Theres no doubt its going to be a powerful card. Why they are releasing it now when there is so much mech hunter and its already such a good deck is def. Questionable
I think Blizard wanted people to eventually realize how good magnetize is. mechs were not used as much as they would have liked, and also the Boomsday set will Rotate next year.
SN1P was a great way to get more people trying out mechs. Of course this is just a theory and just my opinion though, not at all stating this as fact.
I'd actually been running mechs a lot lately in decks for classes you wouldn't normally expect to see them, and they normally always do extremely well.
There are a lack of buffing cards like shroom-dude and the like, so magnetizing is actually one of the best ways to get some extra damage on the board.
This strategy was strong before SN1P was in the game, the new card simply has more people using mechs.
I mean yeah the card is really good as well though. It's especially good in the deck I'm running it in as it benefits from tokens, so it just makes me deck even stronger.
I don't think it's OP. It's just the sheer excitement everyone has been having over a new card that overexaggerates how powerful it is, further more so since we don't know how to deal with it yet. It's a lot like Bomb Warrior as soon as it came out.
This patch update just make everyone play control warrior (not even bomb warrior). Two good warrior mechs buff AND the Sn1p just kill the game with warrior. I queue in 8 games and 6 of them are control warriors. It's not only about the card itself, it's the stupid discover system that can give warrior multiple Sn1p in one game. He just played a card that's not putting in his deck and win the game. A 2/3 mech with echo magnetic AND rush AND it's from the stupid hero power or omegaLUL Assembly. God Blizzard can you restart your brain before printing cards.
For your reference if you don't know why this card is broken: Magnetic give potiental burst and good trade; echo give value; Deathrattle effect give it protection to most of the board clear cards; and if you play warrior you can get it for free and multiple times. Imagine your opponent play a 9 mana 6/9 deathrattle into SIX 1/1 mechs.
I lose a control game just because my opponent play Sn1p (from OmegaLUL) in turn 10, I hardly remove it by 2 cards, and then he play another one discovered from his stupid hero power next turn.
SN1P was a great way to get more people trying out mechs. Of course this is just a theory and just my opinion though, not at all stating this as fact.
I agree this theory but control warrior is the problem. They don't even need to put Sn1p in their deck but still ruin your game with Sn1p. That's why I always say "discover is the game killing mechanic".
oneof the autoincludes in most decks and a reason to play mech decks ... sigh ... Play shaman or mage and put in polymorphs if you don´t play mechs ...
Well said! Mech package is a good one in both formats now. I joined this game just before GvG came out and am quite happy with today's patch (even tho I can't play on me phone).
The card is broken and is in every deck and all decks are mech decks now because of it, same use as the old Patches and Creeper...
...
...
...
...ok, I know is a bit sooner to tell that but my nerf senses are tingling...
Yes, it is definitely time. I mean it is almost a couple of hours since release. I am shocked he is not hall of fame'd yet.
I hope is just a wrong first impression and the card will be ok, but the same feel of Patches and Creeper in every deck is there...
Theres no doubt its going to be a powerful card. Why they are releasing it now when there is so much mech hunter and its already such a good deck is def. Questionable
gee do you think it''s in every deck MAYBE because it's the >>>new<<<< card and people want to play with it??, did that thought ever cross your mind??
I just saw Toast Snip Snap for 30 something points with a Hunter deck in Wild.
Mech Warper + Corpse Widow + Snip Snap = GG
Grammar is the difference between knowing your crap, and knowing you’re crap.
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I think Blizard wanted people to eventually realize how good magnetize is. mechs were not used as much as they would have liked, and also the Boomsday set will Rotate next year.
SN1P was a great way to get more people trying out mechs. Of course this is just a theory and just my opinion though, not at all stating this as fact.
I'd actually been running mechs a lot lately in decks for classes you wouldn't normally expect to see them, and they normally always do extremely well.
There are a lack of buffing cards like shroom-dude and the like, so magnetizing is actually one of the best ways to get some extra damage on the board.
This strategy was strong before SN1P was in the game, the new card simply has more people using mechs.
I mean yeah the card is really good as well though. It's especially good in the deck I'm running it in as it benefits from tokens, so it just makes me deck even stronger.
How come I didn’t get this card yet?
I don't think it's OP. It's just the sheer excitement everyone has been having over a new card that overexaggerates how powerful it is, further more so since we don't know how to deal with it yet. It's a lot like Bomb Warrior as soon as it came out.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
How can they Nerf it if we all can't play it!?
This patch update just make everyone play control warrior (not even bomb warrior). Two good warrior mechs buff AND the Sn1p just kill the game with warrior. I queue in 8 games and 6 of them are control warriors. It's not only about the card itself, it's the stupid discover system that can give warrior multiple Sn1p in one game. He just played a card that's not putting in his deck and win the game. A 2/3 mech with echo magnetic AND rush AND it's from the stupid hero power or omegaLUL Assembly. God Blizzard can you restart your brain before printing cards.
For your reference if you don't know why this card is broken:
Magnetic give potiental burst and good trade; echo give value; Deathrattle effect give it protection to most of the board clear cards; and if you play warrior you can get it for free and multiple times. Imagine your opponent play a 9 mana 6/9 deathrattle into SIX 1/1 mechs.
I lose a control game just because my opponent play Sn1p (from OmegaLUL) in turn 10, I hardly remove it by 2 cards, and then he play another one discovered from his stupid hero power next turn.
I agree this theory but control warrior is the problem. They don't even need to put Sn1p in their deck but still ruin your game with Sn1p. That's why I always say "discover is the game killing mechanic".
wrong thread.
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Reee new card in deck. Me no like card I see many time.
omfg its not even here 24 hour an there already baby crying of a nerf get a life
SN1P SN4P SN1PPY SN4PPY SN1PPY SN4P
oneof the autoincludes in most decks and a reason to play mech decks ... sigh ... Play shaman or mage and put in polymorphs if you don´t play mechs ...
@Deck_Feind ....
Well said! Mech package is a good one in both formats now. I joined this game just before GvG came out and am quite happy with today's patch (even tho I can't play on me phone).
I enjoy.
its beyond broken yea idk why they printed it
even feels that way on the first day which is pretty weird