Bugs everywhere! In a single run of the new heist, a triple threat (+ 1) of bugs!
For some backstory, I had taken the treasure that gives random effects. Don't think all interactions were properly tested though
For no reason whatsoever research project drew twice. My running theory for this one is the treasure went off but didn't pop up, as you can see it isn't in the history of effects after I cast it.
Conjurers Calling cast on Pyros Final form. Cast again. All is good. Didn't cost me another minion either, which may or may not be intentional. But the second copy of Calling also summoned 2 sets of minions, and the treasure didn't go off a second time.
Once again, wondrous wisdomball pops up and says he's going to reduce the cost of my meteor. Great! Problem this time is I have the treasure to halve cards costs as you can see in the second image, and meteor ironically costs MORE than 3, which means it most have discounted from the original cost and not applied the treasure.
And finally Queen Togwaggle is greedy and keeps my Pyros for herself. Didn't manage to get it in screenshot, but I'm fairly certain she doesn't have one in her deck so that should be fairly conclusive. The pyros deathrattle must have gone off before the one her hero power gives minions it summons did, which cancelled it out.
Just a couple funny and weird interactions I thought I would share before Blizzard patches them out :D
Queen Wagtaggle has Vanish, which cancels the deathrattle of the minions she stole from you, so they become her minions after she plays them again. No bug there. Not to be condescending, but you probably missed a lot of other interactions and your other bugs arent bugs either.
Once again, wondrous wisdomball pops up and says he's going to reduce the cost of my meteor. Great! Problem this time is I have the treasure to halve cards costs as you can see in the second image, and meteor ironically costs MORE than 3, which means it most have discounted from the original cost and not applied the treasure.
When he did something similar to me, I noticed he said he had CHANGED the cost of a spell for me, not necessarily made it cheaper. I think it just assigns a random mana cost, because it made mine more expensive than the spell's normal cost.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Once again, wondrous wisdomball pops up and says he's going to reduce the cost of my meteor. Great! Problem this time is I have the treasure to halve cards costs as you can see in the second image, and meteor ironically costs MORE than 3, which means it most have discounted from the original cost and not applied the treasure.
When he did something similar to me, I noticed he said he had CHANGED the cost of a spell for me, not necessarily made it cheaper. I think it just assigns a random mana cost, because it made mine more expensive than the spell's normal cost.
This. The dude once made a Coin cost 7, and Ragnaros cost 3...
Wondrous Wisdomball changed your Meteor to a random cost, he doesn't strictly make it cheaper. Leads me to assume that these other bugs are probably intended effects as well and you just forgot what passive effects were at play. Sure there are bugs in Hearthstone, but drawing twice as many cards or summoning twice as many minions from a spell just aren't things that happen as a result of the game bugging.
Rollback Post to RevisionRollBack
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Bugs everywhere! In a single run of the new heist, a triple threat (+ 1) of bugs!
For some backstory, I had taken the treasure that gives random effects. Don't think all interactions were properly tested though
For no reason whatsoever research project drew twice. My running theory for this one is the treasure went off but didn't pop up, as you can see it isn't in the history of effects after I cast it.
Conjurers Calling cast on Pyros Final form. Cast again. All is good. Didn't cost me another minion either, which may or may not be intentional. But the second copy of Calling also summoned 2 sets of minions, and the treasure didn't go off a second time.
Once again, wondrous wisdomball pops up and says he's going to reduce the cost of my meteor. Great! Problem this time is I have the treasure to halve cards costs as you can see in the second image, and meteor ironically costs MORE than 3, which means it most have discounted from the original cost and not applied the treasure.
And finally Queen Togwaggle is greedy and keeps my Pyros for herself. Didn't manage to get it in screenshot, but I'm fairly certain she doesn't have one in her deck so that should be fairly conclusive. The pyros deathrattle must have gone off before the one her hero power gives minions it summons did, which cancelled it out.
Just a couple funny and weird interactions I thought I would share before Blizzard patches them out :D
[url=http://signaturecraft.us/][img]http://signaturecraft.us/signatures/eJxzyyxKVUgqLcorVkgqykzPKFHIzFMoyUhVSEksyubyLIHKpZal5kEVpBYplGekghUVpRYrJCoUF4CUBmTkp-ZlVphbGnO556co-KcphCcWcbkApRR0FZyA6n1Ti5IzUnO4jExN4dgQABU6KQY~.png[/img][/url]
Queen Wagtaggle has Vanish, which cancels the deathrattle of the minions she stole from you, so they become her minions after she plays them again. No bug there. Not to be condescending, but you probably missed a lot of other interactions and your other bugs arent bugs either.
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When he did something similar to me, I noticed he said he had CHANGED the cost of a spell for me, not necessarily made it cheaper. I think it just assigns a random mana cost, because it made mine more expensive than the spell's normal cost.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This. The dude once made a Coin cost 7, and Ragnaros cost 3...
This is retarded no bought the heist and now I stuck on the play mode since 2 days and can't FUCKING play the heist wp
I like the one where the retarded AI casts coin for no reason. Is it that hard to code the fact that coin gives an extra mana for that turn?
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Wondrous Wisdomball changed your Meteor to a random cost, he doesn't strictly make it cheaper. Leads me to assume that these other bugs are probably intended effects as well and you just forgot what passive effects were at play. Sure there are bugs in Hearthstone, but drawing twice as many cards or summoning twice as many minions from a spell just aren't things that happen as a result of the game bugging.