Im a wild player and for months on end big priest is a nuisance that can only be countered by certain decks. That limits the freedom I have from player different things, the reason I play wild at all. Ive only seldomly won against big priest and it shits on my joy to play. Its a stupid deck that a 12 year old can pilot fairly easy and it gives wild a bad name. I know im not the only one.
When will Blizzard do something about it? Its gone far enough. Im not playing wild anymore until its fixed.
I know what you mean. I'm a wild player too and even though I usually build decks that counter big priest, it sure does limit the options in wild. Especially after the release of Catrina Muerte and Archmage Vargoth, Big Priests just have pretty much endless spawnwaves of the some of the most powerfull and defensive minions. 1 Spell can even fully occupy their entire board space and they can do so for way too many turns. In earlier expansions, nerfing barnes someway or another would have solved (part of) the problem. But Archmage Vargoth made even that nerf obsolete. This is honestly the first expansion where I'm considering moving to standard as every new expansion has a smaller effect on the wild meta, which makes sense. But it seems as if wild players stopped experimenting with new cards too.
Both Big Priest and Odd Pally rarely (if ever) do not run any new cards and are debatable tier 1 decks. And neither of them are very skill based (probably debatable for some people as well). I love wild, always have. The fact that any game could potentially give absurd turns is very fun to me, though I understand that for most people it is not. I'm also very happy that Wild and standard were separated at some point, that's better for the game. However, lately Wild has evolved to an infestation of the same netdecked list with very little room for tech cards. below rank 15 or maybe even 20 is were fun stuff could actually happen (Based on youtube compilation video's)
Havent seen many big priests since the expansion launched. The new deck to beat is secret mage, and it absolutely shits on big priest, so I assumed big priest was pushed out of the meta.
I am also a consistent wild player. Usually end at around rank 9, best I ever did was rank 4 with renolock. This month, I've been straying away from wild and playing more standard. Currently Rank 12 in wild and rank 12 in standard. Big priest is a very frustrating deck to play against. That I have to agree on. It takes a certain skill set, patience and some luck to beat the deck. It's very strong, but, statistically not very strong. Any player who has ever played against it will agree with me that stats dont tell the full truth. The resurrect onslaught can be overwhelming. Katrina, mass resurrect, lesser spellstone, resurrect, eternal servitude, and some new cards from Uldum make it tough. even control warriors cant deal with all of that. It used to be a polymorph or hex and a sylvanas so it can be stopped, but now the deck as evolved. I've been playing alot of new wild decks but, I always stop and go back to standard once the dreaded priest is matched against me, lose everytime. Tough deck to beat, easy deck to pilot. Maybe I'll make a new version for this season and try to top my best rank ever (4) . If not going to odd pally or secret mage
VS posts a Wild report every month or two. Big Priest has steadily fallen off meta for the better part of the current year, with an overall win-rate that has dropped by almost 4% since January - it currently loses more often than it wins at almost every skill level. The deck only dominates a couple of popular decks (Jade Druid and Renolock), and has slightly favourable match-ups against three others. The deck is even or worse against the remaining decks in the VS Top 20.
It can be argued that the kind of slow, value-based control decks that Big Priest would potentially dominate have simply been pushed out of the meta-game by Big Priest - but those kinds of decks are being pushed out of the format by just about every competitive deck in Wild. The format will likely always be defined by huge swings that need to be answered immediately, and decks which are fast enough to win before those swings can happen. That's pretty par-for-the-course with respect to the Eternal formats in just about every card game - attrition heavily favours win-now decks over win-later decks.
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Im a wild player and for months on end big priest is a nuisance that can only be countered by certain decks. That limits the freedom I have from player different things, the reason I play wild at all. Ive only seldomly won against big priest and it shits on my joy to play. Its a stupid deck that a 12 year old can pilot fairly easy and it gives wild a bad name. I know im not the only one.
When will Blizzard do something about it? Its gone far enough. Im not playing wild anymore until its fixed.
Big Priest complain-post #86532.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Wild is exactly that,
WildPriest !They won't nerf anything in wild until the game ends
I know what you mean. I'm a wild player too and even though I usually build decks that counter big priest, it sure does limit the options in wild. Especially after the release of Catrina Muerte and Archmage Vargoth, Big Priests just have pretty much endless spawnwaves of the some of the most powerfull and defensive minions. 1 Spell can even fully occupy their entire board space and they can do so for way too many turns. In earlier expansions, nerfing barnes someway or another would have solved (part of) the problem. But Archmage Vargoth made even that nerf obsolete. This is honestly the first expansion where I'm considering moving to standard as every new expansion has a smaller effect on the wild meta, which makes sense. But it seems as if wild players stopped experimenting with new cards too.
Both Big Priest and Odd Pally rarely (if ever) do not run any new cards and are debatable tier 1 decks. And neither of them are very skill based (probably debatable for some people as well). I love wild, always have. The fact that any game could potentially give absurd turns is very fun to me, though I understand that for most people it is not. I'm also very happy that Wild and standard were separated at some point, that's better for the game. However, lately Wild has evolved to an infestation of the same netdecked list with very little room for tech cards. below rank 15 or maybe even 20 is were fun stuff could actually happen (Based on youtube compilation video's)
Just concede. You know you are going to lose against them so save yourself the time and concede and move on to the next match.
All decks can only be countered by certain deck lmao
Big priest is not that broken, dont understand why does everyone is complaining about this deck
Havent seen many big priests since the expansion launched. The new deck to beat is secret mage, and it absolutely shits on big priest, so I assumed big priest was pushed out of the meta.
because most players are rank 20 players and don't understand that odd pal, mech hunters etc...are t1 decks while big priest isn't
Big priest is really fun and balanced imo
lol at wild
I'm guessing you forgot the /s
; )
"There is no spoon"
if you think big priest is fine, you probably play it and are a degenerate
it should be nerfed so that revived minions have the stats they died with
Lul ya it isnt balanced but I love big decks. Big priest is the only wild deck ive ever made. What can I say? Ima degenerate
A deck for priest is actually winning consistently nerf it (in wild)
Priest is worthless and gimmicky fix it (standard)
That's pretty much all I hear now.
Cute, ineffective, but cute.
Buy new expansion,, and beliveee)) . You can do something, after 2 week you realized. Hope is a illusion)
Secret Mage, Combo Priest, and Even Shaman beat Big Priest. A lot of decks can beat Big Priest if you play them right.
I am also a consistent wild player. Usually end at around rank 9, best I ever did was rank 4 with renolock. This month, I've been straying away from wild and playing more standard. Currently Rank 12 in wild and rank 12 in standard. Big priest is a very frustrating deck to play against. That I have to agree on. It takes a certain skill set, patience and some luck to beat the deck. It's very strong, but, statistically not very strong. Any player who has ever played against it will agree with me that stats dont tell the full truth. The resurrect onslaught can be overwhelming. Katrina, mass resurrect, lesser spellstone, resurrect, eternal servitude, and some new cards from Uldum make it tough. even control warriors cant deal with all of that. It used to be a polymorph or hex and a sylvanas so it can be stopped, but now the deck as evolved. I've been playing alot of new wild decks but, I always stop and go back to standard once the dreaded priest is matched against me, lose everytime. Tough deck to beat, easy deck to pilot. Maybe I'll make a new version for this season and try to top my best rank ever (4) . If not going to odd pally or secret mage
VS posts a Wild report every month or two. Big Priest has steadily fallen off meta for the better part of the current year, with an overall win-rate that has dropped by almost 4% since January - it currently loses more often than it wins at almost every skill level. The deck only dominates a couple of popular decks (Jade Druid and Renolock), and has slightly favourable match-ups against three others. The deck is even or worse against the remaining decks in the VS Top 20.
It can be argued that the kind of slow, value-based control decks that Big Priest would potentially dominate have simply been pushed out of the meta-game by Big Priest - but those kinds of decks are being pushed out of the format by just about every competitive deck in Wild. The format will likely always be defined by huge swings that need to be answered immediately, and decks which are fast enough to win before those swings can happen. That's pretty par-for-the-course with respect to the Eternal formats in just about every card game - attrition heavily favours win-now decks over win-later decks.