Try playing something like a Renounce Darkness Warlock in Wild Casual, getting matched up with a Big Priest, and the player still emotes, “Not quite what was planned!” everytime they destroy your unexpected board.
It’s like, “Huh? Did you just pour all your gold into one Wild deck? Renounce Darkness has no plan! That’s the point! All my cards were just replaced with random ones. Just let me have some fun fgs!”
Imagine a casual mode where you selected 3 decks to play, and you each could ban one of the opponents decks before the game began? Wouldn’t that be better?
What people call “salt” is simply them not living in reality. I see day by day that people simply don’t like the truth about things. And the truth about this game is no exception to the matter. The truth is what op said is fact. Games are decided probably 9.9 times by turn one and that’s pretty sad for any game. And if it’s not that it’s top deck into top deck into top. Or discover Into discover. It’s just stupid. I should not lose to constant top decks by any class. I should not lose to an otk out of nowhere by mech hunter, mech paladin, inner fire priest or any deck. Especially when I’m above 20. Do you think inner fire is good for the game? Or divine spirit? What has it ever brought to this game aside from otk bs? Has the discover mechanic ever brought anything to this game positive? Why am I losing to bloodlust discovered by a rogue deck. Let me say that again. A rogue deck beat me while I was warrior with bloodlust. Does anyone here think that’s fun? Can anyone defend that? Simply because you can’t win a coin flip doesn’t mean you should lose the game. And often times the percentages are way more in your favor but oh gee guess I got unlucky on 5-10 coin flips and lost everyone. Damn such an outplay Simply because you are not lucky doesn’t mean you should lose the game. That’s just stupid. Stop blaming the players and blame the game. Quite sure most people are fed up with the game because it’s become trash. Not because they can’t cope with there “salt” Blizzard is the ones who deserve all the blame. Not people who put their time and money into a game only to get “salty” when they literally cannot win no matter what they do because it’s almost as if it’s not allowed. Or if you don’t have a horseshoe up your ass you will get nowhere in this game anymore. And again that’s not “salt” that’s fact.
Take personal responsibility for your mistakes and your shortcomings. Did you lose because of bad luck or did you lose because all of the plays up until that turn were sub optimal and whatever happened was the nail in your coffin?
The decisions you make in this game start from deck building, then move onto the mulligan phase, and continue through your turns and attacking.
Here is a simple example that not everyone will 'play correctly' or 'optimally':
You are facing a Patron Warrior deck in Wild (you know this because reasons).
You play your 1 drop and pass. The warrior plays nothing, back to you. Do you attack face?
Most players might go, yes, of course. The answer is no for optimal play. You not want the Warrior to take damage in this match up because of the cards they play. The warrior would also NOT armor up if they cannot get themselves to a damaged state. The deck involves drawing lots of cards and damaged minions.
How about a scenario against Priest. Do you always push the summon a dude button in Paladin on turn 2? Not if the Priest has Northshire Cleric out on turn 1.
So don't complain about luck until you analyzed all of your plays and realized maybe you could have played better after all.
First of all, most of you can't even read properly. Secondly, you're trying so hard to defend this game where the only way of defending it is by saying "you're playing poorly" which (look at what I wrote at the start) is because you can't read properly and because it is a typical lazy answer on this forum, because every time someone doesn't enjoy every part of this game, then it is probably because he's playing poorly and not because HS become an autopilot game..
Most of you even tend to come up with some imaginary decks that you basically never meet! Here is a HS in a nutshell and don't try coming up with some homebrews which in your opinion can save you from frustration when playing this game. You will still have to face those high rolling full of random BS decks, and no matter what decks you choose, there will be still this "MY ONLY WAY TO WIN IS NOW PRAYING" kind of games.
Cyclone mage: I have to pray that my opponent doesn't have conjurers calling + giant (many decks don't have a straight answer). I have to pray my opponent got bad picks from cyclone. What is the ratio regarding your actions and plans having a meaningful outcome on whether you win or lose and doing whatever because Your opponent got perfect answers from cyclone? Or what's the difference when all of sudden his board is full of giants despite him doing basically nothing for few turns and now you either lose all of your resources trying to clear them or just concede.
Warrior: PLEASE OH RNGGOD make his discovers not have zillax or devastator. Ohh please dear RNGOD. Please just not the worst brawl outcome.
I'm not trying to say that every matchup in this game feels shit. I am really trying to say that in my opinion, THE WORST PART OF PLAYING THIS GAME is that very often, there are those matchups where the game feels hopeless and this exact feeling is what leads to low interest in replayability. You just don't want to feel this way again and again.
First of all, most of you can't even read properly. Secondly, you're trying so hard to defend this game where the only way of defending it is by saying "you're playing poorly" which (look at what I wrote at the start) is because you can't read properly and because it is a typical lazy answer on this forum, because every time someone doesn't enjoy every part of this game, then it is probably because he's playing poorly and not because HS become an autopilot game..
Most of you even tend to come up with some imaginary decks that you basically never meet! Here is a HS in a nutshell and don't try coming up with some homebrews which in your opinion can save you from frustration when playing this game. You will still have to face those high rolling full of random BS decks, and no matter what decks you choose, there will be still this "MY ONLY WAY TO WIN IS NOW PRAYING" kind of games.
Cyclone mage: I have to pray that my opponent doesn't have conjurers calling + giant (many decks don't have a straight answer). I have to pray my opponent got bad picks from cyclone. What is the ratio regarding your actions and plans having a meaningful outcome on whether you win or lose and doing whatever because Your opponent got perfect answers from cyclone? Or what's the difference when all of sudden his board is full of giants despite him doing basically nothing for few turns and now you either lose all of your resources trying to clear them or just concede.
Warrior: PLEASE OH RNGGOD make his discovers not have zillax or devastator. Ohh please dear RNGOD. Please just not the worst brawl outcome.
I'm not trying to say that every matchup in this game feels shit. I am really trying to say that in my opinion, THE WORST PART OF PLAYING THIS GAME is that very often, there are those matchups where the game feels hopeless and this exact feeling is what leads to low interest in replayability. You just don't want to feel this way again and again.
So what you are saying is that you play perfectly all the time and the ONLY reason you lose is to RNG? Am I reading that right?
I understand and hate losing to random effects that are out of my control. So in that regards I do agree with you, that is not fun and the worst way to lose in Hearthstone.
But what you seem to misunderstand or decide not to read yourself is that most games have micro decisions and every single one builds up to the point in the game you are at. Here is a simple example.
You are playing against Warrior and its now turn 8. You have yet to see a Brawl yet played from your opponent. You can flood the board and hope they don't have it or you can play a few minions and hope to get in more chip damage. And either way, they play Brawl and they win the Brawl. How unlucky, right?
Wrong. What decisions did you make to get to this point? What deck are you playing and what win percentages do they normally have against Warrior? Did you mulligan correctly against Warrior? Wait, aren't there 2 main versions of Warrior decks running around? Yes, there are. Control and Bomb Warrior. Did you know which version they were playing when you decided your mulligan?
Some decks and some classes are weak against Warrior. Sometimes you get a slow start as an aggro deck and miss your 1 drops on turn 1. These are things you dont have control over. That's considered RNG that sucks and feels bad. But playing INTO a Brawl against warrior is a poor decision and has nothing to do with RNG, regardless who wins the Brawl or not.
So I agree losing to random effects is the worst part of Hearthstone. I in fact advocate for removing most 'random' effects from cards and hope that Blizzard never makes new ones in the future. Discover is not purely random and I am ok, with those effects. I hate the random discard effects in Warlock, but love the 'conditional' discard effects because you can control the outcome a bit.
Cyclone Mage is the card itself is terrible design in my opinion. It offers complete randomness and begs the player to spam spells and the random ones you get in return can completely win you the game out of nowhere. So yes, there are aspects that most people on these forums would agree are not cool and feels bad.
But don't assume your gameplay is flawless and you couldn't improve your skills. Don't be defensive and assume everyone on these forums defends Blizzard blindly and is attacking you. What I am specifically saying is that we all might THINK we are good and skilled, but most likely we probably made some bad decisions along the way that led to the situation of our losing even before the random effects ruined our game.
If anything, your post should be about petitioning Blizzard to minimize and remove random effects because they are NOT skill testing. They may add a level of 'fun', but are in no way bragging rights after you win the RNG jackpot.
I make mistakes all the time and I get salty about RNG and blame that to my losses sometimes. But upon reflection, I realized not all RNG effects made me lose the game, sometimes it was all those small decisions that led up to the point, in which it probably didn't matter.
Let me offer one last example: There is no right answer only because the full context of the game state cannot be summarized. This is all the info you have....
You are playing against Mage and you have a 3/3 minion out while they have nothing on turn 3. On their turn, they play a 2/2 minion. Now its turn 4 for you. What do you do?
Do you attack your 3/3 into their 2/2 for what is called a 'value' trade? Do you go face and force your opponent to ping your minion on their turn 4, giving them 2 mana to play with next turn? Does that 3 damage to face matter in the overall game plan? Do you play your Rush minion and trade that minion instead, keeping your 3/3 healthy? Or do you play your 4 drop weapon?
The above is a very simple situation, but does require you to make small decisions. Some of which you think might not matter. If you think the above decisions have no impact on the long term game plan, then that might be something you need to think about and realize, your plays might not be optimal for the situation.
The above example is important because if the Mage DOES decide to play Arcane Missiles in fact, he has a random chance to kill your 1 Health 3/3 minion that you used to trade into. Or if you decide to go face, but then they play the Monkey minion that gives them 2 bananas. Now they use their banana to buff the 2/2 and trade into your 3/3. So again, was that 3 damage to the face worth it? That is for you to decide in your own games. And what determines if you win or lose in the long term.
I'm not trying to say that every matchup in this game feels shit. I am really trying to say that in my opinion, THE WORST PART OF PLAYING THIS GAME is that very often, there are those matchups where the game feels hopeless and this exact feeling is what leads to low interest in replayability. You just don't want to feel this way again and again.
Honestly, you could have avoided a lot of drama by just saying, "I hate Dr. Boom and Conjurer's Calling" in the first place instead of that rant about inevitability. We all already knew that the inevitability inherent in those cards is what makes them less fun to play against.
Cyclone mage: I have to pray that my opponent doesn't have conjurers calling + giant (many decks don't have a straight answer). I have to pray my opponent got bad picks from cyclone. What is the ratio regarding your actions and plans having a meaningful outcome on whether you win or lose and doing whatever because Your opponent got perfect answers from cyclone? Or what's the difference when all of sudden his board is full of giants despite him doing basically nothing for few turns and now you either lose all of your resources trying to clear them or just concede.
Warrior: PLEASE OH RNGGOD make his discovers not have zillax or devastator. Ohh please dear RNGOD. Please just not the worst brawl outcome.
I'm not trying to say that every matchup in this game feels shit. I am really trying to say that in my opinion, THE WORST PART OF PLAYING THIS GAME is that very often, there are those matchups where the game feels hopeless and this exact feeling is what leads to low interest in replayability. You just don't want to feel this way again and again.
Re: Cyclone Mage, if your deck is incapable of dealing with the result of their most basic combo, it must be able either win the game or be substantially ahead on board by the time to the Mage is ready to make that play. If it cannot achieve any of the above, that isn't a highroll "random BS" problem, it just means your deck is not fit for the metagame you are playing in. The Mage is SUPPOSED to win if this combo goes unchecked.
Re: Control Warrior, control as a concept is a little over tuned at the moment, but ultimately CW does exactly what a control deck is designed to do. It beats aggressive strategies. Beating Control Warrior is a case of having the capability to either;
Kill them before they stabilise (this is the aggro deck's only viable win condition).
Create more threatening board states than they are capable of dealing with (Cyclone Mage/Nomi Priest can achieve this for example).
Outlast them with deck thickening strategies (e.g. Togwaggle's Scheme, Archivist/Shudderwock combo).
Alternative win condition that largely ignores their board control in the late game (Bomb Warrior, any Mecha'thun strategy, the Wonderwand/deck full of 0 mana Leeroys combo etc).
While I agree that some matchups are frustrating, they are a lot less so when you realise what your win condition is in a specific matchup and when you have point blank failed to reach it (don't spend 40+ turns in a game against a Control Warrior who has fully stabilised on 56 life and has been in complete control of every resource since turn 12, the concede button is there for a reason).
the worst part about playing hearthstone, is playing the game. simple. ladder is stale and boring. arena is an unbalanced shit show and the single player was fun for about 2 weeks.
in the beginning of RoS i was hooked again. didn't last for too long tho.
This is a VIDEOGAME which did not need to be monetized as a CCG. Yet they did, and the whole game is designed to create addiction to the maximum number of players possible, at the expense of gameplay. Heck they even rotated out cards without any notification at purchase time .. they didnt even offer refunds!
Not to mention the fact that if there are connection problems on turn 1 (happens all the time on my mobile), you often don't actually get into the game until the rope starts burning (due to the shorter turn), and the opponent doesn't see this. To them it just looks like you're being slow or roping on purpose.
Re: Roping - The turn timer is 75 seconds. Players are allowed to use as much or as little of this time as they see fit. There isn't a complaint to be made against people who rope on turn 1 or 2. Just because their play (or lack thereof) is obvious, that doesn't mean they haven't got the development of later turns to consider, and they aren't doing anything wrong by using the time that they have available to them just because you choose not to do the same. Or as mentioned previously, they may not be giving the game their full attention and rope for that reason.
EDIT: On top of the above, the turn timer for the first two turns is even shorter.
Salt or not salty ,I do agree with the guy on some basis,last I played was 12 of jun experimented with the new buffs and sn1p,got to rank 2 and haven't really touched the game since except for completing daily's. Meta is really boring with very little variety to me. You either play agro deck ,or your playing control warrior, the lack of OTK and midrange decks is just making the meta dull.
Sure you can play mech pala (feels like a glass canon where 1 silence ends the game), shirvalah pala(not RLY an OTK against warriors ,and best case 50/50 against agro).And then theres Mage (cyclon) which is fun and annoying at the same time ,(thinking of the scenario where my opponents just played there 12 th freeze effect and DAMN it happens so often)
May as well see what all the fuss is about this auto-chess thing till the new expension releases, and shifts the tides
First of all, most of you can't even read properly. Secondly, you're trying so hard to defend this game where the only way of defending it is by saying "you're playing poorly" which (look at what I wrote at the start) is because you can't read properly and because it is a typical lazy answer on this forum, because every time someone doesn't enjoy every part of this game, then it is probably because he's playing poorly and not because HS become an autopilot game..
Most of you even tend to come up with some imaginary decks that you basically never meet! Here is a HS in a nutshell and don't try coming up with some homebrews which in your opinion can save you from frustration when playing this game. You will still have to face those high rolling full of random BS decks, and no matter what decks you choose, there will be still this "MY ONLY WAY TO WIN IS NOW PRAYING" kind of games.
Cyclone mage: I have to pray that my opponent doesn't have conjurers calling + giant (many decks don't have a straight answer). I have to pray my opponent got bad picks from cyclone. What is the ratio regarding your actions and plans having a meaningful outcome on whether you win or lose and doing whatever because Your opponent got perfect answers from cyclone? Or what's the difference when all of sudden his board is full of giants despite him doing basically nothing for few turns and now you either lose all of your resources trying to clear them or just concede.
Warrior: PLEASE OH RNGGOD make his discovers not have zillax or devastator. Ohh please dear RNGOD. Please just not the worst brawl outcome.
I'm not trying to say that every matchup in this game feels shit. I am really trying to say that in my opinion, THE WORST PART OF PLAYING THIS GAME is that very often, there are those matchups where the game feels hopeless and this exact feeling is what leads to low interest in replayability. You just don't want to feel this way again and again.
I can't say I've ever felt hopeless or this level of frustration playing Hearthstone. Some matches are lopsided, other times you will be far behind and your best option is to make a hail mary play. You do what you can, and occasionally you can pull it off. In the cases where you lost due to RNG as opposed to skill, your opponent is likely smart enough to understand that. Losing a game shouldn't feel this devastating.
What you speak of is very basic to the point its actually on auto play. Too many decisions nowadays doesnt matter to the point its whatever whether you do x or y actions.
Did I mention conjureres calling only in case of mage? No. If cards I mention are part of the game, then they make a part of it. The game is about those cards in many cases.
Anyway. I like HS. I'm a fan. I play it a lot but just on mobile. And only with attitude as the best game to play on mobile. Other than that. WEAK.
Try playing something like a Renounce Darkness Warlock in Wild Casual, getting matched up with a Big Priest, and the player still emotes, “Not quite what was planned!” everytime they destroy your unexpected board.
It’s like, “Huh? Did you just pour all your gold into one Wild deck? Renounce Darkness has no plan! That’s the point! All my cards were just replaced with random ones. Just let me have some fun fgs!”
Imagine a casual mode where you selected 3 decks to play, and you each could ban one of the opponents decks before the game began? Wouldn’t that be better?
The worst thing when losing in HS is that i can't blame my team mates...
/s
That's a lot of words for "i'm salty too."
Take personal responsibility for your mistakes and your shortcomings. Did you lose because of bad luck or did you lose because all of the plays up until that turn were sub optimal and whatever happened was the nail in your coffin?
The decisions you make in this game start from deck building, then move onto the mulligan phase, and continue through your turns and attacking.
Here is a simple example that not everyone will 'play correctly' or 'optimally':
You are facing a Patron Warrior deck in Wild (you know this because reasons).
You play your 1 drop and pass. The warrior plays nothing, back to you. Do you attack face?
Most players might go, yes, of course. The answer is no for optimal play. You not want the Warrior to take damage in this match up because of the cards they play. The warrior would also NOT armor up if they cannot get themselves to a damaged state. The deck involves drawing lots of cards and damaged minions.
How about a scenario against Priest. Do you always push the summon a dude button in Paladin on turn 2? Not if the Priest has Northshire Cleric out on turn 1.
So don't complain about luck until you analyzed all of your plays and realized maybe you could have played better after all.
First of all, most of you can't even read properly. Secondly, you're trying so hard to defend this game where the only way of defending it is by saying "you're playing poorly" which (look at what I wrote at the start) is because you can't read properly and because it is a typical lazy answer on this forum, because every time someone doesn't enjoy every part of this game, then it is probably because he's playing poorly and not because HS become an autopilot game..
Most of you even tend to come up with some imaginary decks that you basically never meet! Here is a HS in a nutshell and don't try coming up with some homebrews which in your opinion can save you from frustration when playing this game. You will still have to face those high rolling full of random BS decks, and no matter what decks you choose, there will be still this "MY ONLY WAY TO WIN IS NOW PRAYING" kind of games.
Cyclone mage: I have to pray that my opponent doesn't have conjurers calling + giant (many decks don't have a straight answer). I have to pray my opponent got bad picks from cyclone. What is the ratio regarding your actions and plans having a meaningful outcome on whether you win or lose and doing whatever because Your opponent got perfect answers from cyclone? Or what's the difference when all of sudden his board is full of giants despite him doing basically nothing for few turns and now you either lose all of your resources trying to clear them or just concede.
Warrior: PLEASE OH RNGGOD make his discovers not have zillax or devastator. Ohh please dear RNGOD. Please just not the worst brawl outcome.
I'm not trying to say that every matchup in this game feels shit. I am really trying to say that in my opinion, THE WORST PART OF PLAYING THIS GAME is that very often, there are those matchups where the game feels hopeless and this exact feeling is what leads to low interest in replayability. You just don't want to feel this way again and again.
So what you are saying is that you play perfectly all the time and the ONLY reason you lose is to RNG? Am I reading that right?
I understand and hate losing to random effects that are out of my control. So in that regards I do agree with you, that is not fun and the worst way to lose in Hearthstone.
But what you seem to misunderstand or decide not to read yourself is that most games have micro decisions and every single one builds up to the point in the game you are at. Here is a simple example.
You are playing against Warrior and its now turn 8. You have yet to see a Brawl yet played from your opponent. You can flood the board and hope they don't have it or you can play a few minions and hope to get in more chip damage. And either way, they play Brawl and they win the Brawl. How unlucky, right?
Wrong. What decisions did you make to get to this point? What deck are you playing and what win percentages do they normally have against Warrior? Did you mulligan correctly against Warrior? Wait, aren't there 2 main versions of Warrior decks running around? Yes, there are. Control and Bomb Warrior. Did you know which version they were playing when you decided your mulligan?
Some decks and some classes are weak against Warrior. Sometimes you get a slow start as an aggro deck and miss your 1 drops on turn 1. These are things you dont have control over. That's considered RNG that sucks and feels bad. But playing INTO a Brawl against warrior is a poor decision and has nothing to do with RNG, regardless who wins the Brawl or not.
So I agree losing to random effects is the worst part of Hearthstone. I in fact advocate for removing most 'random' effects from cards and hope that Blizzard never makes new ones in the future. Discover is not purely random and I am ok, with those effects. I hate the random discard effects in Warlock, but love the 'conditional' discard effects because you can control the outcome a bit.
Cyclone Mage is the card itself is terrible design in my opinion. It offers complete randomness and begs the player to spam spells and the random ones you get in return can completely win you the game out of nowhere. So yes, there are aspects that most people on these forums would agree are not cool and feels bad.
But don't assume your gameplay is flawless and you couldn't improve your skills. Don't be defensive and assume everyone on these forums defends Blizzard blindly and is attacking you. What I am specifically saying is that we all might THINK we are good and skilled, but most likely we probably made some bad decisions along the way that led to the situation of our losing even before the random effects ruined our game.
If anything, your post should be about petitioning Blizzard to minimize and remove random effects because they are NOT skill testing. They may add a level of 'fun', but are in no way bragging rights after you win the RNG jackpot.
I make mistakes all the time and I get salty about RNG and blame that to my losses sometimes. But upon reflection, I realized not all RNG effects made me lose the game, sometimes it was all those small decisions that led up to the point, in which it probably didn't matter.
Let me offer one last example: There is no right answer only because the full context of the game state cannot be summarized. This is all the info you have....
You are playing against Mage and you have a 3/3 minion out while they have nothing on turn 3. On their turn, they play a 2/2 minion. Now its turn 4 for you. What do you do?
Do you attack your 3/3 into their 2/2 for what is called a 'value' trade? Do you go face and force your opponent to ping your minion on their turn 4, giving them 2 mana to play with next turn? Does that 3 damage to face matter in the overall game plan? Do you play your Rush minion and trade that minion instead, keeping your 3/3 healthy? Or do you play your 4 drop weapon?
The above is a very simple situation, but does require you to make small decisions. Some of which you think might not matter. If you think the above decisions have no impact on the long term game plan, then that might be something you need to think about and realize, your plays might not be optimal for the situation.
The above example is important because if the Mage DOES decide to play Arcane Missiles in fact, he has a random chance to kill your 1 Health 3/3 minion that you used to trade into. Or if you decide to go face, but then they play the Monkey minion that gives them 2 bananas. Now they use their banana to buff the 2/2 and trade into your 3/3. So again, was that 3 damage to the face worth it? That is for you to decide in your own games. And what determines if you win or lose in the long term.
Honestly, you could have avoided a lot of drama by just saying, "I hate Dr. Boom and Conjurer's Calling" in the first place instead of that rant about inevitability. We all already knew that the inevitability inherent in those cards is what makes them less fun to play against.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Re: Cyclone Mage, if your deck is incapable of dealing with the result of their most basic combo, it must be able either win the game or be substantially ahead on board by the time to the Mage is ready to make that play. If it cannot achieve any of the above, that isn't a highroll "random BS" problem, it just means your deck is not fit for the metagame you are playing in. The Mage is SUPPOSED to win if this combo goes unchecked.
Re: Control Warrior, control as a concept is a little over tuned at the moment, but ultimately CW does exactly what a control deck is designed to do. It beats aggressive strategies. Beating Control Warrior is a case of having the capability to either;
While I agree that some matchups are frustrating, they are a lot less so when you realise what your win condition is in a specific matchup and when you have point blank failed to reach it (don't spend 40+ turns in a game against a Control Warrior who has fully stabilised on 56 life and has been in complete control of every resource since turn 12, the concede button is there for a reason).
the worst part about playing hearthstone, is playing the game. simple. ladder is stale and boring. arena is an unbalanced shit show and the single player was fun for about 2 weeks.
in the beginning of RoS i was hooked again. didn't last for too long tho.
the worst part is blizzard.
their scams, their ultra greedy business model.
This is a VIDEOGAME which did not need to be monetized as a CCG. Yet they did, and the whole game is designed to create addiction to the maximum number of players possible, at the expense of gameplay. Heck they even rotated out cards without any notification at purchase time .. they didnt even offer refunds!
THIS !! why do ppl think they have a tough decision on turn 1 or 2?? Specially s****y big priest f****s
It's probably because they're doing something else, like messaging someone or texting, etc.
Not to mention the fact that if there are connection problems on turn 1 (happens all the time on my mobile), you often don't actually get into the game until the rope starts burning (due to the shorter turn), and the opponent doesn't see this. To them it just looks like you're being slow or roping on purpose.
Re: Roping - The turn timer is 75 seconds. Players are allowed to use as much or as little of this time as they see fit. There isn't a complaint to be made against people who rope on turn 1 or 2. Just because their play (or lack thereof) is obvious, that doesn't mean they haven't got the development of later turns to consider, and they aren't doing anything wrong by using the time that they have available to them just because you choose not to do the same. Or as mentioned previously, they may not be giving the game their full attention and rope for that reason.
EDIT: On top of the above, the turn timer for the first two turns is even shorter.
There is very little skill in current hs. Many decks. Do. 50 face damage. And auto chess to win.
Salt or not salty ,I do agree with the guy on some basis,last I played was 12 of jun experimented with the new buffs and sn1p,got to rank 2 and haven't really touched the game since except for completing daily's. Meta is really boring with very little variety to me. You either play agro deck ,or your playing control warrior, the lack of OTK and midrange decks is just making the meta dull.
Sure you can play mech pala (feels like a glass canon where 1 silence ends the game), shirvalah pala(not RLY an OTK against warriors ,and best case 50/50 against agro).And then theres Mage (cyclon) which is fun and annoying at the same time ,(thinking of the scenario where my opponents just played there 12 th freeze effect and DAMN it happens so often)
May as well see what all the fuss is about this auto-chess thing till the new expension releases, and shifts the tides
I can't say I've ever felt hopeless or this level of frustration playing Hearthstone. Some matches are lopsided, other times you will be far behind and your best option is to make a hail mary play. You do what you can, and occasionally you can pull it off. In the cases where you lost due to RNG as opposed to skill, your opponent is likely smart enough to understand that. Losing a game shouldn't feel this devastating.
What you speak of is very basic to the point its actually on auto play. Too many decisions nowadays doesnt matter to the point its whatever whether you do x or y actions.
Did I mention conjureres calling only in case of mage? No. If cards I mention are part of the game, then they make a part of it. The game is about those cards in many cases.
Anyway. I like HS. I'm a fan. I play it a lot but just on mobile. And only with attitude as the best game to play on mobile. Other than that. WEAK.
It's not losing part. It's the part when you wait to lose as there is what? 5% left to win. You didn't read the text correctly. Sorry.