Well I really like Dalaran Heist and play it a lot.
I don't like soccer, soccer is a bummer. Why people even watch soccer is beyond me. What do you even get in return for buying tickets to a soccer game? Nothing!
In this thread you can see how hs fanboysjustify the price of this garbage. Pathetic. You pay for a thing that was free before.
You're so salty and bitter to the point that you can't even acknowledge the following solo adventures were never free:
Curse of Naxxramas
Blackrock Mountain
League of Explorers
One Night in Karazhan
In this thread you can see how low income crybabies whine about how they aren't entitled to "free content."
If you played the first chapter for free and came to the conclusion it was "garbage" then why would you care about the rest of the chapters not being free? Now answer that question without crying, lol.
And the following content-only, cardless adventures were never paid for:
Frozen Throne
Dungeon Run
Monster Hunt
Boom Labs
Rumble Run
All four examples of yours actually have an expansion tied to them. People would buy them for their cards and keep up with the meta. I doubt you will find a single soul who decided to buy this just so they could play Zayle in constructed. In this case, you are paying for content alone (and 12 outdated packs).
I'll say it again: the content is good, but overpriced. I don't really care if you buy overpriced stuff yourself or anyone else for that matter, but to just call people entitled or poor for shattering your delusions is where I draw the line.
If Blizzard wanted to net in some profits for solo content they could have gone for a price lower than a full adventure, because this is less than a full adventure. They could even drop the packs along with the price for all I care. All they are is a crutch to justify the full price of a solo adventure.
The key difference is you aren't at a disadvantage for not purchasing Dalaran Heist, which makes the choice even more subjective. I'm not going to argue about "value". Dinner and a movie (a one time experience) easily exceeds $20, so if you feel that the solo adventure isn't fun and doesn't offer $20 worth of entertainment then don't buy it. There's nothing delusional about what I said, Blizzard went back to their previous business model and without the cards included, so what. Just imagine if there were exclusive cards obtained only from purchasing Dalaran Heist, the same crybabies would be pissing and moaning about cards being locked behind a paywall. And that's just the gist of things, there will always be people who bitch and moan about everything, hence the entitlement.
And the following content-only, cardless adventures were never paid for:
Frozen Throne
Dungeon Run
Monster Hunt
Boom Labs
Rumble Run
All four examples of yours actually have an expansion tied to them. People would buy them for their cards and keep up with the meta. I doubt you will find a single soul who decided to buy this just so they could play Zayle in constructed. In this case, you are paying for content alone (and 12 outdated packs).
I can't speak for others, but I've received two Standard-playable legendaries in my reward packs from the Heist (not including Zayle).
So calling them "outdated" is simply false.
Complain all you want, but i don't see the point. You either want it or you don't. If you don't want it enough to pay for it, that's OK.
I paid the price, I'm enjoying the content a great deal, and I think I got plenty of value for my money. For this reason, yes, I do think it's a bit entitled and immature when others vilify Blizzard for expecting people to pay for their entertainment.
This product certainly wasn't free for Blizzard to produce. If you think it was, or that the cost at their end was negligible, you are ignorant beyond measure. If you do understand what it costs them to make these adventures, I have to wonder how you expect them to stay in business if they give it all away.
Do you suppose free adventures drive more card sales? I'm sure that was the hope when they first offered free adventures. I'm also sure they have more data than you on whether or not that turned out to be true. My guess is that there was almost NO uptick in card sales due to the free adventures. In other words, Blizzard wasn't getting enough in return to justify the production costs. So it's not greedy of them to start charging; it would be stupid to keep giving away adventures for free. The only other sensible option is to stop making them.
Given the choice between paid adventures and no adventures at all, I'll take the paid ones, thanks.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I consider their statement that PvE content would be free as an undertaking that they've now gone back on. Go ahead and check your dictionary again to see if that fits before you argue based on partial definitions. I'm done trying to help you see my point when you seem more interested in having an internet argument.
PvE content was free. Promise fulfilled. They never said or implied it would be that way forever.
In fact, every time they discussed the shift to free missions (the first free adventures in KFT were called "missions"), it was made very clear that they were talking specifically about something new they were trying for the Year of the Mammoth, with no mention of how things might work in future years.
You will probably feel less betrayed in your future dealings if you learn that "forever" is never a given. It is something that must be explicitly stated.
You are adorable. The first line of argument falls apart because you choose to use a narrow definition of a word as the entire premise and get called on it. So now it's time to change gears and use words I haven't used like "betrayed" and shift to explaining the meaning of the word "forever" as though that is now the word I don't understand.
And then you follow it up by presenting a completely speculative narrative about Blizzard needing to charge for them in order to stay in business. Seems to me they stayed in business just fine while offering the last few PvE installations at no charge. But sure, now they have to choose between two options: "stop making them" or charge us, for which we should all be grateful that they didn't kill the content entirely, and rejoice in our ability to open our wallets.
This product certainly wasn't free for Blizzard to produce. If you think it was, or that the cost at their end was negligible, you are ignorant beyond measure. If you do understand what it costs them to make these adventures, I have to wonder how you expect them to stay in business if they give it all away.
Do you suppose free adventures drive more card sales? I'm sure that was the hope when they first offered free adventures. I'm also sure they have more data than you on whether or not that turned out to be true. My guess is that there was almost NO uptick in card sales due to the free adventures. In other words, Blizzard wasn't getting enough in return to justify the production costs. So it's not greedy of them to start charging; it would be stupid to keep giving away adventures for free. The only other sensible option is to stop making them.
Given the choice between paid adventures and no adventures at all, I'll take the paid ones, thanks.
Circular logic, false facts, guesses, and conjecture. But sure, go ahead and keep telling other people how they don't understand words and are ignorant. I imagine that's much easier than being honest with the face in the mirror.
You can't prove Blizzard is motivated by pure evil any more than I can prove that they would stop making adventures if they didn't charge for them. But at least my explanation is plausible. Yours is just childish. Blizzard is not a charity. If a venture isn't making money, it's going to be looked at and very likely cut. Period.
Can you give any reason why they SHOULD keep making adventures and not charge for them? It really doesn't make any sense at all. (Keep in mind, your personal happiness will not pay their employees' salaries.)
My definition of "renege" is not narrow. It is THE definition, and the entire one. It means "to go back on a promise." And that, by its very nature, implies a betrayal. You don't get to change the meanings of words just because your arguments stop making sense when they are scrutinized.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Buy the whole wings with gold because I like challenge, beat every heroic chapter in one or two tries. Kinda disappointed about the balance level, since it's either too difficult (see rastakhan runs) or too easy. I guess it depend of RNG and whether you get the good treasure or not. I hope next time they will try something else since I'm getting bored of these dungeons format.
In this thread you can see how hs fanboysjustify the price of this garbage. Pathetic. You pay for a thing that was free before.
You're so salty and bitter to the point that you can't even acknowledge the following solo adventures were never free:
Curse of Naxxramas
Blackrock Mountain
League of Explorers
One Night in Karazhan
In this thread you can see how low income crybabies whine about how they aren't entitled to "free content."
If you played the first chapter for free and came to the conclusion it was "garbage" then why would you care about the rest of the chapters not being free? Now answer that question without crying, lol.
And the following content-only, cardless adventures were never paid for:
Frozen Throne
Dungeon Run
Monster Hunt
Boom Labs
Rumble Run
All four examples of yours actually have an expansion tied to them. People would buy them for their cards and keep up with the meta. I doubt you will find a single soul who decided to buy this just so they could play Zayle in constructed. In this case, you are paying for content alone (and 12 outdated packs).
I'll say it again: the content is good, but overpriced. I don't really care if you buy overpriced stuff yourself or anyone else for that matter, but to just call people entitled or poor for shattering your delusions is where I draw the line.
If Blizzard wanted to net in some profits for solo content they could have gone for a price lower than a full adventure, because this is less than a full adventure. They could even drop the packs along with the price for all I care. All they are is a crutch to justify the full price of a solo adventure.
The key difference is you aren't at a disadvantage for not purchasing Dalaran Heist, which makes the choice even more subjective. I'm not going to argue about "value". Dinner and a movie (a one time experience) easily exceeds $20, so if you feel that the solo adventure isn't fun and doesn't offer $20 worth of entertainment then don't buy it. There's nothing delusional about what I said, Blizzard went back to their previous business model and without the cards included, so what. Just imagine if there were exclusive cards obtained only from purchasing Dalaran Heist, the same crybabies would be pissing and moaning about cards being locked behind a paywall. And that's just the gist of things, there will always be people who bitch and moan about everything, hence the entitlement.
You are the one who compared the Heist to additions that gave you an advantage, not me. You put it on the same level as the Naxx, BRM, LoE and Karazhan to justify the price, and I pointed out the differences between them, which you just agreed to. If the content is not the same, why should the price be?
And the following content-only, cardless adventures were never paid for:
Frozen Throne
Dungeon Run
Monster Hunt
Boom Labs
Rumble Run
All four examples of yours actually have an expansion tied to them. People would buy them for their cards and keep up with the meta. I doubt you will find a single soul who decided to buy this just so they could play Zayle in constructed. In this case, you are paying for content alone (and 12 outdated packs).
This product certainly wasn't free for Blizzard to produce. If you think it was, or that the cost at their end was negligible, you are ignorant beyond measure. If you do understand what it costs them to make these adventures, I have to wonder how you expect them to stay in business if they give it all away.
Do you suppose free adventures drive more card sales? I'm sure that was the hope when they first offered free adventures. I'm also sure they have more data than you on whether or not that turned out to be true. My guess is that there was almost NO uptick in card sales due to the free adventures. In other words, Blizzard wasn't getting enough in return to justify the production costs. So it's not greedy of them to start charging; it would be stupid to keep giving away adventures for free. The only other sensible option is to stop making them.
Given the choice between paid adventures and no adventures at all, I'll take the paid ones, thanks.
Why do people just assume it should be free if it doesn't have this price? Does Blizzard have an on/off switch that changes between Free/2800g without anything in the middle?
My previous post you quoted legitimately states that I could get down with a price that wasn't the same as a full adventure's, because it isn't a full adventure, even if they dropped the packs. Make the price for content only and subtract the price from new cards.
You can't have it for free. Okay, I get that, everyone can stop repeating this point. Can we have it for a price that isn't the same as more valuable content from the past? Or is having a memory entitlement?
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
You can't have it for free. Okay, I get that, everyone can stop repeating this point. Can we have it for a price that isn't the same as more valuable content from the past? Or is having a memory entitlement?
Yes, it's fine to wish it were cheaper. But you are just about the only one here advocating a middle ground. Most of my annoyance is with those who keep saying "free once = free forever." You sort of got caught in the crossfire.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I couldn't disagree more. It does resemble the dungeon run. But with A TON more content. I am very happy with this solo expansion. I give it a 10/10 best Hearthstone solo adventure yet.
Just finished chapter 5 on heroic and got my card back. I do not regret spending money on this adventure. Had some fun playing it, got 2x card backs, golden Zayle, Shadow Cloak (having quite some fun with full golden deck on casual) and golden Onyxia from golden pack. All in all im quite satisfied, although i was expecting heroic difficulty to be more challenging.
Ok people, here's the deal (and this is coming from a completely f2p player): if you want solo adventures to be made available to all players for no additional charge, what you really need to do is start demanding that, instead of putting a price tag on solo adventures, Blizzard just inserts advertisements into the primary menu, the deck building interface, and before, during, & after matches.
Check out Activision Blizzard's stock (NASAQ:ATVI) over the past year and you'll see that its value has decreased by 39.519% (calculated using the adjusted close prices from Jun. 12, 2018 and Jun. 12, 2019) and at its lowest close (Feb. 11, 2019 - adjusted close price) it had dropped by 47.179% since Jun. 12, 2018 - and don't forget that this includes revenue from their subsidiary, King.com, which produces the entire Candy Crush line of games - so they need to make profit somewhere; otherwise, we will probably lose Hearthstone altogether. So make a choice: would you prefer ads interrupting every aspect of Hearthstone while you play the whole solo adventure for free, or would you rather have to pay to play the final 80% of the solo adventures that appear, at most, 3 times per year while completely avoiding ads in the remaining 90% of the game, which exists year round?
Again you put words in my mouth I've never said. I am not "vilifying" Blizzard and have never once called them evil so I have no need to prove that. Frankly, I don't have to prove anything since all I've offered is my opinion.
Again you resort to name calling. Everyone with a different opinion has that opinion over-exaggerated by you so you can then call them childish, ignorant, or some other name. I can only hope you'll find a way to be a better poster on OOC.
You said charging for the Heist was a "douche move." Your words, not mine. That's vilification.
I said if you believe production costs were negligible, you are ignorant. If you don't believe that, then I did not call you ignorant. (But you do keep repeating that it's "not new content," which is basically the same thing.)
Here's a thing you said: "Cancelling new game modes indefinitely and then packaging up a tweaked version of previously free game content as something worthy of payment is bullshit."
Vilification, plain and simple. (Not to mention, you have presented two unrelated events and implied a connection for the purpose of making Blizzard look dishonorable.)
Those whose assertions lack merit are usually the first to say they have nothing to prove.
If "being a better poster" means "never pointing out flaws in a mod's reasoning," don't count on it.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I recently finished heroic. It was not worth 20 €. And I didn't get 15 packs and a legendary and 2 card backs for free. I got them because I paid for 'em. When I got that Nax card back I felt like I accomplished something. When I beat khadgar I felt lucky to finally get a decent draft.
It was worth some money but not that amount. And yes it wasn't dungeon run 2.0 it was dungeon run 1.3 . Sure 20€ isn't that much but it's about principles. They are not a charity. That means i will debate every microcent I give them. If they were a charity I would just give them 20 € and tell them to keep their rancid girl scout funnel cakes.
Oh and there will be 2 more chapters with the next expansion of exactly this game mode, so I can just pass on them and do nothing with the game I already spent alot on!?
And actually blizzard should thank all the freeloading f2p people because you remeber that time you didn't play against a meta deck in ranked? That was a f2p deck. And I'm not talking meme decks but plain old not enough dust so something is replaced decks.
This logic always triggers me so much. "Why don't you buy fun game modes? Why don't you play fun decks?"
Having fun is exactly what I'm doing; I just don't find the things you mention fun personally. Is it really so wrong to save the money for future packs so I can have my fun in constructed?
Well I really like Dalaran Heist and play it a lot.
I don't like soccer, soccer is a bummer. Why people even watch soccer is beyond me. What do you even get in return for buying tickets to a soccer game? Nothing!
The key difference is you aren't at a disadvantage for not purchasing Dalaran Heist, which makes the choice even more subjective. I'm not going to argue about "value". Dinner and a movie (a one time experience) easily exceeds $20, so if you feel that the solo adventure isn't fun and doesn't offer $20 worth of entertainment then don't buy it. There's nothing delusional about what I said, Blizzard went back to their previous business model and without the cards included, so what. Just imagine if there were exclusive cards obtained only from purchasing Dalaran Heist, the same crybabies would be pissing and moaning about cards being locked behind a paywall. And that's just the gist of things, there will always be people who bitch and moan about everything, hence the entitlement.
I can't speak for others, but I've received two Standard-playable legendaries in my reward packs from the Heist (not including Zayle).
So calling them "outdated" is simply false.
Complain all you want, but i don't see the point. You either want it or you don't. If you don't want it enough to pay for it, that's OK.
I paid the price, I'm enjoying the content a great deal, and I think I got plenty of value for my money. For this reason, yes, I do think it's a bit entitled and immature when others vilify Blizzard for expecting people to pay for their entertainment.
This product certainly wasn't free for Blizzard to produce. If you think it was, or that the cost at their end was negligible, you are ignorant beyond measure. If you do understand what it costs them to make these adventures, I have to wonder how you expect them to stay in business if they give it all away.
Do you suppose free adventures drive more card sales? I'm sure that was the hope when they first offered free adventures. I'm also sure they have more data than you on whether or not that turned out to be true. My guess is that there was almost NO uptick in card sales due to the free adventures. In other words, Blizzard wasn't getting enough in return to justify the production costs. So it's not greedy of them to start charging; it would be stupid to keep giving away adventures for free. The only other sensible option is to stop making them.
Given the choice between paid adventures and no adventures at all, I'll take the paid ones, thanks.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
people don't care about fun these days i assume.
You can't prove Blizzard is motivated by pure evil any more than I can prove that they would stop making adventures if they didn't charge for them. But at least my explanation is plausible. Yours is just childish. Blizzard is not a charity. If a venture isn't making money, it's going to be looked at and very likely cut. Period.
Can you give any reason why they SHOULD keep making adventures and not charge for them? It really doesn't make any sense at all. (Keep in mind, your personal happiness will not pay their employees' salaries.)
My definition of "renege" is not narrow. It is THE definition, and the entire one. It means "to go back on a promise." And that, by its very nature, implies a betrayal. You don't get to change the meanings of words just because your arguments stop making sense when they are scrutinized.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Buy the whole wings with gold because I like challenge, beat every heroic chapter in one or two tries. Kinda disappointed about the balance level, since it's either too difficult (see rastakhan runs) or too easy. I guess it depend of RNG and whether you get the good treasure or not. I hope next time they will try something else since I'm getting bored of these dungeons format.
You are the one who compared the Heist to additions that gave you an advantage, not me. You put it on the same level as the Naxx, BRM, LoE and Karazhan to justify the price, and I pointed out the differences between them, which you just agreed to. If the content is not the same, why should the price be?
Why do people just assume it should be free if it doesn't have this price? Does Blizzard have an on/off switch that changes between Free/2800g without anything in the middle?
My previous post you quoted legitimately states that I could get down with a price that wasn't the same as a full adventure's, because it isn't a full adventure, even if they dropped the packs. Make the price for content only and subtract the price from new cards.
You can't have it for free. Okay, I get that, everyone can stop repeating this point. Can we have it for a price that isn't the same as more valuable content from the past? Or is having a memory entitlement?
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Yes, it's fine to wish it were cheaper. But you are just about the only one here advocating a middle ground. Most of my annoyance is with those who keep saying "free once = free forever." You sort of got caught in the crossfire.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
THANK YOU!!!
I spent my $$ well and am completely satisfied with the Heist. Best solo content Blizzard has ever done imo
I couldn't disagree more. It does resemble the dungeon run. But with A TON more content. I am very happy with this solo expansion. I give it a 10/10 best Hearthstone solo adventure yet.
I wouldn't be surprised if the addition of having to design a 3rd expansion going forward every year had some impact on charging for solo adventures.
Just finished chapter 5 on heroic and got my card back. I do not regret spending money on this adventure. Had some fun playing it, got 2x card backs, golden Zayle, Shadow Cloak (having quite some fun with full golden deck on casual) and golden Onyxia from golden pack. All in all im quite satisfied, although i was expecting heroic difficulty to be more challenging.
Ok people, here's the deal (and this is coming from a completely f2p player): if you want solo adventures to be made available to all players for no additional charge, what you really need to do is start demanding that, instead of putting a price tag on solo adventures, Blizzard just inserts advertisements into the primary menu, the deck building interface, and before, during, & after matches.
Check out Activision Blizzard's stock (NASAQ:ATVI) over the past year and you'll see that its value has decreased by 39.519% (calculated using the adjusted close prices from Jun. 12, 2018 and Jun. 12, 2019) and at its lowest close (Feb. 11, 2019 - adjusted close price) it had dropped by 47.179% since Jun. 12, 2018 - and don't forget that this includes revenue from their subsidiary, King.com, which produces the entire Candy Crush line of games - so they need to make profit somewhere; otherwise, we will probably lose Hearthstone altogether. So make a choice: would you prefer ads interrupting every aspect of Hearthstone while you play the whole solo adventure for free, or would you rather have to pay to play the final 80% of the solo adventures that appear, at most, 3 times per year while completely avoiding ads in the remaining 90% of the game, which exists year round?
You said charging for the Heist was a "douche move." Your words, not mine. That's vilification.
I said if you believe production costs were negligible, you are ignorant. If you don't believe that, then I did not call you ignorant. (But you do keep repeating that it's "not new content," which is basically the same thing.)
Here's a thing you said: "Cancelling new game modes indefinitely and then packaging up a tweaked version of previously free game content as something worthy of payment is bullshit."
Vilification, plain and simple. (Not to mention, you have presented two unrelated events and implied a connection for the purpose of making Blizzard look dishonorable.)
Those whose assertions lack merit are usually the first to say they have nothing to prove.
If "being a better poster" means "never pointing out flaws in a mod's reasoning," don't count on it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I recently finished heroic. It was not worth 20 €. And I didn't get 15 packs and a legendary and 2 card backs for free. I got them because I paid for 'em. When I got that Nax card back I felt like I accomplished something. When I beat khadgar I felt lucky to finally get a decent draft.
It was worth some money but not that amount. And yes it wasn't dungeon run 2.0 it was dungeon run 1.3 . Sure 20€ isn't that much but it's about principles. They are not a charity. That means i will debate every microcent I give them. If they were a charity I would just give them 20 € and tell them to keep their rancid girl scout funnel cakes.
Oh and there will be 2 more chapters with the next expansion of exactly this game mode, so I can just pass on them and do nothing with the game I already spent alot on!?
And actually blizzard should thank all the freeloading f2p people because you remeber that time you didn't play against a meta deck in ranked? That was a f2p deck. And I'm not talking meme decks but plain old not enough dust so something is replaced decks.
This logic always triggers me so much. "Why don't you buy fun game modes? Why don't you play fun decks?"
Having fun is exactly what I'm doing; I just don't find the things you mention fun personally. Is it really so wrong to save the money for future packs so I can have my fun in constructed?
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest