I agree with the first part of the Dr. Boom nerf, but I really don't think any opf the other suggestions will improve the game much. Maybe the Underbelly Angler nerf possibly, but nothing else.
Imo, the Venomizer nerf is good. However, other nerfs are ridiculous. I think that Omega Devastator is a bad-designed card, it should not be a mech at first. Conjurer Calling is fine because it is the card that carries Giant Mage now. I would love to fix Ray of Frost. It is a non-interactive card that denies trading and let opponent to go face without proper trade. I suggest removing the Twinspell from it. In summary, Venomizer and Ray of Frost need to be nerfed.
Only 2 overtly broken cards are Master's Call (mostly because of Scalehide), and Dr.Boom hero, which allows control decks to not play threats and just removal, a literal 1 win condition card. If Prep and Raiding Party had to die I want these gone, or at least kicked repeatedly.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Conjurers calling really should be at least 4 mana, mage already getting mana cheating card by buffing galaxy :/
I'd be fine with them simply removing the Twinspell mechanic from this card, myself. Or perhaps just replacing the minion with one minion of the same cost maybe - so it can still be enhanced by cards like Khadgar. I think they didn't really consider just how powerful the spell was going to be. Which is often the case with new and interesting mechanics.
While I agree that more nerfs are needed, in my opinion the only class that needs it is Warrior. Remove Boom's rush from mechs and this Meta would change considerably.
Nerf BIG PRIEST. Maybe +1 mana on all summon cards.
That won't solve anything. Especially in wild where Priests have about 5 different ways to resurrect minions. It's just too much to handle. Without a working combo deck in game, it's insane.
In Standard the problem is more complex, they have murdered Rogue too hard and no real aggro deck is in play right now, and all of the midrange decks are punished by Warriors way too much, and there's not a single combo deck in standard that can beat Warrior, except Mecha'Thun Warrior, but that is pretty rare, and that's not a real combo deck it's just a control deck that has a second win condition.
So we do all that, and then the next most powerful set of decks come around, and though the power level of the meta has been severely undermined, the same cast of characters will be whining about whatever main cards exist in the new set of popular, powerful decks.
There will always be a meta in which some cards are more powerful than others and some decks rise to the top, where they are then copied by many. This is an irrevocable feature of this game, and if it's not for you, that's fine. But stop pretending there is anything new about this round of decks. It's a carousel some of the Hearthpwn crowd has been riding since 2014.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
So we do all that, and then the next most powerful set of decks come around, and though the power level of the meta has been severely undermined, the same cast of characters will be whining about whatever main cards exist in the new set of popular, powerful decks.
There will always be a meta in which some cards are more powerful than others and some decks rise to the top, where they are then copied by many. This is an irrevocable feature of this game, and if it's not for you, that's fine. But stop pretending there is anything new about this round of decks. It's a carousel some of the Hearthpwn crowd has been riding since 2014.
Yes, but a meta, where Control Warrior can be a tier 1 is simpy awful. Way worse when Pirate Warrior was tier 1.
The only thing i would hope for a change is omega devatator not being a mech, and conjurers calling only targeting your own minions.
The omega devastator change while i believe is really big feels needed for warrior, and mage is just a slight change so they cant use it as removal for buffed minions
and I would also print some shity 8 mana minion you know what I mean...
This is actually the only "nerf" Conjurer's Calling would need. Changing the mana cost would be overkill at that point.
It's 12 mana minions that are the biggest problem though? At least for the most part, I would say. There's plenty of sucky 8-mana minions you could get, like Hir'eek, the Bat etc
Hmm i think that removing Twinspell may get calling a major nerf as compared to increasing to 4mana. But I don't play with mage at the moment, so I would much appreciate your idea thou :D
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I agree with the first part of the Dr. Boom nerf, but I really don't think any opf the other suggestions will improve the game much. Maybe the Underbelly Angler nerf possibly, but nothing else.
Imo, the Venomizer nerf is good. However, other nerfs are ridiculous. I think that Omega Devastator is a bad-designed card, it should not be a mech at first. Conjurer Calling is fine because it is the card that carries Giant Mage now. I would love to fix Ray of Frost. It is a non-interactive card that denies trading and let opponent to go face without proper trade. I suggest removing the Twinspell from it.
In summary, Venomizer and Ray of Frost need to be nerfed.
Only 2 overtly broken cards are Master's Call (mostly because of Scalehide), and Dr.Boom hero, which allows control decks to not play threats and just removal, a literal 1 win condition card. If Prep and Raiding Party had to die I want these gone, or at least kicked repeatedly.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Hahahaha ofcourse lets make the game as slow as the weakest players belive it should be
Nerf BIG PRIEST. Maybe +1 mana on all summon cards.
Just lost to murloc shaman who played 5 underbelly anglers. I thought we were moving away from infinite value?
Conjurers calling really should be at least 4 mana, mage already getting mana cheating card by buffing galaxy :/
I would be fine if they didn't do anything again.
Last buffs all they accomplished was to empower the already powerful classes, so they can just leave the game as it is before they make it worse.
I'd be fine with them simply removing the Twinspell mechanic from this card, myself.
Or perhaps just replacing the minion with one minion of the same cost maybe - so it can still be enhanced by cards like Khadgar.
I think they didn't really consider just how powerful the spell was going to be. Which is often the case with new and interesting mechanics.
While I agree that more nerfs are needed, in my opinion the only class that needs it is Warrior. Remove Boom's rush from mechs and this Meta would change considerably.
That won't solve anything. Especially in wild where Priests have about 5 different ways to resurrect minions. It's just too much to handle. Without a working combo deck in game, it's insane.
In Standard the problem is more complex, they have murdered Rogue too hard and no real aggro deck is in play right now, and all of the midrange decks are punished by Warriors way too much, and there's not a single combo deck in standard that can beat Warrior, except Mecha'Thun Warrior, but that is pretty rare, and that's not a real combo deck it's just a control deck that has a second win condition.
So we do all that, and then the next most powerful set of decks come around, and though the power level of the meta has been severely undermined, the same cast of characters will be whining about whatever main cards exist in the new set of popular, powerful decks.
There will always be a meta in which some cards are more powerful than others and some decks rise to the top, where they are then copied by many. This is an irrevocable feature of this game, and if it's not for you, that's fine. But stop pretending there is anything new about this round of decks. It's a carousel some of the Hearthpwn crowd has been riding since 2014.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Yes, but a meta, where Control Warrior can be a tier 1 is simpy awful. Way worse when Pirate Warrior was tier 1.
You forgot to nerf Alex to 11 mana man
The only thing i would hope for a change is omega devatator not being a mech, and conjurers calling only targeting your own minions.
The omega devastator change while i believe is really big feels needed for warrior, and mage is just a slight change so they cant use it as removal for buffed minions
Well, the Conjurer's Calling nerf is definitely needed, at least for Arena; it's insane there.
When the card was spoiled, I read it and said 'holy shit.' Then I read it again and saw 'twinspell'. I still haven't recovered.
I agree on all of these nerfs except Crystology (I dont play Paladin) , and I would also print some shity 8 mana minion you know what I mean...
Dranzerr#2178
EDIT: Quoted the wrong thing, heh. Doesn't matter.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's 12 mana minions that are the biggest problem though?
At least for the most part, I would say.
There's plenty of sucky 8-mana minions you could get, like Hir'eek, the Bat etc
Hmm i think that removing Twinspell may get calling a major nerf as compared to increasing to 4mana. But I don't play with mage at the moment, so I would much appreciate your idea thou :D