I have to write something here because automod is fucking stupid and forces you to elaborate in the message body even when the thread title is already more than enough context, because it seems to operate on the idea that "low effort post" literally means "didn't type very much"
Mulligan phase - understanding the most likely matchup based on opponent's class/any other information and how to mulligan optimally for it.
Strategise - understanding how each deck aims to win all of its matchups so they know what they are trying to achieve and what their opponent is trying to achieve.
Knowledge of potential outcomes - this means accounting for topdecks but also understanding what scenarios could occur when generating/summoning random cards.
Ability to read opponent's hand - making use of any information available (cards played/not played) to conclude what cards the opponent may/may not be holding.
Gameplay - Consistent perfect sequencing (no "tap last" etc). Planning ahead - understanding what the opponent's likely plays are in the upcoming turns and whether it is better to develop their own strategy or impede the opponent's strategy. Also recognising when it is possible to do both at once. Micro decisions that don't appear to be important immediately, but can be the difference between winning and losing (pinging a 3 HP minion on turn 2 as a Mage that later dies to a that Blizzard they haven't drawn yet for example).
About 50 games a day and premium HS Replay account.
Edit: Just to clarify, all the rest matters as well, but knowing the meta and playing around stuff is something a good player can do as well. The main difference will be the experience and the use of statistical tools as a base for the player's decisions.
About 50 games a day and premium HS Replay account.
Edit: Just to clarify, all the rest matters as well, but knowing the meta and playing around stuff is something a good player can do as well. The main difference will be the experience and the use of statistical tools as a base for the player's decisions.
I'd suggest it goes a little deeper as well, as statistics can be warped by sub optimal plays, even at higher ranks. The great player takes the data with a pinch of salt and uses their own experience to determine which data is and is not relevant. Also being able to understand how mulligan/drawn/played win rates of various cards actually manifest themselves in a real life scenario is important when interpreting data.
That said I am still of the opinion that superior game knowledge, foresight and general CCG skill are more important than the ability to interpret data from a website when it comes to being a great player.
Well, sometimes the only factor is luck, as we've seen (pavelling book, hunterace in alst championship and his hagatha spells), but generally, its mulligan, knowing the percentage of randomly generated stuff, strategy, knowing what you gameplan is in games etc etc
About 50 games a day and premium HS Replay account.
Edit: Just to clarify, all the rest matters as well, but knowing the meta and playing around stuff is something a good player can do as well. The main difference will be the experience and the use of statistical tools as a base for the player's decisions.
I'd suggest it goes a little deeper as well, as statistics can be warped by sub optimal plays, even at higher ranks. The great player takes the data with a pinch of salt and uses their own experience to determine which data is and is not relevant. Also being able to understand how mulligan/drawn/played win rates of various cards actually manifest themselves in a real life scenario is important when interpreting data.
That said I am still of the opinion that superior game knowledge, foresight and general CCG skill are more important than the ability to interpret data from a website when it comes to being a great player.
Since all the stuff you're stating is something that every good player does as well, I understand your quintessence that great players are better than good ones. Got it ;)
Anyway, I also think that "good" and "great" is not really precisely defined by the OP (which he could've done instead of his low effort post), so there might be room for different interpretations. In my book good players also have the game knowledge, foresight and general CCG skill. The difference between good and great is just the dedication with which you try to get the top rank at the end of the month. And for that, stats and experience (i.e. played games) will make a difference if one assumes equal skill. That a better player is better in playing the game seems true to me, but also kind of self evident.
If you think good players are rank 1-5 players and great players are the tournament contenders, then sure, they have more skill, game knowledge and foresight. But as I said, better players are better, no surprise there.
Many people say Mulligan and I agree, a more experienced and overall better player will not only mulligan for their general good cards but will MU for their good cards on every specific match-up.
But the biggest factor I would say is for sure Hand Reading. Good players and pro players have hand reading skill that less experienced/new players don't even care about. I mean everyone can play around potential cards, like if you're playing against Warrior you start playing around Brawl after turn 5 (if you can obviously) but that doesn't make you a good player, just average. but if you have good hand reading skills then you can notice for example a rogue has been saving a cards for idk 7 turns so you can be ok that card is looking like probably Leeroy or Myra's, maybe Togwaggle depending on how his Lackeys situation is. Nothing guarantees it's either of those cards but it that was the case then it would be a pretty educated guess and I would call you a good player if you reached that conclusion.
I try to do it but it's very hard to be that focused on the game if you ask me. Thanks god deck tracker tells you the turn each card came into the opponent's hand even then you still have to be somewhat focused but it definitely makes things easier.
Knowledge of potential outcomes - this means accounting for topdecks but also understanding what scenarios could occur when generating/summoning random cards.
OP asked for one thing, so I pick this one.
The reason I choose this is because so many players like to blame RNG for losses. In reality, it is often the player's fault for not taking these things into account. Sometimes, yes, you get bad luck. But if you feel like you are unlucky all the time, it is more likely that you are just not playing well, but you don't see it because your bad plays are hiding behind the mask of RNG.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
In my opinion, the difference between a good and a great player is attitude.
Sure there's meta-knowledge, deckbuilding, planning ahead, anticipating counters and all that. But any player can learn these things and improve over time. Anyone can become "good".
A great player, however, is someone who isn't a smug, condescending, toxic, elitist ass; someone who is fun playing against and communicating with. That is something truly outstanding; something many people struggle with and refuse to learn.
In my opinion, the difference between a good and a great player is attitude.
Sure there's meta-knowledge, deckbuilding, planning ahead, anticipating counters and all that. But any player can learn these things and improve over time. Anyone can become "good".
A great player, however, is someone who isn't a smug, condescending, toxic, elitist ass; someone who is fun playing against and communicating with. That is something truly outstanding; something many people struggle with and refuse to learn.
This. ^^
One of the best pieces of advice I received as a kid was "The better you lose, the more you will win...". A good player will win or lose. A great player will win or learn...
for me the single biggest skill is adapting. mulligan is easy as hell...
adapting quickly to your meta pocket, adapting when you don't draw into your gameplan perfectly, adapting when your opponent clears your main win condition. thats what you can notice the most when you watch like top 100 hs streamers. they adapt every single turn. while rank 1 or 2 or low legend players can play their decks well for sure, they miss such nuances and usually just play their blueprint gametactics and hope they win.
Rollback Post to RevisionRollBack
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I have to write something here because automod is fucking stupid and forces you to elaborate in the message body even when the thread title is already more than enough context, because it seems to operate on the idea that "low effort post" literally means "didn't type very much"
Mulligan phase - understanding the most likely matchup based on opponent's class/any other information and how to mulligan optimally for it.
Strategise - understanding how each deck aims to win all of its matchups so they know what they are trying to achieve and what their opponent is trying to achieve.
Knowledge of potential outcomes - this means accounting for topdecks but also understanding what scenarios could occur when generating/summoning random cards.
Ability to read opponent's hand - making use of any information available (cards played/not played) to conclude what cards the opponent may/may not be holding.
Gameplay -
Consistent perfect sequencing (no "tap last" etc).
Planning ahead - understanding what the opponent's likely plays are in the upcoming turns and whether it is better to develop their own strategy or impede the opponent's strategy. Also recognising when it is possible to do both at once.
Micro decisions that don't appear to be important immediately, but can be the difference between winning and losing (pinging a 3 HP minion on turn 2 as a Mage that later dies to a that Blizzard they haven't drawn yet for example).
About 50 games a day and premium HS Replay account.
Edit: Just to clarify, all the rest matters as well, but knowing the meta and playing around stuff is something a good player can do as well. The main difference will be the experience and the use of statistical tools as a base for the player's decisions.
I'd suggest it goes a little deeper as well, as statistics can be warped by sub optimal plays, even at higher ranks. The great player takes the data with a pinch of salt and uses their own experience to determine which data is and is not relevant. Also being able to understand how mulligan/drawn/played win rates of various cards actually manifest themselves in a real life scenario is important when interpreting data.
That said I am still of the opinion that superior game knowledge, foresight and general CCG skill are more important than the ability to interpret data from a website when it comes to being a great player.
Well, sometimes the only factor is luck, as we've seen (pavelling book, hunterace in alst championship and his hagatha spells), but generally, its mulligan, knowing the percentage of randomly generated stuff, strategy, knowing what you gameplan is in games etc etc
Since all the stuff you're stating is something that every good player does as well, I understand your quintessence that great players are better than good ones. Got it ;)
Anyway, I also think that "good" and "great" is not really precisely defined by the OP (which he could've done instead of his low effort post), so there might be room for different interpretations. In my book good players also have the game knowledge, foresight and general CCG skill. The difference between good and great is just the dedication with which you try to get the top rank at the end of the month. And for that, stats and experience (i.e. played games) will make a difference if one assumes equal skill. That a better player is better in playing the game seems true to me, but also kind of self evident.
If you think good players are rank 1-5 players and great players are the tournament contenders, then sure, they have more skill, game knowledge and foresight. But as I said, better players are better, no surprise there.
Many people say Mulligan and I agree, a more experienced and overall better player will not only mulligan for their general good cards but will MU for their good cards on every specific match-up.
But the biggest factor I would say is for sure Hand Reading. Good players and pro players have hand reading skill that less experienced/new players don't even care about. I mean everyone can play around potential cards, like if you're playing against Warrior you start playing around Brawl after turn 5 (if you can obviously) but that doesn't make you a good player, just average. but if you have good hand reading skills then you can notice for example a rogue has been saving a cards for idk 7 turns so you can be ok that card is looking like probably Leeroy or Myra's, maybe Togwaggle depending on how his Lackeys situation is. Nothing guarantees it's either of those cards but it that was the case then it would be a pretty educated guess and I would call you a good player if you reached that conclusion.
I try to do it but it's very hard to be that focused on the game if you ask me. Thanks god deck tracker tells you the turn each card came into the opponent's hand even then you still have to be somewhat focused but it definitely makes things easier.
OP asked for one thing, so I pick this one.
The reason I choose this is because so many players like to blame RNG for losses. In reality, it is often the player's fault for not taking these things into account. Sometimes, yes, you get bad luck. But if you feel like you are unlucky all the time, it is more likely that you are just not playing well, but you don't see it because your bad plays are hiding behind the mask of RNG.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Praying to RNGesus
Play time, this is all a good player needs to be great.
Good player has 55% winrate. Great has 60%. That's it.
One day this game will stop existing. I can't wait.
In my opinion, the difference between a good and a great player is attitude.
Sure there's meta-knowledge, deckbuilding, planning ahead, anticipating counters and all that. But any player can learn these things and improve over time. Anyone can become "good".
A great player, however, is someone who isn't a smug, condescending, toxic, elitist ass; someone who is fun playing against and communicating with. That is something truly outstanding; something many people struggle with and refuse to learn.
This. ^^
One of the best pieces of advice I received as a kid was "The better you lose, the more you will win...".
A good player will win or lose.
A great player will win or learn...
Money amount in their credit card.
Knowing how to build your own deck instead of copying it from a website.
for me the single biggest skill is adapting. mulligan is easy as hell...
adapting quickly to your meta pocket, adapting when you don't draw into your gameplan perfectly, adapting when your opponent clears your main win condition. thats what you can notice the most when you watch like top 100 hs streamers. they adapt every single turn. while rank 1 or 2 or low legend players can play their decks well for sure, they miss such nuances and usually just play their blueprint gametactics and hope they win.