With the reveal of the two quests, it looks like we'll be getting a new quest for each class. I would be willing to bet my life that Paladin will have a self-heal quest to utilize cards like High Priest Thekal and Nozari, reward being a passive hero power that is something like "whenever you summon a minion give it divine shield"
I don't have much of an idea for any of the others, what do you guys think?
I really hope you wouldn't bet your life on Hearthstone designs being predictable or even logical, though I do agree that Paladin will probably have to restore health to get the reward.
I'm guessing the Warrior one will be something like "Play 3 Weapons."
Shaman might be "Summon X Elementals."
Rogue is probably "Play 5 Combos."
I hope Priest is "Copy 5 cards." I doubt it's anything as predictable as healing.
Since Mage already has a quest involving random spells, I'd say we're due for something like "Deal 15 damage with spells."
I think Hunter will be about playing Secrets.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Now that I'm thinking about it we haven't had a Deathrattle quest, I feel it could go to a couple different classes (Priest, Rogue maybe) seems like something that could happen.
I think the Silence minions for Priest seems accurate, the Shaman quest would have been predictable with a little more decided thought put in. I'm starting to think warrior might be "play X rush minions" because so far they have been on the nose.
Priest - Silence X minions
Warrior - Play X rush minions
Paladin - Heal X amount
Rogue - Play X Deathrattles
Hunter - Do X spell damage
Mage - Summon X minions (Summon, not play - idk about wording)
Now that I'm thinking about it we haven't had a Deathrattle quest, I feel it could go to a couple different classes (Priest, Rogue maybe) seems like something that could happen.
This is a good point, given that someone at Blizzard apparently thinks Deathrattle is part of those classes' identity even though this is patently false if you look at their evergreen card sets.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Rogue: Play X cards from another class. Reward: 2 Mana add a random card to your hand(from your opponent class). Or Add a lackey to your hand whenever you cast a spell.
Priest: Cast X spells on minions. Reward: Your deathrattles triggers twice. Or 2 mana double your healing and damage effects.
Rogue: Play X cards from another class. Reward: 2 Mana add a random card to your hand(from your opponent class). Or Add a lackey to your hand whenever you cast a spell.
The reward would be "from another class," given the recent retcon of Pilfer.
With the reveal of the two quests, it looks like we'll be getting a new quest for each class. I would be willing to bet my life that Paladin will have a self-heal quest to utilize cards like High Priest Thekal and Nozari, reward being a passive hero power that is something like "whenever you summon a minion give it divine shield"
I don't have much of an idea for any of the others, what do you guys think?
Based on the little we've seen of Mage, and on the last quest, it wouldn't surprise me if randomness was a part of the effect.
I really hope you wouldn't bet your life on Hearthstone designs being predictable or even logical, though I do agree that Paladin will probably have to restore health to get the reward.
I'm guessing the Warrior one will be something like "Play 3 Weapons."
Shaman might be "Summon X Elementals."
Rogue is probably "Play 5 Combos."
I hope Priest is "Copy 5 cards." I doubt it's anything as predictable as healing.
Since Mage already has a quest involving random spells, I'd say we're due for something like "Deal 15 damage with spells."
I think Hunter will be about playing Secrets.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I am not sure that every class gets a quest the coming expansion. After the initial deathknights, hero cards were distributed also unevenly.
I guess it would not be a problem at all if they are at a balanced level like the two revealed ones.
From what i get there is indeed 9 new quest, i think i read it somewhere
Shaman: summon searing totem 5 turns in a row. Reward: your hero gains mega-windfury.
Now that I'm thinking about it we haven't had a Deathrattle quest, I feel it could go to a couple different classes (Priest, Rogue maybe) seems like something that could happen.
Priest: Destroy X minions. or Silence X minions. Reward: summon a minion that "died/was silenced" this game.
I predict there will be quest cards for each class.
I think the Silence minions for Priest seems accurate, the Shaman quest would have been predictable with a little more decided thought put in. I'm starting to think warrior might be "play X rush minions" because so far they have been on the nose.
Priest - Silence X minions
Warrior - Play X rush minions
Paladin - Heal X amount
Rogue - Play X Deathrattles
Hunter - Do X spell damage
Mage - Summon X minions (Summon, not play - idk about wording)
This is a good point, given that someone at Blizzard apparently thinks Deathrattle is part of those classes' identity even though this is patently false if you look at their evergreen card sets.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Rogue: Play X cards from another class. Reward: 2 Mana add a random card to your hand(from your opponent class). Or Add a lackey to your hand whenever you cast a spell.
Priest: Cast X spells on minions. Reward: Your deathrattles triggers twice. Or 2 mana double your healing and damage effects.
Priest: Silence 5 minions. Reward: Your silenced minions gain Reborn.
Hunter: Cast 15 spells. Reward: 2 Mana: Add a random Hunter spell to your hand.
Warrior: Play 8 rush minions. Reward: Your rush minions have taunt.
Rogue: Play 5 cards from another class. Reward: Your cards from another class cost 1 less.
Paladin: Restore 20 Health. Reward: 2 Mana: Give minions in your hand +1/+1.
Mage: Destroy 4 minions. Reward: 2 Mana: Discover a spell.
The reward would be "from another class," given the recent retcon of Pilfer.
But this does sound like something they would do!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I hope rogue gets burgle related Q , something like play x cards from another class and reward 3+ mana hero power steal card from your opponent deck