Yes, and this has been the biggest problem in this game for ages. The interesting cards always suck, the interesting decks always suck. Why? Because Aggro decks are way overpowered in this game, and have been almost since the beginning, and that is what most people are going to play, because they have the quickest games and the highest win rate (and the cheapest dust cost most times).
And this is a bad thing ? C'mon, it makes the game more f2p friendly and lets f2p players also win.
You forum elitists think like medieval aristocrats. "who cares common folk". I mean, you know that decent number of players can't really afford all the cards and 10k+ decks.
It is a f2p game with microtransactions and in order to keep playing, they also need to win. They "might" spend their money in some day. It is the logic behind this kind of games and this is the logic which the companies that decided to develop this kind of game embraced.
I was a f2p player before boomsday since beta and i can understand how it feels.
Do you prefer a game which you can only win with a 15k+ dust-costed deck ? I don't think so.
Ok, It feels bad. I also don't like aggro playstyle so much and feel worse when an interesting card didn't work as intended but this is what keeps the game alive.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Yes, and this has been the biggest problem in this game for ages. The interesting cards always suck, the interesting decks always suck. Why? Because Aggro decks are way overpowered in this game, and have been almost since the beginning, and that is what most people are going to play, because they have the quickest games and the highest win rate (and the cheapest dust cost most times).
And this is a bad thing ? C'mon, it makes the game more f2p friendly and lets f2p players also win.
Do you prefer a game which you can only win with a 15k+ dust-costed deck ?
The discussion isn't about aggro vs. control or how much dust a deck cost, it is about the meta being stale / boring.
PS
Most (if not all) current meta decks are over 5k+ dust anyways. At the moment i almost enjoy playing low ranks 25-15 the most. This is where you see more budget decks and where skill actual matters and not who high-rolls first.
It's post-rotation, ~400 cards rotated out, only 135 new cards came in. Of course the Standard meta feels boring because of the lack of choices that more options in deckbuilding would give you.
That's why I don't play Standard that often until the next set comes out. I enjoy a diverse meta in Wild where I can play all cards from my collection I built over ~4 1/2 years. And for those who don't have such a huge collection: Most top tier Wild decks are cheaper in dust than the Tier 1 decks from Standard atm.
This is so over the top. Why would you ever do anything that you find 'insanely boring' ? I'm sure you're exaggerating for dramatic efge t but still... There is nothing I would find insanely boring that I would ever do by choice. If I did then I'm just being a complete cretin. Things I might have to do that are 'insanely boring' can be things like putting up furniture, re-grouting the bathroom, being in stand still traffic for hours.
I understand if people find ladder a bit repetitive at the moment, the card pool is low due to rotation so the choice isn't as varied. You may even not particularly enjoy playing against decks that are effective at the moment.
But to refer to it as insanely boring, or even boring, why are you choosing to play then? You know what I find boring? Farming simulator. You know what I don't do? Play farming simulator. I also then don't go on a farming simulator fan site and complaining over and over that it's boring.
Will someone please explain why, when you find something so bad and boring that you continue to play and discuss it? No one has ever answered this, I genuinely want to know. Its such an easy game to put down and go back to 3, 4 or 5+ months later, there's no excuse, you're causing your own misery which is just stupid.
I have to admit, despite all the bullshit, the RR meta was....way more fun.
Like sure, you had your highrolling, your one-card win conditions, your Baku/Genn, but at the end of the day there was some real diversity of playstyle. Pretty much every class had at least 2 playable decks, and even the meme decks had a realistic chance of beating meta decks, because they also had access to all the broken cards.
I loved playing Discard Warlock because it actually had the tools to beat something like Odd Paladin or Midrange Hunter, just because of cards like Defile, Bloodreaver Gul'dan and Corpsetaker.
No, after the powerlevel has been reduced drastically only the really broken cards stick out. Mage is basically defined by a single overpowered card, only 3 classes have Hero cards and Warrior'S is the best, and Rogue is the only class with a tempo deck that's comparable to the previous ones in terms of consistency.
Partially this is because we just have very few cards in comparison right now...but I also think it's kind of upsetting that legitimately good cards are not seeing play because they are overshadowed by the insane ones (Gral the Shark used to be run in some Rogue decks, but right now he's just pointless beause the ROgue class has gotten all about hyper tempo)
the only class that actually has some deck diversity is Hunter, and even there it's basically all either banking on Zul'jin or just abusing the Magnetize mechanic.
This revisionism is another thing people do all the time
X and Y wasn't THAT bad, it was better than what we have now. Go back and look at the threads at the time and you wouldn't think that at all. But once you're distanced from something, you never remember it as it was.
I've seen it said about almost everything that people recalling disliking. Things like 'but at least with pirate warrior....' if you traded the game now for back then, you'd be just as, of not more pissed off.
Let's not try and pretend people would be less bitt hurt if we swapped back to a RR game state. I personally liked it but then again, I don't really get annoyed at the game like others on here. If I ever feel I'm getting there, I just stop playing for a few months. There's never been a game state where I've felt strong negativity or boredom though. Maybe because I do have those breaks, it's a sensible thing to do...
The problem is the hero cards, some classes can survive without one like mage and rogue but priest and warlock are doomed because don't have a chance vs Boom or Hagatha in value game.
I can't speak to Hagatha, but Jaraxxas outvalues Dr. Boom quite easily.
Do you have three board clears for 42/42 in stats?
(yes) ok gg
(no) lol, loser, looks like I win
Super boring.
vs. Conjurer Mage it is bit of the same;
Can you answer my turn 3 or 4 Giant? No? GG.
vs. Warrior (as Zoo);
He can clear the board turn 4-5-6? Yes? GG.
There are too many of these examples at the moment.
Also at the moment i think ~60% of my games are vs. Warrior / Rogue / Mage (3 out of 9 classes!).
Out of the other ~40% most of the time it is Hunter / (Nomi) Priest.
Shaman fell bit of the radar? Druid and Warlock (Zoo) i see the least at the moment.
I am also curious how high legend players feel about the meta.
I saw Asmodai play the same guy like 5 times in a row (Conjurer Mage mirror).
Same for TheoHS (Warrior mirror).
I guess the are ok with it, because the aren't really vocal about it.
That's not actually true though. Nomi Priest will have three consecutive turns of seven 6/6s, very quickly. Vs Conjurer Mage, the question isn't "Can you kill a turn four 8/8?" The question is "Can you deal with multiple giants without dying?" As Control Warrior, you don't need to kill off the t4 Giant, you can simply wait for a Brawl turn or Supercollider it. As Zoo vs Control Warrior, the question isn't, "Do they have an early board clear?" The question is, "Do I have the kind of hand that can win through early aggression or am I looking for Rafaam asap?"
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Well i really like alot of changes to the gameplay. For instance, alot of older cards became viable again and make me smile to actually see them in play. The meta is more balanced than ever, allthough alot of people don't seem to see it that way (no need to argue my opinion, i just beg to differ anyways). As or the past, when C'thun came along i played against the same decks over and over, when the jades came all people cringed and sighed with relief when they left, when Warlock came along people sighed to fight against those 3/9's and 5/7's which kept coming back and got cubed. For a rotation year they just did really well in my opinion, but netdecking for wins creates waves of those decks that do well. Find a way to combat them, that's the nature of cardgames. I win against rogue and warriors alike with a homebrew portal shaman deck, dont just copy paste someone else and be creative makes this childrens cardgame interesting is what i say.
Very easy to call it boring when all people want to play is 70% WR decks.
im having a blast with Freeze Mage, Shark Roque (this is not tempo BS), Undatakah Decks, messing with different priest decks. first Set of the rotation, stop complaining....
This game is becoming boring mainly because of the heavy reliance of luck, or we called RNG.
The classes that are dominating the meta are not doing so because of RNG. That doesn't even make sense.
You can't accuse someone of high-rolling when all (or most) of the random results are extremely good. For example:
Lackey generators: Yes, you get a random lackey, but it doesn't matter that it's random because they are all powerful.
Conjurer's Calling: Yes, you get random minions, but this card is most often played on a Mountain Giant. There are only two possible outcomes, and they are both extremely good. (NOTE: I am not advocating for a nerf of this card. This is just an example of how players use the constraints of seemingly random cards to guarantee a good outcome.)
Omega Assembly: Yes, you get random Mechs, but no matter what they are, they will all have Rush, thanks to Dr. Boom, Mad Genius. They will also always be targets for the Magnetic cards you already have in your deck.
When every possible roll is a high roll, the problem isn't RNG.
You fine with them making the decks for us ? And knowing the meta before the expansion is out ? Cards built around other cards, so they can fit togheter, and you see what cards it is amile away.
Zero creativty in deck making, and you end up with this deck beat this deck .
I just play this game on a toilet at work. Ranked is boring as always because you usually see 2-3 classes in a span of 1 hour. I think the arena is the best format ATM. Sure you lose a lot because of the bad draft and it usually feels like just playing on the curve but who cares, at least it's not rogue with insane tempo or 1-hour games with a warrior...
I don't think you can treat this game seriously tbh. Like max 2 years and you'll start creating threads like this. At one point you just know that you've seen it all already. But it's the best game to play at public transport/toilet for sure.
The bold part i agree on, but at the moment some decks are a bit waaaaaaaay to popular creating a boring meta (in my opinion).
And this is a bad thing ? C'mon, it makes the game more f2p friendly and lets f2p players also win.
You forum elitists think like medieval aristocrats. "who cares common folk". I mean, you know that decent number of players can't really afford all the cards and 10k+ decks.
It is a f2p game with microtransactions and in order to keep playing, they also need to win. They "might" spend their money in some day. It is the logic behind this kind of games and this is the logic which the companies that decided to develop this kind of game embraced.
I was a f2p player before boomsday since beta and i can understand how it feels.
Do you prefer a game which you can only win with a 15k+ dust-costed deck ? I don't think so.
Ok, It feels bad. I also don't like aggro playstyle so much and feel worse when an interesting card didn't work as intended but this is what keeps the game alive.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
well standard meta is always boring
The discussion isn't about aggro vs. control or how much dust a deck cost, it is about the meta being stale / boring.
PS
Most (if not all) current meta decks are over 5k+ dust anyways. At the moment i almost enjoy playing low ranks 25-15 the most. This is where you see more budget decks and where skill actual matters and not who high-rolls first.
It's post-rotation, ~400 cards rotated out, only 135 new cards came in. Of course the Standard meta feels boring because of the lack of choices that more options in deckbuilding would give you.
That's why I don't play Standard that often until the next set comes out. I enjoy a diverse meta in Wild where I can play all cards from my collection I built over ~4 1/2 years. And for those who don't have such a huge collection: Most top tier Wild decks are cheaper in dust than the Tier 1 decks from Standard atm.
This is so over the top. Why would you ever do anything that you find 'insanely boring' ? I'm sure you're exaggerating for dramatic efge t but still... There is nothing I would find insanely boring that I would ever do by choice. If I did then I'm just being a complete cretin. Things I might have to do that are 'insanely boring' can be things like putting up furniture, re-grouting the bathroom, being in stand still traffic for hours.
I understand if people find ladder a bit repetitive at the moment, the card pool is low due to rotation so the choice isn't as varied. You may even not particularly enjoy playing against decks that are effective at the moment.
But to refer to it as insanely boring, or even boring, why are you choosing to play then? You know what I find boring? Farming simulator. You know what I don't do? Play farming simulator. I also then don't go on a farming simulator fan site and complaining over and over that it's boring.
Will someone please explain why, when you find something so bad and boring that you continue to play and discuss it? No one has ever answered this, I genuinely want to know. Its such an easy game to put down and go back to 3, 4 or 5+ months later, there's no excuse, you're causing your own misery which is just stupid.
This revisionism is another thing people do all the time
X and Y wasn't THAT bad, it was better than what we have now. Go back and look at the threads at the time and you wouldn't think that at all. But once you're distanced from something, you never remember it as it was.
I've seen it said about almost everything that people recalling disliking. Things like 'but at least with pirate warrior....' if you traded the game now for back then, you'd be just as, of not more pissed off.
Let's not try and pretend people would be less bitt hurt if we swapped back to a RR game state. I personally liked it but then again, I don't really get annoyed at the game like others on here. If I ever feel I'm getting there, I just stop playing for a few months. There's never been a game state where I've felt strong negativity or boredom though. Maybe because I do have those breaks, it's a sensible thing to do...
I can't speak to Hagatha, but Jaraxxas outvalues Dr. Boom quite easily.
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That's not actually true though. Nomi Priest will have three consecutive turns of seven 6/6s, very quickly. Vs Conjurer Mage, the question isn't "Can you kill a turn four 8/8?" The question is "Can you deal with multiple giants without dying?" As Control Warrior, you don't need to kill off the t4 Giant, you can simply wait for a Brawl turn or Supercollider it. As Zoo vs Control Warrior, the question isn't, "Do they have an early board clear?" The question is, "Do I have the kind of hand that can win through early aggression or am I looking for Rafaam asap?"
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Again same topic about that the meta that it is boring every season, every expansiot lol
I'm always bored unless I make a deck that includes fun cards and lot of decisions. Best place to do that is wild.
Well i really like alot of changes to the gameplay. For instance, alot of older cards became viable again and make me smile to actually see them in play. The meta is more balanced than ever, allthough alot of people don't seem to see it that way (no need to argue my opinion, i just beg to differ anyways). As or the past, when C'thun came along i played against the same decks over and over, when the jades came all people cringed and sighed with relief when they left, when Warlock came along people sighed to fight against those 3/9's and 5/7's which kept coming back and got cubed. For a rotation year they just did really well in my opinion, but netdecking for wins creates waves of those decks that do well. Find a way to combat them, that's the nature of cardgames. I win against rogue and warriors alike with a homebrew portal shaman deck, dont just copy paste someone else and be creative makes this childrens cardgame interesting is what i say.
Agreed. Shake that shit up.
The only thing that is boring to me are those threads about how boring the meta is.
Check out my decklist :D
Very easy to call it boring when all people want to play is 70% WR decks.
im having a blast with Freeze Mage, Shark Roque (this is not tempo BS), Undatakah Decks, messing with different priest decks. first Set of the rotation, stop complaining....
The classes that are dominating the meta are not doing so because of RNG. That doesn't even make sense.
You can't accuse someone of high-rolling when all (or most) of the random results are extremely good. For example:
Lackey generators: Yes, you get a random lackey, but it doesn't matter that it's random because they are all powerful.
Conjurer's Calling: Yes, you get random minions, but this card is most often played on a Mountain Giant. There are only two possible outcomes, and they are both extremely good. (NOTE: I am not advocating for a nerf of this card. This is just an example of how players use the constraints of seemingly random cards to guarantee a good outcome.)
Omega Assembly: Yes, you get random Mechs, but no matter what they are, they will all have Rush, thanks to Dr. Boom, Mad Genius. They will also always be targets for the Magnetic cards you already have in your deck.
When every possible roll is a high roll, the problem isn't RNG.
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You fine with them making the decks for us ? And knowing the meta before the expansion is out ? Cards built around other cards, so they can fit togheter, and you see what cards it is amile away.
Zero creativty in deck making, and you end up with this deck beat this deck .
I just play this game on a toilet at work. Ranked is boring as always because you usually see 2-3 classes in a span of 1 hour. I think the arena is the best format ATM. Sure you lose a lot because of the bad draft and it usually feels like just playing on the curve but who cares, at least it's not rogue with insane tempo or 1-hour games with a warrior...
I don't think you can treat this game seriously tbh. Like max 2 years and you'll start creating threads like this. At one point you just know that you've seen it all already. But it's the best game to play at public transport/toilet for sure.
I feel like it is very fresh versus prior rotation meta. BUt whatevzzzzz