I can't remeber a single game which I lost to SN1P-SN4P on its own. Usually the opponent had already multiple mechs in play and it was just a "win more" scenario.
I would argue though that the magnetic mechanic is to strong atm. Of course buff spells work in a similar way but they can't just be played as minions. A simple fix would be that a minion which gets upgraded can't just attack with the new stats (unless it has/gets charge or rush).
Honestly, I think this nerf can't come soon enough. Silly low mana cost mixed with further cost droppers (mechwarper in gen, summoning portal for warlock) makes it nearly unplayable. My warlock opponent havin two 20+/20+ mechwarpers at turn 4 isn't quite my definition of balance..
I really wonder that if it gets nerfed, would there be a full dust refund or not? Nobody crafted it so I guess refund wouldn't make sense?
You can't dust it at all, it's like C'Thun.
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If the problem is wild Blizzard can just change how cost reduction work on cards for example mechwarper cant reduce cost below 1. In all honesty i think all passive cost reduction should be handles like reckless experimenter and summoning portal. there is also the hunter card that does the same it should also limit reduction to 1(i can't remember its name)
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I can't remeber a single game which I lost to SN1P-SN4P on its own. Usually the opponent had already multiple mechs in play and it was just a "win more" scenario.
I would argue though that the magnetic mechanic is to strong atm. Of course buff spells work in a similar way but they can't just be played as minions. A simple fix would be that a minion which gets upgraded can't just attack with the new stats (unless it has/gets charge or rush).
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#JeSuisFieryWarAxe!
Honestly, I think this nerf can't come soon enough. Silly low mana cost mixed with further cost droppers (mechwarper in gen, summoning portal for warlock) makes it nearly unplayable. My warlock opponent havin two 20+/20+ mechwarpers at turn 4 isn't quite my definition of balance..
You can't dust it at all, it's like C'Thun.
Let this pointless thread die.
You doing this wrong. ^^
If the problem is wild Blizzard can just change how cost reduction work on cards for example mechwarper cant reduce cost below 1. In all honesty i think all passive cost reduction should be handles like reckless experimenter and summoning portal. there is also the hunter card that does the same it should also limit reduction to 1(i can't remember its name)