how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
Coz the point is not summoning 6 1/1s but bang the head directly with your over-buff *magnetic minions
There's no way Blizzard allows this combo to go live. It doesn't matter if it's turn 4. It could be any turn. You just need to bide your time and keep playing mechs until you have one on board and they either have no taunt or you can remove the taunt. Then you can magnetize 30 0-mana 2/3s onto a Coppertail Imposter and smash face for 64 damage. Or 94 damage with Topsy Turvy.
It will absolutely destroy the game if it is allowed to exist for more than a week.
This combo will ABSOLUTELY be fixed before the legendary gets dropped.
If it were to exist, people are too hung up about having a mech to magnetize onto it. You don't NEED a mech on board to make it an otk. You just play Reckless Experimenter on turn 5 and then start dropping Snippie bois on top of each other until you have five 100/150 minions and then you just win against every class in the game other than priest, or frost nova doomsayer if you can't answer the doomsayer, I guess. You would probably only run dead ringers and snippie as mechs, so all you need is reckless exp and one of your mechs by turn 5 and you win.
If this were a deck you would also just run double seance to get more snippies or experimenters, so even the few classes that could clear this board in the late game would have to do it twice.
This combo will ABSOLUTELY be fixed before the legendary gets dropped.
If it were to exist, people are too hung up about having a mech to magnetize onto it. You don't NEED a mech on board to make it an otk. You just play Reckless Experimenter on turn 5 and then start dropping Snippie bois on top of each other until you have five 100/150 minions and then you just win against every class in the game other than priest, or frost nova doomsayer if you can't answer the doomsayer, I guess. You would probably only run dead ringers and snippie as mechs, so all you need is reckless exp and one of your mechs by turn 5 and you win.
If this were a deck you would also just run double seance to get more snippies or experimenters, so even the few classes that could clear this board in the late game would have to do it twice.
Oh Jesus....I didn't even think about Seance. Just one on a Snippie and you can do the whole thing again later with your other Experimenter. Even more broken. As for making the big board...umm...well my dog unless you can kill your Experimenter all those snippie bois will die at end of turn.
Oh Jesus....I didn't even think about Seance. Just one on a Snippie and you can do the whole thing again later with your other Experimenter. Even more broken. As for making the big board...umm...well my dog unless you can kill your Experimenter all those snippie bois will die at end of turn.
oh, yeah that is true,
what would happen if you magnetized all the snippies to a skaterbot though? would it still die? but then you would only have one so it's more answerable. still think the combo gets nerfed.
Oh Jesus....I didn't even think about Seance. Just one on a Snippie and you can do the whole thing again later with your other Experimenter. Even more broken. As for making the big board...umm...well my dog unless you can kill your Experimenter all those snippie bois will die at end of turn.
oh, yeah that is true, you would need a silence for you reckless experimenter.
what would happen if you magnetized all the snippies to a skaterbot though? would it still die?
As long as the Experimenter is on board and not silenced anything a snippie magnetizes onto gains its deathrattle and will die at end of turn.
And you'd be running Silence and Owl, etc, to deal with taunts so you could do it that way and just silence your RE if you're having trouble sticking a mech.
And you'd be running Silence and Owl, etc, to deal with taunts so you could do it that way and just silence your RE if you're having trouble sticking a mech.
Silencing it after playing your Snippers would still see them alldie at the end of the turn because they would already have that effect ..
With dr. Boom out, Mechwarper x2 +Faceless Manipulator makes for near infinite size rush minions as well. 4 cards for 8 mana but still really annoying to play against imo, and every class can do it without rush!
Magnetic+Echo should never be on the same card. The Glinda combos are too slow and clunky, so they are fine. Not to mention, warlock has much better ways to cheat out huge stats.
So yes the combo seems pretty broken , but I don't expect something to be done before it hits live servers/probably a week later, after Blizzard sees peoples reaction.
So. Let's see counters.
1) Every class.
a)Getting two taunts at turn 4 is not so....easy? and also may not be healthy for the game if everyones techs 3-4 small taunts in his deck(1 is not enough due to 0 mana silence)
b) Hecklebot? Ηope to get out the legendary mech, in a deck that will probably run about 8-10 minions is not farfetched but may backfire
c) Smorc them down. Seems the most sufficient solution. Midrange overload shaman, zoo warlock, token druid, can win on turn 4-5 with little to no answer from priests all these turns.
2) Hunter
May be the easiest class to counter the combo. Snipe, Freezing Trap, Deadly Shot, can deal with Coppertail Imposter
3) Shaman
(if you draw hagatha's scheme on mulligan and have coin on hand, can counter the Coppertail Imposter)
4) Paladin
Play Timeout if you see Coppertail Imposter. Ηope you can clear the EXODIA next turn (with Humility or something like that)
5) Priest
Well priestone incoming, it's gonna be a clown fiesta on who can tutor first the cards needed for combo(Actually you can't tutor somehow Reckless or Coppertail Imposter)...I don't know. The combo is insane but maybe not so consistent(probably easier on turn 7-8 not in turn 4-5)
6) Warrior
Well if you have a minion in board pray for a successful brawl. If not, gg, lost.(on turn 7-8, depending if you have coin, warpath also works against coppertail imposter).
7) Mage
Freeze them all, or conjurer's on Giant and pray for taunt and that he doesn't have silence.
8) Druid
As I said before , smorc them with token. Apart from that I can't find another solution for druid
P.S sorry for the wall of text
P.S 2, Just to make a prediction, this combo will be tried from 30% of hearthstone players and ends being a tier 3, or low tier 2 deck. However due to frustration , Reckless Experimenter will be nerfed either to not work with echo-like cards, or to limit the number of deathrattles you can summon when R.E is in play
If blizz doesn't fix it, this certainly can be a OTK deck. You don't really need to kill your opponent at 5. Any turn with mech on the board and cobo in your hand will do. With all silence/mass dispell/resurect/seance shenanigans im quite positive there is a way to build deck around it and make you survive to pull this combo.
Coppertail Imposter would be a really good and addition to the deck. Giving you hard to remove mech you can magnetize for lethal next turn.
Assuming the deck consistently draws 10 cards by turn five, the odds of having Snip and Experimenter in hand are about 1/3 * 5/9 = 5/27. The odds of having a Mech in play that survived the turn might be 50/50 - that's about five chances in fifty-four of pulling off the combo on turn 5. In the other forty-nine games, you actually have to play a game of HS. Since Snip is a Legendary, the combo seems far more likely to be played as a win condition in a late game Priest deck - half the time, you need to draw considerably more than half your deck in order to play Snip, so if you rely on the card as your win condition, you have to be able to survive long enough to actually consistently draw it and play it.
Currently, the only viable Priest deck on HSReplays runs the DSIF combo - it also runs a fat-assed Mech Taunt. Maybe the combo can squeeze into that deck - but turn five Coppertail lethals seem unlikely. In all probability, the deck will have to play cards that keep it alive long enough to draw its combo and win, and early-game Mechs don't do that.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
The idea is that you have a mech stick on the board so its like your 100/100 has charge. Magnetic is broken
Coz the point is not summoning 6 1/1s but bang the head directly with your over-buff *magnetic minions
I don't think it's that hard to clear the board and wait until:
1. Your opponent doesn't have any taunted minions
2. You got 1 mech on your board.
Plus it is a 3 card combo which cost any mana of attack-able mech on board, a 5 mana minion and the new mech, that it's not that hard to trigger
My dead? What does that mean?
There's no way Blizzard allows this combo to go live. It doesn't matter if it's turn 4. It could be any turn. You just need to bide your time and keep playing mechs until you have one on board and they either have no taunt or you can remove the taunt. Then you can magnetize 30 0-mana 2/3s onto a Coppertail Imposter and smash face for 64 damage. Or 94 damage with Topsy Turvy.
It will absolutely destroy the game if it is allowed to exist for more than a week.
The umpteenth meta breaking priest OTK that ends being tier 3.
This combo will ABSOLUTELY be fixed before the legendary gets dropped.
If it were to exist, people are too hung up about having a mech to magnetize onto it. You don't NEED a mech on board to make it an otk. You just play Reckless Experimenter on turn 5 and then start dropping Snippie bois on top of each other until you have five 100/150 minions and then you just win against every class in the game other than priest, or frost nova doomsayer if you can't answer the doomsayer, I guess. You would probably only run dead ringers and snippie as mechs, so all you need is reckless exp and one of your mechs by turn 5 and you win.
If this were a deck you would also just run double seance to get more snippies or experimenters, so even the few classes that could clear this board in the late game would have to do it twice.
Oh Jesus....I didn't even think about Seance. Just one on a Snippie and you can do the whole thing again later with your other Experimenter. Even more broken. As for making the big board...umm...well my dog unless you can kill your Experimenter all those snippie bois will die at end of turn.
oh, yeah that is true,
what would happen if you magnetized all the snippies to a skaterbot though? would it still die? but then you would only have one so it's more answerable. still think the combo gets nerfed.
As long as the Experimenter is on board and not silenced anything a snippie magnetizes onto gains its deathrattle and will die at end of turn.
yeah and now that I think about it silencing the experimenter wouldn't do anything either because the minions keep the debuff so that was dumb.
And you'd be running Silence and Owl, etc, to deal with taunts so you could do it that way and just silence your RE if you're having trouble sticking a mech.
Silencing it after playing your Snippers would still see them alldie at the end of the turn because they would already have that effect ..
Dynomatic/frost nova/cinderstorm/time out/vaporize/misdirection/freezing trap/ ogres/ etc on coppertail gg
i think it will be more annoying with zoolock mech discount, mech hunter and warrior synergie.
Btw i dont mind otk decks, i really love them, but it wont be op
With dr. Boom out, Mechwarper x2 +Faceless Manipulator makes for near infinite size rush minions as well. 4 cards for 8 mana but still really annoying to play against imo, and every class can do it without rush!
Magnetic+Echo should never be on the same card. The Glinda combos are too slow and clunky, so they are fine. Not to mention, warlock has much better ways to cheat out huge stats.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
So yes the combo seems pretty broken , but I don't expect something to be done before it hits live servers/probably a week later, after Blizzard sees peoples reaction.
So. Let's see counters.
1) Every class.
a)Getting two taunts at turn 4 is not so....easy? and also may not be healthy for the game if everyones techs 3-4 small taunts in his deck(1 is not enough due to 0 mana silence)
b) Hecklebot? Ηope to get out the legendary mech, in a deck that will probably run about 8-10 minions is not farfetched but may backfire
c) Smorc them down. Seems the most sufficient solution. Midrange overload shaman, zoo warlock, token druid, can win on turn 4-5 with little to no answer from priests all these turns.
2) Hunter
May be the easiest class to counter the combo. Snipe, Freezing Trap, Deadly Shot, can deal with Coppertail Imposter
3) Shaman
(if you draw hagatha's scheme on mulligan and have coin on hand, can counter the Coppertail Imposter)
4) Paladin
Play Timeout if you see Coppertail Imposter. Ηope you can clear the EXODIA next turn (with Humility or something like that)
5) Priest
Well priestone incoming, it's gonna be a clown fiesta on who can tutor first the cards needed for combo(Actually you can't tutor somehow Reckless or Coppertail Imposter)...I don't know. The combo is insane but maybe not so consistent(probably easier on turn 7-8 not in turn 4-5)
6) Warrior
Well if you have a minion in board pray for a successful brawl. If not, gg, lost.(on turn 7-8, depending if you have coin, warpath also works against coppertail imposter).
7) Mage
Freeze them all, or conjurer's on Giant and pray for taunt and that he doesn't have silence.
8) Druid
As I said before , smorc them with token. Apart from that I can't find another solution for druid
P.S sorry for the wall of text
P.S 2, Just to make a prediction, this combo will be tried from 30% of hearthstone players and ends being a tier 3, or low tier 2 deck. However due to frustration , Reckless Experimenter will be nerfed either to not work with echo-like cards, or to limit the number of deathrattles you can summon when R.E is in play
If blizz doesn't fix it, this certainly can be a OTK deck. You don't really need to kill your opponent at 5. Any turn with mech on the board and cobo in your hand will do. With all silence/mass dispell/resurect/seance shenanigans im quite positive there is a way to build deck around it and make you survive to pull this combo.
Coppertail Imposter would be a really good and addition to the deck. Giving you hard to remove mech you can magnetize for lethal next turn.
Assuming the deck consistently draws 10 cards by turn five, the odds of having Snip and Experimenter in hand are about 1/3 * 5/9 = 5/27. The odds of having a Mech in play that survived the turn might be 50/50 - that's about five chances in fifty-four of pulling off the combo on turn 5. In the other forty-nine games, you actually have to play a game of HS. Since Snip is a Legendary, the combo seems far more likely to be played as a win condition in a late game Priest deck - half the time, you need to draw considerably more than half your deck in order to play Snip, so if you rely on the card as your win condition, you have to be able to survive long enough to actually consistently draw it and play it.
Currently, the only viable Priest deck on HSReplays runs the DSIF combo - it also runs a fat-assed Mech Taunt. Maybe the combo can squeeze into that deck - but turn five Coppertail lethals seem unlikely. In all probability, the deck will have to play cards that keep it alive long enough to draw its combo and win, and early-game Mechs don't do that.
We'll see in a couple weeks, I suppose . . .
The idea is that you have a mech stick on the board so its like your 100/100 has charge. Magnetic is broken
damn son
you don't understand, it's to counter the giant spamming mages :^)
I tried having fun once. It was awful.