False. Big Priest is the very definition of a broken deck. The ability to produce copies of 9-10 cost minions with 1/1 statistics is not questionable. To revive them with their default statistics multiple times mid-game moves the pendulum too far in favor of the Priest player. Your retort to the individual you quoted is flawed. It lacks substance and counter points.
Exactly this shows that Big Priest is necessary. The issue in Wild is that everyone is playing control. Big Priest is a control-destroyer, therefore it has a big advantage against these decks. While Aggro can totally destroy big Priest, as long as you don't Barnes exactly into Obsidian Statue with a play into a guaranteed resurrect into another Obsidian Statue, then Mill, Rogue in General, Mage in General, but especially Exodia mage, Mecha'thun, and so on.
The issue with Big Priest is that it's polarizing and can snowball pretty quickly. But that's true other decks like Shudderwock and co. The issue with the high winrate of big priest is simply because everyone is playing control or another slow deck in wild, aggro is nearly non-existant. If there is more aggro, big priest naturally disappears.
In the end let's show some facts instead of these "alternative facts here": fact is that big priest winrate is quite low right now. It's still around 58%, but most tier 1 decks have a winrate above 60%: Right now, Aggro-Mage has a winrate of 67,8%, because it preys on Big Priest, but also other slow decks. As said above: there is too much control in Wild; and Aggro Mage actually does the job even better to pray on them as Big Priest.
About your first statement: I do agree that Big Priest keeps Wild balanced in a way. However, are you sure everyone is playing control? Based on personal experience II would totally disagree with you, though I'm not familiar with stats/numbers on deck appearances. But I feel like Odd Paladin/Even Shaman and Murloc Shaman make up for about half of my matchups. Though since Uldum's release I am seeing more tempo mages (In all kind of shapes, with and without quest). There has also been a slight increase in RenoLock's, not much other Reno decks.
Again, bear in mind this is all based on my experience and not supported by stats.
Also, I feel that Uldum has given control players more chance against Big Priest which is primarily due to Zephrys. This has got to be an absolute MVP and it makes other classes viable for the Highlander archetype other than earlier decks that have acces to Kazakus.
Blizzard will likely announce nerfs this week, the wild community is praying that Barnes(who is being watched) is among the nerfs. If he escapes a nerf yet again, there will be a huge outrage and might force Blizz to nerf Barnes and a couple standard cards in a second nerf patch.
False. Big Priest is the very definition of a broken deck. The ability to produce copies of 9-10 cost minions with 1/1 statistics is not questionable. To revive them with their default statistics multiple times mid-game moves the pendulum too far in favor of the Priest player. Your retort to the individual you quoted is flawed. It lacks substance and counter points.
Exactly this shows that Big Priest is necessary. The issue in Wild is that everyone is playing control. Big Priest is a control-destroyer, therefore it has a big advantage against these decks. While Aggro can totally destroy big Priest, as long as you don't Barnes exactly into Obsidian Statue with a play into a guaranteed resurrect into another Obsidian Statue, then Mill, Rogue in General, Mage in General, but especially Exodia mage, Mecha'thun, and so on.
The issue with Big Priest is that it's polarizing and can snowball pretty quickly. But that's true other decks like Shudderwock and co. The issue with the high winrate of big priest is simply because everyone is playing control or another slow deck in wild, aggro is nearly non-existant. If there is more aggro, big priest naturally disappears.
In the end let's show some facts instead of these "alternative facts here": fact is that big priest winrate is quite low right now. It's still around 58%, but most tier 1 decks have a winrate above 60%: Right now, Aggro-Mage has a winrate of 67,8%, because it preys on Big Priest, but also other slow decks. As said above: there is too much control in Wild; and Aggro Mage actually does the job even better to pray on them as Big Priest.
Wait - big priest is a control deck! It's necessary for wild to have a control deck, that destroys other control and midrange decks?
So many tools now to deal with wild priest, mage or shaman is my goto. But I am also wildly successful against all priests with my RenoLock
Big priest is heavily favored vs. control decks. They can outright win turn 4 with Barnes(really hoping he gets nerfed this time) or massively outvalue you in the late game with multiple waves of resurrects.
False. Big Priest is the very definition of a broken deck. The ability to produce copies of 9-10 cost minions with 1/1 statistics is not questionable. To revive them with their default statistics multiple times mid-game moves the pendulum too far in favor of the Priest player. Your retort to the individual you quoted is flawed. It lacks substance and counter points.
Exactly this shows that Big Priest is necessary. The issue in Wild is that everyone is playing control. Big Priest is a control-destroyer, therefore it has a big advantage against these decks. While Aggro can totally destroy big Priest, as long as you don't Barnes exactly into Obsidian Statue with a play into a guaranteed resurrect into another Obsidian Statue, then Mill, Rogue in General, Mage in General, but especially Exodia mage, Mecha'thun, and so on.
The issue with Big Priest is that it's polarizing and can snowball pretty quickly. But that's true other decks like Shudderwock and co. The issue with the high winrate of big priest is simply because everyone is playing control or another slow deck in wild, aggro is nearly non-existant. If there is more aggro, big priest naturally disappears.
In the end let's show some facts instead of these "alternative facts here": fact is that big priest winrate is quite low right now. It's still around 58%, but most tier 1 decks have a winrate above 60%: Right now, Aggro-Mage has a winrate of 67,8%, because it preys on Big Priest, but also other slow decks. As said above: there is too much control in Wild; and Aggro Mage actually does the job even better to pray on them as Big Priest.
Wait - big priest is a control deck! It's necessary for wild to have a control deck, that destroys other control and midrange decks?
I am really hoping they nerf Barnes this time because big priest has been ruining wild for over a year now by forcing most midrange/control out of the meta and forcing everyone to go aggro to try and win by turn 5 or 6.
Yep, honestly if I see it's big priest, unless I draw perfectly (and sometimes even then) I'll just concede. It's the only way something will be done about it. If everyone auto-concedes to big priest, I'm sure Blizz will take notice. Because obviously that's no fun. For anyone.
It gets so fucking boring reading the priest players responses in these threads - you know what they are gonig to say before you even read them - play a counter - shaman with devovles/hexes - mage with polys - mage with exxodia - aggro....
You wankers don't read. Or willfully ignore what is stated maybe 20 fricking times by different people in this thread
Gameplay matters in videogames. Big Preist directly punishes you for removing, trading, or even playing minions of your own - THE fundamental mechanic hearthstone revovles around. It could be Big Priest was a tier 4 deck, rather than a high tier 2, or even tier 1 deck IT WOULD NOT MATTER - the deck ruins the game with the way it plays.
Stop falling back on the idea that your deck can be beaten...we don't care. It really doesn't matter. Punishing players for just playing and trading minions in hearthstone is not ok. What matters is the way this archetype has abused poorly dev'd mechanics in the game to esseintally break it, and turn it into a high-roll cow cow-clicker for both players invovlved in any Big Priest matchup, at any level on the ladder. A win against a big priest feels as shitty as a loss.
It gets so fucking boring reading the priest players responses in these threads - you know what they are gonig to say before you even read them - play a counter - shaman with devovles/hexes - mage with polys - mage with exxodia - aggro....
You wankers don't read. Or willfully ignore what is stated maybe 20 fricking times by different people in this thread
Gameplay matters in videogames. Big Preist directly punishes you for removing, trading, or even playing minions of your own - THE fundamental mechanic hearthstone revovles around. It could be Big Priest was a tier 4 deck, rather than a high tier 2, or even tier 1 deck IT WOULD NOT MATTER - the deck ruins the game with the way it plays.
Stop falling back on the idea that your deck can be beaten...we don't care. It really doesn't matter. Punishing players for just playing and trading minions in hearthstone is not ok. What matters is the way this archetype has abused poorly dev'd mechanics in the game to esseintally break it, and turn it into a high-roll cow cow-clicker for both players invovlved in any Big Priest matchup, at any level on the ladder. A win against a big priest feels as shitty as a loss.
Preach brother. I won't lie I used to give excuses about Big Priest when I played it a bit, then I actually played against that cancer with other decks and saw how un-fun it is to even win against it, yet alone lose...
Blizzard always said wild... Is wild. You want to play it deal with it. Your decision, don't ask for nerfs in wild, blizzard said in the start they wouldn't care that much about balancing wild
There are so many cards that easily disrupt BP's entire gameplan though. If you're seeing BP in a big margin of your games then surely it's a good idea to add tools to counter them. Yes maybe your own deck consistency will be a little weaker but the ability to just take out a matchup completely seems very worth it.
Big priest barely sees play in wild ever since the Barnes nerf to 5 mana reduced his winrate by several percent. Barnes is no longer a reliable "I win" card vs. aggro. Big priest is much weaker vs. aggro now so alot of players have dusted Barnes and moved on to other decks, including reno decks.
Though Big priest was an archetype that the community had issues with this just illustrates how nerfing in this game destroys rather than creates.
Everytime a nerf happens another creative element to the game gets removed or diminished to mostly unplayable. Then another deck get spotlighted for the collective community to call for the nerf brigade to step in.
If only there was some way Hearthstone could be tweaked so that there was a consistent and clear cut understanding of what each class was supposed to do. If only there were a way to test out the new sets before release so the need for card adjustments could happen earlier.
It is the creators fault that nerfs are called for, but it is the communities fault that creativity is being punished.
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Cute, ineffective, but cute.
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Feel like I've seen this kind of thread before.
About your first statement: I do agree that Big Priest keeps Wild balanced in a way. However, are you sure everyone is playing control? Based on personal experience II would totally disagree with you, though I'm not familiar with stats/numbers on deck appearances. But I feel like Odd Paladin/Even Shaman and Murloc Shaman make up for about half of my matchups. Though since Uldum's release I am seeing more tempo mages (In all kind of shapes, with and without quest). There has also been a slight increase in RenoLock's, not much other Reno decks.
Again, bear in mind this is all based on my experience and not supported by stats.
Also, I feel that Uldum has given control players more chance against Big Priest which is primarily due to Zephrys. This has got to be an absolute MVP and it makes other classes viable for the Highlander archetype other than earlier decks that have acces to Kazakus.
Blizzard will likely announce nerfs this week, the wild community is praying that Barnes(who is being watched) is among the nerfs. If he escapes a nerf yet again, there will be a huge outrage and might force Blizz to nerf Barnes and a couple standard cards in a second nerf patch.
Wow!
So many tools now to deal with wild priest, mage or shaman is my goto. But I am also wildly successful against all priests with my RenoLock
Wait - big priest is a control deck! It's necessary for wild to have a control deck, that destroys other control and midrange decks?
Big priest is heavily favored vs. control decks. They can outright win turn 4 with Barnes(really hoping he gets nerfed this time) or massively outvalue you in the late game with multiple waves of resurrects.
I am really hoping they nerf Barnes this time because big priest has been ruining wild for over a year now by forcing most midrange/control out of the meta and forcing everyone to go aggro to try and win by turn 5 or 6.
Big Priest is a goddamn cancer in Wild and anyone who says it isn’t is either playing as one or rides a short bus.
Yep, honestly if I see it's big priest, unless I draw perfectly (and sometimes even then) I'll just concede. It's the only way something will be done about it. If everyone auto-concedes to big priest, I'm sure Blizz will take notice. Because obviously that's no fun. For anyone.
It gets so fucking boring reading the priest players responses in these threads - you know what they are gonig to say before you even read them - play a counter - shaman with devovles/hexes - mage with polys - mage with exxodia - aggro....
You wankers don't read. Or willfully ignore what is stated maybe 20 fricking times by different people in this thread
Gameplay matters in videogames. Big Preist directly punishes you for removing, trading, or even playing minions of your own - THE fundamental mechanic hearthstone revovles around. It could be Big Priest was a tier 4 deck, rather than a high tier 2, or even tier 1 deck IT WOULD NOT MATTER - the deck ruins the game with the way it plays.
Stop falling back on the idea that your deck can be beaten...we don't care. It really doesn't matter. Punishing players for just playing and trading minions in hearthstone is not ok. What matters is the way this archetype has abused poorly dev'd mechanics in the game to esseintally break it, and turn it into a high-roll cow cow-clicker for both players invovlved in any Big Priest matchup, at any level on the ladder. A win against a big priest feels as shitty as a loss.
Preach brother. I won't lie I used to give excuses about Big Priest when I played it a bit, then I actually played against that cancer with other decks and saw how un-fun it is to even win against it, yet alone lose...
Blizzard always said wild... Is wild. You want to play it deal with it. Your decision, don't ask for nerfs in wild, blizzard said in the start they wouldn't care that much about balancing wild
I think currently it is the only set up i allways consede from start in wild (for most control deck there is barely a chance).
Seems not healthy for HS.
There are so many cards that easily disrupt BP's entire gameplan though. If you're seeing BP in a big margin of your games then surely it's a good idea to add tools to counter them. Yes maybe your own deck consistency will be a little weaker but the ability to just take out a matchup completely seems very worth it.
Tinkmaster Overspark, Hex, Polymorph, Cornered Sentry, Plague of Murlocs, Devolve. Plenty of decent cards. So just play control/big shaman which isn't a bad deck itself if you want to completely dump on them while not being useless against others.
I would like to have neutral hardcounter. From my expierence single polymorphs does not work good enough, so only shaman has good counters.
EDIT: Ok, I misread the date of the thread as being 2018.
It's probably fine then.
:-)
Big priest barely sees play in wild ever since the Barnes nerf to 5 mana reduced his winrate by several percent. Barnes is no longer a reliable "I win" card vs. aggro. Big priest is much weaker vs. aggro now so alot of players have dusted Barnes and moved on to other decks, including reno decks.
Cause aggro needed help to win?
Though Big priest was an archetype that the community had issues with this just illustrates how nerfing in this game destroys rather than creates.
Everytime a nerf happens another creative element to the game gets removed or diminished to mostly unplayable. Then another deck get spotlighted for the collective community to call for the nerf brigade to step in.
If only there was some way Hearthstone could be tweaked so that there was a consistent and clear cut understanding of what each class was supposed to do. If only there were a way to test out the new sets before release so the need for card adjustments could happen earlier.
It is the creators fault that nerfs are called for, but it is the communities fault that creativity is being punished.
Cute, ineffective, but cute.