conjurer's Calling bumped to 4 mana.(leaked nerf)
4. Luna's Pocket Galaxy nerfed to 6 or 7 mana.
5. Brawl nerfed to 6 mana.
6. Omega Devastator nerfed to 5 mana.
7. Prismatic Lens nerfed to 5 mana.
8. Barnes nerfed to 5 or 6 mana.
I think warrior's Boom will dodge the nerf since he's rotating out in several months and he's not as broken as mage's galaxy. The hit to brawl and Omega will do their job in weakening warrior anyway. I will be surprised if more than two legendary cards get hit. Divine spirit might also dodge the nerf, but if not, I expect it to be bumped to 3 or 4 mana to slow the combo down. Mountain giant will also dodge the nerf since CC is getting hit to 4 mana anyway.
I predict that warrior will receive the very necessary nerfs that it has needed for some time.
This will allow aggro to come back into the meta once more because it's Control Warrior that has caused aggro to disappear and Boom is definitely more of a problem than mage right now, judging by the stats.
The return of aggro will then re-balance out mages that are playing Pocket Galaxy, and it's usage will slip back into normal usage levels again (as in, barely used), now that it begins to lose heavily to aggro as before.
Of course, I support the leaked nerfs of Extra Arms (to 3 mana) and Conjurer's Calling (to 4 mana). Maybe I'd have made Northshire Cleric a 1 mana 1/2 instead of bumping the cost to 2 but meh. In general, 1-mana 1/3 with powerful effects have a great risk of being OP. By doing this nerf, maybe HOFing Divine Spirit won't be necessary.
I'd also nerf minions with powerful effects combined with premium stats, by just taking away a stat or two. Powerful effects should come at a cost in stats. However, I don't think Blizzard will make these changes.
All hero cards removed from standard, conjurer goes to 4 mana, luna poket galaxy goes to 6 mana
OMG finally someone sees what I see, I mentioned that in another thread regarding premium stats on powerhouse cards like Underbelly Angler and Archmage Vargoth which is just ridiculous.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/235548-the-vanilla-test
I hope they will finally HoF Inner Fire. Divine Spirit doesn't have to be HoF'ed because its not the only card that does this or a similar effect anyway. Inner Fire is the key to the combo.
Not sure if they will do anything to Conjurer's Calling. It's not as oppressive as it used to be in my opinion. But I'm not familiar with stats or meta reports, so it's only founded on my own experience.