i have deck for 6 classes atm. paladin, warlock and rogue are missing. i will not craft a rogue deck because i lack so many cards and i don't so much dust. but i am wondering which paladin and warlock are worth crafting. paladin: i don't think immortal and dragon paladin are worth it because it isn't good enough. i am not sure what secret paladin is and how good it is. the 3 archetypes i could i imagine are mech paladin (not enough dust), holy wrath (is it that good) or big/duel paladin. and warlock: there is only zoo warlock, or is there something i didn't think of?
I've been having a ton of fun with Duel Big Paladin, throw in Prismatic lens, some secret package, then as man y big minions as you please. My variant has Oondasta bear/grizzly package, which is great against early aggression. Won more than I've lost so it has something.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Be aware that for some players "fun" means: playing cool cards, doing flashy combos, using crazy synergies etc... but not necessarily winning games. For me, even the coolest combo is worth nothing, if you are doing it... just for sake of doing it. I would never call deck with winrate below 50% fun, but some people do, so keep that in mind. Consider yourself what you value more: winning games or... doing crazy stuff(?).
I actually think that mech+secret paladin is quite strong. Once you can stabilise, you can easily overrun the game with your endless mechs. You can tech in some other secrets like Noble Sacrifice instead of Hidden Wisdom, not just to make it cheaper but to help you against aggressive decks.
Mech Paladin is good, I'm using it to climb. Also Holy Wrath Paladin reached rank 1 Legend not long ago. Zoo Warlock is strong, while other variations such as (Plot Twist) HandLock are not that strong atm.
i have deck for 6 classes atm. paladin, warlock and rogue are missing. i will not craft a rogue deck because i lack so many cards and i don't so much dust. but i am wondering which paladin and warlock are worth crafting. paladin: i don't think immortal and dragon paladin are worth it because it isn't good enough. i am not sure what secret paladin is and how good it is. the 3 archetypes i could i imagine are mech paladin (not enough dust), holy wrath (is it that good) or big/duel paladin. and warlock: there is only zoo warlock, or is there something i didn't think of?
Zoolock is literally the only way to go for warlock.
For paladin, the only worthwhile deck is secret + mech paladin but even that deck is completely overshadowed by bomb hunter.
I'd wait for the nerfs before crafting any paladin decks as that class is completely in the gutter at the moment, unfortunately.
I've been having a ton of fun with Duel Big Paladin, throw in Prismatic lens, some secret package, then as man y big minions as you please. My variant has Oondasta bear/grizzly package, which is great against early aggression. Won more than I've lost so it has something.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Be aware that for some players "fun" means: playing cool cards, doing flashy combos, using crazy synergies etc... but not necessarily winning games. For me, even the coolest combo is worth nothing, if you are doing it... just for sake of doing it. I would never call deck with winrate below 50% fun, but some people do, so keep that in mind. Consider yourself what you value more: winning games or... doing crazy stuff(?).
I actually think that mech+secret paladin is quite strong. Once you can stabilise, you can easily overrun the game with your endless mechs. You can tech in some other secrets like Noble Sacrifice instead of Hidden Wisdom, not just to make it cheaper but to help you against aggressive decks.
Mech Paladin is good, I'm using it to climb. Also Holy Wrath Paladin reached rank 1 Legend not long ago. Zoo Warlock is strong, while other variations such as (Plot Twist) HandLock are not that strong atm.
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