Last week it was all about Control Warrior, Lackey Rogue and Mech Hunter.
Now Miracle Mage proves to be very powerful and Secret Hunter became really popular because it can beat both Warrior and Rogue (Mage can beat all 3 - but it's RNG dependant).
Hunter rose so much that decks that hard counter it, like Token Druid, Murloc Shaman and even Zoo Warlock reappeared to feast on it (Secret Hunter has a miserable matchup against Token Druid, and very poor ones against Murloc and Zoo) and it made Druid the second class in winrate simply because of this.
Last week it was all about Control Warrior, Lackey Rogue and Mech Hunter.
Now Miracle Mage proves to be very powerful and Secret Hunter became really popular because it can beat both Warrior and Rogue (Mage can beat all 3 - but it's RNG dependant).
Hunter rose so much that decks that hard counter it, like Token Druid, Murloc Shaman and even Zoo Warlock reappeared to feast on it (Secret Hunter has a miserable matchup against Token Druid, and very poor ones against Murloc and Zoo) and it made Druid the second class in winrate simply because of this.
For this reason, the meta will never 100% settle. Counterdecks will rise and fall and there are still inventions to be made.
I am not convinced nerfs are on the way, as no decks have super oppressive winrates due to the strong counters. Maybe they will nerf something in about a month for a shakeup, though.
For this reason, the meta will never 100% settle. Counterdecks will rise and fall and there are still inventions to be made.
Then what do you call the time periods where Jade Druid, Huntertaker, Midrange Shammy and Raza Priest were dominant? 99.8% settled? There was a time period when Jade Druid made up 45% of all the Legend ranked matches despite the fact there were some decks favored against it.
Full on rock-paper-scissor split between three decks isn't healthy for any meta, we've all seen that in the past.
The question is why do you like playing the game ? They make the meta for us, they make the decks for us, you put 1 card in your deck you need to follow it up with another card then another card cus they all fit togheter, and you can see it amile away what cards it is.
And then your stuck with zero creativity zero skils, its just this deck beats this deck. Dont really matter how you play the deck.
For this reason, the meta will never 100% settle. Counterdecks will rise and fall and there are still inventions to be made.
Then what do you call the time periods where Jade Druid, Huntertaker, Midrange Shammy and Raza Priest were dominant? 99.8% settled? There was a time period when Jade Druid made up 45% of all the Legend ranked matches despite the fact there were some decks favored against it.
Full on rock-paper-scissor split between three decks isn't healthy for any meta, we've all seen that in the past.
Those decks did not have strong, solid counters and were rightfully nerfed. The good thing with 3 top decks is that each one of them will have counters in tier 2. Rogue has 20% rn, but it is split between a few different decks, miracle does not even run pirates.
The overall winrates are really, really close rn! If you want more viable decks you will have to take more polarized matchups with it.
Control Warrior, Tempo Rogue, or Mech Hunter are Tier 1
Dragon Mage, Token Druid, Murloc Shaman, and Nomi Priest are Tier 2
Zoolock is Tier 3
Paladin is Tier Garbage since equality was nerfed. (Jk mech paladin is aight)
Various other flavours of hunter are tier 2 (secret hunter, midrange hunter, deathrattle hunter) imho. Hunter has a lot of different decks that are decent in this meta. Good variety imho
Token druid is half decent also. Control shaman perhaps tier 2/3
The meta is finally bringing Rogue down to earth after targeting it enough. Rogue's win rates are starting to drop due to the rise of Miracle Mage and Secret Hunter. It looked like the meta was settled in a Rogue dominated world, and now things are changing up a bit on it's own.
Nerfs might come in June to shake things up a bit more, but I was very surprised by the drop in Rogue's win rates.
The question is why do you like playing the game ? They make the meta for us, they make the decks for us, you put 1 card in your deck you need to follow it up with another card then another card cus they all fit togheter, and you can see it amile away what cards it is.
And then your stuck with zero creativity zero skils, its just this deck beats this deck. Dont really matter how you play the deck.
Pretty settled. Depending on how you want to jump in, Mech Hunter may be the safest thing to craft. I have had a lot of fun and luck with that deck and will probably be the least impacted by potential nerfs heading our way.
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Has the meta made its way in yet and what decks seem to be doing well at the moment thanks
Control Warrior, Tempo Rogue, or Mech Hunter are Tier 1
Dragon Mage, Token Druid, Murloc Shaman, and Nomi Priest are Tier 2
Zoolock is Tier 3
Paladin is Tier Garbage since equality was nerfed. (Jk mech paladin is aight)
I eat Kingsbane rogues for breakfast.
Settled but nerfs should be on the way
https://www.vicioussyndicate.com/vs-data-reaper-report-130/
Not 100% yet.
Last week it was all about Control Warrior, Lackey Rogue and Mech Hunter.
Now Miracle Mage proves to be very powerful and Secret Hunter became really popular because it can beat both Warrior and Rogue (Mage can beat all 3 - but it's RNG dependant).
Hunter rose so much that decks that hard counter it, like Token Druid, Murloc Shaman and even Zoo Warlock reappeared to feast on it (Secret Hunter has a miserable matchup against Token Druid, and very poor ones against Murloc and Zoo) and it made Druid the second class in winrate simply because of this.
For this reason, the meta will never 100% settle. Counterdecks will rise and fall and there are still inventions to be made.
I am not convinced nerfs are on the way, as no decks have super oppressive winrates due to the strong counters. Maybe they will nerf something in about a month for a shakeup, though.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Then what do you call the time periods where Jade Druid, Huntertaker, Midrange Shammy and Raza Priest were dominant? 99.8% settled? There was a time period when Jade Druid made up 45% of all the Legend ranked matches despite the fact there were some decks favored against it.
Full on rock-paper-scissor split between three decks isn't healthy for any meta, we've all seen that in the past.
The question is why do you like playing the game ? They make the meta for us, they make the decks for us, you put 1 card in your deck you need to follow it up with another card then another card cus they all fit togheter, and you can see it amile away what cards it is.
And then your stuck with zero creativity zero skils, its just this deck beats this deck. Dont really matter how you play the deck.
Those decks did not have strong, solid counters and were rightfully nerfed. The good thing with 3 top decks is that each one of them will have counters in tier 2. Rogue has 20% rn, but it is split between a few different decks, miracle does not even run pirates.
The overall winrates are really, really close rn! If you want more viable decks you will have to take more polarized matchups with it.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Various other flavours of hunter are tier 2 (secret hunter, midrange hunter, deathrattle hunter) imho. Hunter has a lot of different decks that are decent in this meta. Good variety imho
Token druid is half decent also. Control shaman perhaps tier 2/3
The meta is finally bringing Rogue down to earth after targeting it enough. Rogue's win rates are starting to drop due to the rise of Miracle Mage and Secret Hunter. It looked like the meta was settled in a Rogue dominated world, and now things are changing up a bit on it's own.
Nerfs might come in June to shake things up a bit more, but I was very surprised by the drop in Rogue's win rates.
#nerfbarnes
You say this a lot.
Pretty settled. Depending on how you want to jump in, Mech Hunter may be the safest thing to craft. I have had a lot of fun and luck with that deck and will probably be the least impacted by potential nerfs heading our way.