First of all I think that the problem with rogue atm is raiding party because it's so CONSISTENT, it fixes the curve of rogue so it always have a really strong 4 turn and if you have also other good cards in your hand (like Leeroy) it can snowball out of control. A card like waggle pick have much less impact in later turns, while in turn 4, it's hard to have answers for that. I think that leeroy is not the problem itself, it's the synergy that it have with the rogue class at the moment. Leeroy in curve after waggle pick from raiding party (wich will also allow you to play dead coursair the turn you play waggle) is really strong and because the raiding party is so consistent it make it happen more often than it should do. There are classes that can be as strong as rogue or more but the problem is that they are much more deppendant of mulligan/draw, while if you get raiding party early as a rogue, you can play on curve early without problem. To further the issue, there are much less card that can match that power level because of the rotation so the difference in strenght level is much more apparent.
Charge in a game you can't act in opponent turn should never exists, all charges must be turned into rush.
Well, to be fair, you mostly can't interact with spells either, so bursting opponent's face from hand, has pretty much the same feeling as charge... Or even worse, since you have some universal tools to stop charge (taunt, spells), while spells can be countered only by Mage (which is a shame in my opinion).
when a deck is a strong as tempo rogue is, you start to feel like every card is broken. Stuff like Leeroy and Sap aren't broken but they "feel" like it when rogue is already so far ahead after slapping your shit.
It's the raiding party package that tips rogue over the edge. raiding party draws you great tempo cards with great synergy that curves out perfectly. Think about how good master's call made midrange hunter, now consider if you could play every one of the cards you draw over the next two turns and have them all be hugely impactful.
Fair, but Leeroy still should get the HOF. It's not just about broken, but boring. There's pretty much never been a time when some deck or another didn't run Leeroy. It isn't just that balance has been pretty bad the last few expansions, but that too many cards are stale.
when a deck is a strong as tempo rogue is, you start to feel like every card is broken. Stuff like Leeroy and Sap aren't broken but they "feel" like it when rogue is already so far ahead after slapping your shit.
It's the raiding party package that tips rogue over the edge. raiding party draws you great tempo cards with great synergy that curves out perfectly. Think about how good master's call made midrange hunter, now consider if you could play every one of the cards you draw over the next two turns and have them all be hugely impactful.
Fair, but Leeroy still should get the HOF. It's not just about broken, but boring. There's pretty much never been a time when some deck or another didn't run Leeroy. It isn't just that balance has been pretty bad the last few expansions, but that too many cards are stale.
Leeroy is just another Charge minion, one of the few that is viable, is the same as saying "there's pretty much never beena time when some deck or another didn't run burn spells like Fireball or Mind Blast"
I don't have Leeroy, so I replaced him in my zoolock deck with Reckless Rocketeer from free cards set, and it does the same job providing burst damage and having a body on board. Thus I wonder, if Leeroy Jenkins deserves a nerf, how this card would differ from Reckless Rocketeer in terms of power level? Because two cards would be somewhat same thing, nerfing Leeroy is bad idea.
Leeroy, for all intents and purposes, is a minion version of Fireball that must obey taunt and costs one more. It is a mid level finisher, that is all.
The only upside of it over similar spell finishers is that it can potentially be bounced.
I fail to see why it should be nerfed again or Hofed.
Just because something is used in aggressive decks and you don't like aggressive decks it doesn't mean it needs addressing.
First of all I think that the problem with rogue atm is raiding party because it's so CONSISTENT, it fixes the curve of rogue so it always have a really strong 4 turn and if you have also other good cards in your hand (like Leeroy) it can snowball out of control. A card like waggle pick have much less impact in later turns, while in turn 4, it's hard to have answers for that. I think that leeroy is not the problem itself, it's the synergy that it have with the rogue class at the moment. Leeroy in curve after waggle pick from raiding party (wich will also allow you to play dead coursair the turn you play waggle) is really strong and because the raiding party is so consistent it make it happen more often than it should do. There are classes that can be as strong as rogue or more but the problem is that they are much more deppendant of mulligan/draw, while if you get raiding party early as a rogue, you can play on curve early without problem. To further the issue, there are much less card that can match that power level because of the rotation so the difference in strenght level is much more apparent.
Well, to be fair, you mostly can't interact with spells either, so bursting opponent's face from hand, has pretty much the same feeling as charge... Or even worse, since you have some universal tools to stop charge (taunt, spells), while spells can be countered only by Mage (which is a shame in my opinion).
I think the problem is the lackeys and the fact that some classes are just too weak.
Fair, but Leeroy still should get the HOF. It's not just about broken, but boring. There's pretty much never been a time when some deck or another didn't run Leeroy. It isn't just that balance has been pretty bad the last few expansions, but that too many cards are stale.
Leeroy is just another Charge minion, one of the few that is viable, is the same as saying "there's pretty much never beena time when some deck or another didn't run burn spells like Fireball or Mind Blast"
I don't have Leeroy, so I replaced him in my zoolock deck with Reckless Rocketeer from free cards set, and it does the same job providing burst damage and having a body on board. Thus I wonder, if Leeroy Jenkins deserves a nerf, how this card would differ from Reckless Rocketeer in terms of power level? Because two cards would be somewhat same thing, nerfing Leeroy is bad idea.
Leeroy, for all intents and purposes, is a minion version of Fireball that must obey taunt and costs one more. It is a mid level finisher, that is all.
The only upside of it over similar spell finishers is that it can potentially be bounced.
I fail to see why it should be nerfed again or Hofed.
Just because something is used in aggressive decks and you don't like aggressive decks it doesn't mean it needs addressing.
Yup, this line of reasoning is correct.