When can we see the big Priest nerf? It is full of Thread and Blizzard is not listening us. They said that they are collecting data. How many data they want. Wild sucks It is full of Big Priests.
I don't believe Blizzard ever expressed an intention for Big Priest to go away. In fact, quite the opposite - they've outright stated that they like Big Priest as a deck. I'm not saying I agree, but I don't know that it's going away any time soon.
I don't believe Blizzard ever expressed an intention for Big Priest to go away. In fact, quite the opposite - they've outright stated that they like Big Priest as a deck. I'm not saying I agree, but I don't know that it's going away any time soon.
Blizzard said in one of the previous post (you have it on Hearthpwn) that "They are collecting data" about Big Priest in order to establish if it is broken or no. I don't remember the title of the post, but I am quite sure that someone will remember it.
I don't believe Blizzard ever expressed an intention for Big Priest to go away. In fact, quite the opposite - they've outright stated that they like Big Priest as a deck. I'm not saying I agree, but I don't know that it's going away any time soon.
Blizzard said in one of the previous post (you have it on Hearthpwn) that "They are collecting data" about Big Priest in order to establish if it is broken or no. I don't remember the title of the post, but I am quite sure that someone will remember it.
To be fair they've stated this for quite some time.
I don't believe Blizzard ever expressed an intention for Big Priest to go away. In fact, quite the opposite - they've outright stated that they like Big Priest as a deck. I'm not saying I agree, but I don't know that it's going away any time soon.
Blizzard said in one of the previous post (you have it on Hearthpwn) that "They are collecting data" about Big Priest in order to establish if it is broken or no. I don't remember the title of the post, but I am quite sure that someone will remember it.
Collecting data is not the same as intending to nerf a deck. They have not (to my knowledge) outrightly said that they are going to nerf the deck. They have also said in the past that they are watching the use of Barnes and whether to consider a change or not - again, that isn't an intent to nerf it into oblivion.
The sad thing about Big Priest is, it really keeps players out of Wild and the mode is dying. That may sound a bit extreme, but I really can't play Wild Casual anymore (at least on NA). If I want to play Wild for fun or just to do quests, I have to play ranked now and accept that I'll be stuck at the current rank floor, if I don't feel like playing something very refined.
In Casual, it usually takes 1-2 minutes, sometimes longer, just to find another player, and half the time, it's a Big Priest. Across several days, I keep seeing the same names showing up, which shows how few people even bother with it anymore. I doubt that out of millions of players, more than a couple hundred, maybe a few thousand, play Wild Casual, and slightly more play Wild Ranked, where I've also had instances of seeing the same opponent 3-4 games in a row.
Probably not the sole fault of Big Priest, but definitely a result of Team5 treating the format like a dumpster for so long.
It might not be as oppressive as KunViana Druid with Star Aligner, because that deck had virtually no counters, but it is definitely as oppressive as Giant Warlock and Hunter. These decks had to get to Turn 5 to slam down a bunch of giants, and just a handful of cards like Lightbomb or Poison Seeds could deal with that.
Big Priest is even worse. It is not quite as explosive (usually), but no control deck can hope to muster enough resources to deal with all these resurrections, and most midrange decks can't push through all the board clears. And it's telling that a Turn 4 Barnes has a 75% winrate, and it just depends on what minion he pulled out. An Obsidian Statue will stop most aggressive deck.
Star Aligner Druid was nerfed after I think 2 months or so, and with all the other nerfs is borderline unplayable by now. Big Priest exists since Frozen Throne, and is established as one of the best decks in Wild since Kobolds AND it got a buff with RoS.
Honestly, I don't even aks for a nerf. But after almost 2 years, they could FINALLY add cards to other classes or the neutrals to target it, so that there is more than enough means to deal with Big Priest to let the deck fall out of the meta once and for all. If they can make something so specific and decisive as Skulking Geist to counter Jade Druid, I'm sure they can make a card that blocks all resurrection or some such.
The sad thing about Big Priest is, it really keeps players out of Wild and the mode is dying ...
Wrong.
Wild is full of busted decks. We can get rid of one, but the best decks are the best, and if you aren't playing one of them, and you care about winning, you are doing it wrong.
Wild is all about playing the most busted decks. Nothing ever rotates. There are too many cards to balance anything.
Of course, this gets boring. That is one of the reasons why very few people play it. And that number will continue to dwindle.
But it is not because of Big Priest. It's the direct result of having too many cards. Sometimes more is less, and this is one of these situations. People playing their "creative decks" get their head handed to them, and just don't get it.
Do not need to nerf big priest. I do not play big priest, I do not even have Y'shaarj, but people concede at the start when they see priest class, it is good to get free wins, especially with my tier 15 deck.
The sad thing about Big Priest is, it really keeps players out of Wild and the mode is dying ...
Wrong.
Wild is full of busted decks. We can get rid of one, but the best decks are the best, and if you aren't playing one of them, and you care about winning, you are doing it wrong.
Wild is all about playing the most busted decks. Nothing ever rotates. There are too many cards to balance anything.
Of course, this gets boring. That is one of the reasons why very few people play it. And that number will continue to dwindle.
But it is not because of Big Priest. It's the direct result of having too many cards. Sometimes more is less, and this is one of these situations. People playing their "creative decks" get their head handed to them, and just don't get it
big priest literally keeps me from playing wild. That, cube-warlock, and Spreading Plague are the least fun things in the game to play against. 2 of which are decks that "play big minion early, then resummon it more times than removal exists in the game."
I played 3 games vs big priest when it first came out in knights of the frozen throne and I told everyone immediately "this deck is the worst thing to ever happen to hearthstone" because it was an uber expensive deck with a ridiculously low skill requirement and high power level, and it involved not playing minions that your opponent can interact with. If big priest was an aggressive mid-ranged deck that put minions on the board, and had a really high power level "kinda like odd paladin", it wouldn't be so bad. It's just the fact that this is the best deck in the game and it's the antithesis of what fun hearthstone should be. They do nothing the whole game, they never put anything on board early on so you can't make any trades or strategical decisions. Your game-plan as most decks vs big priest is just "play every card in your hand and rush him down" then they play an AoE and you lose. "Next game!". That's not a fun experience and it's waaaaaay too common to go against.
The sad thing about Big Priest is, it really keeps players out of Wild and the mode is dying ...
Wrong.
Wild is full of busted decks. We can get rid of one, but the best decks are the best, and if you aren't playing one of them, and you care about winning, you are doing it wrong.
Wild is all about playing the most busted decks. Nothing ever rotates. There are too many cards to balance anything.
Of course, this gets boring. That is one of the reasons why very few people play it. And that number will continue to dwindle.
But it is not because of Big Priest. It's the direct result of having too many cards. Sometimes more is less, and this is one of these situations. People playing their "creative decks" get their head handed to them, and just don't get it
big priest literally keeps me from playing wild.
Sample size of one - WUT is that supposed to prove?
Do not need to nerf big priest. I do not play big priest, I do not even have Y'shaarj, but people concede at the start when they see priest class, it is good to get free wins, especially with my tier 15 deck.
how's that good? that's completely retarded on your end. unless gaining a star is more fun for you than actually playing the game
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Do not need to nerf big priest. I do not play big priest, I do not even have Y'shaarj, but people concede at the start when they see priest class, it is good to get free wins, especially with my tier 15 deck.
how's that good? that's completely ******** on your end. unless gaining a star is more fun for you than actually playing the game
Yes, it is more fun for me, than playing PvP in this game, also I get gold for wins.
The sad thing about Big Priest is, it really keeps players out of Wild and the mode is dying ...
Wrong.
Wild is full of busted decks. We can get rid of one, but the best decks are the best, and if you aren't playing one of them, and you care about winning, you are doing it wrong.
Wild is all about playing the most busted decks. Nothing ever rotates. There are too many cards to balance anything.
Of course, this gets boring. That is one of the reasons why very few people play it. And that number will continue to dwindle.
But it is not because of Big Priest. It's the direct result of having too many cards. Sometimes more is less, and this is one of these situations. People playing their "creative decks" get their head handed to them, and just don't get it.
Wild is not full of "busted" decks, Wild just has a higher power level than Standard. Having more cards available can look like a downside but it also an upside. EVERY deck can be reasonably countered, and I personally think it is way more balanced than Standard right now. As for "everyone plays the strongest deck", Wild is no different than Standard: Some players want to play only the strongest deck, some players don't. Pushing out the latter creates a stale game and is a problem that needs to be addressed if the game wants to appeal to more people than the toxic competitive scene. Honestly, Standard isn't doing much better on that front either.
Yes, there will always be a "strongest" deck. However, there is a point in getting rid of one deck that is warping the entire mode and causes such a polarizing experience. Currently, Wild has many very aggressive decks (Odd Paladin, Murloc Shaman, Odd Rogue, Token Druid...), that all can beat Big Priest (keep in mind the Barnes coinflip), most of them lose (or would lose) most of the time to dedicated control decks (Jade Druid, Cubelock, Odd Warrior, Reno Shaman...), which in turn stand 0 chance against Big Priest. That is defnitely not a healthy state of the game.
By your logic, any of the other balance changes I mentioned (Aviana Druids, Sea Witch Giant decks) were not necessary, because Wild isn't supposed to be balanced anyway. But they actually were necessary, because they had way too much gravity in that mode, were very hard to counter for most classes and decks, and gave the mode a bad reputation. The same applies to Big Priest.
Maybe people really don't like Wild because allegedly, it doesn't change often enough (honestly not much less than Standard). Maybe they do think there are too many cards and everything is super unfair and don't want to try it out just because of that. I can't prove you wrong.
But I am quite certain, that the current state of Wild is not good, and that Big Priest is a big reason for that. Maybe removing that deck one way or another would have no effect on anything, but I think after more than a year, it's worth a shot.
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When can we see the big Priest nerf? It is full of Thread and Blizzard is not listening us. They said that they are collecting data. How many data they want. Wild sucks It is full of Big Priests.
I don't believe Blizzard ever expressed an intention for Big Priest to go away.
In fact, quite the opposite - they've outright stated that they like Big Priest as a deck.
I'm not saying I agree, but I don't know that it's going away any time soon.
Blizzard said in one of the previous post (you have it on Hearthpwn) that "They are collecting data" about Big Priest in order to establish if it is broken or no. I don't remember the title of the post, but I am quite sure that someone will remember it.
To be fair they've stated this for quite some time.
But it is still in wild :). And it is really breaking balls.
Collecting data is not the same as intending to nerf a deck. They have not (to my knowledge) outrightly said that they are going to nerf the deck. They have also said in the past that they are watching the use of Barnes and whether to consider a change or not - again, that isn't an intent to nerf it into oblivion.
Complaints about Big Priest in June 2019. New ownership, same ol' fucking Hearthpwn.
The sad thing about Big Priest is, it really keeps players out of Wild and the mode is dying. That may sound a bit extreme, but I really can't play Wild Casual anymore (at least on NA). If I want to play Wild for fun or just to do quests, I have to play ranked now and accept that I'll be stuck at the current rank floor, if I don't feel like playing something very refined.
In Casual, it usually takes 1-2 minutes, sometimes longer, just to find another player, and half the time, it's a Big Priest. Across several days, I keep seeing the same names showing up, which shows how few people even bother with it anymore. I doubt that out of millions of players, more than a couple hundred, maybe a few thousand, play Wild Casual, and slightly more play Wild Ranked, where I've also had instances of seeing the same opponent 3-4 games in a row.
Probably not the sole fault of Big Priest, but definitely a result of Team5 treating the format like a dumpster for so long.
It might not be as oppressive as KunViana Druid with Star Aligner, because that deck had virtually no counters, but it is definitely as oppressive as Giant Warlock and Hunter. These decks had to get to Turn 5 to slam down a bunch of giants, and just a handful of cards like Lightbomb or Poison Seeds could deal with that.
Big Priest is even worse. It is not quite as explosive (usually), but no control deck can hope to muster enough resources to deal with all these resurrections, and most midrange decks can't push through all the board clears. And it's telling that a Turn 4 Barnes has a 75% winrate, and it just depends on what minion he pulled out. An Obsidian Statue will stop most aggressive deck.
Star Aligner Druid was nerfed after I think 2 months or so, and with all the other nerfs is borderline unplayable by now. Big Priest exists since Frozen Throne, and is established as one of the best decks in Wild since Kobolds AND it got a buff with RoS.
Honestly, I don't even aks for a nerf. But after almost 2 years, they could FINALLY add cards to other classes or the neutrals to target it, so that there is more than enough means to deal with Big Priest to let the deck fall out of the meta once and for all. If they can make something so specific and decisive as Skulking Geist to counter Jade Druid, I'm sure they can make a card that blocks all resurrection or some such.
Man i dont know if its a big issue ranked. I walked even shaman up the ranks this month and last 3 ranks didnt see one big priest.
It does suck that people are running into that garbage in casual though.
Maybe people are playing it in wild casual just to get a quest done? You can't play priest in standard as it is a dead class right now.
Wrong.
Wild is full of busted decks. We can get rid of one, but the best decks are the best, and if you aren't playing one of them, and you care about winning, you are doing it wrong.
Wild is all about playing the most busted decks. Nothing ever rotates. There are too many cards to balance anything.
Of course, this gets boring. That is one of the reasons why very few people play it. And that number will continue to dwindle.
But it is not because of Big Priest. It's the direct result of having too many cards. Sometimes more is less, and this is one of these situations. People playing their "creative decks" get their head handed to them, and just don't get it.
I didnt see any Priest between rank 15-5 in wild atm. EU servers.
Do not need to nerf big priest. I do not play big priest, I do not even have Y'shaarj, but people concede at the start when they see priest class, it is good to get free wins, especially with my tier 15 deck.
big priest literally keeps me from playing wild. That, cube-warlock, and Spreading Plague are the least fun things in the game to play against. 2 of which are decks that "play big minion early, then resummon it more times than removal exists in the game."
I played 3 games vs big priest when it first came out in knights of the frozen throne and I told everyone immediately "this deck is the worst thing to ever happen to hearthstone" because it was an uber expensive deck with a ridiculously low skill requirement and high power level, and it involved not playing minions that your opponent can interact with. If big priest was an aggressive mid-ranged deck that put minions on the board, and had a really high power level "kinda like odd paladin", it wouldn't be so bad. It's just the fact that this is the best deck in the game and it's the antithesis of what fun hearthstone should be. They do nothing the whole game, they never put anything on board early on so you can't make any trades or strategical decisions. Your game-plan as most decks vs big priest is just "play every card in your hand and rush him down" then they play an AoE and you lose. "Next game!". That's not a fun experience and it's waaaaaay too common to go against.
Sample size of one - WUT is that supposed to prove?
how's that good? that's completely retarded on your end. unless gaining a star is more fun for you than actually playing the game
When you england learn.
HS playerbase: "Blizz, how many data do you need until you nerf Big Priest?"
Blizz: "All data!"
Yes, it is more fun for me, than playing PvP in this game, also I get gold for wins.
Wild is not full of "busted" decks, Wild just has a higher power level than Standard. Having more cards available can look like a downside but it also an upside. EVERY deck can be reasonably countered, and I personally think it is way more balanced than Standard right now. As for "everyone plays the strongest deck", Wild is no different than Standard: Some players want to play only the strongest deck, some players don't. Pushing out the latter creates a stale game and is a problem that needs to be addressed if the game wants to appeal to more people than the toxic competitive scene. Honestly, Standard isn't doing much better on that front either.
Yes, there will always be a "strongest" deck. However, there is a point in getting rid of one deck that is warping the entire mode and causes such a polarizing experience. Currently, Wild has many very aggressive decks (Odd Paladin, Murloc Shaman, Odd Rogue, Token Druid...), that all can beat Big Priest (keep in mind the Barnes coinflip), most of them lose (or would lose) most of the time to dedicated control decks (Jade Druid, Cubelock, Odd Warrior, Reno Shaman...), which in turn stand 0 chance against Big Priest. That is defnitely not a healthy state of the game.
By your logic, any of the other balance changes I mentioned (Aviana Druids, Sea Witch Giant decks) were not necessary, because Wild isn't supposed to be balanced anyway. But they actually were necessary, because they had way too much gravity in that mode, were very hard to counter for most classes and decks, and gave the mode a bad reputation. The same applies to Big Priest.
Maybe people really don't like Wild because allegedly, it doesn't change often enough (honestly not much less than Standard). Maybe they do think there are too many cards and everything is super unfair and don't want to try it out just because of that. I can't prove you wrong.
But I am quite certain, that the current state of Wild is not good, and that Big Priest is a big reason for that. Maybe removing that deck one way or another would have no effect on anything, but I think after more than a year, it's worth a shot.