I'm not familiar with numbers and stats and I don't think that rogue is broken or something.
You are blatantly wrong.
Just for the record, I didn't say that rogue isn't the best. I just think that people who complain about rogue are exaggerating a little bit too much. The word broken should only be used if there is something really destructive for the game to the point people quit playing because of it and rogue right now doesn't fall into that category. At least for me.
EXACTLY THIS. Jade Druid at the beginning of KotFT was oppressive, Aggro Shaman at the start of Mean Streets was oppressive. People who shit memories should refrain from using words they don't understand, or have context for.
Because the fact that decks need to tech multiple deck slots just to have a shot at winning versus a rogue isn't oppressive? Alright.
If wild growth and nourish should get nerfed, preparation is absolutely no exception. This card deserve get nerfed long ago, and now is the perfect time to decrease its power level. Go Blizzard nerf this stupid card.
If wild growth and nourish should get nerfed, preparation is absolutely no exception. This card deserve get nerfed long ago, and now is the perfect time to decrease its power level. Go Blizzard nerf this stupid card.
Both Nourish and Wild Growth add lasting game enhancements since they add mana crystals. Preparation however only lasts one spell. It doesn't add the same lasting value.
tl;dr Prep is key to Rogue identity, Raiding Party is not. OP made a concise thread about a prevalent issue in the game, so props to you. Anyone who thinks what OP was saying belongs in the salt thread is simply an argumentative, ignorant troll. Don't have to call anyone out, you know exactly who you are, you're the one never offering a valuable opinion that is your own.
But that identity was formed in the very beginning of Hearthstone, when there were a lot of things people (including the developers) didn't understand about the game.
Since those days, for example, it has become clear how harmful Charge is. The gradual removal of Charge has been a positive thing for Hearthstone.
Similarly, the events of the Year of the Mammoth put a spotlight on two other problematic design areas: infinite value and mana cheating. Infinite value is a topic for other threads; mana cheating is the problem in Rogue.
The mana economy has to be very tight in Hearthstone due to the way mana increases so consistently each turn. That's why so many balance changes involve a mana increase. It's also why zero-mana cards are so dangerous.
Jumping the curve by (3) is simply far too powerful for a Classic card. That's why Innervate got nerfed (and it was only jumping by (2)), and it's why Prep needs to be looked at as well.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
by redesigning Prep to no longer ramp out big spells, it frees up designers for more interesting Rogue spells in the future.Speed TestScrabble Word FinderSolitaire
i agree that raiding party deserves a nerf but i disagree with the other 2 cards being nerfed. preparation might be changed into 2 part spell that lets you save mana in 1 turn and carry over to next turn. if there are cards that should be nerfed its sap and vanish and toggwagle scheme + gang up. (restrict to your own minions as lab recruiter) these cards may not be a hot topic now but since they moving pogo to 1 mana vanish = destroy enemy board + summon 11/11 + 13/13+ 15/15. and at the end of the year, they will print new skulking geist to give players a chance to fight back. or in August. another problem with this may be rush kingsbane rogue(kill opponent asap)in wild. because i believe rogue /neutral get battlecry to draw a mech in summer
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Because the fact that decks need to tech multiple deck slots just to have a shot at winning versus a rogue isn't oppressive? Alright.
ye raiding party op in standard/wild rn needs to be nerfed
5 mana draw 3 pirates from ur deck
XDDDDDDDDDDDD
.
If wild growth and nourish should get nerfed, preparation is absolutely no exception. This card deserve get nerfed long ago, and now is the perfect time to decrease its power level. Go Blizzard nerf this stupid card.
Both Nourish and Wild Growth add lasting game enhancements since they add mana crystals. Preparation however only lasts one spell. It doesn't add the same lasting value.
But that identity was formed in the very beginning of Hearthstone, when there were a lot of things people (including the developers) didn't understand about the game.
Since those days, for example, it has become clear how harmful Charge is. The gradual removal of Charge has been a positive thing for Hearthstone.
Similarly, the events of the Year of the Mammoth put a spotlight on two other problematic design areas: infinite value and mana cheating. Infinite value is a topic for other threads; mana cheating is the problem in Rogue.
The mana economy has to be very tight in Hearthstone due to the way mana increases so consistently each turn. That's why so many balance changes involve a mana increase. It's also why zero-mana cards are so dangerous.
Jumping the curve by (3) is simply far too powerful for a Classic card. That's why Innervate got nerfed (and it was only jumping by (2)), and it's why Prep needs to be looked at as well.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
5 mana Raiding Party lol
Raiding Party is officially gonna get nerfed on May 22 from 3 mana to 4 mana.
Thoughts?
The nerf I proposed a month ago :)
You and thousands of others, whoa!
Also, you said nerfing Raiding party would be enough for rogue. Blizzard seems to disagree :l
by redesigning Prep to no longer ramp out big spells, it frees up designers for more interesting Rogue spells in the future.Speed Test Scrabble Word Finder Solitaire
i agree that raiding party deserves a nerf but i disagree with the other 2 cards being nerfed. preparation might be changed into 2 part spell that lets you save mana in 1 turn and carry over to next turn. if there are cards that should be nerfed its sap and vanish and toggwagle scheme + gang up. (restrict to your own minions as lab recruiter) these cards may not be a hot topic now but since they moving pogo to 1 mana vanish = destroy enemy board + summon 11/11 + 13/13+ 15/15. and at the end of the year, they will print new skulking geist to give players a chance to fight back. or in August. another problem with this may be rush kingsbane rogue(kill opponent asap)in wild. because i believe rogue /neutral get battlecry to draw a mech in summer