can agree with you but he got a good point. Grave Horror is actually a very very strong minion to get fron Conjurers Calling. Its almost imposible to past over him on turn 4-5 and the fact that you need to remove him AND the other minion both in the same turn to stop the Next Calling is pretty unfair, sometimes, for the standard format in this moment. Them again combo decks are supposed to play for the most unfairs plays that you can push as early as you can.
Yes, if the opponent happens to draw both the Giant and Conjurer's and have the Giant survive in time for the Conjurer, that is nearly impossible to beat. How often does that happen though? Rarely I can guess, from a statistically perspective.
It is a good thing that Big Game Hunter can see play if needed.
the last 2 days i play against this deck between 4 to 6 times that only 1 game they were not able to go combo before turn 7 need to said that game was a turn 7 Giant + Khangart + Conjurer = GG. Mage have enough draw to actually get consistenly atleast 1 giant and 1 conjurer.
if i dont mistake i win only 2 of those games at most (occourse i was playing the Zayle decks so how many i win or lose is not relevant) but i can safely said that most of the tier 2 decks are hopeless against this mage deck ( against the good build atleast) and you need to keep hard removal in you opening hand almost every time you face mage in ladder cause the deck is actually becoming popular for the highroll win factor.
EDIT: i dont see the card being a problem in this moment but this can easily become Big Priest-Standard all over againt. I dont like the fact that Conjuring cost 3 becuase they will not nerf giants by anymeans (they probably HoF next expansion or next year) so if this deck gets more draw support or elemental tutoring well...that would be a big issue.
That's a pretty good idea. It would have zero effect on the game itself, except perhaps the cards that give you a chance to get either Whizbang or Zayle as random drops would stop. But that's not an issue.
Conj mage gets smashed by aggro. Aggro just got stronger with the rogue nerf. Inc hunter/zoo/murloc meta. I seriously doubt that mage will be top tier.
there is a version of this deck that runs Sea Giant AND Rabble Bouncer to counter wide board decks. Need to said that Sea giant is even scarier than stone giant cause Elemental invocation lets you go very fas into a turn 5 Sea giant/stone Giant + Khagart + conjurer. You get 4 chances to get a super taunt OR a rush minion and there is not way to lose if your oponent cant finish you after that turn. Even with the most aggro deck on meta right now.
The problem with them being 12 mana is random effect that give you them will feel horrible. A alternative is just to buff grave horror to 11 mana or nerf it to 13. getting the taunt protect you from aggro or protect a damaged giant. It will also indirectly buff collider since the grave horror cant kill a giant.
the last 2 days i play against this deck between 4 to 6 times that only 1 game they were not able to go combo before turn 7 need to said that game was a turn 7 Giant + Khangart + Conjurer = GG. Mage have enough draw to actually get consistenly atleast 1 giant and 1 conjurer.
if i dont mistake i win only 2 of those games at most (occourse i was playing the Zayle decks so how many i win or lose is not relevant) but i can safely said that most of the tier 2 decks are hopeless against this mage deck ( against the good build atleast) and you need to keep hard removal in you opening hand almost every time you face mage in ladder cause the deck is actually becoming popular for the highroll win factor.
EDIT: i dont see the card being a problem in this moment but this can easily become Big Priest-Standard all over againt. I dont like the fact that Conjuring cost 3 becuase they will not nerf giants by anymeans (they probably HoF next expansion or next year) so if this deck gets more draw support or elemental tutoring well...that would be a big issue.
Well, I'm sure you know that is not how statistics work. That is like me saying 80% of all Big Priests draw Barnes by turn 3 or 4 just because I happen to be unlucky and those bastards happen to draw it that frequently against me. Doesn't change how statistically it isn't as frequent, no matter how much I wish to god I would face what is statistically normal...
i understand your point and you are right about that but you know that statistically talking get 2 card is not that hard on 7 turns when you go second right? that is even more common in the versions of this deck that have 6 targets (Stone and Sea giant and Bouncer). So as i said if this get more tools to accelerate the combo this is how this will work: more dan 40% of the times you will be able to get the plays before turn 8 and you have 4 Conjurer in your deck to combo, 2 per conjurer. This seems pretty solid to me just not fast enough sometimes but the meta is not really that fast in this moment. Token Druid is actually not a hard match-up because they almost never destroy you before you get the Giants.
The hardest match-up to this deck is the most aggresive deck on the meta and lucky for the Mage players, that is rogue which is going to be nerfed. Maybe mech hunter becomes better in this match up late but right now is not difficult to said that you can get legend pretty easy wit this if you learn how to match ups.
Lmao MTG players. I play MTGA a lot too, but this hurr durr MTG 9000 IQ plays herpediderpedi is bs. Yup fancy decks etc are possible but most of the time you face the same decks over n over which are not that hard to pilot afterall.
I totally agree, so do most of top players right now. Just watch GM and see they are playing a lot of conjurer mage since in good hands it just win against almost everything.
The winrate on ladder doesn't mean anything since there is still a lot of bad version and it's just a really hard deck to master.
Nerf conjurer by removing twinspell or increase his cost by 1. Having 2 giants on turn 5 should not be allowed. Specially if you can't remove both, you just lose the game.
I farmed those today with Midrange hunter. The deck wants to only play cards giving them more cards for the first 4 turns, and that is pretty easy to punish.
It does feel pretty strong. But then all I have been playing is control warrior.
I actually don't think my record against the deck even with my control warrior deck is that terrible. As folks have pointed out, sometimes they just don't get the nuts. That being said, I think I have faced a lot of folks not really playing the deck patiently enough in the 8-5 rank where I've been most of the season.
I do sigh when I que one up, but it's not unwinnable. And I can always tech in a BGH if it gets to be too annoying.
I suspect the deck is fine. Annoying to play against when they draw well though, I'll grant you that. But, when they burn their conjurer's calling with book of spectors it gives me a nice smile.
Well it's one of those "polarizing" decks. You put on early pressure with zoolock, murloc shaman, midrange hunter, more aggro style token druid, etc. then you win, unless they're saved by an RNG Blizzard into Giant/Conj/Frost Nova or something. You don't pressure them early enough they do crazy OP things that take over the game. Kinda like Quest Rogue.
Super polarizing decks are not great for the game but it's hard to manage because that's exactly the deck a lot of people want to play. Look at the meta, and figure out if it's aggro, control, or combo dominated. (I would say Conjurer Mage falls under "combo".) If it's a control meta then run Quest Rogue type decks that autowin against control and take your licks against the rest. Statistically more favorable.
Anyway..."it just feels terrible to play against" is a thing too, a la Rexxar. I can't think of an example but I know devs have taken perception into account in the past when nerfing cards.
the last 2 days i play against this deck between 4 to 6 times that only 1 game they were not able to go combo before turn 7 need to said that game was a turn 7 Giant + Khangart + Conjurer = GG. Mage have enough draw to actually get consistenly atleast 1 giant and 1 conjurer.
if i dont mistake i win only 2 of those games at most (occourse i was playing the Zayle decks so how many i win or lose is not relevant) but i can safely said that most of the tier 2 decks are hopeless against this mage deck ( against the good build atleast) and you need to keep hard removal in you opening hand almost every time you face mage in ladder cause the deck is actually becoming popular for the highroll win factor.
EDIT: i dont see the card being a problem in this moment but this can easily become Big Priest-Standard all over againt. I dont like the fact that Conjuring cost 3 becuase they will not nerf giants by anymeans (they probably HoF next expansion or next year) so if this deck gets more draw support or elemental tutoring well...that would be a big issue.
That's a pretty good idea. It would have zero effect on the game itself, except perhaps the cards that give you a chance to get either Whizbang or Zayle as random drops would stop. But that's not an issue.
I actually end up Conjurers Calling my own Astromancer half the time as my opponent usually kills my Mountain Giant.
4/3/19 RIP Keith Flint. 😔
there is a version of this deck that runs Sea Giant AND Rabble Bouncer to counter wide board decks. Need to said that Sea giant is even scarier than stone giant cause Elemental invocation lets you go very fas into a turn 5 Sea giant/stone Giant + Khagart + conjurer. You get 4 chances to get a super taunt OR a rush minion and there is not way to lose if your oponent cant finish you after that turn. Even with the most aggro deck on meta right now.
The problem with them being 12 mana is random effect that give you them will feel horrible. A alternative is just to buff grave horror to 11 mana or nerf it to 13. getting the taunt protect you from aggro or protect a damaged giant. It will also indirectly buff collider since the grave horror cant kill a giant.
i understand your point and you are right about that but you know that statistically talking get 2 card is not that hard on 7 turns when you go second right? that is even more common in the versions of this deck that have 6 targets (Stone and Sea giant and Bouncer). So as i said if this get more tools to accelerate the combo this is how this will work: more dan 40% of the times you will be able to get the plays before turn 8 and you have 4 Conjurer in your deck to combo, 2 per conjurer. This seems pretty solid to me just not fast enough sometimes but the meta is not really that fast in this moment. Token Druid is actually not a hard match-up because they almost never destroy you before you get the Giants.
The hardest match-up to this deck is the most aggresive deck on the meta and lucky for the Mage players, that is rogue which is going to be nerfed. Maybe mech hunter becomes better in this match up late but right now is not difficult to said that you can get legend pretty easy wit this if you learn how to match ups.
The problem is not so much Conjurer's Calling. The problem is Mountain Giant.
Please don't nerf Mage cards.
I need Mages left alone in order to continue farming them.
Naah..time to nerf rogue again..
There will be spoon.
Removing Twinspell from it should do the trick imo.
Lmao MTG players. I play MTGA a lot too, but this hurr durr MTG 9000 IQ plays herpediderpedi is bs. Yup fancy decks etc are possible but most of the time you face the same decks over n over which are not that hard to pilot afterall.
Anyways. Remove the twinspell of conjurers.
Yeah it's powerful enough as is. Remove twinspell.
Put it on Snap Freeze.
Just kidding.
They could put in on Astral Rift though maybe.
I totally agree, so do most of top players right now. Just watch GM and see they are playing a lot of conjurer mage since in good hands it just win against almost everything.
The winrate on ladder doesn't mean anything since there is still a lot of bad version and it's just a really hard deck to master.
Nerf conjurer by removing twinspell or increase his cost by 1. Having 2 giants on turn 5 should not be allowed. Specially if you can't remove both, you just lose the game.
I farmed those today with Midrange hunter. The deck wants to only play cards giving them more cards for the first 4 turns, and that is pretty easy to punish.
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play aggro token druid, carpet zoo, murloc shaman and youll be farming Mages
just make reduced cost of cards count , played giant for 3 mana? have two 3 drops, solved, next.
It does feel pretty strong. But then all I have been playing is control warrior.
I actually don't think my record against the deck even with my control warrior deck is that terrible. As folks have pointed out, sometimes they just don't get the nuts. That being said, I think I have faced a lot of folks not really playing the deck patiently enough in the 8-5 rank where I've been most of the season.
I do sigh when I que one up, but it's not unwinnable. And I can always tech in a BGH if it gets to be too annoying.
I suspect the deck is fine. Annoying to play against when they draw well though, I'll grant you that. But, when they burn their conjurer's calling with book of spectors it gives me a nice smile.
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Well it's one of those "polarizing" decks. You put on early pressure with zoolock, murloc shaman, midrange hunter, more aggro style token druid, etc. then you win, unless they're saved by an RNG Blizzard into Giant/Conj/Frost Nova or something. You don't pressure them early enough they do crazy OP things that take over the game. Kinda like Quest Rogue.
Super polarizing decks are not great for the game but it's hard to manage because that's exactly the deck a lot of people want to play. Look at the meta, and figure out if it's aggro, control, or combo dominated. (I would say Conjurer Mage falls under "combo".) If it's a control meta then run Quest Rogue type decks that autowin against control and take your licks against the rest. Statistically more favorable.
Anyway..."it just feels terrible to play against" is a thing too, a la Rexxar. I can't think of an example but I know devs have taken perception into account in the past when nerfing cards.
I don't see the problem, I play an off-meta rogue and I keep winning against mages.
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HoF the Giants already.
Don't fool yourself, Blizzard is not likely to do another around of nerfs until the next expansion.