Most viable Priest Decks are Nomi Priest - wich is absolutely boring to play and Resurrect Priest - wich is super slow cause can’t have lowcost minions in your deck.
im playing my own version of resurrect priest. I’m doing well, but it’s not that super great deck.
Priest has bad cards actually, the whole powerlevel of the cards for priest can’t fuck with new cards from other classes. Priest definetly need new tools, another low cost AOE. something badass.
Im playing priest for 5 years now, he’s actually in bad spot, from a control deck perspective, Mage is so much stronger and better, mage has SO many good powerplays and strong tools and cards im baggin for. Priest strongest play currently ist to play mass resurrection on turn 9. That’s it for now .
Because the priest core (classic/basic) is garbage. This means it needs to rely on outrageously powerful expansion cards to be good. When said cards don't exist in rotation, the class will be garbage
Is there any priest deck out there thats tier 2?
You literally answered your own question in your first sentence lol
For all that is worth I went from rank 10 to 4 with this deck. wasnt counting much my wins and losses, but enought to say I did the climb in one day with many winning strikes. The deck is good in putting big hard to remove minions and suprise combo your way to victory. if no combo, then 3 or more minions bigger than 4/5 turn 4 can help big time. Hope it helps
Because it’s super toxic once it’s not trash tier.
In the basic set are almost no minions , and unless they don’t print powerful midrange Priest midrange minions ( like Drakonid OPerative) Priest is stuck with a kind of OTK package. And if they make that viable it’s the most frustrating and toxic thing to play against.
Because the priest core (classic/basic) is garbage. This means it needs to rely on outrageously powerful expansion cards to be good. When said cards don't exist in rotation, the class will be garbage
Exactly. Some classes have strong/solid base cards (Mage, Warrior, Rogue, Hunter) while others (Priest, Paladin, Warlock, Druid, Shaman) don't. Druid used to be good too, but he lost (due to HoF or nerf) all his key cards (aside from Swipe) and he's not that viable anymore. Paladin was also kinda OK, thanks to Divine Favor (it was like Warlock's hero power - solid way to build some aggro deck), but it was HoFed recently.
But when the developers rather waste several expansions to introduce quirky themes that don't work at all with the core set and that they have no intent to support further, like Bwonsamdi, the Dead or Lady in White, or printing a dozen Deathrattle related cards like Reckless Experimenter, Coffin Crasher or Shadowy Figure without impactful deathrattle minons and an overarching win condition, you quickly end up with a class that has no consistent strategy and ends up in a bad spot.
Even classes with "too good" core sets can end up there. Warrior was completely off the map after the nerf to Fiery War Axe and underwhelming cards in Frozen Throne, Kobolds and Witchwood. Then Boomsday gave them several good cards and BOOM all these core cards are super unfair again and way too strong and should totally get nerfed. Just back in March this year, Rogue was not very good. The class was also very average (if not below average) throughout 2016 before MSG.
Just shows you that the core set isn't necessarily bad, nor is it too good. It just needs support to work as intended. That's the unfortunate fate of Priest that they share with most classes by now and some got it even worse than Priest. When there is not enough support or the meta just doesn't favor your deck strategy, you have to switch classes.
That said, I'm sure Priest will look a lot better by the end of the year. The stuff they got in RoS is very solid, Nomi Priest is already somewhat playable (yet difficult to play) and Priest is guaranteed a full board clear per year. Sooner or later, the class will be good again.
According to some Hearthpwn users, Divine Spirit and Mind Blast are way too strong and should totally get nerfed - before the rotation.
Because sometimes they are. Maybe not at the moment, because there's no vaible archetype using them right now, but you must admit, that if Priest has proper tools, those cards have potential to be broken as hell (even serve as easy-to-pull win condition with no counterplay).
As you mentioned, it applies to virtually every card (Sap and Shield Slam are good examples). Without support they are in OK/good territory. With proper tools, they can be over the top and unfair (like now).
But when the developers rather waste several expansions to introduce quirky themes that don't work at all with the core set and that they have no intent to support further, like Bwonsamdi, the Dead or Lady in White, or printing a dozen Deathrattle related cards like Reckless Experimenter, Coffin Crasher or Shadowy Figure without impactful deathrattle minons and an overarching win condition, you quickly end up with a class that has no consistent strategy and ends up in a bad spot.
Even classes with "too good" core sets can end up there. Warrior was completely off the map after the nerf to Fiery War Axe and underwhelming cards in Frozen Throne, Kobolds and Witchwood. Then Boomsday gave them several good cards and BOOM all these core cards are super unfair again and way too strong and should totally get nerfed. Just back in March this year, Rogue was not very good. The class was also very average (if not below average) throughout 2016 before MSG.
Just shows you that the core set isn't necessarily bad, nor is it too good. It just needs support to work as intended. That's the unfortunate fate of Priest that they share with most classes by now and some got it even worse than Priest. When there is not enough support or the meta just doesn't favor your deck strategy, you have to switch classes.
That said, I'm sure Priest will look a lot better by the end of the year. The stuff they got in RoS is very solid, Nomi Priest is already somewhat playable (yet difficult to play) and Priest is guaranteed a full board clear per year. Sooner or later, the class will be good again.
If you're talking about Control Warrior, then that deck was off the map since the introduction of MSOG. Pirates were pretty much the only thing keeping warrior from hitting rock bottom. Also, look at what DK they got in Frozen Throne compared to others.
Only after the rotation of Jades, Warrior became playable with Baku and sometimes Recruit Warrior but those weren't enough because Quest Rogue. And Boomsday was pretty much OTKstone.
So it's not about having cards that support core set. It's about having cards which are so good they shut down entire types of decks,
Why is priest bad? It is because people don't know how to play priest unless it is Big priest or Dragon priest. Good old attrition priest is the only true priest deck - it is a art form that is hard to master especially in a meta like this.
According to some Hearthpwn users, Divine Spirit and Mind Blast are way too strong and should totally get nerfed - before the rotation.
Because sometimes they are. Maybe not at the moment, because there's no vaible archetype using them right now, but you must admit, that if Priest has proper tools, those cards have potential to be broken as hell (even serve as easy-to-pull win condition with no counterplay).
As you mentioned, it applies to virtually every card (Sap and Shield Slam are good examples). Without support they are in OK/good territory. With proper tools, they can be over the top and unfair (like now).
If Priest has cards that work with those mentioned and the meta allows such strategies to be good, then yes, these are good cards.
My point is, many cards can be "unfair" or "useless". It always depends on the circumstances - the support and the metagame. Saying that Priest is too weak ignores that some of their cards have a history of performing well in specific metagames, and calling for nerfs (regardless of class) ignores the possibility that these cards can be unimpressve or "fair" as well, and might be even necessary to keep a class alive. If Mind Blast or Divine Spirit or Inner Fire would have been nerfed, Priest would look the same as right now, only with even less options for future decks and metagames.
On the other hand, if some cards would still be intact or still in Classic instead of HoF, maybe we'd have a more diverse metagame now.
Priest always needs busted stuff to compete, and it never does until it gets that busted stuff. All it really has now is fair stuff, or good stuff that isn't consistent enough yet.
I think the actual answer as to why Priest is so bad right now is that they had an entire mechanic pulled from Rise of Shadows during the final stages of development.
Last Week's Tavern Brawl (Henchmania) has ramped up my suspicions that Madame Lazul was going to be a Hero Card, but it was pulled at the last second. (The Madam Lazul passive in Henchmania is: “After you play a spell, add a copy of a random card from your opponent’s hand to your hand.” -- This is VERY similar to Hagatha's passive.)
If you look at the Priest cards presently available in standard, there is a lot of support for Spell Priest (Grave Horrors) and Thief Priest (Talanji). Now though? A big piece seems to be missing, which suggests to me that they pulled the plug as they finalized Rise of Shadows and instead revisited the silence mechanic. (The Madam Lazul Hero Card would likely bring Spell Priest and Thief Priest into a real thing, but that's what Hero cards generally accomplish: they're better than anything else!)
To me, it looked like they were going with an approach of giving one Hero card for each expansion, but have decided to pull away from Hero cards generally. Priest was going to get a Hero Card (and potentially other EVIL classes were going to get one, too), but they were pulled during the final stages of development.
I think the actual answer as to why Priest is so bad right now is that they had an entire mechanic pulled from Rise of Shadows during the final stages of development.
Last Week's Tavern Brawl (Henchmania) has ramped up my suspicions that Madame Lazul was going to be a Hero Card, but it was pulled at the last second. (The Madam Lazul passive in Henchmania is: “After you play a spell, add a copy of a random card from your opponent’s hand to your hand.” -- This is VERY similar to Hagatha's passive.)
If you look at the Priest cards presently available in standard, there is a lot of support for Spell Priest (Grave Horrors) and Thief Priest (Talanji). Now though? A big piece seems to be missing, which suggests to me that they pulled the plug as they finalized Rise of Shadows and instead revisited the silence mechanic. (The Madam Lazul Hero Card would likely bring Spell Priest and Thief Priest into a real thing, but that's what Hero cards generally accomplish: they're better than anything else!)
To me, it looked like they were going with an approach of giving one Hero card for each expansion, but have decided to pull away from Hero cards generally. Priest was going to get a Hero Card (and potentially other EVIL classes were going to get one, too), but they were pulled during the final stages of development.
But when the developers rather waste several expansions to introduce quirky themes that don't work at all with the core set and that they have no intent to support further, like Bwonsamdi, the Dead or Lady in White, or printing a dozen Deathrattle related cards like Reckless Experimenter, Coffin Crasher or Shadowy Figure without impactful deathrattle minons and an overarching win condition, you quickly end up with a class that has no consistent strategy and ends up in a bad spot.
Even classes with "too good" core sets can end up there. Warrior was completely off the map after the nerf to Fiery War Axe and underwhelming cards in Frozen Throne, Kobolds and Witchwood. Then Boomsday gave them several good cards and BOOM all these core cards are super unfair again and way too strong and should totally get nerfed. Just back in March this year, Rogue was not very good. The class was also very average (if not below average) throughout 2016 before MSG.
Just shows you that the core set isn't necessarily bad, nor is it too good. It just needs support to work as intended. That's the unfortunate fate of Priest that they share with most classes by now and some got it even worse than Priest. When there is not enough support or the meta just doesn't favor your deck strategy, you have to switch classes.
That said, I'm sure Priest will look a lot better by the end of the year. The stuff they got in RoS is very solid, Nomi Priest is already somewhat playable (yet difficult to play) and Priest is guaranteed a full board clear per year. Sooner or later, the class will be good again.
Divine Spirit and Mind Blast were busted when nerfs were being called for solely because of the existence of Shadow Visions and, to a lesser extent in Mind Blast's case, the DK. These have literally never been tier 1 or 2 before that. As Firebat once said, damage + damage + damage + damage is the best combo. Of course, this only applies if the damage adds up to lethal. If the damage is short of lethal, then Mind Blast and Divine spirit are no better than a Floopy Malygos without spells. It's only with Shadow Visions in the mix giving you extra copies can these "combos" be pulled off consistently enough to be competitive. In other words, this is a case of a very powerful card synergizing with bad ones to make them playable
Control Priests DID NOT make good use of Mind Control, Shadow Madness and Auchenai Soulpriest throughout time. They were very good in classic and a few expansions after but rarely ever again. I used to be a control priest main and I've been waiting patiently for the day where I can play with my Auchenai Circles again. The day still hasn't come and the last time I've seen the card competitively was during LOE. MC has been gone for even longer, unless you include Spiteful priest but let's be honest, it was only played due to spiteful/archivist synergy. The card has been terrible stand-alone for years
Meanwhile, I strongly disagree with warrior having a strong core set. It used to be good, but has since suffered through too many nerfs, most notably war axe, execute and warsong commander. The former two were cards of extreme power level which carried the class hard. There was actually a lot of concern after the axe nerf that the warrior class would be unplayable for f2p players on a whole and I do not think they're wrong. It's only their classic set that's making the core of average power level
Rogue currently has the best core set by far, especially after the druid nerf. Notice how you're pointing out instances when it was bad or "very average", rather than when it is good like one would with priest. Being above average is rogue's natural state. Every single one of our world champions have had a rogue deck in their lineup. Druid comes in at a close second in this statistic. Coincidence? I think not. Classes with strong cores are just good more consistently than ones that need to rely on rotation
If Priest has cards that work with those mentioned and the meta allows such strategies to be good, then yes, these are good cards.
My point is, many cards can be "unfair" or "useless". It always depends on the circumstances - the support and the metagame. Saying that Priest is too weak ignores that some of their cards have a history of performing well in specific metagames
If cards require certain synergies or circumstances to be played, then they are inherently weaker than cards that do not. Being useful without help is part of being a good card. When streamers rate cards, the 2-4 star ratings are often filled with cards that are there exactly because they require support that may or may not exist to work. If your class core is bogged down by too many cards that do not work in the current circumstance, you're basically playing with half the card pool size available to a class with consistently good cards
hsreplay and vicioussyndicate all say priest is in garbage pile, tier 4. Is there any priest deck out there thats tier 2?
Are you playing wild or standard?
Most viable Priest Decks are Nomi Priest - wich is absolutely boring to play and Resurrect Priest - wich is super slow cause can’t have lowcost minions in your deck.
im playing my own version of resurrect priest. I’m doing well, but it’s not that super great deck.
Priest has bad cards actually, the whole powerlevel of the cards for priest can’t fuck with new cards from other classes. Priest definetly need new tools, another low cost AOE. something badass.
Im playing priest for 5 years now, he’s actually in bad spot, from a control deck perspective, Mage is so much stronger and better, mage has SO many good powerplays and strong tools and cards im baggin for. Priest strongest play currently ist to play mass resurrection on turn 9. That’s it for now .
Because the priest core (classic/basic) is garbage. This means it needs to rely on outrageously powerful expansion cards to be good. When said cards don't exist in rotation, the class will be garbage
You literally answered your own question in your first sentence lol
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
For all that is worth I went from rank 10 to 4 with this deck. wasnt counting much my wins and losses, but enought to say I did the climb in one day with many winning strikes. The deck is good in putting big hard to remove minions and suprise combo your way to victory. if no combo, then 3 or more minions bigger than 4/5 turn 4 can help big time. Hope it helps
Because it’s super toxic once it’s not trash tier.
In the basic set are almost no minions , and unless they don’t print powerful midrange Priest midrange minions ( like Drakonid OPerative) Priest is stuck with a kind of OTK package. And if they make that viable it’s the most frustrating and toxic thing to play against.
Exactly. Some classes have strong/solid base cards (Mage, Warrior, Rogue, Hunter) while others (Priest, Paladin, Warlock, Druid, Shaman) don't. Druid used to be good too, but he lost (due to HoF or nerf) all his key cards (aside from Swipe) and he's not that viable anymore. Paladin was also kinda OK, thanks to Divine Favor (it was like Warlock's hero power - solid way to build some aggro deck), but it was HoFed recently.
According to some Hearthpwn users, Divine Spirit and Mind Blast are way too strong and should totally get nerfed - before the rotation. And Control Priests throughout time made good use of Cabal Shadow Priest, Mind Control and sometimes Shadow Madness and Auchenai Soulpriest.
But when the developers rather waste several expansions to introduce quirky themes that don't work at all with the core set and that they have no intent to support further, like Bwonsamdi, the Dead or Lady in White, or printing a dozen Deathrattle related cards like Reckless Experimenter, Coffin Crasher or Shadowy Figure without impactful deathrattle minons and an overarching win condition, you quickly end up with a class that has no consistent strategy and ends up in a bad spot.
Even classes with "too good" core sets can end up there. Warrior was completely off the map after the nerf to Fiery War Axe and underwhelming cards in Frozen Throne, Kobolds and Witchwood. Then Boomsday gave them several good cards and BOOM all these core cards are super unfair again and way too strong and should totally get nerfed. Just back in March this year, Rogue was not very good. The class was also very average (if not below average) throughout 2016 before MSG.
Just shows you that the core set isn't necessarily bad, nor is it too good. It just needs support to work as intended. That's the unfortunate fate of Priest that they share with most classes by now and some got it even worse than Priest. When there is not enough support or the meta just doesn't favor your deck strategy, you have to switch classes.
That said, I'm sure Priest will look a lot better by the end of the year. The stuff they got in RoS is very solid, Nomi Priest is already somewhat playable (yet difficult to play) and Priest is guaranteed a full board clear per year. Sooner or later, the class will be good again.
Because this is how they build a public excuse to give Priest broken cards in the next expansions...
Because sometimes they are. Maybe not at the moment, because there's no vaible archetype using them right now, but you must admit, that if Priest has proper tools, those cards have potential to be broken as hell (even serve as easy-to-pull win condition with no counterplay).
As you mentioned, it applies to virtually every card (Sap and Shield Slam are good examples). Without support they are in OK/good territory. With proper tools, they can be over the top and unfair (like now).
If you're talking about Control Warrior, then that deck was off the map since the introduction of MSOG. Pirates were pretty much the only thing keeping warrior from hitting rock bottom. Also, look at what DK they got in Frozen Throne compared to others.
Only after the rotation of Jades, Warrior became playable with Baku and sometimes Recruit Warrior but those weren't enough because Quest Rogue. And Boomsday was pretty much OTKstone.
So it's not about having cards that support core set. It's about having cards which are so good they shut down entire types of decks,
Priest don't have good tools for aggro or midrange decks, only control and maybe OTK.
Control without a hero card when other classes have? No chance.
Blizzard kill priest this year unless they rotation soon the other hero cards or release a hero card for priest.
Why is priest bad? It is because people don't know how to play priest unless it is Big priest or Dragon priest. Good old attrition priest is the only true priest deck - it is a art form that is hard to master especially in a meta like this.
If Priest has cards that work with those mentioned and the meta allows such strategies to be good, then yes, these are good cards.
My point is, many cards can be "unfair" or "useless". It always depends on the circumstances - the support and the metagame. Saying that Priest is too weak ignores that some of their cards have a history of performing well in specific metagames, and calling for nerfs (regardless of class) ignores the possibility that these cards can be unimpressve or "fair" as well, and might be even necessary to keep a class alive. If Mind Blast or Divine Spirit or Inner Fire would have been nerfed, Priest would look the same as right now, only with even less options for future decks and metagames.
On the other hand, if some cards would still be intact or still in Classic instead of HoF, maybe we'd have a more diverse metagame now.
Because it's classic/basic sets are trash.
Priest always needs busted stuff to compete, and it never does until it gets that busted stuff.
All it really has now is fair stuff, or good stuff that isn't consistent enough yet.
I think the actual answer as to why Priest is so bad right now is that they had an entire mechanic pulled from Rise of Shadows during the final stages of development.
Last Week's Tavern Brawl (Henchmania) has ramped up my suspicions that Madame Lazul was going to be a Hero Card, but it was pulled at the last second. (The Madam Lazul passive in Henchmania is: “After you play a spell, add a copy of a random card from your opponent’s hand to your hand.” -- This is VERY similar to Hagatha's passive.)
If you look at the Priest cards presently available in standard, there is a lot of support for Spell Priest (Grave Horrors) and Thief Priest (Talanji). Now though? A big piece seems to be missing, which suggests to me that they pulled the plug as they finalized Rise of Shadows and instead revisited the silence mechanic. (The Madam Lazul Hero Card would likely bring Spell Priest and Thief Priest into a real thing, but that's what Hero cards generally accomplish: they're better than anything else!)
To me, it looked like they were going with an approach of giving one Hero card for each expansion, but have decided to pull away from Hero cards generally. Priest was going to get a Hero Card (and potentially other EVIL classes were going to get one, too), but they were pulled during the final stages of development.
This actually makes a lot of sense.
Worst hero power which cannot be utilized from round 1 and worst cards to compete with aggro cancer. Any other questions?
Divine Spirit and Mind Blast were busted when nerfs were being called for solely because of the existence of Shadow Visions and, to a lesser extent in Mind Blast's case, the DK. These have literally never been tier 1 or 2 before that. As Firebat once said, damage + damage + damage + damage is the best combo. Of course, this only applies if the damage adds up to lethal. If the damage is short of lethal, then Mind Blast and Divine spirit are no better than a Floopy Malygos without spells. It's only with Shadow Visions in the mix giving you extra copies can these "combos" be pulled off consistently enough to be competitive. In other words, this is a case of a very powerful card synergizing with bad ones to make them playable
Control Priests DID NOT make good use of Mind Control, Shadow Madness and Auchenai Soulpriest throughout time. They were very good in classic and a few expansions after but rarely ever again. I used to be a control priest main and I've been waiting patiently for the day where I can play with my Auchenai Circles again. The day still hasn't come and the last time I've seen the card competitively was during LOE. MC has been gone for even longer, unless you include Spiteful priest but let's be honest, it was only played due to spiteful/archivist synergy. The card has been terrible stand-alone for years
Meanwhile, I strongly disagree with warrior having a strong core set. It used to be good, but has since suffered through too many nerfs, most notably war axe, execute and warsong commander. The former two were cards of extreme power level which carried the class hard. There was actually a lot of concern after the axe nerf that the warrior class would be unplayable for f2p players on a whole and I do not think they're wrong. It's only their classic set that's making the core of average power level
Rogue currently has the best core set by far, especially after the druid nerf. Notice how you're pointing out instances when it was bad or "very average", rather than when it is good like one would with priest. Being above average is rogue's natural state. Every single one of our world champions have had a rogue deck in their lineup. Druid comes in at a close second in this statistic. Coincidence? I think not. Classes with strong cores are just good more consistently than ones that need to rely on rotation
If cards require certain synergies or circumstances to be played, then they are inherently weaker than cards that do not. Being useful without help is part of being a good card. When streamers rate cards, the 2-4 star ratings are often filled with cards that are there exactly because they require support that may or may not exist to work. If your class core is bogged down by too many cards that do not work in the current circumstance, you're basically playing with half the card pool size available to a class with consistently good cards
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Fixing useless cards adding unfair/broken cards is toxic game design that can only be appreciated by fanboys...
PS: i'm talking of flawed cards. Not just powerful ones.