The Hearthpwn community will still call for more nerfs no matter what card is printed, changed, nerfed, HoF'ed etc... It's inevitable, some people in life just want to complain about everything. Heck, Blizzard could cough or sneeze and someone here on Hearthpwn would complain about it.
The Hearthpwn community will still call for more nerfs no matter what card is printed, changed, nerfed, HoF'ed etc... It's inevitable, some people in life just want to complain about everything. Heck, Blizzard could cough or sneeze and someone here on Hearthpwn would complain about it.
TRUTH
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
under the right conditions (on mountain giants and sea giants) it's a 3MP faceless manipulator with twin spell and on mage, who has potential to use a 2MP card that suddenly turns it into a faceless manipulator + gloop sprayer.
It's absurdly overpowered. Even if they removed twinspell there would be decks built exclusively around it.
They don’t have any counters. I am a legend mech hunter player, 70% win rate against warrior, shaman, paladin, rouge but 40% to mage. The fact if you can’t end the game in turn 7, you lost to the giant combos without any chances.
Probably only some gimmick mill decks able to punish this deck, it relys on drawing cards. Let’s burn all their giants.
That’s not true. Spider bomb, venmonizer are weak minion on board and are easy to get rid by spells. You should keep playing after Molten giant rank, since all mage I faced know how to deal with them easily, ie not just play a giant on board but instead frozen all opponent minions and do the giant combos. Next turn (depends on RNG it can be as early as turn 4-5), 2-3 giants on board and aggro deck has no way to remove them.
They don’t have any counters. I am a legend mech hunter player, 70% win rate against warrior, shaman, paladin, rouge but 40% to mage. The fact if you can’t end the game in turn 7, you lost to the giant combos without any chances.
Probably only some gimmick mill decks able to punish this deck, it relys on drawing cards. Let’s burn all their giants.
Mage is one of Mech Hunter's best matchups. This is the main reason Mech Hunter is so good in the meta. I have trouble believing you are a legend player if you can't beat Mage with Hunter.
If you are playing unmagnetized spider bombs and expecting them to do anything for you, you will never be the legend player you claim to be.
That’s not true. Spider bomb, venmonizer are weak minion on board and are easy to get rid by spells. You should keep playing after Molten giant rank, since all mage I faced know how to deal with them easily, ie not just play a giant on board but instead frozen all opponent minions and do the giant combos. Next turn (depends on RNG it can be as early as turn 4-5), 2-3 giants on board and aggro deck has no way to remove them.
I love how people like you play T1 decks enjoying your super high 70% winrate against almost all classes that are being played, but come here to complain about that one specific class that you have only 40% wr. Let me tell you some news, in this game your deck isn’t supposed to have a 70% wr across the whole board
I agree that something should be done with this spell but HOW?
Twinspell is the main gimmick of the entire expansion, they aren't just gonna erase it from one of the like few cards that have it. Nerfing it to costing 4 or 5 does virtually nothing as a card like this still gets strong value regardless of mana cost as long as giant cards exist.
Maybe it's time to rotate mountain giant to the HOF? Lots of decks have been getting value from him lately and cards have been nerfed/rotated for less. I mean with out broken cards like mountain or sea giants being cheated out Calling is no were near as strong amongst the lower costing mana cards.
Wait, I'm sorry, we can't go any further till we settle this once and for all . . .
You lose to mage with mech hunter?
EDIT: Lol, I post this and head to the salt thread, and what is waiting for me? A GIANT dissertation about how vulnerable Conjurer's Mage is to mech hunter.
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Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
That’s not true. Spider bomb, venmonizer are weak minion on board and are easy to get rid by spells. You should keep playing after Molten giant rank, since all mage I faced know how to deal with them easily, ie not just play a giant on board but instead frozen all opponent minions and do the giant combos. Next turn (depends on RNG it can be as early as turn 4-5), 2-3 giants on board and aggro deck has no way to remove them.
I love how people like you play T1 decks enjoying your super high 70% winrate against almost all classes that are being played, but come here to complain about that one specific class that you have only 40% wr. Let me tell you some news, in this game your deck isn’t supposed to have a 70% wr across the whole board
Generally a T1 deck shall have at least 55-“~60+ win rate against other deck. Depend on player skills and the meta, 70% is not that hard to achieve before legend rank.
Perhaps mech hunter is not a good example to show how broken Conjurer’s calling is, as aggro deck isn’t supposed to have a high win rate :-/
The point is even such a strong t1 deck have poor matchup against, not by skills but heavily based on RNG drawing.
The problem is not the meta... The card by itself is VERY overpowered... that is the problem. Its effect for it mana cost (+ twinspell) is really strong. I think it should cost actually 5. But at least a nerf to 4 would help a bit (and it would still be considered a really strong card).
The problem is not the meta... The card by itself is VERY overpowered... that is the problem. Its effect for it mana cost (+ twinspell) is really strong. I think it should cost actually 5. But at least a nerf to 4 would help a bit (and it would still be considered a really strong card).
But it becomes a problem if "fixing" the card breaks the meta, which it would. Warriors are already bad enough. There's no way I'd support nerfing Mage in any way while Dr. Boom exists.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Generally a T1 deck shall have at least 55-“~60+ win rate against other deck. Depend on player skills and the meta, 70% is not that hard to achieve before legend rank.
Perhaps mech hunter is not a good example to show how broken Conjurer’s calling is, as aggro deck isn’t supposed to have a high win rate :-/
The point is even such a strong t1 deck have poor matchup against, not by skills but heavily based on RNG drawing.
You should probably ease off on the commentary until you understand the game a little better.
A 70 percent win rate is insanely high. The only way to achieve such a thing is by examining a very, very tiny sample size -- so tiny that it's utterly meaningless for the purpose of any rational discussion.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Conjurer's calling is a very very good card. But Dr.Doom is another level, which can make a ridiculous impact on the game. Rush aura should be nerfed before talking about Conjurer's calling...
So, I had occasion to watch the Kolento v Hunterace playoff match, which was a Conjurer's Mage mirror match and that has finally made me see the light on something Kibler has been saying for years.
The issue is not Conjurer's Calling. The issue is Mountain Giant.
You see these guys carefully play the board around Sea Giant, and Kolento even boards out Luna's Pocket Galaxy against the mirror, but in the end it's just a matter of who is on the coin and whether that person has a Mountain Giant in his top 8.
If someone refuses to acknowledge that they can get Sea Giant'ed and plays out a full board, they deserve to get multipe 10 drops on turn 6. But, there is no playing around your opponent's hand size. In much the same way as Saronite Chain Gang made Shudderwock the problem, the correct solution was not to ban or cripple Shudderwock. Change the source of this interaction . . . along with countless other problematic interactions across the years . . . and HoF the Rock once and for all.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
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Yeah and then players have to take risks or wait for sea gient with their conjurers calling. Noone will call for a nerf anymore. For sure.
The Hearthpwn community will still call for more nerfs no matter what card is printed, changed, nerfed, HoF'ed etc... It's inevitable, some people in life just want to complain about everything. Heck, Blizzard could cough or sneeze and someone here on Hearthpwn would complain about it.
TRUTH
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
under the right conditions (on mountain giants and sea giants) it's a 3MP faceless manipulator with twin spell and on mage, who has potential to use a 2MP card that suddenly turns it into a faceless manipulator + gloop sprayer.
It's absurdly overpowered. Even if they removed twinspell there would be decks built exclusively around it.
just you wait until a legendary 12 mana 1/1 comes out to mess with the summon pool for this combo
This space is intentionally blank.
They don’t have any counters. I am a legend mech hunter player, 70% win rate against warrior, shaman, paladin, rouge but 40% to mage. The fact if you can’t end the game in turn 7, you lost to the giant combos without any chances.
Probably only some gimmick mill decks able to punish this deck, it relys on drawing cards. Let’s burn all their giants.
Laughs in Bomb Warrior
That’s not true. Spider bomb, venmonizer are weak minion on board and are easy to get rid by spells. You should keep playing after Molten giant rank, since all mage I faced know how to deal with them easily, ie not just play a giant on board but instead frozen all opponent minions and do the giant combos. Next turn (depends on RNG it can be as early as turn 4-5), 2-3 giants on board and aggro deck has no way to remove them.
Mage is one of Mech Hunter's best matchups. This is the main reason Mech Hunter is so good in the meta. I have trouble believing you are a legend player if you can't beat Mage with Hunter.
If you are playing unmagnetized spider bombs and expecting them to do anything for you, you will never be the legend player you claim to be.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I love how people like you play T1 decks enjoying your super high 70% winrate against almost all classes that are being played, but come here to complain about that one specific class that you have only 40% wr. Let me tell you some news, in this game your deck isn’t supposed to have a 70% wr across the whole board
I agree that something should be done with this spell but HOW?
Twinspell is the main gimmick of the entire expansion, they aren't just gonna erase it from one of the like few cards that have it. Nerfing it to costing 4 or 5 does virtually nothing as a card like this still gets strong value regardless of mana cost as long as giant cards exist.
Maybe it's time to rotate mountain giant to the HOF? Lots of decks have been getting value from him lately and cards have been nerfed/rotated for less. I mean with out broken cards like mountain or sea giants being cheated out Calling is no were near as strong amongst the lower costing mana cards.
Wait, I'm sorry, we can't go any further till we settle this once and for all . . .
You lose to mage with mech hunter?
EDIT: Lol, I post this and head to the salt thread, and what is waiting for me? A GIANT dissertation about how vulnerable Conjurer's Mage is to mech hunter.
I-Roe-Nee
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Generally a T1 deck shall have at least 55-“~60+ win rate against other deck. Depend on player skills and the meta, 70% is not that hard to achieve before legend rank.
Perhaps mech hunter is not a good example to show how broken Conjurer’s calling is, as aggro deck isn’t supposed to have a high win rate :-/
The point is even such a strong t1 deck have poor matchup against, not by skills but heavily based on RNG drawing.
Can't say I'm having issues with Mage. Especially not that type. My ShuffleLock handles it very well. The spellchucker Mage is not fun for me though.
The problem is not the meta... The card by itself is VERY overpowered... that is the problem. Its effect for it mana cost (+ twinspell) is really strong. I think it should cost actually 5. But at least a nerf to 4 would help a bit (and it would still be considered a really strong card).
But it becomes a problem if "fixing" the card breaks the meta, which it would. Warriors are already bad enough. There's no way I'd support nerfing Mage in any way while Dr. Boom exists.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
You should probably ease off on the commentary until you understand the game a little better.
A 70 percent win rate is insanely high. The only way to achieve such a thing is by examining a very, very tiny sample size -- so tiny that it's utterly meaningless for the purpose of any rational discussion.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Conjurer's calling is a very very good card. But Dr.Doom is another level, which can make a ridiculous impact on the game. Rush aura should be nerfed before talking about Conjurer's calling...
Yup, no way they should touch anything unless Warrior (mainly Dr.Boom) is nerfed first.
Then they can maybe nerf Underbelly Angler, Conjurer's Calling and something from Token Druid.
So, I had occasion to watch the Kolento v Hunterace playoff match, which was a Conjurer's Mage mirror match and that has finally made me see the light on something Kibler has been saying for years.
The issue is not Conjurer's Calling. The issue is Mountain Giant.
You see these guys carefully play the board around Sea Giant, and Kolento even boards out Luna's Pocket Galaxy against the mirror, but in the end it's just a matter of who is on the coin and whether that person has a Mountain Giant in his top 8.
If someone refuses to acknowledge that they can get Sea Giant'ed and plays out a full board, they deserve to get multipe 10 drops on turn 6. But, there is no playing around your opponent's hand size. In much the same way as Saronite Chain Gang made Shudderwock the problem, the correct solution was not to ban or cripple Shudderwock. Change the source of this interaction . . . along with countless other problematic interactions across the years . . . and HoF the Rock once and for all.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.