So since the start of the year of the Dragon I had enough of the Standard format and just shifted to wild so I can play with my card collection. I like to come up with ideas like only creating a deck with class card, or just create a deck with my golden cards, a themed deck like Fire Mage or Choose-One Druid.
Everyday I come up with a new "fun" deck to play with and for me that is what Hearthstone is about (unless you are a Pro player seeking competitive play to make money). Like today I had an amazing match with my Divine Shield Paladin featuring Bolvar, and I ran into this Warrior (wish I copied his name, if you are reading hats off mate) who was just playing enrage and minions that benefit from being damaged, seriously this was the closest I felt to playing Hearthstone in long time!
So my question is how can Blizzard introduce a "fun" (yes I know it is a subjective term) mode that the "try hard" people will stay out, and us "noobs" will get the chance to test our card collection? Again this is not a salt thread just some brainstorming, as currently in wild there are 3-4 alpha decks that are ruining any chance of trying anything.
-Big Priest, the ultimate high-roll, when I hit a rank floor of 10 or 5 I just auto concede unless I am teched against them, otherwise its a waste of time.
-Mech Hunter & Aggro Shaman (Even or Murloc), sick openers can mean you are dead before you play 4-5 of your cards
-Quest Mage, has to be the most crap to play against as you watch them play 10-20 cards, freeze your board, complete the quest and have you almost dead.
Which makes deck building a robotic sequence, "Oh I am making a Shaman deck, yes must include Devolve and Hex to counter those Big Priests". In the end you feel you "must" include certain cards in order to have a bit of fun.
Please do not mention tavern brawl, as it is a clown fiesta. Casual is just filled with try hard people trying to complete their quests too. People mention "banning" certain cards but that can't be implemented.
There are dozens of different threads about this same topic. You'd be surprised at some of the advice you can get there.
My personal opinion was to ban certain decks and delete Baku from wild entirely, as he promotes nothing but agro bull. Casual players should be allowed to play homebrews and experiment. Let ranked players play ranked.
Blizzard needs to establish what the metas are once they settle, then record what the decks are and update said lists as needed. Then they can said up a coding system were decks with too many matching cards to the meta decks of the current ranked/tournament systems can be banned outright.
There's always been a clear "gap" in levels between hardcore ranked players and casual, right? I say we keep it that way.
As for how to handle wild? Nerfs need to happen just as frequent if not more than standard, but Blizzard needs to start giving a damn.
Either nerf Barns into oblivion or change or the resing system works: those that DIE as 1/1 tokens, get RESURRECTED as 1/1 tokens. It's not hard, guys. Just requires a bit of effort.
I don’t believe you can, unless you are playing against friends.
The only thing that might help, but will never happen: make the game more generous? In my experience, people try to win (in all modes) because it’s so hard to develop a collection. It has created quite a toxic, try hard environment. If there was less pressure to get the actual cards, people would be more chill in Casual.
In that vein, a few months ago, Blizzard finally acknowledged that the 10G for 3 wins felt “unrewarding”, but did nothing to change it.
I feel that Part of the answer lies in the flawed Ranking system. I think an elo system Like in chess and no ladder resets would protect Fun/ new players way better than the current one.
Meta is the core of Hearthstone as it stands currently, because it's pretty much unchangeable, it is now a standard way of playing style.
Players without having guidance, they will have frustration and can not get enough comfortable with an abnormal amount of loses/wins ratio while playing a themed or meme deck.
And with meta being around. The exploration of cards is less interesting to discover now, as the class cards are now superior than countless of weak neutral cards, neutral cards are made only for flavors nowadays sadly.
After years of playing the game it still shocks me to face t1 net decks in causal. Standard is full of cyclone mages and wild is full of quest mages and big priest.
I honestly flame a good amount of them, which hopefully discouraged a couple of people to play like that. 99% of people make excuses like they know what they are doing is unfun for other people, but are still surprised by getting flamed.
Meta is the core of Hearthstone as it stands currently, because it's pretty much unchangeable, it is now a standard way of playing style.
Players without having guidance, they will have frustration and can not get enough comfortable with an abnormal amount of loses/wins ratio while playing a themed or meme deck.
And with meta being around. The exploration of cards is less interesting to discover now, as the class cards are now superior than countless of weak neutral cards, neutral cards are made only for flavors nowadays sadly.
The meta only remains unchangeable because Blizzard's refusal/reluctance to do so. Believe me, if they found the proper motivation, you'd be surprised how quick things could change. It just depends on what it will finally take for Blizzard to get off their collective asses and do something about it.
The problem for blizzard is casual players are a big chunk of their entire customer base. If enough of them/us (I consider myself more casual as I don't rank for hours on end every day, one of the curses of having a "day job") start leaving the game, Blizzard's bottom line will start having some serious trouble
Meta is the core of Hearthstone as it stands currently, because it's pretty much unchangeable, it is now a standard way of playing style.
Players without having guidance, they will have frustration and can not get enough comfortable with an abnormal amount of loses/wins ratio while playing a themed or meme deck.
And with meta being around. The exploration of cards is less interesting to discover now, as the class cards are now superior than countless of weak neutral cards, neutral cards are made only for flavors nowadays sadly.
The meta only remains unchangeable because Blizzard's refusal/reluctance to do so. Believe me, if they found the proper motivation, you'd be surprised how quick things could change. It just depends on what it will finally take for Blizzard to get off their collective asses and do something about it.
The problem for blizzard is casual players are a big chunk of their entire customer base. If enough of them/us (I consider myself more casual as I don't rank for hours on end every day, one of the curses of having a "day job") start leaving the game, Blizzard's bottom line will start having some serious trouble
.
It's not about casual players. It's that Blizzard who can't ignore a noob players' feeling when they complain about it. While caring about the inexperienced community, they are not trying to focus on making the game better, instead, they are feeding players' mouth with cards demanding for, like OP priest cards Duskbreaker and Psychic Scream.
Blizzard will always try and find a way to keep treating player to calm them down, but they still start losing in the direction in making the game better. Thanks to the noisy community.
The new expansion is not that bad, but I honestly believe that the old days of Hearthstone is just much better than anything. So how to fix it? Simple, follow the same method: Make less awful cards without silly flavor, and make more realistically balanced cards.
In addition, add something new too... It doesn't look easy? One keyword like Reborn should do the trick, so just stop making unplayable cards with nonsense unplayable stats because of crappy flavor.
As the meta are ongoing on some games, they are pretty fine, as long as the developers can change it to make the game not boring. While the hearthstone's meta may seem look healthy, it is completely covered up with tons of problem the game had, by the newly added powerful cards that make many cards into the trash tier. And so, the other cards will stay remain on the card designers' gallery of "I did this".
EDIT: And before anyone will say how the card game works, I know how it works. I just have a firm belief that the Heartstone could have been cooler than the classic version of it. Nope, hero cards and quests aren't enough for me.
imo casual can be fixed by just playing better tbh.
Rollback Post to RevisionRollBack
"Edgy quote about being too smart and suffering for it" - Literally who - 1890 Yes I am better than you, my signature implies it. Annoying Random colours.
Well, what they COULD do is add a mode where only singleton decks can be played and have all the singleton payoff cards banned for that mode. They could give everyone a buffed hero power right off the bat as well, making it basically Canadian Highlander from MTG except instead of 100 cards like it is there it'll be 30. I'm pretty sure the most fun decks of Hearthstone thus far have been singleton decks anyway; surely it's worth a shot.
Casual players can then buy all the legendaries to stuff them all in the same deck! What's not to like?
The only thing that might help, but will never happen: make the game more generous? In my experience, people try to win (in all modes) because it’s so hard to develop a collection. It has created quite a toxic, try hard environment. If there was less pressure to get the actual cards, people would be more chill in Casual.
If they want people to play less competitive decks in casual then removing the gold reward in casual would help towards that aim. It would also help to change the gold reward quest system. By design, "win X amount of games with "insert class," motivates people to play the most competitive version of any class deck. Quest Rewards that require wins to complete will always help promote the most competitive decks seeing play.
Even if those changes were made there would still be those who will play competitive Tier 1 decks in casual. Even without those incentives there will still be those unskilled players who aren't good at playing ranked so they will go to casual to mend their fragile self-esteem.
The mode you are looking for already exists. It is called "challenge a friend," and it is the only way you will ever be able to play with people who have agreed not to bring meta decks.
So get out there and make some like-minded friends!
Maybe convince Hearthpwn to start a forum for an off-meta "league" to facilitate the finding of friends who prefer to play off meta?
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
if you are playing hearthstone purely to "have fun" and for no other reason, I would say you are in the most absolute extreme minority. you cannot expect blizzard, or any company, to care about the 1% and quite frankly I don't understand what you think you are accomplishing by playing in that way. just go play standard like everyone else.
if you are playing hearthstone purely to "have fun" and for no other reason, I would say you are in the most absolute extreme minority. you cannot expect blizzard, or any company, to care about the 1% and quite frankly I don't understand what you think you are accomplishing by playing in that way. just go play standard like everyone else.
Really? So 1% of people playing Hearthstone are doing it for entertainment and fun? And the other 99% are doing it for what? Here I thought the whole point of playing video games was some form of entertainment... (unless you are a professional gamer and it's your livelihood.)
if you are playing hearthstone purely to "have fun" and for no other reason, I would say you are in the most absolute extreme minority. you cannot expect blizzard, or any company, to care about the 1% and quite frankly I don't understand what you think you are accomplishing by playing in that way. just go play standard like everyone else.
Really? So 1% of people playing Hearthstone are doing it for entertainment and fun? And the other 99% are doing it for what? Here I thought the whole point of playing video games was some form of entertainment... (unless you are a professional gamer and it's your livelihood.)
nearly every single person who plays hearthstone either plays arena, ranked, or wild. if you are a "casual only" player then yes you are in the 1%, without a doubt. in fact, 1% is being quite modest. If I want to be more accurate i would say .001%. also, OP did not say he was playing for entertainment. he specifically mentioned he was a weird fringe casual player. that's not entertaining in any way.
So since the start of the year of the Dragon I had enough of the Standard format and just shifted to wild so I can play with my card collection. I like to come up with ideas like only creating a deck with class card, or just create a deck with my golden cards, a themed deck like Fire Mage or Choose-One Druid.
Everyday I come up with a new "fun" deck to play with and for me that is what Hearthstone is about (unless you are a Pro player seeking competitive play to make money). Like today I had an amazing match with my Divine Shield Paladin featuring Bolvar, and I ran into this Warrior (wish I copied his name, if you are reading hats off mate) who was just playing enrage and minions that benefit from being damaged, seriously this was the closest I felt to playing Hearthstone in long time!
So my question is how can Blizzard introduce a "fun" (yes I know it is a subjective term) mode that the "try hard" people will stay out, and us "noobs" will get the chance to test our card collection? Again this is not a salt thread just some brainstorming, as currently in wild there are 3-4 alpha decks that are ruining any chance of trying anything.
-Big Priest, the ultimate high-roll, when I hit a rank floor of 10 or 5 I just auto concede unless I am teched against them, otherwise its a waste of time.
-Mech Hunter & Aggro Shaman (Even or Murloc), sick openers can mean you are dead before you play 4-5 of your cards
-Quest Mage, has to be the most crap to play against as you watch them play 10-20 cards, freeze your board, complete the quest and have you almost dead.
Which makes deck building a robotic sequence, "Oh I am making a Shaman deck, yes must include Devolve and Hex to counter those Big Priests". In the end you feel you "must" include certain cards in order to have a bit of fun.
Please do not mention tavern brawl, as it is a clown fiesta. Casual is just filled with try hard people trying to complete their quests too. People mention "banning" certain cards but that can't be implemented.
There are dozens of different threads about this same topic. You'd be surprised at some of the advice you can get there.
My personal opinion was to ban certain decks and delete Baku from wild entirely, as he promotes nothing but agro bull. Casual players should be allowed to play homebrews and experiment. Let ranked players play ranked.
Blizzard needs to establish what the metas are once they settle, then record what the decks are and update said lists as needed. Then they can said up a coding system were decks with too many matching cards to the meta decks of the current ranked/tournament systems can be banned outright.
There's always been a clear "gap" in levels between hardcore ranked players and casual, right? I say we keep it that way.
As for how to handle wild? Nerfs need to happen just as frequent if not more than standard, but Blizzard needs to start giving a damn.
Either nerf Barns into oblivion or change or the resing system works: those that DIE as 1/1 tokens, get RESURRECTED as 1/1 tokens. It's not hard, guys. Just requires a bit of effort.
I don’t believe you can, unless you are playing against friends.
The only thing that might help, but will never happen: make the game more generous? In my experience, people try to win (in all modes) because it’s so hard to develop a collection. It has created quite a toxic, try hard environment. If there was less pressure to get the actual cards, people would be more chill in Casual.
In that vein, a few months ago, Blizzard finally acknowledged that the 10G for 3 wins felt “unrewarding”, but did nothing to change it.
Remove any rewards from casual and have it not count towards quests :)
Anyway, what do I know...
I feel that Part of the answer lies in the flawed Ranking system. I think an elo system Like in chess and no ladder resets would protect Fun/ new players way better than the current one.
Meta is the core of Hearthstone as it stands currently, because it's pretty much unchangeable, it is now a standard way of playing style.
Players without having guidance, they will have frustration and can not get enough comfortable with an abnormal amount of loses/wins ratio while playing a themed or meme deck.
And with meta being around. The exploration of cards is less interesting to discover now, as the class cards are now superior than countless of weak neutral cards, neutral cards are made only for flavors nowadays sadly.
I like elementals and totems.
remove every reward
job done
After years of playing the game it still shocks me to face t1 net decks in causal. Standard is full of cyclone mages and wild is full of quest mages and big priest.
I honestly flame a good amount of them, which hopefully discouraged a couple of people to play like that. 99% of people make excuses like they know what they are doing is unfun for other people, but are still surprised by getting flamed.
The meta only remains unchangeable because Blizzard's refusal/reluctance to do so. Believe me, if they found the proper motivation, you'd be surprised how quick things could change. It just depends on what it will finally take for Blizzard to get off their collective asses and do something about it.
The problem for blizzard is casual players are a big chunk of their entire customer base. If enough of them/us (I consider myself more casual as I don't rank for hours on end every day, one of the curses of having a "day job") start leaving the game, Blizzard's bottom line will start having some serious trouble
.
It's not about casual players. It's that Blizzard who can't ignore a noob players' feeling when they complain about it. While caring about the inexperienced community, they are not trying to focus on making the game better, instead, they are feeding players' mouth with cards demanding for, like OP priest cards Duskbreaker and Psychic Scream.
Blizzard will always try and find a way to keep treating player to calm them down, but they still start losing in the direction in making the game better. Thanks to the noisy community.
The new expansion is not that bad, but I honestly believe that the old days of Hearthstone is just much better than anything. So how to fix it? Simple, follow the same method: Make less awful cards without silly flavor, and make more realistically balanced cards.
In addition, add something new too... It doesn't look easy? One keyword like Reborn should do the trick, so just stop making unplayable cards with nonsense unplayable stats because of crappy flavor.
As the meta are ongoing on some games, they are pretty fine, as long as the developers can change it to make the game not boring. While the hearthstone's meta may seem look healthy, it is completely covered up with tons of problem the game had, by the newly added powerful cards that make many cards into the trash tier. And so, the other cards will stay remain on the card designers' gallery of "I did this".
EDIT: And before anyone will say how the card game works, I know how it works. I just have a firm belief that the Heartstone could have been cooler than the classic version of it. Nope, hero cards and quests aren't enough for me.
I like elementals and totems.
imo casual can be fixed by just playing better tbh.
Lol what? This might be the most non sense thing I've read on these forums.
Well, what they COULD do is add a mode where only singleton decks can be played and have all the singleton payoff cards banned for that mode. They could give everyone a buffed hero power right off the bat as well, making it basically Canadian Highlander from MTG except instead of 100 cards like it is there it'll be 30. I'm pretty sure the most fun decks of Hearthstone thus far have been singleton decks anyway; surely it's worth a shot.
Casual players can then buy all the legendaries to stuff them all in the same deck! What's not to like?
ITT: Trying to win is toxic.
People play good decks in casual for a few reasons
1) Quest completion
2) Trying out a new deck (yes, even strong decks have a learning curve)
3) Like playing without the pressure of rank
I have been playing Hearthstone since beta and I haven't played a casual game for literally years but I can understand why people do.
If they want people to play less competitive decks in casual then removing the gold reward in casual would help towards that aim. It would also help to change the gold reward quest system. By design, "win X amount of games with "insert class," motivates people to play the most competitive version of any class deck. Quest Rewards that require wins to complete will always help promote the most competitive decks seeing play.
Even if those changes were made there would still be those who will play competitive Tier 1 decks in casual. Even without those incentives there will still be those unskilled players who aren't good at playing ranked so they will go to casual to mend their fragile self-esteem.
The mode you are looking for already exists. It is called "challenge a friend," and it is the only way you will ever be able to play with people who have agreed not to bring meta decks.
So get out there and make some like-minded friends!
Maybe convince Hearthpwn to start a forum for an off-meta "league" to facilitate the finding of friends who prefer to play off meta?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
if you are playing hearthstone purely to "have fun" and for no other reason, I would say you are in the most absolute extreme minority. you cannot expect blizzard, or any company, to care about the 1% and quite frankly I don't understand what you think you are accomplishing by playing in that way. just go play standard like everyone else.
Really? So 1% of people playing Hearthstone are doing it for entertainment and fun? And the other 99% are doing it for what? Here I thought the whole point of playing video games was some form of entertainment... (unless you are a professional gamer and it's your livelihood.)
nearly every single person who plays hearthstone either plays arena, ranked, or wild. if you are a "casual only" player then yes you are in the 1%, without a doubt. in fact, 1% is being quite modest. If I want to be more accurate i would say .001%. also, OP did not say he was playing for entertainment. he specifically mentioned he was a weird fringe casual player. that's not entertaining in any way.