I have choose The Hand of Rafaam in my Heist. It says" Passive At the start of game give your opponent two curse of rafaam. Still gives 2 curse but I am not sure it is bug. Gives 2 copies of curse but one of them triggers. My opponent only takes 2 damage. It should be 4? or I dont know how game works
Yeah I had a run earlier that used that ability and it feels a bit glitchy in terms of U.I. Only one of the cards in the opponent's hand has the 'cursed' card aura on it and it only says -2 instead of saying -4. It works as intended it just feels a bit wonky in terms of actually displaying it.
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I don't have something witty about this deck, I just like it because Malygos is fun.
I picked two of these treasures and opponents were gettin -8 hp / turn, it was hilarious. The early bosses straight died from it before they could get rid of all 4 Curses and the later bosses either wasted 3-4 turns to remove it, letting me establish a board presence or took like 30-40 damage just from that. I didnt know if it would be a total fail or not, but it worked out great :D
I have choose The Hand of Rafaam in my Heist. It says" Passive At the start of game give your opponent two curse of rafaam. Still gives 2 curse but I am not sure it is bug. Gives 2 copies of curse but one of them triggers. My opponent only takes 2 damage. It should be 4? or I dont know how game works
https://www.hearthpwn.com/forums/hearthstone-game-modes/adventures/234075-dalaran-heist-the-hand-of-rafaam-damage-doesnt
This topic is still fresh.
Yeah I had a run earlier that used that ability and it feels a bit glitchy in terms of U.I. Only one of the cards in the opponent's hand has the 'cursed' card aura on it and it only says -2 instead of saying -4. It works as intended it just feels a bit wonky in terms of actually displaying it.
I don't have something witty about this deck, I just like it because Malygos is fun.
I picked two of these treasures and opponents were gettin -8 hp / turn, it was hilarious. The early bosses straight died from it before they could get rid of all 4 Curses and the later bosses either wasted 3-4 turns to remove it, letting me establish a board presence or took like 30-40 damage just from that. I didnt know if it would be a total fail or not, but it worked out great :D
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