I came up with this idea weeks ago looking at my collection while viewing cards that I had never tried and never knew what decks to put them on. That all the cards get the maximum potential. Then I came up with a dynamic like the other Hearthpwn games, as he names a card that counter this card, etc. but that the dynamics be in-game. The mechanics consist of the next: that a standard card and a wild card or even more than one will be published every week. Maybe add conditions for example: -Add one or two copies -Add it to an OTK deck etc.
And that users discuss their experience with this card, a screenshot, etc. My point is that we must realize the maximum potential of each card no matter how bad the card is, all cards deserve love.
Even maybe add new achievements related to this game or something else to incentivize others.
What ideas do you think could improve this mechanic?
One problem with an idea like this is it punishes players who disenchant "useless" cards in favour of usable ones, especially if there are any awards given out for completing challenges
One problem with an idea like this is it punishes players who disenchant "useless" cards in favour of usable ones, especially if there are any awards given out for completing challenges
It already depends on the moderators if they give prizes but the most likely is not, it would be more for fun at the most they will give achievements for this or an environment design for your avatar
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I came up with this idea weeks ago looking at my collection while viewing cards that I had never tried and never knew what decks to put them on. That all the cards get the maximum potential.
Then I came up with a dynamic like the other Hearthpwn games, as he names a card that counter this card, etc. but that the dynamics be in-game.
The mechanics consist of the next: that a standard card and a wild card or even more than one will be published every week. Maybe add conditions for example:
-Add one or two copies
-Add it to an OTK deck
etc.
And that users discuss their experience with this card, a screenshot, etc.
My point is that we must realize the maximum potential of each card no matter how bad the card is, all cards deserve love.
Even maybe add new achievements related to this game or something else to incentivize others.
What ideas do you think could improve this mechanic?
This is so cool, open possibility to a lot of funny meme decks
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
One problem with an idea like this is it punishes players who disenchant "useless" cards in favour of usable ones, especially if there are any awards given out for completing challenges
your idea is quite good. a very good game. It's more addictive game I play in mobidescargar
.
It already depends on the moderators if they give prizes but the most likely is not, it would be more for fun at the most they will give achievements for this or an environment design for your avatar