Mech Priest with that spell that copies a minion for 3 mana. All you need to do is stick a mech and assemble 3 Mechwarpers and Snip Snap.
The earliest you can OTK is turn 4 with coin. It requires 4 combo pieces so it's not very likely to happen early game but it's cool to have that raw power.
Shadow Visions can help with consistency as long as your spell count is low. You'll simply tutor for that copy spell every time.
Mech Priest with that spell that copies a minion for 3 mana. All you need to do is stick a mech and assemble 3 Mechwarpers and Snip Snap.
The earliest you can OTK is turn 4 with coin. It requires 4 combo pieces so it's not very likely to happen early game but it's cool to have that raw power.
Shadow Visions can help with consistency as long as your spell count is low. You'll simply tutor for that copy spell every time.
Good call, but a question arises which priest combo deck will the better - Sn1p-Sn4p, APM (not the Topsy Turvy version, but the Holy Smite one) or Gallery.
games dont last that long in wild
Mech Priest with that spell that copies a minion for 3 mana. All you need to do is stick a mech and assemble 3 Mechwarpers and Snip Snap.
The earliest you can OTK is turn 4 with coin. It requires 4 combo pieces so it's not very likely to happen early game but it's cool to have that raw power.
Shadow Visions can help with consistency as long as your spell count is low. You'll simply tutor for that copy spell every time.
Good call, but a question arises which priest combo deck will the better - Sn1p-Sn4p, APM (not the Topsy Turvy version, but the Holy Smite one) or Gallery.
You can hardly ever pull this combo off. TutuApp aadhar card Onlinesbi