Now we are over half way through the adventure we should get a good feel of it. i bought the adventure with gold and i just wanted to share my opinions and see what people think.
I think its Really good!
Why?
1: Tons of content - Im a big Adventure player and i love completing every hero against bosses, so it will take me a few months to fully complete it with all the heroes and hero powers.
2: Better than adventures last year - i did miss the just fun, go lucking hearthstone adventure. Last year we had some pretty hit or miss adventures. I think the lack of content of Monster hunt, no replayablility of Doomsday and the RNG of Rumble run really made last year mediocre on the adventure side. This adventure seems REALLY good.
The hidden interactions - I love the secret interactions between some of the bosses and your hero. Full of flavor.
I know a few people are not happy with the single player, but from a person who spent gold on it, i really enjoy it and its really fun. yes its similar to dungeon run, but its much more exciting and tells the story and lore behind the invasion of Dalaran.
I was excited for it. Saved gold for it. Bought one wing then stopped buying.
Wing 2 just felt the same as wing 1 to me. I wish they had gone for a more RPG feel than just a bigger Rogue feel. But, I'm sure they know their market.
I won't be buying wings 3-5. Saving my gold for the next expansion instead.
Honestly its not that good. What is the point of choping the heist into chapters other then for flash/interface experience? Whats the difference between chapter 1-2-3 ?
There is still alot of things to be done, u cant just put 3 different starting decks and call it additional content over dungeons run. This takes like 20min of programing, all the interface buttons and cards are already in game.
Also this whole 1 chapter every week plus 1 month waiting time beforehand is really bumming me out. Im not gonna even care to see it thru coz WE STILL NEED TO WAIT FOR ITS RELEASE
Honestly its not that good. What is the point of choping the heist into chapters other then for flash/interface experience? Whats the difference between chapter 1-2-3 ?
There is still alot of things to be done, u cant just put 3 different starting decks and call it additional content over dungeons run. This takes like 20min of programing, all the interface buttons and cards are already in game.
Also this whole 1 chapter every week plus 1 month waiting time beforehand is really bumming me out. Im not gonna even care to see it thru coz WE STILL NEED TO WAIT FOR ITS RELEASE
They're all very different. Ch 1 is "kill the 0/3 and give both players two coins." Ch 2 is "both players can only summon up to 4 minions, play around it." Ch 3 is "in X turns, you and your opponent summon a random minion known ahead of time. Play around it."
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Life before death. Strength before weakness. Journey before destination.
Disappointing. As reality often is. It is just Dungeon run with 3 decks/hero powers you can choose from. Each chapter feels the same and has the same bosses, except the last ones.
Pretty good but I don't see the point of buying more wings except for the additional heroes, if you are interested in that. I bought up to 3 wing and kinda starting to regret it. Pretty funny overall but I rate it as "luxury" content / not safe money wise.
Edit: forgot to mention that I already have tons of cards of RoS and already cashed the pity timer, that's why I'm not going forward
I was a big fan of the Kobolds dungeon run, I was even playing it on and off a few weeks before Dalaran Heist came out, so I liked Dalaran instantly and played it well into the night. It has its flaws though. You get a lot of bosses and new hero powers and premade starting decks but the card pool you can choose from after defeating bosses seems to be much smaller for some reason and some of the Special cards you can get seem just terrible, especially since there are a few auto picks so all others just look even worse in comparison.
The difficulty is a slight problem as well, normal mode is wayyy too easy and heroic mode is basically as hard or even slightly less hard than the Dungeon run was. Why I am not that bothered by this is because I feel the difficulty spike was always brough into these solo adventures by having your opponent constalty clear your boards, minions and summon low cost huge minions themselves. That's not a good way to handle difficulty so I am more happy it being easier but more fun than frustratingly difficult.
All in all, it's about 7/10 for me, it's super fun but at the same time the limited choices of cards you get and the way they seem to reapeat themselves is slightly annoying. Especially considering now that you get certain premade decks, you already have synergies you have to consider from the start, before choosing extra cards. The tavern stops help with this but the 0 cost remove a minion from your deck card is not (annoyingly) ever present when visiting it.
The lack of variety between chapters is a bit disappointing, but overall I've really enjoyed it. I find the Anomalies often cause more variation in games than the chapter mechanics do.
I'm very hopeful that Ch 5 will feel more epic - doing a run through 12 bosses, and presumably picking up another passive treasure, another treasure card for your deck, and having another chance at the tavern is going to result in some ridiculously OP stuff going in to the last few rounds.
same here if i happen to get some extra gold maybe ill buy the 3-5 wings, other than that it dont seem worth 700 gold for content we already played for free in the past.
I've really enjoyed the adventure. I'm enjoying working through beating all the wings with every hero on normal and heroic. Normal mode is pretty easy, but I'm enjoying trying to win with sub-optimal treasure and meme decks. I'd rate it 8.5 out of 10.
The lack of variety between chapters is a bit disappointing, but overall I've really enjoyed it. I find the Anomalies often cause more variation in games than the chapter mechanics do.
So ... it's disappointing because it doesn't do a thing you enjoy unless you push a button that does exactly the thing you enjoy?
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
They made such a big deal about it, 1 month after RoS, super stream to show us wtf is it and then we have to wait another 4 weeks to see it unfold. Im sorry but this is not WoW Raid for it to be released in such long periods of time. Take a look at Naxx, it has better story/feel and mechanics, it was super hard if u wanted a challange with a similar lifespan. Now in Naxx i was actually invested to finish it, kill that god damn KT, here I dont even understand whats the plan or the heist actually about.
Dalaran heist is not funnier, edgier or darker. IT gives packs with random cards we already have (remember its been 1,5month) and this whole SUPERDUPER character progression is really just trick, its a Fugazi, fairy dust, it doesnt exist, its not fcking real
It's a lot more enjoyable than I expected. When I bought it week 1 I thought to myself ,,Eh I will probably just clear normal + heroic once and never touch it again since it's so time consuming to actually complete it with every class on every chapter and it's probably just a bigger dungeon run with packs as a reward,,
But here I am on week 3 with every chapter completed on every available class on normal + heroic, and I can't wait for the next chapter. In the last 2 weeks I probably played the adventure way more than ranked and casual haha. it's just so much fun trying out all the different decks you can make and making insane comebacks against the more difficult heroic bosses.
Anomaly mode is a great addition because it lets you play the deck you want with no RNG treasure pick involved. Oh the anomaly this time is double battlecry? I can play battlecry elemental shaman/mage . Or the double deathrattle one --> Deathrattle Hunter/Priest . Or the Summoning Stone one --> Big Spell Mage ( my favorite one so far ) ... etc.
All in all...I love it. Can't wait for warlock to be available week 4 so I can get in there with my favorite class :)
The design of the characters and the interactions are very fun. I love the little element saying "let's be bad guys" on his timer. Until I finish the adventure I can't rate it (still much too early in the chapters) but I am enjoying it and I haven't enjoyed all of the adventures. I've not cared for them in general.
I've found the heroes to be exceedingly unbalanced. Maybe it's just me, but the Priest hero feels like dumpster garbage compared to the Mage with the pay (1) -> reduce cost of a card by 2. Once you have cards down to 0 cost, it never hits those cards either, so it's always value. The topsy-turvy Priest power is just crap in comparison.
I've played the Streets of Dalaran maybe 5 times on heroic with priest and been beaten on boss 8, 8, 3 (!), 7 and 8. Decided, screw this, I'll go back to Mage, first run, absolutely destroyed every boss including f*ing Jepetto Joybuzz. The Priest heropowers, starting decks and loot offerings all just feel terrible.
I'm not a fan. The normal runs were fun for a bit, but don't pose a challenge and having lots of ways to go infinite gets boring pretty quickly. The Heroic runs...I mean, I know the fanboys gonna jump all over me here, but they're just not fair, and now we're supposed to do this 45 times? Like, I challenge anybody who says it's fun and beatable to stream 10 consecutive runs with a winning record. And I've played Zayle once, and am done.
To be clear: I'm not saying folks shouldn't enjoy any of this (also, if you're struggling on normal, that's cool, and keep at it, or don't, if you're unhappy). I just don't get it, and don't have fun when the "challenge" is "hit reset until you have a good deck". I seriously wonder whether Blizzard playtests some of these things *cough* Zuramat *cough*. And I wonder whether designers who cared could come up with something with a better balance of knowledge/exp v. win %. Blizzard has kind of committed to the First Church of RNJeebuz, and I'm okay with that (getting hit in the face by 35/36 of Madder Bomber's dynamite due to what I can only assume was a bug was...infuriating at the time, but hilarious in retrospect). But making bosses literally unbeatable if you didn't know they were coming and what they would draw, games in advance, seriously seems like lazy game design.
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Now we are over half way through the adventure we should get a good feel of it. i bought the adventure with gold and i just wanted to share my opinions and see what people think.
I think its Really good!
Why?
1: Tons of content - Im a big Adventure player and i love completing every hero against bosses, so it will take me a few months to fully complete it with all the heroes and hero powers.
2: Better than adventures last year - i did miss the just fun, go lucking hearthstone adventure. Last year we had some pretty hit or miss adventures. I think the lack of content of Monster hunt, no replayablility of Doomsday and the RNG of Rumble run really made last year mediocre on the adventure side. This adventure seems REALLY good.
The hidden interactions - I love the secret interactions between some of the bosses and your hero. Full of flavor.
I know a few people are not happy with the single player, but from a person who spent gold on it, i really enjoy it and its really fun. yes its similar to dungeon run, but its much more exciting and tells the story and lore behind the invasion of Dalaran.
I would rate it 8/10.
Hbu? did you like the adventure?
I was excited for it. Saved gold for it. Bought one wing then stopped buying.
Wing 2 just felt the same as wing 1 to me. I wish they had gone for a more RPG feel than just a bigger Rogue feel. But, I'm sure they know their market.
I won't be buying wings 3-5. Saving my gold for the next expansion instead.
Galavant Animation
I liked it and am still liking it.
I probably won't 'fully' complete it, but I will beat normal and heroic with every class.
Kaladin's RoS Set Review
Join me at Out of Cards!
I think most of the people saying it's bad are f2p players who can't afford the gold price. It's classic sour grapes.
The adventure is actually very entertaining and well worth the price, (more so if you pay cash).
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Honestly its not that good. What is the point of choping the heist into chapters other then for flash/interface experience? Whats the difference between chapter 1-2-3 ?
There is still alot of things to be done, u cant just put 3 different starting decks and call it additional content over dungeons run. This takes like 20min of programing, all the interface buttons and cards are already in game.
Also this whole 1 chapter every week plus 1 month waiting time beforehand is really bumming me out. Im not gonna even care to see it thru coz WE STILL NEED TO WAIT FOR ITS RELEASE
They're all very different. Ch 1 is "kill the 0/3 and give both players two coins." Ch 2 is "both players can only summon up to 4 minions, play around it." Ch 3 is "in X turns, you and your opponent summon a random minion known ahead of time. Play around it."
Kaladin's RoS Set Review
Join me at Out of Cards!
Disappointing. As reality often is. It is just Dungeon run with 3 decks/hero powers you can choose from. Each chapter feels the same and has the same bosses, except the last ones.
Repetetive, unoriginal, boring. Next.
Pretty good but I don't see the point of buying more wings except for the additional heroes, if you are interested in that. I bought up to 3 wing and kinda starting to regret it. Pretty funny overall but I rate it as "luxury" content / not safe money wise.
Edit: forgot to mention that I already have tons of cards of RoS and already cashed the pity timer, that's why I'm not going forward
I was a big fan of the Kobolds dungeon run, I was even playing it on and off a few weeks before Dalaran Heist came out, so I liked Dalaran instantly and played it well into the night. It has its flaws though. You get a lot of bosses and new hero powers and premade starting decks but the card pool you can choose from after defeating bosses seems to be much smaller for some reason and some of the Special cards you can get seem just terrible, especially since there are a few auto picks so all others just look even worse in comparison.
The difficulty is a slight problem as well, normal mode is wayyy too easy and heroic mode is basically as hard or even slightly less hard than the Dungeon run was. Why I am not that bothered by this is because I feel the difficulty spike was always brough into these solo adventures by having your opponent constalty clear your boards, minions and summon low cost huge minions themselves. That's not a good way to handle difficulty so I am more happy it being easier but more fun than frustratingly difficult.
All in all, it's about 7/10 for me, it's super fun but at the same time the limited choices of cards you get and the way they seem to reapeat themselves is slightly annoying. Especially considering now that you get certain premade decks, you already have synergies you have to consider from the start, before choosing extra cards. The tavern stops help with this but the 0 cost remove a minion from your deck card is not (annoyingly) ever present when visiting it.
The lack of variety between chapters is a bit disappointing, but overall I've really enjoyed it. I find the Anomalies often cause more variation in games than the chapter mechanics do.
I'm very hopeful that Ch 5 will feel more epic - doing a run through 12 bosses, and presumably picking up another passive treasure, another treasure card for your deck, and having another chance at the tavern is going to result in some ridiculously OP stuff going in to the last few rounds.
same here if i happen to get some extra gold maybe ill buy the 3-5 wings, other than that it dont seem worth 700 gold for content we already played for free in the past.
I've really enjoyed the adventure. I'm enjoying working through beating all the wings with every hero on normal and heroic. Normal mode is pretty easy, but I'm enjoying trying to win with sub-optimal treasure and meme decks. I'd rate it 8.5 out of 10.
So ... it's disappointing because it doesn't do a thing you enjoy unless you push a button that does exactly the thing you enjoy?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I love it (both normal and heroic version).
My favorite adventure along with Blackrock Mountain and League Of Explorers.
They made such a big deal about it, 1 month after RoS, super stream to show us wtf is it and then we have to wait another 4 weeks to see it unfold.
Im sorry but this is not WoW Raid for it to be released in such long periods of time. Take a look at Naxx, it has better story/feel and mechanics, it was super hard if u wanted a challange with a similar lifespan. Now in Naxx i was actually invested to finish it, kill that god damn KT, here I dont even understand whats the plan or the heist actually about.
Dalaran heist is not funnier, edgier or darker. IT gives packs with random cards we already have (remember its been 1,5month) and this whole SUPERDUPER character progression is really just trick, its a Fugazi, fairy dust, it doesnt exist, its not fcking real
It's a lot more enjoyable than I expected. When I bought it week 1 I thought to myself ,,Eh I will probably just clear normal + heroic once and never touch it again since it's so time consuming to actually complete it with every class on every chapter and it's probably just a bigger dungeon run with packs as a reward,,
But here I am on week 3 with every chapter completed on every available class on normal + heroic, and I can't wait for the next chapter. In the last 2 weeks I probably played the adventure way more than ranked and casual haha. it's just so much fun trying out all the different decks you can make and making insane comebacks against the more difficult heroic bosses.
Anomaly mode is a great addition because it lets you play the deck you want with no RNG treasure pick involved. Oh the anomaly this time is double battlecry? I can play battlecry elemental shaman/mage . Or the double deathrattle one --> Deathrattle Hunter/Priest . Or the Summoning Stone one --> Big Spell Mage ( my favorite one so far ) ... etc.
All in all...I love it. Can't wait for warlock to be available week 4 so I can get in there with my favorite class :)
Interesting regarding the anomalies. As someone buying the adventure with gold I won't get to experience that until all chapters are out.
The design of the characters and the interactions are very fun. I love the little element saying "let's be bad guys" on his timer. Until I finish the adventure I can't rate it (still much too early in the chapters) but I am enjoying it and I haven't enjoyed all of the adventures. I've not cared for them in general.
I've found the heroes to be exceedingly unbalanced. Maybe it's just me, but the Priest hero feels like dumpster garbage compared to the Mage with the pay (1) -> reduce cost of a card by 2. Once you have cards down to 0 cost, it never hits those cards either, so it's always value. The topsy-turvy Priest power is just crap in comparison.
I've played the Streets of Dalaran maybe 5 times on heroic with priest and been beaten on boss 8, 8, 3 (!), 7 and 8. Decided, screw this, I'll go back to Mage, first run, absolutely destroyed every boss including f*ing Jepetto Joybuzz. The Priest heropowers, starting decks and loot offerings all just feel terrible.
Ibn Fahd.
I'm not a fan. The normal runs were fun for a bit, but don't pose a challenge and having lots of ways to go infinite gets boring pretty quickly. The Heroic runs...I mean, I know the fanboys gonna jump all over me here, but they're just not fair, and now we're supposed to do this 45 times? Like, I challenge anybody who says it's fun and beatable to stream 10 consecutive runs with a winning record. And I've played Zayle once, and am done.
To be clear: I'm not saying folks shouldn't enjoy any of this (also, if you're struggling on normal, that's cool, and keep at it, or don't, if you're unhappy). I just don't get it, and don't have fun when the "challenge" is "hit reset until you have a good deck". I seriously wonder whether Blizzard playtests some of these things *cough* Zuramat *cough*. And I wonder whether designers who cared could come up with something with a better balance of knowledge/exp v. win %. Blizzard has kind of committed to the First Church of RNJeebuz, and I'm okay with that (getting hit in the face by 35/36 of Madder Bomber's dynamite due to what I can only assume was a bug was...infuriating at the time, but hilarious in retrospect). But making bosses literally unbeatable if you didn't know they were coming and what they would draw, games in advance, seriously seems like lazy game design.