I feel like Control decks were never so strong like they are right now. I mean there are okay aggro decks (murloc Shaman or Token Druid) that you can play on ladder but most time you still get destroyed by Control. And i feel like control is super strong for a long time now. Before Warrior took it over there was the Taunt Druid and the Demonlock with the legendary weapon etc. . I dont know if its just because i play hearthstone for about 4 years now or if im just a aggro player. But HS was never that boring and unsatisfiying for me. After the last Exp. i played like 4 days and then got tired. Seems like im not the only one when you look at the player Numbers or the Twitch viewers from populare Hearthstone Streamers. I realy hope they Change something with saivors of Uldum because i realy love Hearthstone and it was my favorite game for a long time. But so far the new Cards are promising... or at least more promising that the last expantion cards were. How do you feel about it? Do you enjoy a slow meta with looooooong games or do you also miss the good old times of Aggro and Tempo decks?
P.S. My favorite Class was Hunter until they printed Deathstalker Rexxar to make it a "Control Value bullsh*t Class" and my favorite Meta was Renolock/Pirate Warrior
Control seems stronger due to lack of combo decks in current Meta. So the correct title should be make combo great again, if you want control decks in check
Pirate Warrior was such an interesting deck to play against. Dead by turn 4, only weapon and charge minion that instantly go face, even the obvious trades were never made. Absolutely no interaction, sure that was fun.
Control seems stronger due to lack of combo decks in current Meta. So the correct title should be make combo great again, if you want control decks in check
This.
Because Combo is pretty much non-existing right now, Control and Aggro are the only archetypes, with the occasional Midrange/Tempo deck. As a matter of fact, everybody keeps ignoring Tempo Rogue, which is an insanely strong deck against both Aggro and Control.
I swear, it's funny. I remember everyone complaining about Combo decks when Druid was still strong, or with the Cloning Gallery Priest decks. And so, T5 changed it and nerfed it into the ground. And now, Control is strong. It's only the most logical outcome of these changes done because the community wanted them.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Control seems stronger due to lack of combo decks in current Meta. So the correct title should be make combo great again, if you want control decks in check
This.
Because Combo is pretty much non-existing right now, Control and Aggro are the only archetypes, with the occasional Midrange/Tempo deck. As a matter of fact, everybody keeps ignoring Tempo Rogue, which is an insanely strong deck against both Aggro and Control.
I swear, it's funny. I remember everyone complaining about Combo decks when Druid was still strong, or with the Cloning Gallery Priest decks. And so, T5 changed it and nerfed it into the ground. And now, Control is strong. It's only the most logical outcome of these changes done because the community wanted them.
Yes thats how it should work basicly. But the Problem was that when for example Maly druid was super strong even aggro decks lost to it because of Cards like Spreading Plague. Its not that Control is holding aggro in Check because of the weakness of Combo decks, its because aggro is to weak in general. They nerfen super many Cards of old Aggro decks and made Keywords like Lifesteal *dont remind me on zilleax .____.* and didnt print good aggro Cards.
"P.S. My favorite Class was Hunter until they printed Deathstalker Rexxar to make it a "Control Value bullsh*t Class" and my favorite Meta was Renolock/Pirate Warrior"
Maan you must have a boring life if u say that to Deathstalker Rexxar . By me that was the most funny hunter card because of the value. I hate super aggro as well as super control and the meta should be balanced. Im still in hope that someday we will see VALUE meta decks with each game original plays, not only stupid face, burst, tokens or tank warriors. Thats why I like rng effects. Hearthstone is about thinking and counting but its a card game so rng is important.
Yes thats how it should work basicly. But the Problem was that when for example Maly druid was super strong even aggro decks lost to it because of Cards like Spreading Plague. Its not that Control is holding aggro in Check because of the weakness of Combo decks, its because aggro is to weak in general. They nerfen super many Cards of old Aggro decks and made Keywords like Lifesteal *dont remind me on zilleax .____.* and didnt print good aggro Cards.
Cards like Spreding plague were easily countered by some cards and the point was so aggro players should not play their whole hand at once. So perfect card. They nerfed cards that were breaking the game, aggro and combo as well. Best meta were renodecks because every game was different and value oriented. I hope we will see it soon. (btw. love Zilliax and the aggro quitrages afterwards :D)
Wild still exists, my friend. But since you play this game for years now, you know it is still filled with 4 to 5 turns-stomp-your-opponent aggro decks... Ithink, aside Odd Pally, all other tier 1-3 aggro decks are cheap enough so anyone can play them.
Of course this is not for you, OP, this message is directed for newer players who think Hearthstone is just control/combo...
I think aggro is the most boring way to play hs. There's very little decision making involved. The choices you make rarely go past, "what's the most damage I can go face this turn." As long as you don't draw terribly or your opponent doesn't draw incredibly well you win. Combo, control, and occasionally mid-range decks are the only interesting decks to play imo. A card game should be about making calculated risk-benefit decisions, not slamming down as much damage as you can every turn and hoping your opponent doesn't have a good answer.
But so far the new Cards are promising... or at least more promising that the last expantion cards were
It's funny that you say that. In case you forgot, the last expansion's final reveal stream dropped all the cards for murloc shaman, secret paladin and token druid. And the last expansion had no real taunt cards before turn 5 while losing some big ones like Tar Creeper. Last expansion also had no board AoE. You should have been optimistic going into last expansion as an aggro player.
Control is much weaker than before too. So is Aggro. I actually think the level of relative strength between the archetypes is in a good place.
You are going to be a lonely man with that opinion. Opinions are opinions, if you liked that, then great. But most people think that was one of the worst metas. It was a coin flip of whether control drew Reno, and even if they drew Reno you could still lose. Aggro played identical /every game/ and had no decisions or skill required whatsoever. Control had no real decisions either, and just hoped he survived until turn 6 and drew Reno. This was the epitome of a no-skill, all-RNG meta, and Blizzard is clearly trying to make sure it doesn't come back. Thankfully.
I love playing slow value-oriented games (even though my First "real" deck was ""midrange""hunter due to budget)and i never enjoyed aggro decks and short games in general but i do think that the meta should be balanced between: aggro,midrange and control as you have a bit of this "rock paper scissors effect" but no matchup (pretend there's no really OP deck,those are a problem regardless of archetype) feels unwinnable like slow decks vs infinite/otk/mill decks
Aggro is good, the problem is control warrior is beyond unbalanced and need to be massively overnerfed in a least 8 cards, other control decks have problems to deal with agressive decks and is far from the broken level from warrior.
Before rotation control decks feel the same when so many combo decks without any tech avaiable is running around.
You won't be seeing combo decks in SoU either. Too much anti-tech and control FU cards. The hunter scorpion, plague of murlocs, earthquake. Whole meta is going to come down to control and aggro.
I think aggro is the most boring way to play hs. There's very little decision making involved. The choices you make rarely go past, "what's the most damage I can go face this turn." As long as you don't draw terribly or your opponent doesn't draw incredibly well you win. Combo, control, and occasionally mid-range decks are the only interesting decks to play imo. A card game should be about making calculated risk-benefit decisions, not slamming down as much damage as you can every turn and hoping your opponent doesn't have a good answer.
You probably aren't very good at aggro, because there's a LOT more to it than that.
What you've described is aggro in an easy matchup.
If we look at a control game in an easy matchup, it's similarly mindless.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Wild still exists, my friend. But since you play this game for years now, you know it is still filled with 4 to 5 turns-stomp-your-opponent aggro decks... Ithink, aside Odd Pally, all other tier 1-3 aggro decks are cheap enough so anyone can play them.
Of course this is not for you, OP, this message is directed for newer players who think Hearthstone is just control/combo...
To be honest, I come across a huge variance of decks. Usually in each meta in Standard, you get to know what deck you're facing just from the class and at most the first one or two turns.
For Wild this is completely different. Unless you're facing Even/Odd decks, then you're pretty sure what you're set against when the game starts.
That said, it's too late to mulligan then.
Decks I face regularly are:
Combo Priest.
Deathrattle Priest.
Big Priest.
Control Priest.
Odd Mage.
Tempo Mage.
Quest Mage.
Mech Mage.
Reno Warlock.
Zoo Warlock.
Control Warrior.
Quest Warrior.
Control Paladin.
Murloc Paladin.
Mech/Aggro Paladin.
Mech Hunter.
Spell Hunter.
Beast Hunter.
Jade Druid.
Malygos Druid.
Mechatun Druid.
Thief Rogue.
Mill Rogue.
Even Shaman
Murloc Shaman
Shudderwock Shaman
And only a few of them are aggro. Which you do need to prepare for, but if you have enough early board clears or other ways to control it, it should generally be fine, whichever deck you're facing.
Wait so you liked the pirate warrior/Reno meta? That was back in MSoG which in my opinion was the most boring expansion out there - Rock, paper, scissor meta - lets never go back to that.
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Hey Therer!
I feel like Control decks were never so strong like they are right now. I mean there are okay aggro decks (murloc Shaman or Token Druid) that you can play on ladder but most time you still get destroyed by Control. And i feel like control is super strong for a long time now. Before Warrior took it over there was the Taunt Druid and the Demonlock with the legendary weapon etc. . I dont know if its just because i play hearthstone for about 4 years now or if im just a aggro player. But HS was never that boring and unsatisfiying for me. After the last Exp. i played like 4 days and then got tired. Seems like im not the only one when you look at the player Numbers or the Twitch viewers from populare Hearthstone Streamers. I realy hope they Change something with saivors of Uldum because i realy love Hearthstone and it was my favorite game for a long time. But so far the new Cards are promising... or at least more promising that the last expantion cards were. How do you feel about it? Do you enjoy a slow meta with looooooong games or do you also miss the good old times of Aggro and Tempo decks?
P.S. My favorite Class was Hunter until they printed Deathstalker Rexxar to make it a "Control Value bullsh*t Class" and my favorite Meta was Renolock/Pirate Warrior
Name Checks out ;) Your Huffer xoxo
Control seems stronger due to lack of combo decks in current Meta. So the correct title should be make combo great again, if you want control decks in check
Pirate Warrior was such an interesting deck to play against. Dead by turn 4, only weapon and charge minion that instantly go face, even the obvious trades were never made. Absolutely no interaction, sure that was fun.
This.
Because Combo is pretty much non-existing right now, Control and Aggro are the only archetypes, with the occasional Midrange/Tempo deck. As a matter of fact, everybody keeps ignoring Tempo Rogue, which is an insanely strong deck against both Aggro and Control.
I swear, it's funny. I remember everyone complaining about Combo decks when Druid was still strong, or with the Cloning Gallery Priest decks. And so, T5 changed it and nerfed it into the ground. And now, Control is strong. It's only the most logical outcome of these changes done because the community wanted them.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Yes thats how it should work basicly. But the Problem was that when for example Maly druid was super strong even aggro decks lost to it because of Cards like Spreading Plague. Its not that Control is holding aggro in Check because of the weakness of Combo decks, its because aggro is to weak in general. They nerfen super many Cards of old Aggro decks and made Keywords like Lifesteal *dont remind me on zilleax .____.* and didnt print good aggro Cards.
Maan you must have a boring life if u say that to Deathstalker Rexxar . By me that was the most funny hunter card because of the value. I hate super aggro as well as super control and the meta should be balanced. Im still in hope that someday we will see VALUE meta decks with each game original plays, not only stupid face, burst, tokens or tank warriors. Thats why I like rng effects. Hearthstone is about thinking and counting but its a card game so rng is important.
Cards like Spreding plague were easily countered by some cards and the point was so aggro players should not play their whole hand at once. So perfect card. They nerfed cards that were breaking the game, aggro and combo as well. Best meta were renodecks because every game was different and value oriented. I hope we will see it soon. (btw. love Zilliax and the aggro quitrages afterwards :D)
ITT: Spreading plague was a perfect card...
Pirate warrior/ reno meta was the worst, draw reno=u win. If you didnt draw it you lost. Good meta
Wild still exists, my friend. But since you play this game for years now, you know it is still filled with 4 to 5 turns-stomp-your-opponent aggro decks... I think, aside Odd Pally, all other tier 1-3 aggro decks are cheap enough so anyone can play them.
Of course this is not for you, OP, this message is directed for newer players who think Hearthstone is just control/combo...
I think aggro is the most boring way to play hs. There's very little decision making involved. The choices you make rarely go past, "what's the most damage I can go face this turn." As long as you don't draw terribly or your opponent doesn't draw incredibly well you win. Combo, control, and occasionally mid-range decks are the only interesting decks to play imo. A card game should be about making calculated risk-benefit decisions, not slamming down as much damage as you can every turn and hoping your opponent doesn't have a good answer.
It's funny that you say that. In case you forgot, the last expansion's final reveal stream dropped all the cards for murloc shaman, secret paladin and token druid. And the last expansion had no real taunt cards before turn 5 while losing some big ones like Tar Creeper. Last expansion also had no board AoE. You should have been optimistic going into last expansion as an aggro player.
Control is much weaker than before too. So is Aggro. I actually think the level of relative strength between the archetypes is in a good place.
You are going to be a lonely man with that opinion. Opinions are opinions, if you liked that, then great. But most people think that was one of the worst metas. It was a coin flip of whether control drew Reno, and even if they drew Reno you could still lose. Aggro played identical /every game/ and had no decisions or skill required whatsoever. Control had no real decisions either, and just hoped he survived until turn 6 and drew Reno. This was the epitome of a no-skill, all-RNG meta, and Blizzard is clearly trying to make sure it doesn't come back. Thankfully.
I love playing slow value-oriented games (even though my First "real" deck was ""midrange""hunter due to budget)and i never enjoyed aggro decks and short games in general but i do think that the meta should be balanced between: aggro,midrange and control as you have a bit of this "rock paper scissors effect" but no matchup (pretend there's no really OP deck,those are a problem regardless of archetype) feels unwinnable like slow decks vs infinite/otk/mill decks
You forgot about combo decks. Control beats aggro, aggro beats combo, combo beats control
I'd like to make combo great again as well
Also, if you think the pirate warrior meta was the best, I don't respect your opinions very much tbh
Go play wild: Odd paladin, even shaman, Odd Rogue, murloc shaman, secret mage, mech Hunter, beast hunter, aggro paladin, aggro druid, discard warlock, pirate warrior and pirate rogue are all viable aggro decks there.
Aggro is good, the problem is control warrior is beyond unbalanced and need to be massively overnerfed in a least 8 cards, other control decks have problems to deal with agressive decks and is far from the broken level from warrior.
Before rotation control decks feel the same when so many combo decks without any tech avaiable is running around.
You won't be seeing combo decks in SoU either. Too much anti-tech and control FU cards. The hunter scorpion, plague of murlocs, earthquake. Whole meta is going to come down to control and aggro.
You probably aren't very good at aggro, because there's a LOT more to it than that.
What you've described is aggro in an easy matchup.
If we look at a control game in an easy matchup, it's similarly mindless.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Totally wish aggro to be really good again.
To be honest, I come across a huge variance of decks. Usually in each meta in Standard, you get to know what deck you're facing just from the class and at most the first one or two turns.
For Wild this is completely different. Unless you're facing Even/Odd decks, then you're pretty sure what you're set against when the game starts.
That said, it's too late to mulligan then.
Decks I face regularly are:
And only a few of them are aggro. Which you do need to prepare for, but if you have enough early board clears or other ways to control it, it should generally be fine, whichever deck you're facing.
Wait so you liked the pirate warrior/Reno meta? That was back in MSoG which in my opinion was the most boring expansion out there - Rock, paper, scissor meta - lets never go back to that.