Warlock has the coolest most elaborate forms of removal in hearth with some of the most broken control minions in the game. So why do you noobs run a shitty build with like 5 total warlock cards instead of something that actually takes skill and a half decent collection?
Because there doesn’t exist any other competitive warlock decks other than Zoo at the moment in the current meta. Who knows maybe there is a sick control lock out there in standard that will pop up in the coming weeks, highly unlikely though
Because there doesn’t exist any other competitive warlock decks other than Zoo at the moment in the current meta. Who knows maybe there is a sick control lock out there in standard that will pop up in the coming weeks, highly unlikely though
Im working on one, currently at the fifth iteration. If i hit any list that works and manage to get rank 5 ill post it.
Because there doesn’t exist any other competitive warlock decks other than Zoo at the moment in the current meta. Who knows maybe there is a sick control lock out there in standard that will pop up in the coming weeks, highly unlikely though
Im working on one, currently at the fifth iteration. If i hit any list that works and manage to get rank 5 ill post it.
This dude gets it. You just have to experiment and try different combos on the way down to rank 5.
Another LaSalty3500 post to bring negativity to the world! The best part of any game, is that it can be played in manner that is deemed fun to the player, as long as it is within the rules. What’s fun to you may be boring to another, and vice versa.
Blame warlocks being given the most broken basic class hero power in the game since beta.
Zoolock and Control Lock have always been completely carried by their cycle potential, more so since the class has been led away the damage from life tap + lower healing being an actual deterrent to just spamming the hero power.
Silly that people complained about odd/even making the game more about the hero power than the cards when warlock has always done this from the beginning.
Guess what? I'd love to play anything else than Zoolock, but it's the only solid and viable archetype right now. Don't blame players but rather Blizzard for screwing Warlock yet again with useless class cards. Maybe in next expansion or two...
It's simple: Warlock - due to OP hero power - still receives weaker cards than other classes. It means, that he has to draw more of them during match to be relevant. And that means, he has to spam his button like crazy, which ofcourse puts him in danger, in fact, greater than ever before. In the past "danger zone" was more like around 10 health and below. Now pretty much any class can randomly burst 10-15 to your face, even without special setup, due to discover / copy / clone extra cards. Mage already played both fireballs, and you've destroyed Antonidas, so you can now safely transform into Lord J? Nah, he discovered extra ones and you're dead...
The answer is healing. Without it, Warlock will always struggle in longer, control-style games.
Warlock has the coolest most elaborate forms of removal in hearth with some of the most broken control minions in the game. So why do you noobs run a shitty build with like 5 total warlock cards instead of something that actually takes skill and a half decent collection?
Locked as there is no need to flame zoolock players in standard if you want to start a reasonable discussion.
Warlock has the coolest most elaborate forms of removal in hearth with some of the most broken control minions in the game. So why do you noobs run a shitty build with like 5 total warlock cards instead of something that actually takes skill and a half decent collection?
Cause we like smashing salty girls like you with our imps :wink: :wink:
Just Another Legend Player#Kappa
Hahaha this dude is so salty. How can you be salty about a deck that’s been around for years
Always salty tbh thats why i never post on the salt thread
Because there doesn’t exist any other competitive warlock decks other than Zoo at the moment in the current meta. Who knows maybe there is a sick control lock out there in standard that will pop up in the coming weeks, highly unlikely though
Im working on one, currently at the fifth iteration. If i hit any list that works and manage to get rank 5 ill post it.
This dude gets it. You just have to experiment and try different combos on the way down to rank 5.
Another LaSalty3500 post to bring negativity to the world! The best part of any game, is that it can be played in manner that is deemed fun to the player, as long as it is within the rules. What’s fun to you may be boring to another, and vice versa.
Blame warlocks being given the most broken basic class hero power in the game since beta.
Zoolock and Control Lock have always been completely carried by their cycle potential, more so since the class has been led away the damage from life tap + lower healing being an actual deterrent to just spamming the hero power.
Silly that people complained about odd/even making the game more about the hero power than the cards when warlock has always done this from the beginning.
Guess what? I'd love to play anything else than Zoolock, but it's the only solid and viable archetype right now. Don't blame players but rather Blizzard for screwing Warlock yet again with useless class cards. Maybe in next expansion or two...
It's simple: Warlock - due to OP hero power - still receives weaker cards than other classes. It means, that he has to draw more of them during match to be relevant. And that means, he has to spam his button like crazy, which ofcourse puts him in danger, in fact, greater than ever before. In the past "danger zone" was more like around 10 health and below. Now pretty much any class can randomly burst 10-15 to your face, even without special setup, due to discover / copy / clone extra cards. Mage already played both fireballs, and you've destroyed Antonidas, so you can now safely transform into Lord J? Nah, he discovered extra ones and you're dead...
The answer is healing. Without it, Warlock will always struggle in longer, control-style games.
Locked as there is no need to flame zoolock players in standard if you want to start a reasonable discussion.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide