Instead of making Preparation 1 mana, changing the text to "the next spell you cast this turn costs (2) less" makes more sense.
Also, I think people forget the fact that Waggle Pick is actually one of the reasons Rogue is so strong. I think a nerf down to 3 attack would be suitable, as it would mean Dread Corsair can't be played for free on the same turn, and less attack would lower the weapon's overall damage output.
Lol so Raiding Party costs 5 mana for a draw 2 with conditional third card? Yeah right. Try 4 mana and it would be balanced. Your prep nerf already hurts the synergy enough. Some of those other nerfs I would be okay with though.
"The dream" and you literslly just added some mana to problematic cards, your "dream" is as lazy as every other blizzard nerf ever, they don't look into the cards, they're just like yep +1 or 2 more mana.
The only thing that does is either make the card unplayable or do absolutely nothing to actually nerf it.
Preparation should be cost 2 less Why you hating on archivist its done nothing lol
Archivist + baleful is actually an issue. If that combo wasn't possible then mirror matches would be a little less painful to play.
Archivist should replace your existing deck with copies of what you discover (same number of cards you have). It shouldn't add more cards to your deck, that's the real problem with it. Or it should cost 10 and only add the 5 cards you discover instead of 2 copies of each, 10 is too many, if it's a fatigue matchup that card automatically decides the game with 10 more draws. 5 I think is more reasonable.
Dr. Boom- This nerf is good imo, the card is still playable and adds a lot of value. But i'd still make it Discover.
Preparation- The next spell costs (2) less.
Raiding Party- Stays the same, specially considering the Prep nerf. The problem is Waggle pick, not this.
Barnes- it has been too prevalent for too long. I'd make it 'Summon a 1/1 copy of a minion in your deck that costs (6) ot less'. After this nerf, you DONT nerf any of the Priest cards you mentioned, obviously.
Voidcaller and Elysiana are fine. You cant nerf everything you dont like. If a card is good it doesnt mean it's op.
Nerfs have to be targeted and balanced. We dont want to KILL cards, we want to BALANCE them. And, ofc, you dont nerf ALL cards from a class, if you nerf 1 piece it's enough, ffs.
Dr. Boom- This nerf is good imo, the card is still playable and adds a lot of value. But i'd still make it Discover.
Preparation- The next spell costs (2) less.
Raiding Party- Stays the same, specially considering the Prep nerf. The problem is Waggle pick, not this.
Barnes- it has been too prevalent for too long. I'd make it 'Summon a 1/1 copy of a minion in your deck that costs (6) ot less'. After this nerf, you DONT nerf any of the Priest cards you mentioned, obviously.
Voidcaller and Elysiana are fine. You cant nerf everything you dont like. If a card is good it doesnt mean it's op.
Nerfs have to be targeted and balanced. We dont want to KILL cards, we want to BALANCE them. And, ofc, you dont nerf ALL cards from a class, if you nerf 1 piece it's enough, ffs.
Voidcaller is the reason why you see mal'ganis, voidlord or doomguard on turn 4 when he combines it with sacrificial pact.
I would just remove the demon tag from voidcaller and leave the card as it is.
I'd love to see Dr. Boom get nerfed. Control Warrior is the only viable control deck because that card just smashes every other control deck and doesn't really give them a chance. Right now the control meta is incredibly boring because you really only have 1 option. Without Dr. Boom I think we could see control shaman and possibly some other kind of control deck compete as well instead of these endless warrior mirrors.
Dr. Boom- This nerf is good imo, the card is still playable and adds a lot of value. But i'd still make it Discover.
Preparation- The next spell costs (2) less.
Raiding Party- Stays the same, specially considering the Prep nerf. The problem is Waggle pick, not this.
Barnes- it has been too prevalent for too long. I'd make it 'Summon a 1/1 copy of a minion in your deck that costs (6) ot less'. After this nerf, you DONT nerf any of the Priest cards you mentioned, obviously.
Voidcaller and Elysiana are fine. You cant nerf everything you dont like. If a card is good it doesnt mean it's op.
Nerfs have to be targeted and balanced. We dont want to KILL cards, we want to BALANCE them. And, ofc, you dont nerf ALL cards from a class, if you nerf 1 piece it's enough, ffs.
Voidcaller is the reason why you see mal'ganis, voidlord or doomguard on turn 4 when he combines it with sacrificial pact.
I would just remove the demon tag from voidcaller and leave the card as it is.
Most if not all classes can produce huge threats by highrolling in the early turns. Hard removals exist precisely for those moments.
Voidcaller needs also the Sacrificial Pact, and a powerful demon in hand. It has never been a problem until Darkest Hour appeared. That's what they should nerf, imo.
If blizzard nerfed these cards, the game would be the best ever. Both formats would be amazing.
PRIEST:
Eternal Servitude - 6 mana
Shadow Essence - 7 mana
Resurrect - 4 mana
WARLOCK:
Bloodbloom - 4 mana
Voidcaller - 5 mana
ROGUE:
Preparation - 1 mana
EVIL Miscreant - 4 mana
Raiding Party - 5 mana
WARRIOR:
Dr. Boom, Mad Genius - (Delivery Drone) = Add a random mech to your hand
NATURAL CARDS:
Barnes - 6 Mana
Archivist Elysiana - 10 mana
just add mana, the dream haHAA
But in reality, blizzard will end up nerfing Hex to 5 mana.
Instead of making Preparation 1 mana, changing the text to "the next spell you cast this turn costs (2) less" makes more sense.
Also, I think people forget the fact that Waggle Pick is actually one of the reasons Rogue is so strong. I think a nerf down to 3 attack would be suitable, as it would mean Dread Corsair can't be played for free on the same turn, and less attack would lower the weapon's overall damage output.
Lol so Raiding Party costs 5 mana for a draw 2 with conditional third card? Yeah right. Try 4 mana and it would be balanced. Your prep nerf already hurts the synergy enough. Some of those other nerfs I would be okay with though.
Preparation should be cost 2 less
Why you hating on archivist its done nothing lol
"The dream" and you literslly just added some mana to problematic cards, your "dream" is as lazy as every other blizzard nerf ever, they don't look into the cards, they're just like yep +1 or 2 more mana.
The only thing that does is either make the card unplayable or do absolutely nothing to actually nerf it.
Mana wyrm to 3 mana
Mind blast to 5 mana :) 5 dmg = 5 mana , fair !
Archivist + baleful is actually an issue. If that combo wasn't possible then mirror matches would be a little less painful to play.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
Archivist would be fine at 9 mana.
The Dr Boom random Mech is a good idea. But also drop the Armour gain down to 4.
EVIL Miscreant does NOT need to be nerfed at all. The card is fine as it is.
Archivist should replace your existing deck with copies of what you discover (same number of cards you have). It shouldn't add more cards to your deck, that's the real problem with it. Or it should cost 10 and only add the 5 cards you discover instead of 2 copies of each, 10 is too many, if it's a fatigue matchup that card automatically decides the game with 10 more draws. 5 I think is more reasonable.
preparation to 1 mana means the end of rogue class in wild format, so no thanks.
Dr. Boom- This nerf is good imo, the card is still playable and adds a lot of value. But i'd still make it Discover.
Preparation- The next spell costs (2) less.
Raiding Party- Stays the same, specially considering the Prep nerf. The problem is Waggle pick, not this.
Barnes- it has been too prevalent for too long. I'd make it 'Summon a 1/1 copy of a minion in your deck that costs (6) ot less'. After this nerf, you DONT nerf any of the Priest cards you mentioned, obviously.
Voidcaller and Elysiana are fine. You cant nerf everything you dont like. If a card is good it doesnt mean it's op.
Nerfs have to be targeted and balanced. We dont want to KILL cards, we want to BALANCE them. And, ofc, you dont nerf ALL cards from a class, if you nerf 1 piece it's enough, ffs.
Voidcaller is the reason why you see mal'ganis, voidlord or doomguard on turn 4 when he combines it with sacrificial pact.
I would just remove the demon tag from voidcaller and leave the card as it is.
Another duplicate nerf thread. Reported, obviously.
I'd love to see Dr. Boom get nerfed. Control Warrior is the only viable control deck because that card just smashes every other control deck and doesn't really give them a chance. Right now the control meta is incredibly boring because you really only have 1 option. Without Dr. Boom I think we could see control shaman and possibly some other kind of control deck compete as well instead of these endless warrior mirrors.
Most if not all classes can produce huge threats by highrolling in the early turns. Hard removals exist precisely for those moments.
Voidcaller needs also the Sacrificial Pact, and a powerful demon in hand. It has never been a problem until Darkest Hour appeared. That's what they should nerf, imo.
I agree with the nerfs and many of those cards are expected to get nerfed soon. Big priest does need additional nerfs besides just a 6 mana Barnes.
All of these wannabe control players wanting Elysiana nerfed lol
Who would have thought players who use decks that drag games out really can't handle fatigue+ games? ;)