What is your opinion regarding the reveals so far? Does this set seem to lean heavily towards the Wild format? How do you feel about that?
There are very specific examples that I would like to point to...The support for these cards are mostly in Wild.
Tip the Scales is a Paladin card and seems to point to the Anyfin can Happen Murloc deck.
Splitting Axe is a Shaman weapon that is even costed and would go perfectly in an even style deck.
Armagedillo is a Warrior Taunt buff card. We haven't seen too many taunts yet. Would fit perfectly in the Warrior Quest in Wild.
Expired Merchant makes Warlock crazy powerful in Wild. Getting 2 DK Guldan's or N'zoth is so powerful.
Questing Explorer is obviously a good card, but not if these new lesser powerful quests dont get played. In Wild though, this becomes an easy card to slot into the deck.
Anka, the Buried is really good in Big Deathrattle Rogue decks. That deck doesn't care about the stats, it cares about the Deathrattle effects.
Cloud Prince and Arcane Flakmage fit perfectly into Secret Tempo Mage in Wild. There isn't alot of support for secrets in Standard right now for Mage. At least not as much as Wild.
Diseased Vulture is going to be good in both Standard and Wild, but there is tons of support cards in Wild that this is a natural fit in a Zoo deck there.
So what are your thoughts? Just a coincidence or does the set, so far, seem focused on Wild?
Im not voting those answers are terrible. Of course a crap ton of cards has synergy compared to the standard limit and yes a lot of mechanics are from the wild style. However we don't know the rest of the cards or future sets.
Im not voting those answers are terrible. Of course a crap ton of cards has synergy compared to the standard limit and yes a lot of mechanics are from the wild style. However we don't know the rest of the cards or future sets.
I had a more extensive Poll set up, but somehow the website wiped it on me and I had to start over.
I personally don't remember such obvious cards designed for Wild in the past. Of course we don't have the whole set out yet, but I am just curious if others are feeling the same. Observing the same trend?
I am not even saying this is a bad or good thing. I am curious how the community feels if this ends up being true. Let's say half the cards end up being designed specifically for Wild. Sure, they could 'work' in Standard, but there is a better home for it in Wild.
For example, Kobold Librarian was a card that was so strong and good that it became both a Standard and Wild staple. But that card was so generically good, that it wasn't designed JUST with Wild in mind.
A good chunk of cards we have seen so far have zero support in Standard right now. And in 1 or 2 weeks when all the cards are revealed and known, this becomes a pointless thread and I am completely wrong. I am cool with that.
Seems like you got caught up in a confirmation bias. What is your question supposed to answer?
Yes, there will be new cards that make more sense in wild (as of now). And why shouldn't they exist? Just imagine the opposite (no support for wild) and the backlash of the wild community. Furthermore the card pool is much bigger in wild. Everything that exists in standard also exists in wild as a more powerful version. Your arguments are based on the existing meta and not what will come.
There is basically a counter argument to every example you brought up. Anyfin Can Happenmade murloc paladin. Perhaps Tip the Scales can do the same in a less bursty way. Despite Splitting Axe being quite weak, would you say there should never be a good even costed shaman card? Questing Explorer is a good card, but what quests are seing play in wild? Just mage at the moment and this card wont change much, as the deck does not even run minion based card draw. Deseased Vulture is way too slow to make the cut for a zoo deck. Unless there is some kind of support, it will just collect dust as it is just a fair minion. I admit all other cards are powerful in both formats, but they do not cater for wild only.
I was trying to have a bit of fun. I guess there is no place for that anymore. I also understand confirmation bias. Doesn't mean we can't speculate and make bad predictions.
As far as specific cards. Tip the Scales requires a very specific deck building restraint. It fits right into my Anyfin deck in Wild. Unless you have an Underbelly Angler for Paladin, you will not put enough pressure in Paladin to make it work. There is also no Bloodlust like there is in Shaman to punish your opponent for not having an AOE. Sure, a board full of murlocs CAN do alot of damage, but the deck building challenge, the high roll/low roll potential is far too difficult to make work every single time. For 8 mana, you need it to get you value every single time you play it.
Anyfin gets me value EVERY single time I play it. Because I pick and choose when I play to get the most impact. Tip the Scales should be played ASAP or it starts losing value as you potentially draw more and more Murlocs.
This is just one counter example to your counter example. The card makes much more sense in Wild.
Splitting Axe won't find a spot in even shaman, even if it can copy your totem golems. The deck is absolutely packed already, with some cutting things like 4 mana 7/7. Maybe the effect is pretty cool, but I wouldn't play it over 4 mana 7/7
Expired merchant is win more. Value games in wild are extremely rare at high ranks and there are very few matchups where having 2 DKs or N'zoths is relevant. In fact, the best warlock lists cut N'zoth even if it's a really good fit, because it's a bit greedy for the meta. One DK is usually enough to finish the game. Most matchups are vs tempo decks that can't deal with the hero power alone, much less the voidlord or two it summons. Also, transform/sap/silence effects are more common in wild due to big priest, voidcaller and aggro decks (who run silence); we are risking our DK entirely for a chance to get a second one that we probably won't need
Big deathrattle rogue is ... not a deck? At least not a competitive one. Just like how it is in standard. So Anka isn't really favoring wild; it's for meme decks that are competitive in neither formats
Maybe Flakmage will find a spot in secret mage, but Cloud Prince definitely won't. For one thing, 5 mana 4/4, deal 6 is simply not powerful at a wild power level. But the biggest issue is that, like even shaman, the list is fully packed. There's something like 50 good cards you want to run in your 30 card deck. Flakmage might see play simply because 2 drops that do something are always welcome in tempo mage, but you need to keep in mind that even things like flamewaker and torch don't make the cut in most secret lists
Vulture may or may not be a good card, but if you predict it to be viable in both formats, then it's not really controversial, is it?
You're right in that Questing adventurer is going to be absolutely bonkers in wild, along with maybe a few other cards, but that's pretty normal. Last expansion we got archmage vargoth and the priest 8 drop legendary, which are completely broken and exclusively seen in wild. Meanwhile, evil miscreant, spirit of the shark, and cyclone mage things are seeing a lot of play in top tier decks of both wild and standard
There are a few new cards now revealed that also work VERY well in Wild. To the point that I know it's too early to call, but I dont care and I dont agree with some of the others assessments. And that is fine. We will see at the end of the day, but I am going to list a few new cards that are perfectly suited for Wild and so far have very little or no support.
Hack the System is the quest for Warrior. How many weapons are in current Warrior builds? There is no weapon draw in Standard. The only weapon that offers to complete the quest almost by itself is Sul'thraze at 6 mana but you have to Overkill stuff to make that work.
Nah, the quest is for Wild. Forge of Souls. Hobart Grapplehammer. Lesser Mithril Spellstone. King's Defender (because of the potential 3 Durability). Fool's Bane because it actually gives you 4 attacks in one turn potentially. Tentacles for Arms because you never run out of weapons to attack with. This is all in Wild and all in Warrior. I am not even talking about neutral support for this quest either.
Plague of Wrath does not have enough support in Standard. In wild, it is utterly bonkers. Plague will be replacing my Brawl in Wild. Turn 4 Blood Razor or Death's Bite. Turn 5, play the Plague. Your opponent CANNOT play any minions or risk losing them all.
Frightened Flunky goes perfectly into the old Taunt Quest in Warrior. What 2 drop did Warrior have in the past to play on turn 2? Oh that's right nothing. Nothing was worth playing. You now have a 2 drop taunt that gets you another taunt. This will make the quest completion the easiest to complete.
Now I am not saying any of these Wild decks are top tier, but with these new cards solely designed for them, they WILL elevate these decks to Tier 3 or Tier 2 and make them playable and at least fun.
I am not saying 50% of these cards are for Wild, but the more these cards are revealed, the more and more I see them fitting directly into Wild decks. In Standard, these cards don't have the support yet.
Plague of Flames is the new Warlock plague. This is really powerful in mirror matches in Wild. It is also really good in the Cubelock style decks. You destroy your minion and destroy an opponent's minion for 1 mana. And if you destroyed something with Deathrattle, its a win win for you. Now, this card might see a home in Standard. It certainly looks powerful enough. But the interaction in Wild is unmistakable.
Anubiasath Defender is not a Standard card. Hello Ultimate Infestation. You want 2 FREE minions to play after you play a 10 mana card? Don't mind if I do. This card will shake up Druid for sure in Wild.
Until we know the Priest quest, I am convinced that Grandmummy is for Wild. It works perfectly with the old Priest Deathrattle Quest. You get multiple triggers off of 1 card and this is so good, I could see the quest being completed before or on turn 5 with new cards like this. You will not be able to kill the Quest Priest in Wild anymore.
This is my opinion but I think the evidence is so far obvious and overwhelming. Does it matter they are supporting Wild more? Heck no, I think its great. But to completely deny it is to ignore the obvious synergy cards in Wild that exist, but are lacking in Standard.
Without deep diving into it I've felt the same way with the reveals. They may have a larger audience now playing wild since fewer new players are coming to the game and more dedicated long time ones have become more important to the games future. Just a hunch. I play mostly wild and am hyped
What is your opinion regarding the reveals so far? Does this set seem to lean heavily towards the Wild format? How do you feel about that?
There are very specific examples that I would like to point to...The support for these cards are mostly in Wild.
Tip the Scales is a Paladin card and seems to point to the Anyfin can Happen Murloc deck.
Splitting Axe is a Shaman weapon that is even costed and would go perfectly in an even style deck.
Armagedillo is a Warrior Taunt buff card. We haven't seen too many taunts yet. Would fit perfectly in the Warrior Quest in Wild.
Expired Merchant makes Warlock crazy powerful in Wild. Getting 2 DK Guldan's or N'zoth is so powerful.
Questing Explorer is obviously a good card, but not if these new lesser powerful quests dont get played. In Wild though, this becomes an easy card to slot into the deck.
Anka, the Buried is really good in Big Deathrattle Rogue decks. That deck doesn't care about the stats, it cares about the Deathrattle effects.
Cloud Prince and Arcane Flakmage fit perfectly into Secret Tempo Mage in Wild. There isn't alot of support for secrets in Standard right now for Mage. At least not as much as Wild.
Diseased Vulture is going to be good in both Standard and Wild, but there is tons of support cards in Wild that this is a natural fit in a Zoo deck there.
So what are your thoughts? Just a coincidence or does the set, so far, seem focused on Wild?
ACH Paladin only plays five key Murlocs. Since some of them would be drawn naturally, spending 8 mana to summon two or three Murlocs is horribly bad. Hence, ACH Paladin won't be playing Tip the Scales.
Even Shaman uses it's totems to cheat out Thing from Below and Sea Giants. It doesn't need more totems. Duplicating a 0/2 whatever doesn't have a ton. of value. Even Shaman is already tight with four drops, and is extremely unlikely to use Splitting Axe.
Wild Quest Warrior is a non-competitive deck, and none of the cards revealed will change that.
I could go on, but I think you get the idea. Most of your statements are dubious.
Big deathrattle rogue is ... not a deck? At least not a competitive one. Just like how it is in standard. So Anka isn't really favoring wild; it's for meme decks that are competitive in neither formats
Big deathrattle rogue is ... not a deck? At least not a competitive one. Just like how it is in standard. So Anka isn't really favoring wild; it's for meme decks that are competitive in neither formats
Laughing in Dane
Comment of the day! :D Im still laughing... in Dane. :D
Keeping in mind that we have yet to see all the new cards, the current expansion is weird to me. Rather than trying to push new archetypes, the cards seem to be pushing a variety of already existing archetypes, without really committing to any one.
Take Paladin for example. as of the revealed card right now, we see support for murlocs, one health minions (?) , highlander, and reborn minions. In Shaman we see them pushing lackeys, totems, battlecry's, and murlocs. Warrior is pushing taunts and weapons. Wizard is looking like a combo between secrets and casino.
With few exceptions, the cards aren't really good enough to support the archetypes on their own (again, keep in mind we havn't seen all the reveals), but fit in nicely with existing wild decks.
Keeping in mind that we have yet to see all the new cards, the current expansion is weird to me. Rather than trying to push new archetypes, the cards seem to be pushing a variety of already existing archetypes, without really committing to any one.
Take Paladin for example. as of the revealed card right now, we see support for murlocs, one health minions (?) , highlander, and reborn minions. In Shaman we see them pushing lackeys, totems, battlecry's, and murlocs. Warrior is pushing taunts and weapons. Wizard is looking like a combo between secrets and casino.
With few exceptions, the cards aren't really good enough to support the archetypes on their own (again, keep in mind we havn't seen all the reveals), but fit in nicely with existing wild decks.
That's my gut feeling. One way to generate buzz and maybe bring players back to the game is to make cards that are good for Wild. And specifically for Wild. Sure, it could be good in Standard, but many of the cards I cited are no doubt Wild based. Maybe it was done on purpose, maybe not.
The cards do seem out of place and all over. No central theme, more like 3 ideas for each class.
Also, look at Druid. At first we get Choose cards. Then we get Healing cards. Then we get Free minions. Without enough Choose One cards, I think the Quest is bad. Wouldn't it be great though if there was a Neutral minion with a Choose One effect? That would be different and pretty cool.
Also, Hunter looked like it was going for control or mid range. But some of the spells directly support Spell Hunter and even Recruit Hunter in Wild.
There aren't alot of class cards left to reveal. So people thinking something drastic is going to change are going to be disappointed. How many neutral cards do you think are really going to shape Standard?
"How do you feel about that if this ends up being true?"
Isnt wild a place where blizzard allow us to play all the cards just for fun? Is it by any mean relevant enough to think that they would create cards focusing wild?
Lets at least wait for the complete set, cant even say its coincidence since it was never intended in any way.
I really don't know if this is the case or not, but I have a huge Wild collection, so I will be fine if this expansion ends up being focused on this format. Also, I don't care if others suffer for this "supposed decision". Why the hell should I??? Has the world ever cared about me???
What is your opinion regarding the reveals so far? Does this set seem to lean heavily towards the Wild format? How do you feel about that?
There are very specific examples that I would like to point to...The support for these cards are mostly in Wild.
Tip the Scales is a Paladin card and seems to point to the Anyfin can Happen Murloc deck.
Splitting Axe is a Shaman weapon that is even costed and would go perfectly in an even style deck.
Armagedillo is a Warrior Taunt buff card. We haven't seen too many taunts yet. Would fit perfectly in the Warrior Quest in Wild.
Expired Merchant makes Warlock crazy powerful in Wild. Getting 2 DK Guldan's or N'zoth is so powerful.
Questing Explorer is obviously a good card, but not if these new lesser powerful quests dont get played. In Wild though, this becomes an easy card to slot into the deck.
Anka, the Buried is really good in Big Deathrattle Rogue decks. That deck doesn't care about the stats, it cares about the Deathrattle effects.
Cloud Prince and Arcane Flakmage fit perfectly into Secret Tempo Mage in Wild. There isn't alot of support for secrets in Standard right now for Mage. At least not as much as Wild.
Diseased Vulture is going to be good in both Standard and Wild, but there is tons of support cards in Wild that this is a natural fit in a Zoo deck there.
So what are your thoughts? Just a coincidence or does the set, so far, seem focused on Wild?
Im not voting those answers are terrible. Of course a crap ton of cards has synergy compared to the standard limit and yes a lot of mechanics are from the wild style. However we don't know the rest of the cards or future sets.
(and that's a good thing!)
I had a more extensive Poll set up, but somehow the website wiped it on me and I had to start over.
I personally don't remember such obvious cards designed for Wild in the past. Of course we don't have the whole set out yet, but I am just curious if others are feeling the same. Observing the same trend?
I am not even saying this is a bad or good thing. I am curious how the community feels if this ends up being true. Let's say half the cards end up being designed specifically for Wild. Sure, they could 'work' in Standard, but there is a better home for it in Wild.
For example, Kobold Librarian was a card that was so strong and good that it became both a Standard and Wild staple. But that card was so generically good, that it wasn't designed JUST with Wild in mind.
A good chunk of cards we have seen so far have zero support in Standard right now. And in 1 or 2 weeks when all the cards are revealed and known, this becomes a pointless thread and I am completely wrong. I am cool with that.
I agree. And I like it a lot! I only play Wild so... I think Standard is really boring. I have played only Wild for a few years now.
Seems like you got caught up in a confirmation bias. What is your question supposed to answer?
Yes, there will be new cards that make more sense in wild (as of now). And why shouldn't they exist? Just imagine the opposite (no support for wild) and the backlash of the wild community. Furthermore the card pool is much bigger in wild. Everything that exists in standard also exists in wild as a more powerful version. Your arguments are based on the existing meta and not what will come.
There is basically a counter argument to every example you brought up. Anyfin Can Happen made murloc paladin. Perhaps Tip the Scales can do the same in a less bursty way. Despite Splitting Axe being quite weak, would you say there should never be a good even costed shaman card? Questing Explorer is a good card, but what quests are seing play in wild? Just mage at the moment and this card wont change much, as the deck does not even run minion based card draw. Deseased Vulture is way too slow to make the cut for a zoo deck. Unless there is some kind of support, it will just collect dust as it is just a fair minion. I admit all other cards are powerful in both formats, but they do not cater for wild only.
I was trying to have a bit of fun. I guess there is no place for that anymore. I also understand confirmation bias. Doesn't mean we can't speculate and make bad predictions.
As far as specific cards. Tip the Scales requires a very specific deck building restraint. It fits right into my Anyfin deck in Wild. Unless you have an Underbelly Angler for Paladin, you will not put enough pressure in Paladin to make it work. There is also no Bloodlust like there is in Shaman to punish your opponent for not having an AOE. Sure, a board full of murlocs CAN do alot of damage, but the deck building challenge, the high roll/low roll potential is far too difficult to make work every single time. For 8 mana, you need it to get you value every single time you play it.
Anyfin gets me value EVERY single time I play it. Because I pick and choose when I play to get the most impact. Tip the Scales should be played ASAP or it starts losing value as you potentially draw more and more Murlocs.
This is just one counter example to your counter example. The card makes much more sense in Wild.
You're right in that Questing adventurer is going to be absolutely bonkers in wild, along with maybe a few other cards, but that's pretty normal. Last expansion we got archmage vargoth and the priest 8 drop legendary, which are completely broken and exclusively seen in wild. Meanwhile, evil miscreant, spirit of the shark, and cyclone mage things are seeing a lot of play in top tier decks of both wild and standard
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
There are a few new cards now revealed that also work VERY well in Wild. To the point that I know it's too early to call, but I dont care and I dont agree with some of the others assessments. And that is fine. We will see at the end of the day, but I am going to list a few new cards that are perfectly suited for Wild and so far have very little or no support.
Hack the System is the quest for Warrior. How many weapons are in current Warrior builds? There is no weapon draw in Standard. The only weapon that offers to complete the quest almost by itself is Sul'thraze at 6 mana but you have to Overkill stuff to make that work.
Nah, the quest is for Wild. Forge of Souls. Hobart Grapplehammer. Lesser Mithril Spellstone. King's Defender (because of the potential 3 Durability). Fool's Bane because it actually gives you 4 attacks in one turn potentially. Tentacles for Arms because you never run out of weapons to attack with. This is all in Wild and all in Warrior. I am not even talking about neutral support for this quest either.
Plague of Wrath does not have enough support in Standard. In wild, it is utterly bonkers. Plague will be replacing my Brawl in Wild. Turn 4 Blood Razor or Death's Bite. Turn 5, play the Plague. Your opponent CANNOT play any minions or risk losing them all.
Frightened Flunky goes perfectly into the old Taunt Quest in Warrior. What 2 drop did Warrior have in the past to play on turn 2? Oh that's right nothing. Nothing was worth playing. You now have a 2 drop taunt that gets you another taunt. This will make the quest completion the easiest to complete.
Now I am not saying any of these Wild decks are top tier, but with these new cards solely designed for them, they WILL elevate these decks to Tier 3 or Tier 2 and make them playable and at least fun.
I am not saying 50% of these cards are for Wild, but the more these cards are revealed, the more and more I see them fitting directly into Wild decks. In Standard, these cards don't have the support yet.
Plague of Flames is the new Warlock plague. This is really powerful in mirror matches in Wild. It is also really good in the Cubelock style decks. You destroy your minion and destroy an opponent's minion for 1 mana. And if you destroyed something with Deathrattle, its a win win for you. Now, this card might see a home in Standard. It certainly looks powerful enough. But the interaction in Wild is unmistakable.
Anubiasath Defender is not a Standard card. Hello Ultimate Infestation. You want 2 FREE minions to play after you play a 10 mana card? Don't mind if I do. This card will shake up Druid for sure in Wild.
Until we know the Priest quest, I am convinced that Grandmummy is for Wild. It works perfectly with the old Priest Deathrattle Quest. You get multiple triggers off of 1 card and this is so good, I could see the quest being completed before or on turn 5 with new cards like this. You will not be able to kill the Quest Priest in Wild anymore.
This is my opinion but I think the evidence is so far obvious and overwhelming. Does it matter they are supporting Wild more? Heck no, I think its great. But to completely deny it is to ignore the obvious synergy cards in Wild that exist, but are lacking in Standard.
Without deep diving into it I've felt the same way with the reveals. They may have a larger audience now playing wild since fewer new players are coming to the game and more dedicated long time ones have become more important to the games future. Just a hunch. I play mostly wild and am hyped
I think there are just so many cards that have been made that it feels like they are focusing on wild because there are a shit ton of cards there.
ACH Paladin only plays five key Murlocs. Since some of them would be drawn naturally, spending 8 mana to summon two or three Murlocs is horribly bad. Hence, ACH Paladin won't be playing Tip the Scales.
Even Shaman uses it's totems to cheat out Thing from Below and Sea Giants. It doesn't need more totems. Duplicating a 0/2 whatever doesn't have a ton. of value. Even Shaman is already tight with four drops, and is extremely unlikely to use Splitting Axe.
Wild Quest Warrior is a non-competitive deck, and none of the cards revealed will change that.
I could go on, but I think you get the idea. Most of your statements are dubious.
Laughing in Dane
Comment of the day! :D Im still laughing... in Dane. :D
Why is it that people always draw fast conclusions on power levels, synergies etc without having seen the complete set?
Keeping in mind that we have yet to see all the new cards, the current expansion is weird to me.
Rather than trying to push new archetypes, the cards seem to be pushing a variety of already existing archetypes, without really committing to any one.
Take Paladin for example. as of the revealed card right now, we see support for murlocs, one health minions (?) , highlander, and reborn minions.
In Shaman we see them pushing lackeys, totems, battlecry's, and murlocs.
Warrior is pushing taunts and weapons.
Wizard is looking like a combo between secrets and casino.
With few exceptions, the cards aren't really good enough to support the archetypes on their own (again, keep in mind we havn't seen all the reveals), but fit in nicely with existing wild decks.
That's my gut feeling. One way to generate buzz and maybe bring players back to the game is to make cards that are good for Wild. And specifically for Wild. Sure, it could be good in Standard, but many of the cards I cited are no doubt Wild based. Maybe it was done on purpose, maybe not.
The cards do seem out of place and all over. No central theme, more like 3 ideas for each class.
Also, look at Druid. At first we get Choose cards. Then we get Healing cards. Then we get Free minions. Without enough Choose One cards, I think the Quest is bad. Wouldn't it be great though if there was a Neutral minion with a Choose One effect? That would be different and pretty cool.
Also, Hunter looked like it was going for control or mid range. But some of the spells directly support Spell Hunter and even Recruit Hunter in Wild.
There aren't alot of class cards left to reveal. So people thinking something drastic is going to change are going to be disappointed. How many neutral cards do you think are really going to shape Standard?
"How do you feel about that if this ends up being true?"
Isnt wild a place where blizzard allow us to play all the cards just for fun? Is it by any mean relevant enough to think that they would create cards focusing wild?
Lets at least wait for the complete set, cant even say its coincidence since it was never intended in any way.
I really don't know if this is the case or not, but I have a huge Wild collection, so I will be fine if this expansion ends up being focused on this format. Also, I don't care if others suffer for this "supposed decision". Why the hell should I??? Has the world ever cared about me???
Why do you think they would start caring bout wild. I think you hope they start caring for it. Wild is drooling noobs.